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Post Post #1325 (ISO) » Sun May 06, 2018 11:24 pm

Post by Keychain »

test test
You're under no obligation to be the same person you were 5 minutes ago.
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Post Post #1326 (ISO) » Sun May 06, 2018 11:24 pm

Post by Keychain »

test test
You're under no obligation to be the same person you were 5 minutes ago.
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Post Post #1327 (ISO) » Wed May 09, 2018 6:03 pm

Post by mastina »

So this should work, but I need confirmation.

  1. A
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  2. B
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  3. C
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  4. D
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  5. E
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  6. F
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  7. G
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  8. H
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  9. I
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  10. J
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  11. K
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  12. L
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  13. M
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  14. N
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  15. O
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  16. P
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  17. Q
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  18. R
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1
  1. A
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  2. B
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  3. C
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  4. D
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  5. E
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  6. F
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  7. G
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  8. H
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  9. I
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  10. J
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  11. K
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  12. L
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  13. M
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  14. N
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  15. O
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (2) = 2

  16. P
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  17. Q
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

  18. R
    Spoiler: Dicey
    Original Roll String: 1d2
    1 2-Sided Dice: (1) = 1

Let's see if it looks as I think it will.
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Post Post #1328 (ISO) » Wed May 09, 2018 6:05 pm

Post by mastina »

Okay so I forgot that I needed a line break after the floats for the "let's see if this works as I expect", but yes.

It did in fact work the way I thought it would.

(What is this? This is me testing something out for modding, it'll be involved in my role randomization process.)
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Post Post #1329 (ISO) » Sat May 12, 2018 3:08 am

Post by Pine »

Need to figure out tables.

Colors
Numbers
  • Red
  • Blue
  • Yellow
  • Green
  • Orange
  • Purple
  • One
  • Two
  • Three
"Cry havoc, and let slip the wombat of war!"

Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post Post #1330 (ISO) » Sat May 12, 2018 3:15 am

Post by Alisae »

In post 1329, Pine wrote:Need to figure out tables.

Colors
Numbers
  • Red
  • Blue
  • Yellow
  • Green
  • Orange
  • Purple
  • One
  • Two
  • Three
Pine you should read this!
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| here.
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Post Post #1331 (ISO) » Sat May 12, 2018 3:17 am

Post by Pine »

I'm actually finishing up a better version in the relevant thread, which you have access to. I'd appreciate feedback once I'm done.
"Cry havoc, and let slip the wombat of war!"

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Post Post #1332 (ISO) » Fri Jun 08, 2018 6:34 pm

Post by Kison »

Here is a quote tag
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Post Post #1333 (ISO) » Fri Jun 08, 2018 6:36 pm

Post by Kison »

Kison wrote:
Here is a quote tag
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Post Post #1334 (ISO) » Fri Jun 08, 2018 6:47 pm

Post by Kison »

Code: Select all

  public List<List<ProductCategory>> getProductCategoryChains(Connection connection, Collection<Integer> bottomLevelProductCategoryIds) throws SQLException {
    
    List<List<ProductCategory>> productCategoryChains = new ArrayList<List<ProductCategory>>();

    Map<Integer, List<List<ProductCategory>>> currentCategoryIdToChainMap = new HashMap<Integer, List<List<ProductCategory>>>();
    Set<Integer> currentProductCategoryIds = new HashSet<Integer>();
    
    for(int productCategoryId : bottomLevelProductCategoryIds) {
      List<ProductCategory> productCategoryChain = new ArrayList<ProductCategory>();
      productCategoryChains.add(productCategoryChain);
      
      miscUtil.pushToListMap(productCategoryId, currentCategoryIdToChainMap).add(productCategoryChain);
      currentProductCategoryIds.add(productCategoryId);
    }
    
    while(!currentProductCategoryIds.isEmpty()) {
      
      Map<Integer, ProductCategory> productCategoryMap = getProductCategoryMap(connection, currentProductCategoryIds);
      Set<Integer> nextProductCategoryIds = new HashSet<Integer>();
      
      for(ProductCategory productCategory : productCategoryMap.values()) {
        
        List<List<ProductCategory>> tempProductCategoryChains = currentCategoryIdToChainMap.get(productCategory.getId());
        tempProductCategoryChains.forEach(chain -> chain.add(0, productCategory));
        
        if(productCategory.getParentId() != null) {
          nextProductCategoryIds.add(productCategory.getParentId());
          
          if(currentProductCategoryIds.contains(productCategory.getParentId()))
            currentCategoryIdToChainMap.remove(productCategory.getId());
          miscUtil.pushToListMap(productCategory.getParentId(), currentCategoryIdToChainMap).addAll(tempProductCategoryChains);
        }
      }
      
      currentProductCategoryIds = nextProductCategoryIds;
    }
    
    return productCategoryChains;
  }
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Post Post #1335 (ISO) » Fri Jun 08, 2018 6:51 pm

Post by Kison »

Original Roll String: 10d10+5
10 10-Sided Dice: (8, 4, 7, 5, 7, 9, 8, 6, 8, 2)+5 = 69

sds
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Post Post #1336 (ISO) » Fri Jun 08, 2018 6:55 pm

Post by Kison »

VOTE: Kison
UNVOTE: Kison
Vote: Kison

Underline

Italics
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Post Post #1337 (ISO) » Fri Jun 08, 2018 6:59 pm

Post by Kison »

aadas
das
das
dsad
asdas
dsa
das
das
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Post Post #1338 (ISO) » Sat Jun 09, 2018 7:19 am

Post by MathBlade »

Getting tired of going back to my old post.
Spoiler: VoteCount Settings2
priorVCNumber=
url=viewtopic.php?f=83&t=76448
playerList=NotAJumbleOfNumbers,Not_Mafia,vulcan logician,TheRampage,FireBringer,PenguinPower,123456789,Blackstar
replacementList=NotAJumbleOfNumbers:Something_Smart
moderatorNames=Korina,Nexus
dayStartNumbers=1
cleanDay=true
deadline=2018-06-18 16:04:00 -5.00
dayviggedPlayers=Firebringer-283,123456789-283
voteOverrides=

Code: Select all

[spoiler=Day 1]
[color*=grey][Jun 18, 2018 17:40][/color] [b][color*=#FF80FF]NotAJumbleOfNumbers[/color][/b] ~ [b][color*=blue]Unvote[/color][/b][post=#1928088]255[/post]
[color*=grey][Jun 18, 2018 17:40][/color] [b][color*=#FF80FF]Something_Smart[/color][/b] ~ [b][color*=blue]Unvote[/color][/b][post=#1928088]256[/post]
[color*=grey][Jun 18, 2018 17:40][/color] [b][color*=#FF80FF]Not_Mafia[/color][/b] ~ [b][color*=blue]Unvote[/color][/b][post=#1928088]257[/post]
[color*=grey][Jun 18, 2018 17:40][/color] [b][color*=#FF80FF]PenguinPower[/color][/b] ~ [b][color*=blue]Unvote[/color][/b][post=#1928088]258[/post]



[/spoiler*]


Spoiler: Day 1
[color*=grey][Jun 20, 2018 17:40][/color]
[color*=#FF80FF]ScionessnSajj[/color]
~
[color*=blue]Asuka[/color]


Spoiler: VoteCount Settings
priorVCNumber=10
url=viewtopic.php?f=2&t=76567
playerList=Dunnstral,Srceenplay,Joral,Fumuki,Pine,Creature,Kublai Khan,WhemeStar,Hopkirk,Edosurist,Ausuka,Lalendra,EspeciallyTheLies,Lovebird,JarJarDrinks,Osuka,Andriod18,Texcat,ArcAngel9,Charles510,Wavemode,TheRampage,Myloninja13,Scioness Sajj,FlavorLeaf
replacementList=Joral:Almost50,Fumuki:Golden Robster,Charles510:Vaxkiller,Srceenplay:Performer
moderatorNames=Ircher,Not Known 15
dayStartNumbers=72
cleanDay=true
deadline=2018-06-30 20:00:00 -4.00
deadList=
voteOverrides=

Code: Select all

[spoiler=Day 1][color*=grey][Jun 20, 2018 17:40][/color] [b][color*=#FF80FF]Scioness Sajj[/color][/b] ~ [b][color*=blue]Ausuka[/color][/b][post=#1928088]406[/post][/spoiler*]
Last edited by MathBlade on Thu Jun 21, 2018 1:18 pm, edited 8 times in total.
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Post Post #1339 (ISO) » Sun Jun 10, 2018 5:17 am

Post by Kison »

<!--1234567-->
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Post Post #1340 (ISO) » Sun Jun 10, 2018 5:28 am

Post by Kison »

Original Roll String: 5d5
5 5-Sided Dice: (2, 3, 3, 1, 5) = 14
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Post Post #1341 (ISO) » Sun Jun 10, 2018 3:39 pm

Post by BNL »

13d5058
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Post Post #1342 (ISO) » Sun Jun 10, 2018 3:40 pm

Post by BNL »

Wait so dice tags don’t work for 5058? Looks like we need a new way to generate roles for GIM :(
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Post Post #1343 (ISO) » Wed Jun 20, 2018 4:15 pm

Post by BNL »

[countdown]0.00[/countdown]
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Post Post #1344 (ISO) » Wed Jun 20, 2018 4:16 pm

Post by BNL »

(expired on 2018-06-21 12:00:00)
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Post Post #1345 (ISO) » Sat Jun 23, 2018 1:07 pm

Post by Kison »

Header1Header2
Cell1Cell2
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Post Post #1346 (ISO) » Sun Jun 24, 2018 4:14 pm

Post by Ircher »

In post 1342, BNL wrote:Wait so dice tags don’t work for 5058? Looks like we need a new way to generate roles for GIM :(
Nope!

Maybe:
Original Roll String: 50d500-50
50 500-Sided Dice: (214, 393, 98, 51, 108, 87, 479, 344, 344, 218, 199, 46, 61, 191, 300, 218, 432, 128, 471, 164, 423, 231, 477, 366, 328, 103, 215, 169, 273, 464, 71, 76, 254, 426, 459, 393, 106, 367, 98, 261, 9, 484, 472, 433, 253, 266, 248, 341, 27, 50)-50 = 12639

Original Roll String: 1d59-1
1 59-Sided Dice: (18)-1 = 17
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Post Post #1347 (ISO) » Wed Jul 25, 2018 6:10 am

Post by Ircher »

Original Roll String: 2d6*2
2 6-Sided Dice: (5, 5)*2 = 20

Original Roll String: 1d4*2
1 4-Sided Dice: (1)*2 = 2
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Post Post #1348 (ISO) » Fri Jul 27, 2018 7:50 am

Post by Ircher »

Original Roll String: 1d50 (STATIC)
1 50-Sided Dice: (29) = 29

Original Roll String: 1d50*2 (STATIC)
1 50-Sided Dice: (29)*2 = 58


Edit:
Original Roll String: 1d50*2
1 50-Sided Dice: (2)*2 = 4

Original Roll String: 1d50+2
1 50-Sided Dice: (33)+2 = 35
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Post Post #1349 (ISO) » Fri Jul 27, 2018 5:13 pm

Post by BNL »

Original Roll String: 1d50*50
1 50-Sided Dice: (42)*50 = 2100
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