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Post #324 (isolation #2) » Thu May 02, 2019 2:15 pm
Postby Ankamius »
and yeah
the game itself is a good idea and it's
very
good for practicing specific skills of both alignment, but it's pretty much unplayable without at least 4 players being active enough to have an actual game with
if I had been town in this situation, then I very likely would have gotten just as upset with the game, just out into the thread instead of the scum PT
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Post #325 (isolation #3) » Thu May 02, 2019 2:19 pm
Postby Ankamius »
In post 314, Tohru wrote:For this game setup, scum relies on the dynamic that town turns on itself and implodes through infighting. If there's no town present, ironically, it's going to be more difficult for scum to win, thanks to the LYLO-vengeful mechanic.
I disagree with this btw
if the other active town slot had been somebody other than a hydra of two players that are both aware of how we play, then the game probably would've been heavily scum-advantaged as long as we could successfully lynch town or push the deadline
this setup is hilariously terrible for paragons when you have two slots doing nothing and a third that's nigh unreadable
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Post #329 (isolation #5) » Thu May 02, 2019 2:25 pm
Postby Ankamius »
my initial strategy was to try to muddy the associatives enough to make it so I don't have to fool that slot as much as make it so we aren't the optimal lynch
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Post #340 (isolation #8) » Thu May 02, 2019 3:06 pm
Postby Ankamius »
RC
I specifically was looking to be much more subtle in manipulating the associatives this game because I strongly believed you would've been looking at how I interact with people to see who my partner was if you ever scumread me