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Post #74 (isolation #1) » Fri Nov 20, 2020 3:06 am
Postby tracy flick »
In post 7, Infinity 324 wrote:@Flea, outworlder, tracy: How do you approach games as town and scum?
this is pretty game dependent as i rarely play open setups but if you're just looking for meta here is three of my most recent games as each alignment:
silent star 1: lunacy (as drusilla) note: day one of this game would be more usefully viewed as mafia towards meta research, and day two onwards town meta due to the nature of the setup
It's a social deduction game with no eliminations. There's 5 rounds, and in each round a party leader picks a team of people to go on a "mission" with them. Then everyone votes on if they like the team selected. If they do, that team goes on a "mission" where they have to pick to "succeed" or "fail" the mission. If even one person selects fail, then the mission fails.
The good team needs to figure out who the rest of their players are and take only them on the missions so that they can get to 3 succeeded missions. The bad team is obviously trying to get them to fail 3 missions. A good player who goes on a mission can only select to succeed, but a player on the evil team can pick to either bluff by helping the good team get through that mission, or sabotaging it.
It's a really fun game and the no elimination aspect can make it more fun for some groups than Mafia! Would recommend.
I believe Koba was saying we should play it like The Resistance by voting up our "preferred" council members early. Because a big part of that game is analysing which team each team leader proposes when it is there turn to pick who goes on a mission. I guess they suggested it here because we could later use that to see if there's any potential partner equity? However we can't really do that in this setup because if everyone does that we may lock in a council early that we end up not actually liking.
this seems kinda like secret hitler (which taylor swift and i played during marathon weekend) but with more people being part of the mission.
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Post #77 (isolation #3) » Fri Nov 20, 2020 3:28 am
Postby tracy flick »
In post 26, DkKoba wrote:hi guys i suggest we go about this like its a resistance game
In post 68, MURDERCAT wrote:This is a pretty interesting idea, if we can all agree on one townie we can let them pick the council with input
so if i'm understanding correctly, the proposed plan is to each suggest three names and then collectively decide who is towniest and run with their possibly adjusted list?
In post 77, tracy flick wrote:probably don't want to accidentally hammer the council either so using placeholders for HEAL: seems wise
I have a feeling we will be able to consistently get 2 townies into the council, but really we need 3 otherwise the abilities are useless
i meant for the proposed lists. like if we're all just using heal tags for the lists before we decide who is towniest don't we usually end up hammering people onto the council?
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Post #82 (isolation #5) » Fri Nov 20, 2020 3:40 am
Postby tracy flick »
In post 81, MURDERCAT wrote:Well we could vote for 1 person at a time? Then once one person gets hammered we use that to guide us?
HEAL: infinity HURT: murdercat HURT: swizzle
but then we lose the information from having the lists beforehand. like everyone proposes three > decide who is towniest makes sense to me, but need to just bold them or something to avoid hammering council.
HEAL: tracy flick
murdercat
infinity
something like that.
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Post #92 (isolation #7) » Fri Nov 20, 2020 4:02 am
Postby tracy flick »
tracy flick, murdercat, flea
In post 85, Flea The Magician wrote:Honestly, shouldn't be any harder than anything else we keep track of. We're able to spot patterns and recognise if some names are seen more than others.
yeah it's not too difficult to compile from the thread (see below). took all of the votes and the ones otherwise bolded in the thread.
In post 87, MURDERCAT wrote:I don't think you should be able to vote for yourself as mission leader but obviously you should 100% of the time put yourself on the council.
i think it should be assumed that everyone is on their own proposed council yeah.
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Post #94 (isolation #8) » Fri Nov 20, 2020 4:07 am
Postby tracy flick »
In post 92, tracy flick wrote:i think it should be assumed that everyone is on their own proposed council yeah.
In post 93, MURDERCAT wrote:Well I guess I'll just skip past the part where we vote for ourselves with my vote
well because the nature of how we are doing this. like if we each select three names, and then decide who is the towniest, we vote the towniest onto the council, yes? so it should really be two names in addition to one's own.
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In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
Isn't this the same as voting for the council directly?
I thought we were picking a single mission leader who would then figure out who to bring along.
we are, yes. but we want the information from each player's proposed council as well. so if everyone proposes a council, then we select a mission leader (whoever is towniest), that player is on the council so their council would be formed from the other two players on their list, in theory. that's why i suggest bold, since we are trying to choose one player, while also gaining the knowledge of what everyone's council would be if chosen.
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In post 94, tracy flick wrote:so it should really be two names in addition to one's own.
Isn't this the same as voting for the council directly?
I thought we were picking a single mission leader who would then figure out who to bring along.
we are, yes. but we want the information from each player's proposed council as well. so if everyone proposes a council, then we select a mission leader (whoever is towniest), that player is on the council so their council would be formed from the other two players on their list, in theory. that's why i suggest bold, since we are trying to choose one player, while also gaining the knowledge of what everyone's council would be if chosen.
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Post #106 (isolation #11) » Fri Nov 20, 2020 4:47 am
Postby tracy flick »
In post 103, DkKoba wrote:Why cite games instead of just explaining?
because it is completely game dependent. my approach to menagerie was trying to see through the noise that is generally created and focus on mafia indicative behaviours which were made more apparent by the post restriction. that doesn't seem particularly applicable here. my approach to lunacy at first was trying to use my relationships with certain players, our moderator included, to let me simply interact with them in wall posts over time to not have to do ~other things~. then upon figuring out that werewolves were in fact the town of silent star lunacy, i tried to reverse engineer the setup from the information we had and determine who was mafia within that framework. i don't really see how that is applicable here either. mystery box and normal blitz ii were also closed setups. my entire approach to chain of command was trying to figure out who the officers were with very little focus on anything else. my approach to gacha mafia was trying to use what i saw as an opportunity to become an innocent child as mafia to our advantage. i guess i could have answered the question 'how would you approach this game as town? how would you approach this game as mafia?' but it seemed like infinity was looking for player meta based on his statement with regards to gamma.
In post 104, DkKoba wrote:Do you have any reads at all coming into the game tracy actually? All i see are mech posts from you so far
not really. just minor stuff, like the resistance thing made sense to me and it seemed like murdercat was also trying to figure out the best way to approach things here, so slightly town indicative. otherwise i don't really know what to do with these sort of posts:
like murdercat draws attention to taylor trolling but then also trolls. or at least that's how i interpreted. seems nai from what i know of taylor and i am unfamiliar with murdercat.
and that was most of the game to me when i woke up.
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Post #133 (isolation #12) » Fri Nov 20, 2020 10:33 am
Postby tracy flick »
In post 109, Flea The Magician wrote:Nah this is like 3 of 3 I'm in with Taylor, this is bog standard taylor at this point Pretty sure MCs response is standard too ^_^
by nai i meant not alignment indicative; as in, i have seen taylor swift troll in a similar manner as both alignments.
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To clarify, 3 people get locked in as The Council when the majority of players (5) propose the same combination of 3 players.
oh. nevermind the needing a placeholder for heal tags, as it is very unlikely this happens unintentionally, so can just use HEAL: for all proposed councils.
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Post #135 (isolation #14) » Fri Nov 20, 2020 10:35 am
Postby tracy flick »
In post 128, MURDERCAT wrote:Cool so we stick with the mission leader plan and can vote accordingly. They won't get hammered but that's fine, we can all switch to their proposed council once we choose them.
yeah
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Post #136 (isolation #15) » Fri Nov 20, 2020 10:38 am
Postby tracy flick »
In post 130, OutWorldER wrote:i've got bad vibes from tracy, something about lots of mech talk pings me in a very minor way but it's better than nothing
wouldn't this have been just as true when you made your last post? which was also before these posts:
In post 106, tracy flick wrote:how would you approach this game as town? how would you approach this game as mafia?
Yeah I guess answering this question would be helpful if you want
i mean the simple answer for how i would approach it as town is how i am currently approaching it; though i hadn't thought of the select one person and go with their council thing beforehand. i can see how it is probably more likely to result in an all town council than communal voting for all three. i guess before the game started i planned on healing myself and whoever else had healed themselves so far very early in the game due to watching how the bug game went early on and seeing how people reacted to that, but i was not around for game start. as mafia i think the focus would have to be on getting one of the mafia onto all of the councils, probably only one as the knowledge is the important part not controlling the council. beyond that i don't really think my theorizing of what i would do here is productive since it limits the use i can get from looking for other players doing it.
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Post #199 (isolation #17) » Sat Nov 21, 2020 3:36 am
Postby tracy flick »
In post 149, MURDERCAT wrote:Yeah I don't buy that, it could just as easily be covering for a scum partner or remaining consistent with town meta
who would be the scum partner i was covering for in this situation? taylor swift? i don't really see how this exchange:
me: i think the trolling is nai for taylor and i am unfamiliar with murdercat
flea: nah this is stock behaviour for taylor
me: i meant i have seen her do this as both alignments
can be interpreted that way. nor do i understand how explaining what i meant by nai would be me trying to remain consistent with town meta?
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In post 149, MURDERCAT wrote:Yeah I don't buy that, it could just as easily be covering for a scum partner or remaining consistent with town meta
who would be the scum partner i was covering for in this situation? taylor swift? i don't really see how this exchange:
me: i think the trolling is nai for taylor and i am unfamiliar with murdercat
flea: nah this is stock behaviour for taylor
me: i meant i have seen her do this as both alignments
can be interpreted that way. nor do i understand how explaining what i meant by nai would be me trying to remain consistent with town meta?
like it just feels like you are saying ~things~ here but they don't actually make any sense?
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Post #202 (isolation #19) » Sat Nov 21, 2020 3:41 am
Postby tracy flick »
In post 186, Uncrowned wrote:What I'm not really getting is how you're coming to that conclusion when you're saying answering questions is the key to your playstyle.
Feels kind of unfair and an easy way for you to shade slots for answering questions you're directing at them. If the answers are super blunt, are you really getting anything out of them? But if they're too long, now they're giving you scumpings? I guess I'm just not really seeing the connection between your playstyle and how you're coming to these reads. Feels contradictory.
it kinda feels like infinity wants his questions to be useful, which is probably plus town.
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In post 178, Infinity 324 wrote:I didn’t address this. I got scumvibes from the post 130 because it felt a bit overexplained.
Bit odd you call him out for overexplaining here when Tracy just wrote an essay on game strategy a few pages ago lmao
Tracy, Noraa didn't read ur essay. Sorry.
it is strange to me that either of you are calling any of my posts an 'essay' as it was like ten sentences. you've written just as much in your last couple posts. but maybe it's a perspective thing since i sometimes make posts like this one:
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Post #402 (isolation #21) » Sat Nov 21, 2020 6:49 pm
Postby tracy flick »
In post 222, Swizzle Pop wrote:My experience with town!DK was literally just like .... a huge mess and I remember thinking that they were someone that I was going to ignore because they were way too unreasonable.
In post 231, OutWorldER wrote:noraa posting 5 million posts in one sitting is usual, though they seem somewhat more tempered and reasonable than the last time I played with her
hm. sensing a pattern.
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In post 222, Swizzle Pop wrote:My experience with town!DK was literally just like .... a huge mess and I remember thinking that they were someone that I was going to ignore because they were way too unreasonable.
In post 231, OutWorldER wrote:noraa posting 5 million posts in one sitting is usual, though they seem somewhat more tempered and reasonable than the last time I played with her
In post 130, OutWorldER wrote:i've got bad vibes from tracy, something about lots of mech talk pings me in a very minor way but it's better than nothing
wouldn't this have been just as true when you made your last post? which was also before these posts:
In post 130, OutWorldER wrote:i've got bad vibes from tracy, something about lots of mech talk pings me in a very minor way but it's better than nothing
wouldn't this have been just as true when you made your last post? which was also before these posts:
In post 222, Swizzle Pop wrote:My experience with town!DK was literally just like .... a huge mess and I remember thinking that they were someone that I was going to ignore because they were way too unreasonable.
In post 231, OutWorldER wrote:noraa posting 5 million posts in one sitting is usual, though they seem somewhat more tempered and reasonable than the last time I played with her
hm. sensing a pattern.
and here outworlder's post also felt compiled. i guess i didn't quote enough of the noraa posts but noraa was saying you were scum for being too reasonable this game compared to another game in which you were a mess she would ignore, and then outworlder was saying posting five million times is common for noraa, but she is more tempered and reasonable than the the last time they played together.
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In post 410, tracy flick wrote:so here it felt like outworlder was using things that had already been said about me to form their read and it felt out of time also
Do you think it's inherently scummy for people to take from other people's reads and use that to formulate their own?
maybe not inherently but if it is presented in an unassociated way, yeah
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Post #905 (isolation #27) » Mon Nov 23, 2020 3:36 am
Postby tracy flick »
In post 904, tracy flick wrote:maybe not inherently but if it is presented in an unassociated way, yeah
like
i talk about mech stuff > outworlder first post > only post i make is not mech stuff, two other people say 'mech talk!' > outworlder second post (vote me for mech stuff) > reasoning given when asked stated to be unrelated, which doesn't seem impossible to me of course, but definitely noteworthy
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I like gamma’s casual-ness to approaching reads, whereas he tried to look town more in haunted village. I have some paranoia wrt uncrowned and haven’t solidified my outworlder read, so I’m actually most comfortable with gamma as my second strongest TR.
I like gamma’s casual-ness to approaching reads, whereas he tried to look town more in haunted village. I have some paranoia wrt uncrowned and haven’t solidified my outworlder read, so I’m actually most comfortable with gamma as my second strongest TR.
Yeah honestly, I think this is the strongest student counsel we can ask for.
In post 898, Flea The Magician wrote:HEAL: Murdercat - HEAL: Gamma - I am more than happy with this at this time. So my 3rd vote goes to HEAL: Infinity as I like their style.
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Post #916 (isolation #33) » Mon Nov 23, 2020 4:15 am
Postby tracy flick »
In post 914, kookiemonster wrote:In Death Curse, Flea used the emoji ^_^ 9 times total in an ENTIRE large theme.
This game is a MICRO on day 1 and they have used it 13 times already.
oh frequency was part of it. hm.
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Post #1012 (isolation #36) » Mon Nov 23, 2020 11:16 am
Postby tracy flick »
i kinda think HEAL: murdercat should be our class president. how likely does anyone think it is that the mafia would be trying to get both players onto the council here?
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Post #1015 (isolation #37) » Mon Nov 23, 2020 11:30 am
Postby tracy flick »
In post 1013, MURDERCAT wrote:I think whether the scums push to end up on the council together comes down to who the scum are
If it were me I would be hard buddying my partner and trying to get them on the council with me to look better post flip as I think it's unexpected
hm. perhaps nevermind then.
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I don’t think mafia care too much about both players being in the council. They can yes but it seems like trying to put in a lot of energy for something that doesn’t yield that big of a reward
because if you take the pre- and post- lists for sunday it makes it very unlikely murdercat could be mafia unless both mafia were trying to get on the council
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In post 423, Flea The Magician wrote:OK I'm happy to put Tracy, MC and Gamma on a council rn. Koba is definitely not council material imo.
In post 898, Flea The Magician wrote:HEAL: Murdercat - HEAL: Gamma - I am more than happy with this at this time. So my 3rd vote goes to HEAL: Infinity as I like their style.
I like gamma’s casual-ness to approaching reads, whereas he tried to look town more in haunted village. I have some paranoia wrt uncrowned and haven’t solidified my outworlder read, so I’m actually most comfortable with gamma as my second strongest TR.
Yeah honestly, I think this is the strongest student counsel we can ask for.
I like gamma’s casual-ness to approaching reads, whereas he tried to look town more in haunted village. I have some paranoia wrt uncrowned and haven’t solidified my outworlder read, so I’m actually most comfortable with gamma as my second strongest TR.
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Post #1021 (isolation #41) » Mon Nov 23, 2020 11:41 am
Postby tracy flick »
i get that some of the data also not particularly useful (kookie having nothing between very recently and post 8) but it's what i had to work with
In post 1019, Purple Heart wrote:Yeah look thats great and all but do you have a council that’s has murdercat in mind and is better then Infinity, Me, and Gamma?
Like, are you opposed to that council because you think one of us is scum?
i guess not, but i don't feel super strongly that you're all definitely town either?
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Post #1036 (isolation #43) » Mon Nov 23, 2020 11:51 am
Postby tracy flick »
In post 1022, Infinity 324 wrote:Can you explain that a bit better tracy? Does that assume the council votes are ordered? What does it say about murdercat?
sunday we have replacements, 20 pages, so good division point
xx for on one of both lists for the other player, x for on after list only
the count is for all total after or both appearances. players on the first list but not the second aren't counted.
In post 1020, Purple Heart wrote:Also why are you only suggesting 1 person to be in the council?
?
i am suggesting that murdercat select the council?
That’s not how the setup works.
1 player does not select the other 2 members of the council to my understanding of the setup
In post 98, tracy flick wrote:we select a mission leader (whoever is towniest), that player is on the council so their council would be formed from the other two players on their list
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Post #1052 (isolation #45) » Mon Nov 23, 2020 12:02 pm
Postby tracy flick »
In post 1025, Purple Heart wrote:Who do you not feel good about in the pool of {Purple, Infinity, Gamma} and why?
like if i had to replace one with murdercat i'd replace gamma emerald. seemed very willing to say you were town immediately. but i get that there's obviously a lot of history there, so
In post 1042, Infinity 324 wrote:So you’re saying murder is widely townread? Also, I apologize for this, but I had murder on my council for a while and I didn’t really TR him. I did that because I didn’t really want to say who I townread early on since scum could use that to their advantage.
yes. yeah there are a lot of factors like that that probably make the data unideal
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In post 1052, tracy flick wrote:like if i had to replace one with murdercat i'd replace gamma emerald. seemed very willing to say you were town immediately. but i get that there's obviously a lot of history there, so
why do you not feel good about Gamma?
mostly because his behaviour change with your replacement. but like i said, there's a lot of history so it's not an easy thing to weigh
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the flea ^_^ thing and scumread all of the players thing are like very specific things i've had very very similar experiences to and not things that i would think would be attempts to be townread
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the flea ^_^ thing and scumread all of the players thing are like very specific things i've had very very similar experiences to and not things that i would think would be attempts to be townread
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it was the proposed councils from before the replacements and after, but in cases where there was a more recent readslist posted i used that instead. there was less movement in the lists than i would generally expect from 20 pages in a micro, but that's probably because the relatively short period of time. was trying to see if anyone was lacking in associatives due to the nature of the council.
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Post #1714 (isolation #53) » Fri Nov 27, 2020 6:11 am
Postby tracy flick »
In post 1592, Uncrowned wrote:Flea is an interesting selection. Surface level NKA points to Purple potentially wanting that slot dead judging by end of day interactions between the two of them, I think?
yeah, purple heart or framing purple heart seem most likely options
In post 1594, Uncrowned wrote:Also I just realized there's a high ass probability of 2 scum on wagon. This is gonna be fun.
well from your pov, since all of the wagon is still alive and you weren't on it, yeah
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Post #1726 (isolation #57) » Fri Nov 27, 2020 6:22 am
Postby tracy flick »
In post 1723, MURDERCAT wrote:why so down on gamma? Didn't you vote him onto the council?
no, the only person i voted for council was you. well other than myself. gamma emerald behaviour change with purple heart entrance feels not right to me.
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