FATE test

Older threads and ideas relating to the Amstaad RPG.
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FATE test

Post Post #0 (isolation #0) » Thu Jul 12, 2007 11:38 am

Post by jeep »

Pshew, it's hard to pick aspects. I don't think that this let me get quite the character that I wanted.

-JEEP


Nithrar grew up in Shina as the son of the most widely recognized expert in Da'Tashi. His father was lauded far and wide. As his son, Nithrar learned the art of Da'Tashi from an early age.

Aspect:
Relationship with Father (Aloysius) (fair)
  • Unarmed combat
  • Sticks
  • Knife
  • Sorcery
--------
Nithrar's father opened a school in Amstaad and would send his senior students to teach at the school in 1-2 year tours. Nithrar would accompany his father into the city to help with his seminars.

Aspect:
Da'Tashi(fair)
  • Unarmed Combat
  • Evasion
  • Teaching
  • Sorcery
-----------------------
During one trip, Nithrar met a Hamadryad and received a gift of a wooden Karambit and a pair of Da'Tashi sticks made as hard as steel.

Aspect:
Hamadryad Gifts (Karambit and sticks) (Fair)
  • Healing (unless this is under alchemy knowledge)
  • Teaching
  • Alchemy Knowledge
  • Unarmed Combat
----------------------
Eventually, Nithrar became one of the senior students and took his turn teaching at the school.

Aspect:
Da'Tashi (Good)
  • Sticks
  • Throw
  • Sorcery
  • Knife
----------------------
After taking his tour, his father gave him the school and decided to mostly retire.

Aspect:
Teacher (fair)
  • Throw
  • Staff
  • Teaching
  • Unarmed combat
----------------------
Final character:
Aspects

[col]O O [col]Da'Tashi (Good) [col]O [col]Relationship to Father (Aloysius) (Fair) [col]O [col]Teacher(Fair) [col]O [col]Hamadryad Gifts (Fair)


Skills

[col]Unarmed Combat[col]Great [col]Sorcery[col]Good [col]Teaching[col]Good [col]Sticks[col]Fair [col]Knife[col]Fair [col]Throwing[col]Fair [col]Alchemy Knowledge[col]Average [col]Staff[col]Average [col]Evasion[col]Average [col]Healing[col]Average


Fate points: 3

Goal: Businessman I'm going to work towards learning Business Acumen (I made this up, there might be a better name on the list), Culture for Tiktuk and Aerin... get sorc up to superb, teach and unarmed combat up to great, stick, knife and healing up to good...

Equipment: As usual, Nithrar carries a staff, two Da'Tashi sticks, and his Karambit. He doesn't use armor.

-JEEP
Last edited by jeep on Thu Jul 12, 2007 3:06 pm, edited 1 time in total.
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Post Post #4 (isolation #1) » Thu Jul 12, 2007 3:58 pm

Post by jeep »

Okay, my weapons at the ready are the sticks, with karambit still at my side. I approach looking for an opening. My preference is to "defang the snake" by attacking the hands if they find their way forward followed by head strikes. Because of this, and the longer reach of Oduro's sabre, I'll try to delay my action until after his movement. Since he is almost required to slash with a Sabre, I'll be ready to EVADE by withdrawing then stepping in behind the swing striking to the wrist (forearm/hand) in an attempt to disarm. (The intent is to double-strike to the hand and follow up with a strike to the head.)

Does posture matter? IF so, and if this describes a two round tactic then I take a defensive posture for this round... if it's one round of combat, I'll take a balanced stance.
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Post Post #7 (isolation #2) » Thu Jul 12, 2007 4:28 pm

Post by jeep »

Okay, I'm hurt... I guess I switch to empty hands...

-JEEP
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Post Post #9 (isolation #3) » Thu Jul 12, 2007 4:49 pm

Post by jeep »

I drop the sticks (or throw them towards him, if there is time) and engage with empty hands.
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Post Post #11 (isolation #4) » Thu Jul 12, 2007 4:53 pm

Post by jeep »

I'd only throw if it was benefitial to do so... Call it a drop with style... if it were to distract him, great.

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Post Post #14 (isolation #5) » Thu Jul 12, 2007 5:16 pm

Post by jeep »

I'll use a Da'Tashi aspect point to change -1 to +1.

-JEEP
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Post Post #16 (isolation #6) » Thu Jul 12, 2007 6:28 pm

Post by jeep »

Draw the Karambit and go back to my "defang the snake" strategy.

-JEEP
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Post Post #19 (isolation #7) » Thu Jul 12, 2007 7:54 pm

Post by jeep »

No adjustment... stick with the same strategy and hope for some critical hit... ;)

-JEEP
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Post Post #21 (isolation #8) » Thu Jul 12, 2007 8:04 pm

Post by jeep »

Same tactics...
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Post Post #24 (isolation #9) » Thu Jul 12, 2007 8:10 pm

Post by jeep »

No, but I'd surrender...

-JEEP
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Post Post #27 (isolation #10) » Thu Jul 12, 2007 8:34 pm

Post by jeep »

I think you should allow the characters to kind of "pre-program" their fight... So they can say that they won't use aspect/fate points and tell you what they want to do next. It will shorten the real time a bit.

-JEEP
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Post Post #29 (isolation #11) » Thu Jul 12, 2007 9:32 pm

Post by jeep »

I don't understand though... once they see the roll and decide if they will use a point they'll have a pretty good idea what you want to do, even if you don't know the "story." You'll see you are "injured" and I strongly feel that at that point, you should be allowed to pre-program your next round without having to wait for the story. The mechanic is already resolved.

-JEEP
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Post Post #32 (isolation #12) » Sat Jul 14, 2007 8:09 pm

Post by jeep »

Testing with Sorcery as an extra.
-JEEP


Nithrar grew up in Shina as the son of the most widely recognized expert in Da'Tashi. His father was lauded far and wide. As his son, Nithrar learned the art of Da'Tashi from an early age.

Aspect:
Relationship with Father (Aloysius) (fair)
  • Unarmed combat
  • Sticks
  • Knife
  • Throw
--------
Nithrar's father opened a school in Amstaad and would send his senior students to teach at the school in 1-2 year tours. Nithrar would accompany his father into the city to help with his seminars.

Aspect:
Da'Tashi(fair)
  • Sticks
  • Knife
  • Teaching
  • Alchemy knowledge
-----------------------
During one trip, Nithrar met a Hamadryad and received a gift of a wooden Karambit and a pair of Da'Tashi sticks made as hard as steel.

Aspect:
Hamadryad Gifts (Karambit and sticks) (Fair)
  • Healing (unless this is under alchemy knowledge)
  • Teaching
  • Sticks
  • Evasion
----------------------
Eventually, Nithrar became one of the senior students and took his turn teaching at the school.

Aspect:
Sorcery (Fair)
  • Sorcery Extra
  • Sorcery Extra
  • Unarmed Combat
  • Staff
----------------------
After taking his tour, his father gave him the school and decided to mostly retire.

Aspect:
Teacher (fair)
  • Teaching
  • Throw
  • Sorcery Extra
  • Sorcery Extra
----------------------
Final character:
Aspects

[col]O [col]Da'Tashi (Fair) [col]O [col]Relationship to Father (Aloysius) (Fair) [col]O [col]Teacher(Fair) [col]O [col]Hamadryad Gifts (Fair) [col]O [col]Sorcery (Fair)


Skills

[col]Sticks[col]Good [col]Teaching[col]Good [col]UA Combat[col]Fair [col]Knife[col]Fair [col]Throwing[col]Fair [col]Alchemy Knowledge[col]Average [col]Staff[col]Average [col]Evasion[col]Average [col]Healing[col]Average [col] [col]Sorcery Extra[col]Great


Fate points: 3

Goal: Improve his teaching skills and areas related to the school.

Equipment: As usual, Nithrar carries a staff, two Da'Tashi sticks, and his Karambit. He doesn't use armor.

-JEEP

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