Micro 755: The Hero We Deserve (Game Over)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Micro 755: The Hero We Deserve (Game Over)

Post Post #0 (isolation #0) » Tue Nov 14, 2017 3:10 am

Post by callforjudgement »

Moderator:
callforjudgement
Backup Moderator:
if something happens to me, Aristophanes will be able to appoint a backup

Playerlist:


chesskid3
Archwing
Lucky2u
Flubbernugget
ActionDan
The_Jester
UC Voyager

Spoiler: Living players, prods, and deadline extenders left
A deadline extender is shown using a ➕ sign.
A prod is shown using a ⚠ sign.

➕⚠⚠⚠⚠Flubbernugget
⚠⚠⚠⚠ActionDan
⚠UC Voyager


Spoiler: Eliminated players, and when they were eliminated
The_Jester
, Vanilla Townie, lynched Day 1
chesskid3
, Town Vigilante, died Night 1
Lucky2u
, Mafia Goon, died Night 1
Archwing
, Mafia 1-Shot Automatic Roleblocker, lynched Day 2


Night start posts:
Last edited by callforjudgement on Wed Nov 29, 2017 12:50 pm, edited 18 times in total.
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Post Post #1 (isolation #1) » Tue Nov 14, 2017 3:45 am

Post by callforjudgement »

Rules


First, if you haven't read the yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.

If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.

And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.


Special rules for this game


Factions
: 5 Town versus 2 Mafia
Phase Sequence
: Day Start
Deadlines
: initially 48 hours, but every player has a 1-shot deadline extension (see below)
Prod timers
: 24+60, 24+48, 24+36, 24+24, 24+0
Voting method
: Majority
Daytalk
: Not available, the Mafia private threads is locked during Day phases
Action limits
: Irrelevant in this setup
Unusual rules
:

This game is trying out an experimental prodding mechanic. I'll be giving out prods much more often than usual (after just 24 hours + however long it takes me to get online), but players shouldn't feel that they necessarily have to completely avoid being prodded; I've reduced the consequences for prods considerably (with very lenient response times if a player hasn't been prodded much already, and not replacing players until their fifth prod). Sometimes people get busy, or can't post at a weekend, or whatever, and that's OK as long as it doesn't happen too much.

This game is also trying out an experimental deadline mechanic. The deadline for each phase starts at just 48 hours. However, each player has a 1-shot deadline extension. When used, this will increase the Day deadline by 84 hours, minus 12 hours for each time the person using the deadline extension has been prodded. To use this, boldpost
Extend deadline
(or similar) in the main game thread; each
player
can only do this once, but if a player is replaced, the replacement will always have an extension available. Because of this mechanic, there will be no automatic extensions when a player replaces in (contrary to my normal rules).

Tiebreak rules for screwy endgame situations: 2:2 with both town power roles alive = play on; 1:1 = Mafia win.


Setup information


This is an Open game, The Hero We Deserve:
  • 1 Mafia Goon
  • 1 Mafia 1-Shot Automatic Roleblocker
  • 1 Town Vigilante
  • 1 Even-Night Bulletproof Townie
  • 3 Vanilla Townies
Sample role PMs
:

Welcome to Micro 755! You are a
Mafia Goon
.

Each night, one member of your faction may shoot another player (post your choice of target and shooter in your factional communication thread); that player will be eliminated.
Your partner is [REDACTED]; you may communicate with them overNight (and during confirmations) [REDACTED].
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all townies are dead (or will inevitably die).

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are a
Mafia 1-shot Automatic Roleblocker
.

Each night, one member of your faction may shoot another player (post your choice of target and shooter in your factional communication thread); that player will be eliminated.
The first time you personally perform the factional kill, your target will not be able to activate abilities that night.
Your partner is [REDACTED]; you may communicate with them overNight (and during confirmations) [REDACTED].
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all townies are dead (or will inevitably die).

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are a
Town Vigilante
.

Each night, you may shoot another player (PM me with your target); unless you are blocked, that player will be eliminated. Note that if you wish to
not
use this ability for some reason, you should send me a PM indicating this (rather than simply sending nothing).
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are an
Even-Night Bulletproof Townie
.

You cannot die overnight on even-numbered nights.
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are a
Vanilla Townie
.

You have no special powers but a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.
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Post Post #2 (isolation #2) » Tue Nov 14, 2017 3:46 am

Post by callforjudgement »

Current game status
: With 6 out of 7 players confirmed, the game has now started! (The remaining player has also now confirmed.)

Vote Count
Not voting
(7): chesskid3, Archwing, Lucky2u, Flubbernugget, ActionDan, The_Jester, UC Voyager

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Thursday 16 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-16 17:30:00)
)
Last edited by callforjudgement on Sun Nov 19, 2017 7:37 am, edited 2 times in total.
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Post Post #101 (isolation #3) » Wed Nov 15, 2017 5:59 am

Post by callforjudgement »

Vote Count
chesskid3
(2): UC Voyager, Lucky2u
UC Voyager
(1): The_Jester
Archwing
(1): chesskid3
The_Jester
(1): Flubbernugget

Not voting
(2): ActionDan, Archwing

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end
in approximately 24 hours
on Thursday 16 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-16 17:30:00)
)
Last edited by callforjudgement on Sun Nov 19, 2017 7:37 am, edited 1 time in total.
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Post Post #128 (isolation #4) » Thu Nov 16, 2017 2:14 am

Post by callforjudgement »

Vote Count
chesskid3
(2): Lucky2u, Archwing
The_Jester
(2): Flubbernugget, chesskid3

Not voting
(3): ActionDan, UC Voyager, The_Jester

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Monday 20 November, 5:30:00 UTC (
automatic countdown: (expired on 2017-11-20 05:30:00)
)
Last edited by callforjudgement on Sun Nov 19, 2017 7:37 am, edited 1 time in total.
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Post Post #129 (isolation #5) » Thu Nov 16, 2017 5:03 am

Post by callforjudgement »

Flubbernugget has been reminded to stay active.
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Post Post #174 (isolation #6) » Fri Nov 17, 2017 3:30 am

Post by callforjudgement »

Vote Count
chesskid3
(2): Lucky2u, Archwing
The_Jester
(2): Flubbernugget, chesskid3

Not voting
(3): ActionDan, UC Voyager, The_Jester

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Monday 20 November, 5:30:00 UTC (
automatic countdown: (expired on 2017-11-20 05:30:00)
)
Last edited by callforjudgement on Sun Nov 19, 2017 7:38 am, edited 1 time in total.
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Post Post #183 (isolation #7) » Fri Nov 17, 2017 12:07 pm

Post by callforjudgement »

ActionDan has been reminded to stay active.
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Post Post #198 (isolation #8) » Sat Nov 18, 2017 6:48 am

Post by callforjudgement »

Flubbernugget and The_Jester have been reminded to stay active.
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Post Post #199 (isolation #9) » Sat Nov 18, 2017 6:50 am

Post by callforjudgement »

Vote Count
The_Jester
(1): Flubbernugget
chesskid3
(1): Archwing
Lucky2y
(1): UC Voyager

Not voting
(4): ActionDan, The_Jester, Lucky2u, chesskid3

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end
this weekend
(in most timezones) on Monday 20 November, 5:30:00 UTC (
automatic countdown: (expired on 2017-11-20 05:30:00)
)


EDIT: Did I seriously manage to pagebottom two pages in a row?
Last edited by callforjudgement on Sun Nov 19, 2017 7:38 am, edited 2 times in total.
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Post Post #208 (isolation #10) » Sat Nov 18, 2017 3:26 pm

Post by callforjudgement »

Lucky2u has been reminded to stay active.
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Post Post #214 (isolation #11) » Sun Nov 19, 2017 2:19 am

Post by callforjudgement »

Vote Count
The_Jester
(2): Flubbernugget, Archwing
Lucky2u
(1): UC Voyager
Archwing
(1): Lucky2u

Not voting
(3): ActionDan, The_Jester, chesskid3

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end
in less than 24 hours
on Monday 20 November, 5:30:00 UTC (
automatic countdown: (expired on 2017-11-20 05:30:00)
)
Last edited by callforjudgement on Sun Nov 19, 2017 7:38 am, edited 2 times in total.
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Post Post #227 (isolation #12) » Sun Nov 19, 2017 6:45 am

Post by callforjudgement »

Vote Count
Lucky2u
(2): UC Voyager, chesskid3
Archwing
(2): Lucky2u, The_Jester
The_Jester
(1): Flubbernugget

Not voting
(2): ActionDan, Archwing

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Thursday 23 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-23 17:30:00)
)
Last edited by callforjudgement on Sun Nov 19, 2017 7:38 am, edited 1 time in total.
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Post Post #237 (isolation #13) » Mon Nov 20, 2017 1:56 am

Post by callforjudgement »

Flubbernugget has been reminded to stay active.

(I'm also aware that ActionDan hasn't been posting. He's beginning to get into the "serious risk of being replaced" range.)
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Post Post #248 (isolation #14) » Mon Nov 20, 2017 3:28 pm

Post by callforjudgement »

Vote Count
Lucky2u
(2): UC Voyager, chesskid3
Archwing
(2): Lucky2u, The_Jester
The_Jester
(1): Flubbernugget
Flubbernugget
(1): Archwing

Not voting
(1): ActionDan

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Thursday 23 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-23 17:30:00)
)
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Post Post #258 (isolation #15) » Tue Nov 21, 2017 1:11 am

Post by callforjudgement »

Vote Count
Lucky2u
(2): UC Voyager, chesskid3
Archwing
(2): Lucky2u, The_Jester
The_Jester
(1): Flubbernugget
Flubbernugget
(1): Archwing

Not voting
(1): ActionDan

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Thursday 23 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-23 17:30:00)
)
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Post Post #262 (isolation #16) » Tue Nov 21, 2017 10:36 am

Post by callforjudgement »

ActionDan and The_Jester have been reminded to stay active.
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Post Post #269 (isolation #17) » Wed Nov 22, 2017 5:01 am

Post by callforjudgement »

UC Voyager has been reminded to stay active.
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Post Post #270 (isolation #18) » Wed Nov 22, 2017 5:02 am

Post by callforjudgement »

Vote Count
Lucky2u
(2): UC Voyager, chesskid3
Archwing
(2): Lucky2u, The_Jester
The_Jester
(2): Flubbernugget, Archwing

Not voting
(1): ActionDan

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end
in approximately 24 hours
on Thursday 23 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-23 17:30:00)
)
Last edited by callforjudgement on Wed Nov 22, 2017 9:25 am, edited 1 time in total.
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Post Post #279 (isolation #19) » Wed Nov 22, 2017 9:32 am

Post by callforjudgement »

Vote Count
The_Jester
(4): Flubbernugget, Archwing, Lucky2u, UC Voyager
Lucky2u
(1): chesskid3
Archwing
(1): The_Jester

Not voting
(1): ActionDan

With 7 players alive, 4 votes were required to lynch.
The deadline was Thursday 23 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-23 17:30:00)
).


The_Jester
was lynched. He was a
Vanilla Townie
.
Night deadline is Friday 24 November, 20:45:00 UTC (
automatic countdown: (expired on 2017-11-24 20:45:00)
).
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Post Post #280 (isolation #20) » Fri Nov 24, 2017 10:32 am

Post by callforjudgement »

chesskid3
died overnight. He was a
Town Vigilante
.
Lucky2u
died overnight. He was a
Mafia Goon
.

Day 2 has now started.

Vote Count
Not voting
(4): Flubbernugget, Archwing, UC Voyager, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Sunday 26 November, 21:45:00 UTC (
automatic countdown: (expired on 2017-11-26 21:45:00)
)
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Post Post #298 (isolation #21) » Fri Nov 24, 2017 10:34 pm

Post by callforjudgement »

Vote Count
Not voting
(4): Flubbernugget, Archwing, UC Voyager, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Sunday 26 November, 21:45:00 UTC (
automatic countdown: (expired on 2017-11-26 21:45:00)
)
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Post Post #306 (isolation #22) » Sat Nov 25, 2017 12:46 pm

Post by callforjudgement »

Vote Count
Not voting
(4): Flubbernugget, Archwing, UC Voyager, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Tuesday 28 November, 21:45:00 UTC (
automatic countdown: (expired on 2017-11-28 21:45:00)
)
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Post Post #307 (isolation #23) » Sat Nov 25, 2017 12:49 pm

Post by callforjudgement »

Flubbernugget has been reminded to stay active.
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Post Post #310 (isolation #24) » Sun Nov 26, 2017 1:08 pm

Post by callforjudgement »

Vote Count
Not voting
(4): Flubbernugget, Archwing, UC Voyager, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Tuesday 28 November, 21:45:00 UTC (
automatic countdown: (expired on 2017-11-28 21:45:00)
)
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Post Post #311 (isolation #25) » Sun Nov 26, 2017 1:12 pm

Post by callforjudgement »

Archwing and ActionDan have been reminded to stay active.
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Post Post #316 (isolation #26) » Mon Nov 27, 2017 8:15 am

Post by callforjudgement »

Vote Count
Not voting
(4): Flubbernugget, Archwing, UC Voyager, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Tuesday 28 November, 21:45:00 UTC (
automatic countdown: (expired on 2017-11-28 21:45:00)
)
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Post Post #327 (isolation #27) » Mon Nov 27, 2017 10:23 pm

Post by callforjudgement »

Vote Count
Flubbernugget
(1): Archwing
Archwing
(1): Flubbernugget
Not voting
(2): UC Voyager, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end
in about 12 hours
on Tuesday 28 November, 21:45:00 UTC (
automatic countdown: (expired on 2017-11-28 21:45:00)
)
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Post Post #334 (isolation #28) » Tue Nov 28, 2017 6:12 am

Post by callforjudgement »

Vote Count
Flubbernugget
(1): Archwing
Archwing
(1): Flubbernugget
Not voting
(2): UC Voyager, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Friday 1 December, 21:45:00 UTC (
automatic countdown: (expired on 2017-12-01 21:45:00)
)
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Post Post #351 (isolation #29) » Tue Nov 28, 2017 11:19 am

Post by callforjudgement »

Vote Count
Flubbernugget
(2): Archwing, UC Voyager
Archwing
(2): Flubbernugget, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Friday 1 December, 21:45:00 UTC (
automatic countdown: (expired on 2017-12-01 21:45:00)
)
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Post Post #364 (isolation #30) » Wed Nov 29, 2017 7:16 am

Post by callforjudgement »

Vote Count
Flubbernugget
(2): Archwing, UC Voyager
Archwing
(2): Flubbernugget, ActionDan

With 4 players alive, 3 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Friday 1 December, 21:45:00 UTC (
automatic countdown: (expired on 2017-12-01 21:45:00)
)
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Post Post #367 (isolation #31) » Wed Nov 29, 2017 12:48 pm

Post by callforjudgement »

Vote Count
Archwing
(3): Flubbernugget, ActionDan, UC Voyager
Flubbernugget
(1): Archwing

With 4 players alive, 3 votes were required to lynch.
The deadline was Friday 1 December, 21:45:00 UTC (
automatic countdown: (expired on 2017-12-01 21:45:00)
).


Archwing
has been lynched. He was a
Mafia 1-Shot Automatic Roleblocker
.
With all the Mafia dead, town win!
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Post Post #370 (isolation #32) » Wed Nov 29, 2017 12:54 pm

Post by callforjudgement »

Last edited by callforjudgement on Wed Nov 29, 2017 1:13 pm, edited 1 time in total.
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Post Post #371 (isolation #33) » Wed Nov 29, 2017 12:55 pm

Post by callforjudgement »

In post 369, UC Voyager wrote:when will the PTs N such be posted
When a game ends, I need to update several locations (the PTs themselves, the first post, the endgame post, etc.). So it can take a few minutes to make PTs public.
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Post Post #379 (isolation #34) » Wed Nov 29, 2017 1:13 pm

Post by callforjudgement »

The scum thread is now public.
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Post Post #381 (isolation #35) » Wed Nov 29, 2017 1:16 pm

Post by callforjudgement »

Thoughts about the setup:

After watching it played, I'm still not sure it's balanced (I'd guess at it being a little scumsided, but am far from certain).
It's definitely swingy, which is pretty much inevitable when you have a vigilante in a small game (and makes the balance hard to determine).

If I ran this setup again, I'd probably make the scum kill compulsive (in order to make the BP a little more powerful); that might help adjust the balance into a slightly better place. However, I probably won't run this specific setup again unless there's a lot of demand; there's too much of a risk of things getting out of hand very quickly, in either the town or scum direction.
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Post Post #393 (isolation #36) » Wed Nov 29, 2017 1:40 pm

Post by callforjudgement »

In terms of play, I think Archwing's main mistake towards the end was excessive use of AtE (i.e. trying to manipulate someone into making emotional decisions rather than thinking logically).

AtE is actually a
really
effective persuasion technique against people who aren't used to it, so I'm not surprised that it's frequently tried. However, I think a majority of Mafia players are aware of it by now and are capable of realising that they're being manipulated, so imostt has a tendency to backfire.
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Post Post #395 (isolation #37) » Wed Nov 29, 2017 1:41 pm

Post by callforjudgement »

Also, chesskid3 was scarily accurate this game. (Suspecting Flubber, although incorrect, was reasonable too, given how long he went without posting anything substantive.)
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Post Post #405 (isolation #38) » Wed Nov 29, 2017 2:05 pm

Post by callforjudgement »

Flubber actually became replaceable around an hour before the hammer, but the hammer had already happened by the time I saw it, meaning that there wasn't much of a point in actually doing the replacement.

What do people think of the deadline/activity rules, incidentally? I'm fairly happy with them – they seem to have been the most effective at encouraging a 7p to keep moving of any I've tried – but if they're unfair on the players or otherwise problematic, I'd like to know about that so that I can fix the problem. (One change I'm planning to make to them in future is to add a few extra hours on the prod timer so that if you make one post per day, it doesn't have to be at exactly the same time each day.)
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Post Post #410 (isolation #39) » Wed Nov 29, 2017 2:40 pm

Post by callforjudgement »

Hmm, I guess it's unanimous that it's slightly too fast (given that I think that too!).
Next time I run a 7p I'll use the same technique but make the prod timers a bit slower (probably 32 hours).
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· scam · seam · team · term · tern · torn ·
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