yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.
If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same (although a lot smaller and shorter!). If you want a refresher, or want to know the full details of all the rules I use, see
for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.
And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.
Special rules for this game
Factions
: 3 Town versus 1 Mafia
Phase Sequence
: Single Day
Deadlines
: initially 96 hours, but every player has a 1-shot deadline extension (see below)
Prod timers
: 32+48, 32+24, 32+(immediate force-replacement)
Voting method
: Plurality
Daytalk
: There is no private communication in this game.
Action limits
: Irrelevant in this setup
Unusual rules
:
As this game is so small, activity from the few players is going to be more important than usual. As such, in addition to the 32-hour "Micro prods", I've reduced the acceptable number of prods down to two (Microprodding normally uses more); if one player is missing, it really holds up gameplay, so I need to easily be able to replace people if they're not participating. So please try to stay active! Note that this is not a Blitz game; if you need to take a V/LA or whatever you can do so (I won't prod during a V/LA of reasonable length), and if, e.g., you can't post on the weekends, let me know and I'll count that as a V/LA too.
The deadline is initially 96 hours, but each player has a 1-shot deadline extender that adds an additional 48 hours (use it via a boldpost in thread). So it'll expand to a more normal deadline length as people start using those.
Setup information
This is an Open game:
1 Mafia Unlyncher
3 Vanilla Townies
The Mafia Unlyncher can choose their Unlyncher target (from among the townies) pregame. Town wins if the Mafia, or their Unlyncher target, is lynched. Mafia wins if one of the other townies is lynched. The Unlyncher target is just a Vanilla Townie, i.e. they won't know they were chosen as the target.
Post
Post #156 (isolation #16) » Wed Feb 21, 2018 8:42 am
Postby callforjudgement »
RedFlavor
was lynched. He was a
Mafia Unlyncher
, targeting
Not_Mafia
.
The town of
Taroumaru
,
Not_Mafia
, and
chesskid3
wins!
No private thread releases are coming because there weren't any (1-day setups with only 1 scum, and thus no private communication, are weird like that).
Post
Post #160 (isolation #17) » Wed Feb 21, 2018 8:50 am
Postby callforjudgement »
By the way, I was very impressed with town this game. The play standard was higher than, I suspect, many of the WotCers in the queue thread were predicting.
I'll probably run this again some time, but not immediately. (I have no concerns about the setup, so if someone else wants to moderate it, I'd have no objections.)
Post
Post #165 (isolation #18) » Wed Feb 21, 2018 10:29 am
Postby callforjudgement »
The original idea was to run it bigger but there was a lot of debate about what the best faction sizes were. mith pointed out that it worked as a Tiny game too, so I thought I'd run it like that to put something in the queue and to make sure the mechanic worked (also, because I thought it'd be a fun and balanced way to do a 4p and we don't have many setups that size).
I'd like to run a bigger version, though! There have been suggestions for 3:2, 5:2, 6:2, 6:3, 8:3, and 9:4, so the main problem is just getting the numbers right.