Micro 695: Scumhunter's Speed 8p (Game over!)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Antihero
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Post Post #334 (isolation #0) » Thu Apr 06, 2017 7:11 pm

Post by Antihero »

fun fact: town is now 1-6 in this setup.

i think there needs to be another vt to make this setup salvageable.
The distance between insanity and genius is measured only by success.
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Post Post #337 (isolation #1) » Thu Apr 06, 2017 7:55 pm

Post by Antihero »

In post 335, Tenshii wrote:
In post 334, Antihero wrote:fun fact: town is now 1-6 in this setup.

i think there needs to be another vt to make this setup salvageable.
Assuming the rules stay the same, I think this would be townsided.

Also I don't think this setup as it stands is THAT scumsided. A ~43% Town EV isn't that bad IMO.
i very much doubt making this 9p would make this setup townsided.

the data show directly that, as it stands, this setup is THAT scumsided. the 43% town EV is based on random lynching and i don't think that assumption is valid just because there's SO much incentive for scum not to bus.
In post 336, Sobolev Space wrote:Like town basically needs 100% consensus to lynch scum.
EXACTLY

that + even numbers = town is screwed
The distance between insanity and genius is measured only by success.

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