Micro 1008: Burdened by Secrecy 2 (Paragon + Town Win)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Jingle
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Post Post #25 (isolation #0) » Wed May 05, 2021 6:02 am

Post by Jingle »

PAGETOP
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Post Post #803 (isolation #1) » Sun May 09, 2021 2:46 pm

Post by Jingle »

In post 798, Nancy Drew 39 wrote:
In post 797, Nancy Drew 39 wrote:
In post 788, Vanya Hargreeves wrote:Admitedly Alli/Lila is possible still so I'm not completely confident in Klaus/Lila but ¯\_(ツ)_/¯

I think bugs played well when they were here if they're scum
If it’s Alli/Klaus, we can just yell at Hectic. :P
I mean Lila/Alli.
I'm going to yell at Hectic regardless. Dammit Hectic!
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Post Post #889 (isolation #2) » Sun May 09, 2021 6:00 pm

Post by Jingle »

In post 887, Maruchan wrote:
In post 820, Hectic wrote:
In post 814, Morning Tweet wrote:lol in hindsight that was stupid excessive but seemed like a good idea at the time
I would love to see you play scum in the mask of monsters setup. (one player controls two scum accounts, everyone is anonymous. if scum guess someone's identity, that person dies)

I'm not sure if you'd enjoy it though for some reason
hey jingle can i borrow some more accounts, this sounds fun
Sure. AFAIK I have nothing in the pipeline using more than 9 secret alts, so I have 16 available for loan.

I'll be blanking the accounts in a little bit, just so I don't forget.
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Post Post #890 (isolation #3) » Sun May 09, 2021 6:03 pm

Post by Jingle »

In post 883, DkKoba wrote:i hardclaim that it cannot be datisi :lol:
I can confirm I'm not Datisi. What are we talking about?
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Post Post #917 (isolation #4) » Mon May 10, 2021 11:16 am

Post by Jingle »

In post 835, Hectic wrote:The more players you have, the harder it is for paragons to guess all correctly

So maybe 8 players 5-3 but paragons get 24 hours to guess identities post-hammer? That might be too hard
The original BoP was designed as a perfect 50/50 EV on purpose to make it as pure a measure of skill as possible (and is kept small for ease of sign up) and to make it easily repeatable with a fast turnaround. It was explicitly designed to be run in a blitz or blitz like situation with input from RC, so the fact it feels like it should be a marathon is an inbuilt part of the design. In fact, the original version of the setup was supposed to support Paragons dropping in and out at will with no hard cap and was only changed in the interest of making it work within the framework of the Micro Queue.

I do intend to run the secret alt style BoP seen here as a gameseries style game like EP's dark twisted family tree game, where there are multiple runnings adding up to one overall winning team. Currently, the plan is 9 players who are randomly assigned an alt and a team each game. Winning a game gets you a point. When a player gets to X points, all of the players who won with them on the last run of the game win the game totally. The paragons have a mild incentive to not out to each other, as gamethrowing a round to prevent someone getting ahead on points early is a viable strategy (although you can never lose by winning a round) which makes the alt guessing more difficult in the early rounds and people more used to impersonate each other in later rounds as they are more familiar over the course of the game.

I'll probably finish the setup and /in to mod once Townstumps gets off the ground.

Also, shameless plug for Townstumps.
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