(Q.A.) Discovering a New World

Amstaad
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(Q.A.) Discovering a New World

Post Post #0 (ISO) » Mon Jun 18, 2012 8:47 am

Post by DeathNote »

Starting location:

Small dwarven camp just east of the cave entrance on Krond. The group has awoken the day in which they will set out at about 6:00 in the morning. The cave is aproximitly half a mile east of the camp so a short walk. The tunnel system itself is rummored to be much larger stretching for a good hundred miles.

Players:


Spoiler: Yaw- Arlis
Race Human Passani

Final Aspects:

Closed-minded
Shrewd
Devotion to the One God
Temple Guard
Secret Shame
Coping

Final Skills:

Language -- Passani (Great)
Bow (Good)
Knife (Good)
Language -- Trade (Fair)
Knowledge: Religion (Fair)
Asceticism (Fair)
Strength (Fair)
Knowledge: History (Average)
Cooking (Average)
Investigation (Average)
Knowledge: Old City (Average)

Fate Points: 2

Equipment:
Bronze Breastplate
Dagger
Reflex Bow and Quiver (20 iron arrows)
Sack
Passani Prayer Book
Blanket
QUEST ITEM: Grim's Touch



Motivation: To defend the Temple from those who might defile it.


Response Color:
Green


Spoiler: inspiratieloos- Heron
Race: Elf

Aspects:
Tall (racial)
Thin (racial)
Druid's son
Demophobic
Woodsman
Bounty Hunter

Skills:
Elvish (Great) (4 racial)
Language Trade (Good) (2 racial+1)
Longbow (Good)
Knowledge: Survival (Good)
Knowledge: Herb Lore (Fair)
Knife (Fair)
Woodworking (Fair)
Healing (Average)
Bartering (Average)
Negotiation (Average)

Equipment:
Longbow
Leather Armour
Combat Knife
Survival Gear:
*Contains knife set, sharpening set, flint, steel
Bed Roll
Medicine Pack:
*Contains Herbs (Anti-poison and Venom), Empty Vials, Bandages, cotton/cloth, basic tools (equipment for applying bandages/medicine), vial of alcohol


Motivation: Uphold the law in the forest and to protect it from harm.


Response Color:
Blue


Spoiler: Anix- Saladin
Race: Passani

Aspects:

Human
Closed-minded (Racial Aspect)
Shrewd (Racial Aspect)
Secondary Concerns
Noble Intentions
Duty to His Subjects
Falling from Grace Leaves Bruises

Skills:

Language (Passani)- 3 (Racial Skill)
Diplomacy-3
Intimidation- 2
Perform (Rhetoric)-2
Language (TikTik)-2
Knowledge (Geography)-1
Craft (Maps)-1
Deceit-1
Scimitar-1
Knowledge (Nobility)-1
Unarmed Combat-1
Language (Trade)-1 (Racial Skill)

Fate Points: 4

Equipment:
Scimitar
Chain-Mail Shirt
Paper, Quill, and Ink
Bed Roll
Coil of Rope
Flint and Steel


Goal: To regain the House and help the Tiktik regain what they deserve.


Response Color:
Red


NPCs:


At Camp-

A Dwarf Nobel, Kirkstoff
Two Dwarf Peacekeepers
One Elven Scout
A Dwarf Chef
A Dwarf beastmaster
((These NPCs will be updated with more information once the players learn that information.))
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Post Post #1 (ISO) » Mon Jun 18, 2012 8:59 am

Post by DeathNote »

The sun pulled at the horizon, eager to push itself to the top of the sky. Light flooded through the valleys, vanquishing all shadows it could reach. The forest remained a shelter for what remained of the night. The group within riled to attention as the Sun announced the arrival of a new day. It would not be long before the forest would chitter and chatter with all manner of living beings. One stout dwarf was more active this his companions, his long red beard bristling to and fro as he moved. The man was working hard on preparing the explorers their breakfast. He had his orders to keep them well fed and healthy for their quest. Kirkstoff seemed mighty adamant about exploring this cave and he wanted no screw ups. The hired adventures would be awakening soon to find a pipping hot dish at the center of the camp. The northern part of camp held the rather over exagerated tent of Kirkstoff who was probably already awake and excited from anticipation. Two Peacekeepers stood outside his tent, keeping a wary eye on their surroundings. The woods held all sorts of menacing creatures but it was unlikely anything would breach past the strong arms of the dwarfs. The beastmaster was on the southern part of camp with his own little tent. He stood near two battle rams which were used to help transport supplies. An elf stood on a tree branch just above the beastmaster, watching the dwarf sooth and tend to the animals.

Finally, the eastern part of camp held the three tents for Saladin, Heron, and Arlis. An unlikely trio but for whatever reason, the three responded to the Dwarf Lord's call for help. Now all that remained, was for them to awaken...
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Post Post #2 (ISO) » Mon Jun 18, 2012 10:03 am

Post by inspiratieloos »

Wake up, put on clothes and stuff. Then go to the centre of the camp for food.

/absolutely no idea what I'm doing
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Post Post #3 (ISO) » Mon Jun 18, 2012 10:52 am

Post by DeathNote »

The chef grunts in acknowledgment of your arrival. He pushes a plate towards you topped with a brown mushy food.
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Post Post #4 (ISO) » Mon Jun 18, 2012 10:55 am

Post by inspiratieloos »

have other members of the camp already eaten?

Eat slowly, make small talk until others arrive (especially Kirkstoff or one of the other PCs).
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Post Post #5 (ISO) » Mon Jun 18, 2012 11:16 am

Post by DeathNote »

on phone but I will respond to players color coded. Kirkstoff is in his tent. Only the chef is available to talk to.
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Post Post #6 (ISO) » Mon Jun 18, 2012 11:39 am

Post by AniX »

Saladin opened the door of his tent and surveyed the scene. When news came to him of the Dwarf's oppurtunity, he knew he had to leap for it. His skill was in diplomacy, something people rarely bought imports of. Without an income, his ability to regain what had been lost fell into a deep rut, and he was barely scrapping by enough to survive comfortably, let alone the massive warchest he would need to accumulate should his long-term goals ever come to pass. He was fortunate therefore that this mission required a skilled geographer. He wasn't the best to be found in all of Amstaad, but he was good enough and his skill in rhetoric made him seem that much better. As he gazed out, he spotted the elf survivalist who would be a member of his team. He exited his tent and approached the man, his hand extended.


"Salutations, my friend. Mr. Heron, I would presume? I'm your associate Saladin, Prince of the House of Carr. How does the morning find you?"
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Post Post #7 (ISO) » Mon Jun 18, 2012 6:02 pm

Post by inspiratieloos »

"You are correct, it is nice meeting you. It looks like it is going to be a fine day for travel. I'm hoping it finds you in good health as well.
Why are you part of this expedition, if I might ask? You do not appear to be the type for these kind of adventures."
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Post Post #8 (ISO) » Tue Jun 19, 2012 4:23 am

Post by Yaw »

Arlis wakes at first light, washes his face with some water from a flask, and proceeds through his daily devotions. By the time he finishes and exits his tent, there are sounds of activity outside. He quickly spots the dwarven chef around the campfire, along with the Elf and nobleman that were to be his companions. Wandering over, he takes an offered plate of food, sniffs it, and asks, "What is this?"

Don't want to intrude on the existing conversation. I'll either wait for an opening or to be included.
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Post Post #9 (ISO) » Tue Jun 19, 2012 5:07 am

Post by DeathNote »

The dwarf chef turns with a disgruntled look. "Gee'Hourslic, of course. Finest mixture of herbs an' crops to create the perfect balanced meal. Nuttin will nourish you like this here."
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Post Post #10 (ISO) » Tue Jun 19, 2012 5:27 am

Post by Yaw »

Arlis nods and starts eating.
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Post Post #11 (ISO) » Tue Jun 19, 2012 6:41 am

Post by AniX »

In post 7, inspiratieloos wrote:"You are correct, it is nice meeting you. It looks like it is going to be a fine day for travel. I'm hoping it finds you in good health as well.
Why are you part of this expedition, if I might ask? You do not appear to be the type for these kind of adventures."


Saladin laughed and smiled, the right side of his face slightly less the effort due to the burn that dominated it. "I realize I may not look like much to a virile young man such as yourself, but I'm a top-notch geographer. I've spent my whole life living among the TikTik people...you've heard of them I presume, amazing people and culture It's been a pleasure to know them...and I've picked up quite a bit from their devotion to nature. I've brought along all the materials we'll need to map this cave right quick."
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Post Post #12 (ISO) » Tue Jun 19, 2012 9:18 am

Post by inspiratieloos »

"Ah, that makes sense. I'm not familiar with the TikTik, are you sure you don't mean Tiktuk? They are one of the major races in the city, most of my contact is with law enforcement and quite a few of those are Tiktuk, although I'm not really familiar with their culture. Incidentally, those guys are who got me here, I like helping out around the area when I have nothing better to do and they pointed me to Kirkstoff.

By the way, Arlis, that's your name, right? what brought you here?"

Yeah, I've been waiting to say that since you made your character.
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Post Post #13 (ISO) » Tue Jun 19, 2012 9:32 am

Post by Yaw »

Heh. You're not the only one.

"Yes. I don't know why I'm here. The Prophets sent me. They must have known it was important." Arlis shrugs.
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Post Post #14 (ISO) » Tue Jun 19, 2012 10:28 am

Post by DeathNote »

Kirkstoff steps outside of his tent dressed in a dazzling set of armor. He does not appear to be the type of man for war but like most lords, he takes every opportunity he can to show off his wealth. His pepper salt beard is well kept and trimmed unlike the other dwarfs apart of the expedition. He looks around the camp and waits patiently for the adventures to finish their meal.
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Post Post #15 (ISO) » Tue Jun 19, 2012 12:00 pm

Post by AniX »

"Ah yes, of course. The Tiktuk. My apologies. Living among them so long, I sometimes forget the U is much more pronounced in the Trade language." He turns his head upon seeing the rustling in Kirkstoff's tent. "Ah, it would seem our great benefactor has awoken. Let us make haste in our meals and see what we can do for him, yes?"
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Post Post #16 (ISO) » Tue Jun 19, 2012 9:31 pm

Post by inspiratieloos »

"I'm done, I'll wait for you guys."
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Post Post #17 (ISO) » Wed Jun 20, 2012 6:02 am

Post by Yaw »

Arlis hands his empty plate back to the chef and adjusts his breastplate. "Let's get going."
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Post Post #18 (ISO) » Wed Jun 20, 2012 7:11 am

Post by DeathNote »

Kirkstoff let his eyes drift over the camp ground before noting the adventures. He motions with his hand for them to approach.

Actions?
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Post Post #19 (ISO) » Wed Jun 20, 2012 7:15 am

Post by Yaw »

I'm fine with him just giving us the info-dump.

Arlis wanders over with the rest of the group and waits for Kirkstoff to speak.
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Post Post #20 (ISO) » Wed Jun 20, 2012 7:16 am

Post by inspiratieloos »

"Let's go" Heron says, before standing up and moving over. "Lord Kirkstoff" he greets.

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Post Post #21 (ISO) » Wed Jun 20, 2012 7:17 am

Post by DeathNote »

The Dwarf Lord nods towards Arlis before speaking, "Good morning Master Arlis and Master Heron. One moment and I will explain the current situation to you all."
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Post Post #22 (ISO) » Wed Jun 20, 2012 7:25 am

Post by inspiratieloos »

Heron moves over to Saladin and pokes him on the shoulder, they both walk back to the noble. "Okay, you can speak now".
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Post Post #23 (ISO) » Wed Jun 20, 2012 7:30 am

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Kirstoff adresses you all with the trade language,

"Hello hello! I am so pleased that each of you took the time to come this way with me. Unfortunately, this is were you continue alone. We will, of course, remain here and ready to assist you upon your return. This shouldn't be too much of a problem though as I am paying you three to dive deep into this cave of wonders. So, a few things you should know before you leave. One, the cave is rumored to be haunted but I highly doubt that is possible. Still, to be safe, expect anything and everything and take this."

A sturdy dwarf hand holds out a silver ring.

"This is called a Grim's Touch. There are few remaining in Hais and none that I know of in Amstaad. Consider yourself fortunate to be able to use it! Oh... silly me, I should explain what it is! The ring will glow a florescent green when in the presence of other worldly beings. If there is anything spiritual in that cave, the ring will be sure to tell you."


Actions? Note that only one player can have ring.
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Post Post #24 (ISO) » Wed Jun 20, 2012 8:12 am

Post by inspiratieloos »

"Arlis should probably take the ring, he's the one with the most knowledge of otherworldly beings I'd think... Not to mention the guy taking point.

Is there anything specifically we're looking for or is this just to map everything down there?"
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