Micro 690: Every Vote Counts (Game Over)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 690: Every Vote Counts (Game Over)

Post Post #0 (isolation #0) » Thu Mar 02, 2017 8:44 am

Post by callforjudgement »

Every Vote Counts

A setup by: callforjudgement

Reviewed by: Something_Smart


Player list

Nahdia (prodded once)
TTTT
Road Kamelot
JasonWazza
randomidget
BTD6_maker
Not_Mafia
Aristophanes
Charloux

Spoiler: Surviving players
Nahdia
, Mafia Neighbourizer, survived
Not_Mafia
, Mafia Life Tracker, survived

Spoiler: Eliminated players
Aristophanes
, Town Day 4 Day Vigilante, lynched Day 1
Charloux
, Town Secret Triplevoter, died Night 1
Road Kamelot
, Town Diarist, lynched Day 2
TTTT
, Ascetic Town Doctor, died Night 2
randomidget
, Town Night 1 Jailkeeper, lynched Day 3
JasonWazza
, Town Even-Night Traffic Analyst, endgamed
BTD6_maker
, 1-shot Bulletproof Townie, endgamed


Links to day starts:
Last edited by callforjudgement on Tue Mar 28, 2017 7:21 pm, edited 16 times in total.
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Post Post #1 (isolation #1) » Thu Mar 02, 2017 8:48 am

Post by callforjudgement »

Rules


By and large, this game uses Callforjudgement's Standard Rules. There shouldn't be any huge surprises in there if you're familiar with how games normally work on this site. If you aren't familiar with typical rulesets (or if you've never read the sitewide rules), go read it.

Here's a quick reminder of the most frequently broken rules:

A1. Players are expected to be active within the game.
A2. Do not discuss Mafia games outside their game threads until they have finished.
A3. Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4. Stay civil to the other players.

Choices and Modifications


Factions
:7 Mafia against 2 Town, no third parties, no Vanilla Townies.
In a change to my normal ruleset, the Mafia win condition is "You win if half or more of the living players are Mafia".
Phase sequence
:Day Start
Deadlines
:
Day deadlines are
random
and
secret
; see "Setup-specific Rules" below.
Days will end early if there have been no vote changes for 48 hours, or if all players agree.
Night deadlines are 72 hours long.
Prod timers
:
For regular slots: 72+24; 48+24; 48+0.
Hydras have tighter activity requirements: 48+24; 36+24; 36+0.
Players who come back to the thread before I find a replacement may continue after the third prod, but not after the fourth.
Voting method
:
Special
; see "Setup-specific Rules" below.
Daytalk
:Enabled for all private topics
Action limits
:Each player is limited to, at most, 1 personal action plus 1 factional action per night.

Setup-specific Rules


This is a game where
Every Vote Counts
; lynches don't just care about the largest "wagon" (set of votes on a given player), but take every vote into account. The way it works is this: at the end of each day, a
randomly chosen
player will be lynched, but the probability of a player being lynched will be proportional to the number of votes on that player. So for example, if there are four votes on player A, one vote on player B, and no other votes, player A will have an 80% chance of being lynched, and player B will have a 20% chance of being lynched.

Day deadlines will also be random (otherwise, you could ensure that a vote wouldn't count via planning to retract it before the day ended, which would be fairly contrary to the spirit of this game). There will be a 1% chance a Day deadline falls during its first 24 hours; a 2% chance it falls during the second 24-hour period (given that it didn't fall during the first 24 hours); a 3% chance it falls during the third 24-hour period, if it didn't fall earlier; and so on. Note that this means that Days will end within their first week, on average, approximately a quarter of the time, and will only reach their third week around one third of the time.

As an exception to my normal rules, there will be no "hammer votes" or other method of ending a day early by majority vote (because votes "past a majority" are potentially useful in this game). Rather, a day will end early if nobody changes their vote for 48 hours. It can also be ended early if all players agree, via posting a bolded comment like
End the day
in the thread; pending requests to end the day will be invalidated if a player changes their vote. (And as usual in my rulesets, Nights can be also ended early if every player PMs the mod requesting this.)

Sample role PM


This is a
Closed
setup; the exact distribution of power roles will not be confirmed by the moderator until the end of the game. However, it's guaranteed that
there are no Vanilla Townies
in this game. Nonetheless, this is what a Vanilla Townie role PM might look like, if there were:

You are a
Vanilla Townie
.

Your only powers are your voice and your vote.

You win when all Mafia are eliminated, and at least one Town player is still alive.
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Post Post #2 (isolation #2) » Thu Mar 02, 2017 9:22 am

Post by callforjudgement »

8 of 9
All 9 players have now confirmed, so the game has started!
(The remaining player has 48 hours to confirm.)


Vote Count
Not voting
(9): Nahdia, TTTT, Road Kamelot, JasonWazza, randomidget, BTD6_maker, Not_Mafia, Aristophanes, Charloux

End day
(0):
nobody


Ending the day requires 9 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
Last edited by callforjudgement on Fri Mar 03, 2017 6:22 am, edited 1 time in total.
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Post Post #9 (isolation #3) » Fri Mar 03, 2017 6:27 am

Post by callforjudgement »

# was interpreted as not containing a vote, because no part of it is bolded. As such, there's nothing to count.

Vote Count
Randomidget
(1): JasonWazza
BTD6_maker
(1): Nahdia
Not_Mafia
(1): TTTT
TTTT
(1): Road Kamelot

Not voting
(5): randomidget, BTD6_maker, Not_Mafia, Aristophanes, Charloux

End day
(0):
nobody


Ending the day requires 9 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #55 (isolation #4) » Sat Mar 04, 2017 8:42 am

Post by callforjudgement »

Vote Count
JasonWazza
(3): Road Kamelot, Not_Mafia, Nahdia
Not_Mafia
(1): TTTT
Aristophanes
(1): randomidget
Randomidget
(1): JasonWazza
BTD6_maker
(1): Aristophanes

Not voting
(2): BTD6_maker, Charloux

End day
(0):
nobody


Ending the day requires 9 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #82 (isolation #5) » Sun Mar 05, 2017 9:36 am

Post by callforjudgement »

Vote Count
BTD6_maker
(4): Aristophanes, TTTT, JasonWazza, Larry
JasonWazza
(2): Not_Mafia, Nahdia
Aristophanes
(1): randomidget

Not voting
(3): BTD6_maker, Charloux, Road Kamelot

End day
(1): Not_Mafia

Ending the day requires 9 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #94 (isolation #6) » Mon Mar 06, 2017 1:03 pm

Post by callforjudgement »

In post 86, TTTT wrote:Larry? lol
There are now ten votes.
Larry is someone's PM'd second-vote?

@mod

plz confirm if the VC in 82 is free of errors.
I'm not aware of any errors. In particular, Larry is meant to be there.

Vote Count
BTD6_maker
(4): Aristophanes, JasonWazza, Larry, TTTT
JasonWazza
(2): Not_Mafia, Nahdia
Aristophanes
(1): randomidget

Not voting
(3): BTD6_maker, Charloux, Road Kamelot

End day
(1): Not_Mafia

Ending the day requires 9 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #100 (isolation #7) » Tue Mar 07, 2017 7:52 am

Post by callforjudgement »

Vote Count
BTD6_maker
(4): Aristophanes, JasonWazza, Larry, TTTT
JasonWazza
(2): Not_Mafia, Nahdia
Aristophanes
(1): randomidget

Not voting
(3): BTD6_maker, Charloux, Road Kamelot

End day
(1): Not_Mafia

Ending the day requires 9 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #111 (isolation #8) » Wed Mar 08, 2017 9:06 am

Post by callforjudgement »

In post 102, Randomnamechange wrote:VOTE: larry
test
if this is working we are turbo lynching
totes not still paranoid from Patches the Spider
Larry is not a targetable/votable entity in this game.

Vote Count
BTD6_maker
(4): Aristophanes, JasonWazza, Larry, TTTT
JasonWazza
(2): Not_Mafia, Nahdia
Aristophanes
(1): randomidget

Not voting
(3): BTD6_maker, Charloux, Road Kamelot

End day
(1): Not_Mafia

Ending the day requires 9 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #129 (isolation #9) » Thu Mar 09, 2017 11:52 am

Post by callforjudgement »

The day ended after # due to 48 hours with no vote changes. Sorry for not being online.
The nature of the game is that every vote counts, but I can't reasonably count twilight votes towards the day that ended. I'll apply them to the start of tomorrow's vote count instead.

Vote Count
BTD6_maker
(4): Aristophanes, JasonWazza, Larry, TTTT
JasonWazza
(2): Not_Mafia, Nahdia
Aristophanes
(1): randomidget

Not voting
(3): BTD6_maker, Charloux, Road Kamelot

End day
(1): Not_Mafia

The day ended due to no vote changes for 48 hours.
Deadline was 2017-03-17 02:05:35 0.00.

The lynch will be determined via dice tag in the next post.
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Post Post #130 (isolation #10) » Thu Mar 09, 2017 11:58 am

Post by callforjudgement »

Lynch probabilities:

BTD6_maker
: 4 out of 7
JasonWazza
: 2 out of 7
Aristophanes
: 1 out of 7

I'm going to roll a d7. BTD6_maker will be lynched on an odd number (1, 3, 5, or 7). JasonWazza will be lynched on a 2 or a 6. Aristophanes will be lynched on a 4.

Original Roll String: 1d7
1 7-Sided Dice: (3) = 3
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Post Post #131 (isolation #11) » Thu Mar 09, 2017 12:00 pm

Post by callforjudgement »

Aristophanes
was lynched. He was a
Town Day 4 Day Vigilante
.

Night starts now, and is 72 hours long. The night deadline is Sunday 12 March at 23:01:00 UTC (
automatic countdown: (expired on 2017-03-12 23:01:00)
).
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Post Post #132 (isolation #12) » Sun Mar 12, 2017 1:01 pm

Post by callforjudgement »

Charloux
died last night. He was a Town Secret Triplevoter (which has two additional votes that can be controlled via contacting the mod, and that appear under pseudonyms on the vote count).

TTTT's twilight vote for Charloux has been merged into the "not voting" section because voting for a dead player is functionally identical to not voting.

Vote Count
Not voting
(7): JasonWazza, TTTT, Not_Mafia, Nahdia, randomidget, BTD6_maker, Road Kamelot

End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #140 (isolation #13) » Mon Mar 13, 2017 1:28 pm

Post by callforjudgement »

Vote Count
JasonWazza
(2): Not_Mafia, Nahdia

Not voting
(5): JasonWazza, TTTT, randomidget, BTD6_maker, Road Kamelot

End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #148 (isolation #14) » Tue Mar 14, 2017 6:49 am

Post by callforjudgement »

Vote Count
JasonWazza
(1): Not_Mafia
BTD6_maker
(1): JasonWazza
Road Kamelot
(1): randomidget
randomidget
(1): Nahdia

Not voting
(3): TTTT, BTD6_maker, Road Kamelot

End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #158 (isolation #15) » Wed Mar 15, 2017 4:17 am

Post by callforjudgement »

Vote Count
JasonWazza
(1): Not_Mafia
BTD6_maker
(1): JasonWazza
Road Kamelot
(1): randomidget
randomidget
(1): Nahdia
Nahdia
(1): TTTT

Not voting
(2): BTD6_maker, Road Kamelot

End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #170 (isolation #16) » Thu Mar 16, 2017 5:00 am

Post by callforjudgement »

Vote Count
BTD6_maker
(2): JasonWazza, TTTT
JasonWazza
(1): Not_Mafia
Road Kamelot
(1): randomidget
Not_Mafia
(1): Road Kamelot
TTTT
(1): Nahdia

Not voting
(1): BTD6_maker

End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #182 (isolation #17) » Fri Mar 17, 2017 1:33 am

Post by callforjudgement »

Vote Count
BTD6_maker
(2): JasonWazza, TTTT
JasonWazza
(2): Not_Mafia, Nahdia
Road Kamelot
(1): randomidget
Not_Mafia
(1): Road Kamelot

Not voting
(1): BTD6_maker

End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #190 (isolation #18) » Sat Mar 18, 2017 3:05 am

Post by callforjudgement »

Vote Count
BTD6_maker
(2): JasonWazza, TTTT
JasonWazza
(2): Not_Mafia, Nahdia
Road Kamelot
(1): randomidget
randomidget
(1): Road Kamelot

Not voting
(1): BTD6_maker

End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #194 (isolation #19) » Sun Mar 19, 2017 10:34 am

Post by callforjudgement »

Vote Count
JasonWazza
(3): Not_Mafia, Nahdia, BTD6_maker
BTD6_maker
(2): TTTT, JasonWazza
Road Kamelot
(1): randomidget
randomidget
(1): Road Kamelot

Not voting
(0):
nobody


End day
(0):
nobody


Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #196 (isolation #20) » Sun Mar 19, 2017 12:43 pm

Post by callforjudgement »

Nahdia has been prodded.
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Post Post #206 (isolation #21) » Tue Mar 21, 2017 4:42 am

Post by callforjudgement »

Vote Count
JasonWazza
(3): Not_Mafia, Nahdia, BTD6_maker
BTD6_maker
(2): TTTT, JasonWazza
Road Kamelot
(1): randomidget
randomidget
(1): Road Kamelot

Not voting
(0):
nobody


End day
(4): Not_Mafia, Nahdia, randomidget, Road Kamelot

Ending the day requires 7 "end day" requests (which will be reset upon vote changes), or no vote changes for 48 hours.
The day deadline is not public.
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Post Post #209 (isolation #22) » Tue Mar 21, 2017 7:43 pm

Post by callforjudgement »

The day ended due to no vote changes for 48 hours. (Sorry for missing this; I accidentally took my own vote count as starting the timer, rather than the vote in the post before. It's been 48 hours since both, anyway.)

Vote Count
JasonWazza
(3): Not_Mafia, Nahdia, BTD6_maker
BTD6_maker
(2): TTTT, JasonWazza
Road Kamelot
(1): randomidget
randomidget
(1): Road Kamelot

Not voting
(0):
nobody


End day
(4): Not_Mafia, Nahdia, randomidget, Road Kamelot

The day ended due to no vote changes for 48 hours.
The day deadline was 23 March 2017 at 11:27:47 UTC.


The lynch will be determined via dice tag in the next post.
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Post Post #210 (isolation #23) » Tue Mar 21, 2017 7:45 pm

Post by callforjudgement »

Lynch probabilities:

JasonWazza
: 3 out of 7
BTD6_maker
: 2 out of 7
Road Kamelot
: 1 out of 7
randomidget
: 1 out of 7

Again, I'll roll a d7. A 1, 4, or 7 lynches JasonWazza. A 2 or 6 lynches BTD6_maker. A 3 lynches Road Kamelot. A 5 lynches randomidget.

Original Roll String: 1d7
1 7-Sided Dice: (4) = 4
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Post Post #211 (isolation #24) » Tue Mar 21, 2017 7:50 pm

Post by callforjudgement »

Road Kamelot
was lynched. She was a
Town Diarist
(determines what phases a player can use active non-factional abilities, e.g. "day 4" or "no active non-factional abilities").

Night starts now, and is 72 hours long. The night deadline is Saturday 25 March at 06:50 UTC (
automatic countdown: (expired on 2017-03-25 06:50:00)
)
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Post Post #212 (isolation #25) » Fri Mar 24, 2017 3:50 pm

Post by callforjudgement »

Update: Just noticed I'm going to be asleep at the night deadline, and may be busy tomorrow, so I won't be able to start day 3 immediately when night ends. I'll try to get actions processed no more than 24 hours after night ends, though. Make sure you get your actions in by the deadline!

Additional update: I'm processing night actions now. Day 3 will start soon!
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Post Post #213 (isolation #26) » Sat Mar 25, 2017 5:52 am

Post by callforjudgement »

TTTT
died last night, and was an
Ascetic Town Doctor
.

Vote Count
Not voting
(5): Not_Mafia, Nahdia, BTD6_maker, JasonWazza, randomidget

End day
(0):
(nobody)


The day will end after 48 hours with no vote changes, or five "end day" requests (which are reset by vote changes).
The day deadline is not public.
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Post Post #223 (isolation #27) » Sun Mar 26, 2017 7:12 am

Post by callforjudgement »

Vote Count
randomidget
(1): Nahdia

Not voting
(4): Not_Mafia, randomidget, BTD6_maker, JasonWazza

End day
(0):
(nobody)


The day will end after 48 hours with no vote changes, or five "end day" requests (which are reset by vote changes).
The day deadline is not public.
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Post Post #228 (isolation #28) » Mon Mar 27, 2017 2:01 am

Post by callforjudgement »

Vote Count
randomidget
(2): Nahdia, JasonWazza

JasonWazza
(1): randomidget

Not voting
(2): Not_Mafia, BTD6_maker

End day
(0):
(nobody)


The day will end after 48 hours with no vote changes, or five "end day" requests (which are reset by vote changes).
The day deadline is not public.
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Post Post #235 (isolation #29) » Tue Mar 28, 2017 7:17 am

Post by callforjudgement »

Vote Count
randomidget
(3): Nahdia, JasonWazza, BTD6_maker

JasonWazza
(2): randomidget, Not_Mafia

Not voting
(0):
(nobody)


End day
(1): Not_Mafia

The day will end after 48 hours with no vote changes, or five "end day" requests (which are reset by vote changes).
The day deadline is not public.
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Post Post #246 (isolation #30) » Tue Mar 28, 2017 7:11 pm

Post by callforjudgement »

Vote Count
randomidget
(3): Nahdia, JasonWazza, BTD6_maker

JasonWazza
(2): randomidget, Not_Mafia

Not voting
(0):
(nobody)


End day
(5): Not_Mafia, BTD6_maker, randomidget, Nahdia, JasonWazza

The day ended via unanimous request.
The day deadline was 30 March 2017 at 18:03:36 UTC.


The lynch will be determined via dice tag in the next post.
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Post Post #247 (isolation #31) » Tue Mar 28, 2017 7:13 pm

Post by callforjudgement »

Lynch probabilities:

randomidget
: 3 out of 5 = 60%
JasonWazza
: 2 out of 5 = 40%

I'm going to roll a d5. randomidget will be lynched on a 1, 3, or 5. JasonWazza will be lynched on a 2 or 4.

Original Roll String: 1d5
1 5-Sided Dice: (4) = 4
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Post Post #248 (isolation #32) » Tue Mar 28, 2017 7:18 pm

Post by callforjudgement »

randomidget
was lynched. He was a
Town Night 1 Jailkeeper
.

With 2 Mafia and 2 town alive, the Mafia have achieved their win condition!

Think they got lucky? Actually…
JasonWazza
was endgamed. He was a
Town Even-Night Traffic Analyst
(determines whether a player can communicate with a living player via PT, and somehow managed to paraphrase this role into a better description than the one in the role PM).
BTD6_maker
was endgamed. They were a
1-shot Bulletproof Townie
.

Nahdia
survived and won! They were a
Mafia Neighbourizer
.
Not_Mafia
survived and won! They were a
Mafia Life Tracker
(like a Tracker, but dead people don't show on the results, and "no result" and "result of no" look the same).
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Post Post #249 (isolation #33) » Tue Mar 28, 2017 7:23 pm

Post by callforjudgement »

Game thread
Mod thread (includes role randomization, role PMs, night actions, etc.)
Review thread
Harri and Larry's thread (Triplevoter day actions)
Neighbour thread
Mafia thread
Spectator thread (also used as the dead thread)


PlayerRoleN1 ActionN1 ResultN2 ActionN2 Result
randomidgetTown Night 1 JailkeeperJailkeep JasonWazzaSucceeds; no effect.(cannot act)Nothing happens.
AristophanesTown Day 4 Day Vigilante
CharlouxTown Secret Triplevoter(cannot act)Killed by Nahdia.
JasonWazzaTown Even-Night Traffic Analyst(cannot act)Nothing happens.Analyse BTD6_maker"Cannot communicate".
TTTTAscetic Town DoctorProtect NahdiaSucceeds; no effect.Protect randomidgetSucceeds; no effect. Killed by Nahdia.
BTD6_maker1-shot Bulletproof Townie(cannot act)Noting happens.(cannot act)Nothing happens.
Road KamelotTown DiaristDiarise randomidget"Acts on night 1 only".
Not_MafiaMafia Life TrackerLifetrack Road Kamelot"Targeted randomidget".Lifetrack randomidget"Inconclusive".
NahdiaMafia NeighbourizerKill Charloux; Neighbourize Road KamelotBoth actions succeed.Kill TTTT; Neighbourize randomidgetBoth actions succeed.
Last edited by callforjudgement on Wed Mar 29, 2017 7:00 am, edited 2 times in total.
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Post Post #250 (isolation #34) » Tue Mar 28, 2017 7:36 pm

Post by callforjudgement »

In general, I'd say that the scum did much better than the town here. They got a bit lucky with killing some of town's most powerful roles (TTTT called the scumteam, got died for it, and unfortunately couldn't be protected due to being the Doctor; Charloux was intended to have a confirmable role that's highly likely town in this setup), but more importantly, they had enough skill to avoid suspicion pretty much all game. (Towards the end of the game, Not_Mafia pretty much admitted being scum. So why not vote for him, rather than who you thought his buddy was?) Meanwhile, town didn't really do a whole lot of scumhunting at all, meaning that they didn't have much chance to force the scum out of hiding.

It's worth mentioning that there's a hidden mechanic that the scum knew about, but the town didn't (because it would have confirmed way too many people as town for the setup to be balanced if it were public); if scum "got lucky" with the lynch without being able to persuade at least one townie to vote along with them, they lost their nightkill for the night. This made relying on luck with the kill as scum somewhat risky (although it ultimately didn't matter, both because they avoided even the chance of triggering it most days, and because town didn't manage a successful protection). In general, if town had played more actively, forcing players to be more differentiated, aiming the protections (of which there were quite a few) would have been easier.

The scum roles weren't really designed to be all that useful for scum (although Nahdia played theirs very well!), but rather to prevent them being caught out by setup speculation / massclaim (several town roles in this setup, like the Triplevoter, were necessary for structural reasons, and scum needed a fairly convincing way to dodge a massclaim). That said, one of the scum managed to survive to endgame entirely unclaimed, and with no votes on him, which is fairly crazy in a role madness setup.

By the way, I was worried that with the general lack of activity, Day 3 would end due to deadline (it pretty much had a Blitz deadline; I rolled a pretty short deadline), but the end-day consensus happening first came as a surprise. Good thing I happened to check the thread!
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Post Post #258 (isolation #35) » Wed Mar 29, 2017 6:58 am

Post by callforjudgement »

In post 252, JasonWazza wrote:To be fair, almost none of the town members that were alive were putting in any effort.

Also CFJ, while you can say "you should have lynched NM" i don't really agree because i see no reason for a neighborizer in this setup to be scum, seems like a poor balancing decision in my opinion.
Neighbourizer isn't a role that's automatically seen as town, or shouldn't be. Also, NM wasn't a neighbourizer (you're thinking of Nahdia). NM didn't claim
at all
.

Actually, after the game started, I realised I'd screwed up by adding a scum neighbourizer because it makes scum too easy to catch by setup speculation (i.e. the scum neighbouriser was actually excessively townsided, rather than excessively scumsided). In the context of this setup, all the town roles (except possibly the Diarist, who was mostly there to confirm the Day 4 Dayvig as town) are more powerful than all the scum roles, which means that after a massclaim, there's actually only one way to build a balanced setup out of the roles that are likely to be claimed (as swapping roles between the scum and town sides would leave it scumsided). Additionally, a Town Neighbourizer would be blatant negative utility in a setup that has a Traffic Analyst; the presence of negative utility town roles is of course not impossible, but this setup clearly wouldn't be balanced with one. As such, it should have been possible to setup-speculate Nahdia as scum (which is something that I hadn't intended to be possible, and didn't realise was possible until after it was too late to change). There's also nothing scum can plausibly do about this, as pretending you're not a Neighbouriser is almost impossible.

Of course, what actually happened is that town didn't even massclaim, so the information that would have broken the setup wasn't there.
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