(Q.A.) Discovering a New World

Amstaad
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Post Post #25 (ISO) » Wed Jun 20, 2012 8:16 am

Post by AniX »

(OOC: Sorry, got delayed)

Saladin looked up, having been lost in thought. "Ah, the temple warden. I heard you were coming. I suppose you'd like to have the ring, your connection to the spiritual side and all".
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Post Post #26 (ISO) » Wed Jun 20, 2012 8:27 am

Post by Yaw »

"Very well, then." Arlis takes the ring and puts it on his right hand.

Delayed too long. I'm going to sleep.
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Post Post #27 (ISO) » Wed Jun 20, 2012 10:50 am

Post by DeathNote »

Arlis receives the ring, Grim's Touch.


Fabulous! The cave entrance is just a short walk due east of here. You can't miss it. While there, please write down as much information as you can. I want to know everything that is inside that place. I notice that Master Saladin has plenty of paper so this shouldn't be a problem. Other then that, there is nothing more that I require. I am unawares what exactly you will find but I am sure it will be glorious! Ok, is there anything else that you require from me?


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Post Post #28 (ISO) » Thu Jun 21, 2012 10:33 am

Post by inspiratieloos »

"I think that's it. Shall we be on our way?"
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Post Post #29 (ISO) » Sun Jun 24, 2012 12:04 am

Post by Yaw »

Sorry, crazy few days. Should be calming down now.

Arlis nods.
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Post Post #30 (ISO) » Sun Jun 24, 2012 9:17 am

Post by AniX »

"I am prepared as soon as you gentlemen are."
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Post Post #31 (ISO) » Mon Jun 25, 2012 2:46 am

Post by DeathNote »

You head east through thick woods. Your journey is quick and safe so no actions needed. Eventually, you clear the woods and notice the terrain has shifted upwards. The Peak of Krond lies before you, or at least part of it. The mountain side scales up at a remarkably steep incline. A thick overgrowth covers most of the mountain side and no cave entrance can be seen at this point. Due to the mountain, the group can not proceed further.

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Post Post #32 (ISO) » Mon Jun 25, 2012 5:16 am

Post by inspiratieloos »

"Kirkstoff said we can't miss it, so the cave should be close and fairly obvious, there will probably be a rock outcropping or something else unusual to mark it."
difficulty in knowledge: survival to know what to look for/finding it?
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Post Post #33 (ISO) » Mon Jun 25, 2012 5:29 am

Post by Yaw »

"Maybe it's been grown over?"
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Post Post #34 (ISO) » Mon Jun 25, 2012 5:34 am

Post by DeathNote »

using Heron's knowledge: Survival.

Difficulty Fair.

Rolling....

MoS 2!!!! You discover the cave has been overgrown with vines just to the right.
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Post Post #35 (ISO) » Mon Jun 25, 2012 5:50 am

Post by inspiratieloos »

"Found it!" Heron exclaims, cutting away some of the brush. "Well Arlis, after you."
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Post Post #36 (ISO) » Mon Jun 25, 2012 6:23 am

Post by Yaw »

Arlis pushes brush out of the way and enters the cave.
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Post Post #37 (ISO) » Mon Jun 25, 2012 7:16 am

Post by DeathNote »

The cave entrance is narrow, barely wide enough for a human body but once inside, everything appears so much larger. The tunnel leads straight but is dark. A faint dripping sound can be heard.

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Post Post #38 (ISO) » Mon Jun 25, 2012 7:40 am

Post by Yaw »

Arlis looks around at the walls while waiting for the others.
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Post Post #39 (ISO) » Mon Jun 25, 2012 7:42 am

Post by DeathNote »

You attempt to examine the walls but notice nothing unusual. This is mostly due to how dark it is although you can tell that moisture is clinging rocky sides.
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Post Post #40 (ISO) » Mon Jun 25, 2012 8:48 am

Post by inspiratieloos »

"Saladin, you had a torches with you, right? Now might be a good time to light it"
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Post Post #41 (ISO) » Mon Jun 25, 2012 11:56 am

Post by AniX »

Saladin reaches into his pack and produces the torches and the flint and steel, lighting the torch and handing it to Arlis.

"I suppose since you are taking point you should be the one to carry it, my friend."
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Post Post #42 (ISO) » Mon Jun 25, 2012 12:03 pm

Post by DeathNote »

The fire springs to life on top of the wooden torch. The light extends into the cave for about twenty feet revealing the damp walls and uneven floor. A small stream of water flows through the cave entrance and down the tunnel. The tunnel itself is roughly fifteen feet wide and rather consistent. This is all the group can make out until further investigation.
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Post Post #43 (ISO) » Tue Jun 26, 2012 4:58 am

Post by Yaw »

So much for promised torches at the entrance, hm?

Arlis leads down the tunnel, torch stretched out before him.
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Post Post #44 (ISO) » Tue Jun 26, 2012 6:29 am

Post by DeathNote »

As you walk onward, the tunnel starts to narrow from fifteen feet to roughly eight. The ceiling seems to lower as well giving just enough room for the group to still stand while walking. There is a turn up ahead.

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Post Post #45 (ISO) » Tue Jun 26, 2012 6:34 am

Post by inspiratieloos »

"We should probably light a second torch, in case this one is extinguished"
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Post Post #46 (ISO) » Thu Jun 28, 2012 4:49 am

Post by Yaw »

If we're doing this, it's up to someone else. Arlis isn't seriously going to wander around with a torch in either hand.
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Post Post #47 (ISO) » Thu Jun 28, 2012 6:05 am

Post by inspiratieloos »

Obviously

*Light second torch and hold it*
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Post Post #48 (ISO) » Thu Jun 28, 2012 6:26 am

Post by Yaw »

Arlis leads the others around the turn.

Is it better if we assume Saladin's keeping up with the map and go until the first fork or other interesting discovery?
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Post Post #49 (ISO) » Thu Jun 28, 2012 6:36 am

Post by inspiratieloos »

Yes
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