(Q.A.) Discovering a New World

Amstaad
was
IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Post Post #50 (ISO) » Thu Jun 28, 2012 8:38 pm

Post by DeathNote »

You turn the corner and find the tunnel stretches on. A faint light is seen at the end of the hall. The rocks along the side are jagged and cover many shadows from the flicker of the torches.

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Post Post #51 (ISO) » Thu Jun 28, 2012 8:42 pm

Post by inspiratieloos »

Keep moving.
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Post Post #52 (ISO) » Fri Jun 29, 2012 5:49 am

Post by DeathNote »

Arlis takes the lead down the tunnel. As you get closer to the light, you make out a faint moaning sound. Eventually, you see a wall with two torches lighting up the end of the tunnel. On the wall are hieroglyphic symbols that arch into the shape of three rings. The center part of the rings has a hand protruding out from the wall holding a human skull. The moaning sound turns into a low growl.

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Post Post #53 (ISO) » Fri Jun 29, 2012 6:23 am

Post by inspiratieloos »

"Hmmm, that sounds like...
*Roll Knowledge: Survival*
Original Roll String: 4d3-8
4 3-Sided Dice: (1, 2, 2, 2)-8 = -1
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Post Post #54 (ISO) » Fri Jun 29, 2012 9:01 am

Post by DeathNote »

Difficulty is Good.

Knowledge: Survival is Good.

Total MoS is -1. You fail to determine what is causing the sound.

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Post Post #55 (ISO) » Fri Jun 29, 2012 10:06 am

Post by inspiratieloos »

I can't even determine whether it's an animal or human?
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Post Post #56 (ISO) » Fri Jun 29, 2012 12:04 pm

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You would be as clueless as the rest. I will give you this though.

The noise sounds supernatural.
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Post Post #57 (ISO) » Fri Jun 29, 2012 9:55 pm

Post by inspiratieloos »

"...Nothing I've ever heard before. Unnatural even." Heron says while drawing his knife. "Arlis, is your ring giving a signal?"
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Post Post #58 (ISO) » Sat Jun 30, 2012 5:36 am

Post by Yaw »

Is the ring giving a signal?
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Post Post #59 (ISO) » Sat Jun 30, 2012 10:04 am

Post by DeathNote »

The ring remains a dull lifeless silver.
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Post Post #60 (ISO) » Sat Jun 30, 2012 10:14 am

Post by inspiratieloos »

Is all this on the side of the tunnel or is it a dead end?
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Post Post #61 (ISO) » Sat Jun 30, 2012 10:36 am

Post by DeathNote »

dead end
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Post Post #62 (ISO) » Sat Jun 30, 2012 10:26 pm

Post by inspiratieloos »

"Hmmm, we haven't seen any splits so far and that sound has to come from somewhere. A hidden passage?"
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Post Post #63 (ISO) » Sun Jul 01, 2012 6:17 am

Post by Yaw »

Arlis walks over to examine the hieroglyphs.

Description and/or drawing, please? Make any rolls necessary.
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Post Post #64 (ISO) » Sun Jul 01, 2012 6:24 am

Post by inspiratieloos »

Just roll investigation
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Post Post #65 (ISO) » Sun Jul 01, 2012 6:33 am

Post by DeathNote »

Rolling investigation, difficulty fair.

Original Roll String: 4d3-8 (STATIC)
4 3-Sided Dice: (3, 1, 3, 2)-8 = 1


-1 for fair gives you a MoS of 0. Scene...

You approach the wall and examine the hieroglyphics. You recognize some of the symbols but can't make out which language is being used. It almost appears like the wall is a mixture of several ancient languages. Suddenly, the wall appears hazy and man illuminated with a pale green runs through the wall and towards the group. He screams maniacally.

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Post Post #66 (ISO) » Sun Jul 01, 2012 6:46 am

Post by inspiratieloos »

You can only add one number.
Suggestion for rolling format:

Rolling [skill], difficulty [difficulty]
[skill modifier]
[difficulty modifier]
[die compensation (always 8)]
=[total modifier]
MoS=
Original Roll String: 4d3
4 3-Sided Dice: (3, 1, 1, 1) = 6


Rolling Investigation, difficulty Fair
0 skill
-1 difficulty
-8 die compensation
=-9
MoS=
Original Roll String: 4d3-9
4 3-Sided Dice: (2, 3, 3, 2)-9 = 1
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Post Post #67 (ISO) » Sun Jul 01, 2012 6:52 am

Post by inspiratieloos »

Assuming the man appears to be aggressive and not running in fear
Heron takes a step back so that he is covered by Arlis, then grabs his bow and nocks an arrow, ready to fire as soon as the man attacks.
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Post Post #68 (ISO) » Sun Jul 01, 2012 7:36 am

Post by Yaw »

Arlis switches the torch to his left hand and draws his knife with his right, setting himself to attack.
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Post Post #69 (ISO) » Sun Jul 01, 2012 7:51 am

Post by DeathNote »

The man runs through the group and vanishes while giving a muffled yell.

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Post Post #70 (ISO) » Wed Jul 04, 2012 10:39 am

Post by inspiratieloos »

"I didn't feel anything presumably. An illusion?" Heron wonders. "Hey Arlis, you were probably on to something on that wall."
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Post Post #71 (ISO) » Thu Jul 05, 2012 7:55 am

Post by Yaw »

"I didn't do anything to the wall. I can't even read what's on here."

V/LA until Sunday/Monday. In the process of moving.
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Post Post #72 (ISO) » Tue Jul 10, 2012 6:53 am

Post by inspiratieloos »

Is the wall now gone, back to normal, or still there but transparent?
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Post Post #73 (ISO) » Tue Jul 10, 2012 7:21 am

Post by Yaw »

Still getting set up in the new place, but have internet now, so should be around.
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Post Post #74 (ISO) » Tue Jul 10, 2012 7:44 am

Post by DeathNote »

The wall is still there.
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