Micro 671: Nomination Mafia (Game Over)

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #125 (ISO) » Fri Dec 30, 2016 9:01 am

Post by MariaR »

Who needs to fool you when I already won?

VOTE: Karnos
I bet Maria is scum this game
~Firebringer
Na Maria isn't towny enough to be scum this game~
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Post Post #126 (ISO) » Fri Dec 30, 2016 9:01 am

Post by implosion »

I'm sold.
VOTE: karnos
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Post Post #127 (ISO) » Fri Dec 30, 2016 9:43 am

Post by Vaxkiller »

Shit
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Post Post #128 (ISO) » Fri Dec 30, 2016 9:44 am

Post by Vaxkiller »

I should have looked to see how many votes were needed for today's lynch.
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Post Post #129 (ISO) » Fri Dec 30, 2016 9:44 am

Post by Vaxkiller »

gg Well played you 2
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Post Post #130 (ISO) » Fri Dec 30, 2016 10:26 am

Post by callforjudgement »

Vote Count⏳⏳⏳
karnos
(3): Vaxkiller, MariaR, implosion
⏳⏳⏳
MariaR
(0)
⏳⏳⏳
Vaxkiller
(0)
⏳⏳⏳⏳⏳
implosion
(0)
⏳⏳⏳
TheDominator37
(0)

Not voting
(2): karnos, TheDominator37

With 5 alive, 3 votes were required to end the day early.
Deadline was at Tuesday 3 January at 21:35 UTC (
automatic countdown: (expired on 2017-01-03 21:35:00)
).


karnos
was lynched. He was a
Vanilla Townie
.
The Mafia team,
MariaR
and
implosion
, win!
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Post Post #131 (ISO) » Fri Dec 30, 2016 10:32 am

Post by callforjudgement »

Congratulations to the scumteam! After the (presumably accidental?) quickhammer day 1, town were always going to have an uphill struggle. Incidentally, I think this is the first time I've actually seen an extended scum quickhammer for the win succeed (it gets discussed almost every game, but hardly ever happens).

I'm not sure this game was the best test of my new deadline mechanic, but it did seem to function fairly well as far as it goes (it made fair decisions about V/LA, IMO – you can't really plausibly declare a V/LA almost a week long if you haven't been contributing, but I might have felt uncomfortable declining that without an objective rule helping me out – and it helped prevent the game drifting when it was slow in Day 2, by forcing players to make a decision about paying points or ending the day). I might need to put a cap on the number of TimePoints™ it's possible to have at once, though, as it doesn't really handle quickhammers well.

Most of the hidden threads aren't very interesting; likely the only one worth reading is the scum thread (although I'll release the others anyway in a bit). MariaR, implosion, do you have objections to me making your scum thread public?
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Post Post #132 (ISO) » Fri Dec 30, 2016 10:43 am

Post by MariaR »

all fine here
I bet Maria is scum this game
~Firebringer
Na Maria isn't towny enough to be scum this game~
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Post Post #133 (ISO) » Fri Dec 30, 2016 11:01 am

Post by implosion »

No objection to releasing the thread.

I agree that this was a terrible test of the timepoints mechanic but despite that it worked pretty well. I do like it - the idea of short deadlines by default but players can extend them sort of gets the best of both worlds. It is noteworthy though not negative that it does give rise to additional alignment information (maria being scumread for extending it was interesting). In general there were a lot of things that I considered doing in this game at various points (bussing to any extent, using timepoints 20 minutes before the end of d2, switching from bb to vax, etc) but none of them ever seemed worth it with everyone looking in a different wrong direction. I really think the townies should have spent some timepoints d2 to extend the deadline. Though I guess it wouldn't have mattered if the lurking continued...
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Post Post #134 (ISO) » Fri Dec 30, 2016 11:21 am

Post by callforjudgement »

Mafia thread
Dead thread (fairly boring)
Mod thread (possibly my most boring thread release ever)
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Post Post #135 (ISO) » Fri Dec 30, 2016 12:48 pm

Post by BBmolla »

EGEL
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Post Post #136 (ISO) » Fri Dec 30, 2016 4:40 pm

Post by TheDominator37 »

Yeah I played bad
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Post Post #137 (ISO) » Fri Dec 30, 2016 8:25 pm

Post by Gamma Emerald »

LOL at the scumteam btw
The two who were the most vocal about both ES and SS being town besides ES himself in Mini 1838
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Post Post #138 (ISO) » Fri Dec 30, 2016 10:28 pm

Post by BNL »

Why was someone outside the quickhammer wagon lynched?
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Post Post #139 (ISO) » Fri Dec 30, 2016 10:28 pm

Post by BNL »

I'm assuming I'm allowed to post in completed game I didn't participate in
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Post Post #140 (ISO) » Fri Dec 30, 2016 10:31 pm

Post by callforjudgement »

Sure, feel free to discuss any game you like after it's been officially called as over by the moderator. I've been known to post in other people's completed game threads myself in the past.
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Post Post #141 (ISO) » Fri Dec 30, 2016 11:13 pm

Post by implosion »

The quickhammer wagon wasn't especially likely to have an above-average amount of scum on it. Sure, the quickhammer might have been scum-motivated, but scum putting someone at l-2 or l-1 isn't generally doing it for the sake of hoping someone quickhammers. It certainly wasn't my intent when I voted him; I voted btd6 there because I was able to justify it and I was trying to emulate my town play, and I think I'd have made the vote as town. I might have unvoted as town after Maria voted, but I'm not sure.

Point is, there are town these days (myself included) who will happily see an RVS wagon hit L-1 without a hammer. It usually gets good relatively indicative information and gets people off their asses and doing things. So the wagon itself isn't necessarily scum-driven, nor is, as we can see, the hammer.
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Post Post #142 (ISO) » Fri Dec 30, 2016 11:18 pm

Post by implosion »

In practice the result of this d1 for town was essentially nothing to work with, including from our nominations. They were somewhat arbitrary within the realm of 2 town 1 scum, which is, I'd wager (at least psychologically), the safest move because even if town correctly guesses the ratio, it doesn't give them much to work with. The wagon was sort of meaningless, even if only sort of (people really
should
have dug into it at least a bit but alas). Since I never had any reason to distance or bus on d2 the town was basically working from 4 people having to all figure out that they should vote maria which is an unlikely proposition especially given that some people seemed to grow apathetic because they thought the nominations were all town. And then d2 went by so quickly (because no one extended it) that d3 had barely anything more to go on than d2, just a bigger lynch pool and bb's flip.
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Post Post #143 (ISO) » Sat Dec 31, 2016 12:08 am

Post by callforjudgement »

7p games are inherently a bit swingy simply because of how few players there are; any game action has a big impact.

An RVS quickhammer puts a lot of the swing in scum's favour (unless it randomly happens to hit scum). So it was always going to be an uphill battle from there.

I was surprised at the lack of extensions on day 2, but I guess many of the town players just wanted it to be over. (I assume MariaR's "manual hammer" was to prevent any last minute changes of heart?) Part of the problem is that you can't really speculate on why the scum made the picks that they did, when you know they didn't have any information either.
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Post Post #144 (ISO) » Sat Dec 31, 2016 12:21 am

Post by BBmolla »

it's almost like the quickhammer lost us the game because it lost us an entire days worth of info

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Post Post #145 (ISO) » Sat Apr 08, 2017 12:53 am

Post by Radja »

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