Micro 613 - Setup uMake Mafia - Game Over

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Micro 613 - Setup uMake Mafia - Game Over

Post Post #0 (isolation #0) » Thu May 19, 2016 5:28 pm

Post by BNL »

Welcome to Micro 613: Setup uMake Mafia


Players:
  1. Clumsy

  2. Ranger

  3. Felissan

  4. Maruchan

  5. Lowell

  6. Alchemist21

  7. Sekirei (Yume + Titus)

  8. Ircher

  9. hi im Yakko
(
bold
shows player has confirmed, * denote prods)

Spoiler: Alive
  1. Clumsy,
    Town Vengeful PGO
    , survived.
  2. Lowell,
    Town Post-Restricted Voteless 1-Shot Day Vigilante
    , survived.
  3. Alchemist21,
    Town Dolphin
    , survived.
  4. Sekirei (Yume + Titus),
    Town Hated Reflexive Roleblocker Reflexive Neighborizer
    , survived.
  5. Ircher,
    Town Friendly Neighbouriser
    , survived.


Spoiler: Dead
Maruchan,
Town Treestump
, treestumped Day 1.
hi im Yakko,
Mafia Jack of all Trades
, dayvigged Day 1.
Felissan,
Town Vengeful PGO
, lynched Day 1.
Ranger,
Gunless Mafia Goon
, vengekilled Day 1.


Spoiler: Modkilled
Please don’t get modkilled
Last edited by BNL on Thu May 26, 2016 10:54 pm, edited 10 times in total.
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Post Post #1 (isolation #1) » Thu May 19, 2016 5:39 pm

Post by BNL »

General Rules
  1. All site-wide rules apply. In particular,
    no discussion of ongoing games is allowed
    , and you may not discuss this game outside this thread or any PTs about this game you have access to.
  2. All standard rules of Mafia apply. This means
    1. Play to your win condition.
    2. Do not quote your Role PM or any other PMs from the Mod, real or fabricated.
    3. Do not edit or delete your post, even if you have the ability to do so.
    4. Do not use encrypted text, small text, bright-coloured text, or otherwise make it hard to see what you are writing.
    5. Do not use provable randomness. This means no dice tags.
  3. The mod color is
    blue (#0000FF)
    . Do not use it.
  4. Once your death scene is posted, you may not post, except for a single contentless ‘bah' post.
  5. Due to the nature of Mafia, conflicts are expected, but if I deem an argument too heated up I will intervene.
  6. No set of rules can be complete. If you think something is wrong, please don't do it. Breaking the spirit of rules is also disallowed. Do not encourage others to break the rules either.
  7. Breaching of rules will usually result in a warning initially, but depending on severity, may result in a force-replacement or modkill.
  8. During the course of the game I may add extra rules if necessary. These rule changes will be announced publicly.

Game-specific Rules
  1. Day start, Days will last 14 days, Nights will last 48 hours.
  2. There will not be a deadline extension except for special circumstances.
  3. Prods will be issued if you do not post for 48 hours.
  4. If you get three or more prods, or fail to respond to a prod by posting in thread within 24 hours, I will begin seeking for a replacement. This is unaffected by V/LAs.
  5. If a replacement happens at Night, deadline is paused until a replacement is found.
  6. To vote, either use vote tags (VOTE: BulletNLynchproof), or bold tags (
    Vote: BulletNLynchproof
    ). Abbreviations or misspellings will be accepted as long as it is clear who you are voting for.
  7. Unvote with UNVOTE: BulletNLynchproof or
    Unvote: BulletNLynchproof
    (the player name is optional in this case)
  8. Lynch is achieved by a strict majority, No Lynch is achieved by a simple majority.
  9. If deadline passes without a lynch, a No Lynch will happen.
    The following rules will also be in all future games I mod, apart from Normal games:

  10. By request, you may PM me to create for you a PT with you only. This is used to pen down your personal thoughts about the game progresses, or to organise your thoughts.
  11. You may not copy and paste directly from this PT into the main thread, except for posts made in the PT specifically for this purpose. This means that you may organise cases or reads in your PT to copy them into the main thread, but you may not quote parts of your PT into the main thread to confirm you have been thinking like a townie. If in doubt, please ask me.
  12. These PTs are on a per-player basis, not a per-slot basis. If a player gets replaced, the replacement will not have access to his predecessor’s PT, and instead will have to create his own PT. However, hydras will share one PT together.
  13. Before postgame, please PM or otherwise contact if you want your PT to be released or not.

Setup-specific Rules
  1. This setup will comprise of
    2 Mafia
    and
    7 Town

  2. There will be a 48-hour pregame, I will randomly choose two people to create scum roles, and the other seven to create town roles.
  3. Two people will receive the following PM:
    Create a Scum Role wrote:Welcome, Player, you have been chosen to make a
    Mafia
    role.

    Please submit a role with the following wincon:
    “You win when you control 50% of the votes and nothing can cause you to lose this control.”
  4. Seven people will receive the following PM:
    Create a Town Role wrote:Welcome, Player, you have been chosen to make a
    town
    role.

    Please submit a role with the following wincon:
    “You win when all the Mafia members are dead and at least one pro-town player is alive.”
  5. The role you create can be anywhere from something off the wiki to anything completely wild. But please follow these guidelines when making your role:
    1. Your role must not circumvent site rules
    2. Your role must not be able to cause an alignment change.
    3. Your role cannot have any wincons different from the standard wincon. That means you may not have secondary wincons or alternative wincons.
    4. Your role must be completely self aware. If you try to submit an Insane Cop, the Cop will know that he is Insane.
    5. You may not sign your role, that is, state on your role “BulletNLynchproof created this role”.
  6. Due to the nature of this game,
    balance is explicitly not guaranteed
    . However, if I deem a role too powerful, I may try to rebalance it while amending it as minimally as possible. Under extreme circumstances, I may simply reject the role and ask you to resubmit.
  7. If you fail to submit a role by the end of pregame, you will submit Vanilla Townie (if town) or Mafia Goon (if scum) by default.
  8. You will receive a sample role PM of your role.
  9. After this phase, two of the town roles will be randomly selected to be duplicated to form a pool of nine roles.
  10. Two of these will be added to the Mafia roles.
  11. Then the two new Mafia roles and seven remaining Town roles will be randomly redistributed to everyone.
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Post Post #2 (isolation #2) » Thu May 19, 2016 5:48 pm

Post by BNL »

Sekirei (hydra of Yume and Titus) is replacing Yume. Please welcome them!
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Post Post #3 (isolation #3) » Thu May 19, 2016 6:18 pm

Post by BNL »

All Make your role PMs have been sent. Please submit your role by 48 hours after this post, which is 1:30 am EDT (UTC-4), or in (expired on 2016-05-22 01:30:00).

Please take note that this PM only determines the alignment of the role you make, and is not related to your actual alignment in the game.
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Post Post #4 (isolation #4) » Sat May 21, 2016 10:24 pm

Post by BNL »

All roles have been received.

I will be using 24 hours to tweak stuff for
some
game balance (although it will still be mostly not balanced) and to finalize role PMs. After this 24 hour period I will be sending out role PMs.
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Post Post #5 (isolation #5) » Sun May 22, 2016 11:24 pm

Post by BNL »

So sorry but I didn't have a lot of time to access MafiaScum recently. Finalising role PMs now.
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Post Post #6 (isolation #6) » Mon May 23, 2016 2:56 am

Post by BNL »

All role PMs have been sent. Please confirm by replying to your role PM with your full role.

The game will start when 8/9 confirm.

9/9 have confirmed.
Last edited by BNL on Tue May 24, 2016 3:01 pm, edited 3 times in total.
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Post Post #7 (isolation #7) » Mon May 23, 2016 5:41 pm

Post by BNL »

Someone asked me about your sample role PM.

Sorry. I forgot to send them out.

Just to clarify, everyone should receive two PMs, one called "Role PM", and the other called "Your role". The role you are this game is the one titled "Role PM", and a sample role PM of the role you submitted is the one titled "Your role". You need to confirm to only "Role PM", not "Your role". Sorry for any confusion.
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Post Post #8 (isolation #8) » Mon May 23, 2016 11:32 pm

Post by BNL »

8/9 people have confirmed. Day 1 begins now!
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Post Post #9 (isolation #9) » Mon May 23, 2016 11:37 pm

Post by BNL »

Vote Count 1.0
Not Voting (8): Clumsy, Ranger, Felissan, Maruchan, Lowell, Alchemist21, Sekirei, Ircher, hi im Yakko


With 8 votes in play it takes 5 to lynch.

Deadline is 7 June 6:30 am EDT (UTC-4), or in (expired on 2016-06-07 06:30:00)
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Post Post #132 (isolation #10) » Tue May 24, 2016 2:28 pm

Post by BNL »

Mod scene incoming
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Post Post #133 (isolation #11) » Tue May 24, 2016 2:51 pm

Post by BNL »

Maruchan has been treestumped! He was a
Town Treestump.


Spoiler: Role PM
Town TreestumpWelcome to Micro 613, Maruchan, you are a
Town Treestump
.

Abilities:
During the day, you may vote for someone to get them lynched.
At any time during the day, you may PM the mod to treestump you. Once you have been treestumped, you will lose the ability to vote, cannot be targeted for night actions or voted for, and your alignment will be confirmed. However, you may still post.

Win condition:
You win when all the Mafia members are dead and at least one pro-town player is alive.

The game thread is here.

Please confirm by replying to this role PM with your full role name.
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Post Post #134 (isolation #12) » Tue May 24, 2016 2:58 pm

Post by BNL »

Vote Count 1.1
Sekirei (1): Felissan
Ranger (1): Ircher
Ircher (1): Ranger
Lowell (1): Alchemist21
Alchemist21 (1): hi im Yakko
Not Voting (2): Clumsy, Lowell, Sekirei
With 7 votes in play it takes 4 to lynch.

Deadline is 7 June 7:00 am EDT (UTC-4), or in (expired on 2016-06-07 07:00:00)

Mod notes: Half an hour has been added to the deadline to make up for the lost time.
Last edited by BNL on Tue May 24, 2016 3:19 pm, edited 2 times in total.
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Post Post #142 (isolation #13) » Tue May 24, 2016 3:20 pm

Post by BNL »

All errors in the previous Vote Count have been fixed.
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Post Post #151 (isolation #14) » Tue May 24, 2016 3:35 pm

Post by BNL »

Vote Count 1.2
Sekirei (2): Felissan, Ircher
Ircher (1): Ranger
Lowell (1): Alchemist21
Alchemist21 (1): hi im Yakko
No Lynch (1): Sekirei
Not Voting (1): Clumsy, Lowell
With 7 votes in play it takes 4 to lynch.

Deadline is 7 June 7:00 am EDT (UTC-4), or in (expired on 2016-06-07 07:00:00)
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Post Post #174 (isolation #15) » Wed May 25, 2016 1:44 am

Post by BNL »

Bump
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Post Post #175 (isolation #16) » Wed May 25, 2016 1:45 am

Post by BNL »

Vote Count 1.3
Sekirei (1): Felissan
Ircher (1): Ranger
Lowell (1): Alchemist21
Alchemist21 (1): hi im Yakko
Clumsy (1): Clumsy
hi im Yakko (1): Ircher
Not Voting (1): Lowell, Sekirei
With 7 votes in play it takes 4 to lynch.

Deadline is 7 June 7:00 am EDT (UTC-4), or in (expired on 2016-06-07 07:00:00)
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Post Post #178 (isolation #17) » Wed May 25, 2016 3:25 am

Post by BNL »

hi im Yakko has been dayvigged! He was a
Mafia Jack of all Trades.


Spoiler: Role PM
Mafia Jack of all TradesWelcome to Micro 613, hi im Yakko, you are a
Mafia Jack of all Trades
.

Abilities:
During the day, you may vote someone to get them lynched.
At any time, you may talk to your partner (who is <REDACTED>) here.
During the night, you or any of your partners may perform the factional nightkill.
In addition, you may use any one of these abilities per night, but only once each this game:
JOAT abilitiesRolecop: Target a player. You will learn their role at the start of the Day.
Roleblocker: Target a player. You will prevent them from performing Night actions.
Ninja: You will appear to have gone nowhere to investigations.
Strongman: If you are performing the night kill, your kill will be unstopppable.
Vanillaiser: Target a player. You will turn them into a Vanilla role at the start of the Day Phase. They will know that their powers have been lost. This ability cannot be used on Night 1.


In addition, you also have the following abilities:
Avenging TownieDuring pregame, you must select another player. If that player dies, on the next Night you will make an attempt to kill everyone who killed that player.


Win condition:
You win when you control 50% of the votes, and nothing can cause you to lose this control.

The game thread is here.

Please confirm by replying to this role PM with your full role name.
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Post Post #179 (isolation #18) » Wed May 25, 2016 3:28 am

Post by BNL »

Vote Count 1.4
Not Voting (6): Clumsy, Ranger, Felissan, Lowell, Alchemist21, Sekirei, Ircher

With 6 votes in play it takes 4 to lynch.

Deadline is 7 June 7:00 am EDT (UTC-4), or in (expired on 2016-06-07 07:00:00)
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Post Post #225 (isolation #19) » Wed May 25, 2016 7:49 pm

Post by BNL »

Vote Count 1.5
Ircher (1): Alchemist21
Felissan (1): Ircher
Not Voting (4): Clumsy, Ranger, Felissan, Lowell, Sekirei

With 6 votes in play it takes 4 to lynch.

Deadline is 7 June 7:00 am EDT (UTC-4), or in (expired on 2016-06-07 07:00:00)
Last edited by BNL on Wed May 25, 2016 8:13 pm, edited 1 time in total.
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Post Post #279 (isolation #20) » Thu May 26, 2016 2:12 pm

Post by BNL »

Vote Count 1.6
Felissan (4): Ircher, Clumsy, Lowell, Alchemist21, Ranger
Alchemist21 (1): Felissan
Not Voting (1): Sekirei

With 6 votes in play it takes 4 to lynch.

Deadline is 7 June 7:00 am EDT (UTC-4), or in (expired on 2016-06-07 07:00:00)
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Post Post #280 (isolation #21) » Thu May 26, 2016 2:22 pm

Post by BNL »

Felissan has been lynched! He was a
Town Vengeful PGO.


Spoiler: Role PM
Town Vengeful PGOWelcome to Micro 613, Felissan, you are a
Town Vengeful PGO
.

Abilities:
During the day, you may vote someone to get them lynched.
During the night, you may choose to arm yourself. If you do, anyone who visits you that night will be killed. Note that this will not prevent the action from taking place.
If you are lynched, you may choose to kill someone else.

Win condition:
You win when all the Mafia members are dead and at least one pro-town player is alive.

The game thread is here.

Please confirm by replying to this role PM with your full role name.

Ranger, a Dolphin, has performed a flip.
Alchemist21, a Dolphin, has performed a flip.

Felissan will now decide who to vengekill.
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Post Post #281 (isolation #22) » Thu May 26, 2016 10:33 pm

Post by BNL »

Ranger has been vengekilled! She was a
Gunless Mafia Goon.


Spoiler: Role PM
Gunless Mafia GoonWelcome to Micro 613, Ranger, you are a
Gunless Mafia Goon
.

Abilities:
During the day, you may vote someone to get them lynched.
At any time, you may talk to your partner (who is <REDACTED>) here.
During the night, any of your partners (but not you) may perform the factional nightkill.
If you are investigated by a gunsmith, they will get a "No Gun" result.

In addition, you also have the following abilities:
Town DolphinDuring the day, you may vote someone to get them lynched.
After every lynch, you will perform a flip, regardless of whether you died, and therefore be confirmed as a Dolphin to everyone.


Win condition:
You win when you control 50% of the votes, and nothing can cause you to lose this control.

The game thread is here.

Please confirm by replying to this role PM with your full role name.
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Post Post #282 (isolation #23) » Thu May 26, 2016 10:35 pm

Post by BNL »

A win condition has been achieved!

The town, comprised of Clumsy, Felissan, Maruchan, Lowell, Alchemist21, Sekirei and Ircher win!
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Post Post #283 (isolation #24) » Thu May 26, 2016 10:40 pm

Post by BNL »

So... yeah.

This game was a lot faster than I expected it to be, basically because all of the town's vig shots were accurate, which is why I tried to reduce the number of killing roles in this game. The gunless Mafia Goon was also why I had to remove a FN from the game in case the other Mafia Goon got lynched Day 1 (and it was even earlier).

Which means that the game didn't even manage to progress into night phase before it ended, so the cool role interactions couldn't happen :(
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Post Post #284 (isolation #25) » Thu May 26, 2016 10:50 pm

Post by BNL »

Mod PT

Mafia PT

Ircher's Neighbourhood

Sekirei's Neighbourhood

Dead PT

Most of the PTs are empty because... well...
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Post Post #286 (isolation #26) » Thu May 26, 2016 11:24 pm

Post by BNL »

Actually, it was possible that the two Dolphins were both town aligned (or even both Mafia aligned). That's what happened to the Vengeful PGOs.
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Post Post #289 (isolation #27) » Fri May 27, 2016 1:17 am

Post by BNL »

Sorry, but I won't be running this again, partially because this setup can be quite unbalanced and can end day one etc, but mainly because there are other better games I want to run in the future.
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