Micro 694: Gamble N UPick : Risk and Reward THE WAR IS OVER
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Cerberus v666 Let's Be Reasonable
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That's the thing CommKnight, having me pegged by PoE(which was demonstrably wrong and based on false assumptions) is meaningless. You still lose a 1v1 versus me in LYLO imo.GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009- ZZZX
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If you can give me 1-2 days I can give you a well formatted post with all detailsIn post 549, CommKnight wrote:But yeah, summarized isn't what I'm looking for, I'm curious about the full details behind the roles and actions and what Char's quests were (with rewards). As well as a list of what McMenno's random abilities are. (Or was everything just made up on the spot?)
about McMenno. I honestly just went to the wiki and kept hitting random until I got a page~
For Charloux the quests depend on the flow of the game.. His quests are not random hence the quest to "not get lynched"Implosion: I see ZZZX wasredacted. For shame, people. For shame.
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Cerberus v666 Let's Be Reasonable
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Anyways, GG, town got kinda screwed by their most powerful role rolling a -4 for his utility. He was pretty much guaranteed to screw over you guys somehow.GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009- drealmerz7
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idkIn post 554, drealmerz7 wrote:ugh, how could you not have expected dunnstral to use revival?Implosion: I see ZZZX wasredacted. For shame, people. For shame.
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Furthermore, town really had next to 0 PRs. Momo was practically useless. (Seriously, what use is knowing the number someone picked when most outed it publicly anyway? Not like it was alignment indicative or we even knew which roles would be under which numbers when they were 100% random). Screenplay basically can just be mod confirmed town, nothing more. Frank's loverizer can be completely anti-town if he hit a townie with it. Dunn's you knew you were going to screw up somehow. (The zombies being practically game breaking). Then McMenno who never knew what his ability would do and ended up being rather useless town roles as well.
I mean perhaps I'm biased here... but I was the only real town PR we had that could benefit town. Everything else was more anti-town/useless to figuring out factions. Without the evil king theory, there was no real way to tell Char was evil. Drealm and Yu just stroke bad luck with Drealm using his ability early and causing the question as to who used it (since I could account for the rest of the players doing something other than him and Yu). Which, was their killer moment right there.
But zombies? That just broke the game. I mean by D2, town was outnumbered. Which seems to be a theme in all the bastard games I play on here. I can accept cults, jesters and the like. But outnumbering town with all town alive (well 2 converted)? Hell nah.- ZZZX
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Yea. Game got sliiightly too off-track. But remeber that the scum barely had any abilities really. a strongman is nearly meaningless and then the only real ability they have is a the 24hours thing. Which you counterIn post 557, CommKnight wrote:Furthermore, town really had next to 0 PRs. Momo was practically useless. (Seriously, what use is knowing the number someone picked when most outed it publicly anyway? Not like it was alignment indicative or we even knew which roles would be under which numbers when they were 100% random). Screenplay basically can just be mod confirmed town, nothing more. Frank's loverizer can be completely anti-town if he hit a townie with it. Dunn's you knew you were going to screw up somehow. (The zombies being practically game breaking). Then McMenno who never knew what his ability would do and ended up being rather useless town roles as well.
I mean perhaps I'm biased here... but I was the only real town PR we had that could benefit town. Everything else was more anti-town/useless to figuring out factions. Without the evil king theory, there was no real way to tell Char was evil. Drealm and Yu just stroke bad luck with Drealm using his ability early and causing the question as to who used it (since I could account for the rest of the players doing something other than him and Yu). Which, was their killer moment right there.
But zombies? That just broke the game. I mean by D2, town was outnumbered. Which seems to be a theme in all the bastard games I play on here. I can accept cults, jesters and the like. But outnumbering town with all town alive (well 2 converted)? Hell nah.
basically zombies broke the game.
Also if it makes you all any better I am planning to start another Math-Themed Micro which is not bastard and 200% more balanced (people liked the first MathMafia). If you are interested PM me and I will give you details asapImplosion: I see ZZZX wasredacted. For shame, people. For shame.
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well it said "I appear as town" so I dunno if I flipped as town but that's what I assumed, also there were only two zombies (momo and I) as dunnstral was townIn post 548, Cerberus v666 wrote:I'm not sure if we still win if I don't speak up, commknight still has his redirect, and I shoot one of the zombies, throwing the alignment of the remaining two into doubt. Not sure what commknight would have done, but I think, based on his displayed unwillingness to reconsider the situation , that I still end up with a forced lynch and maybe town wins.- drealmerz7
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ZZZX, I think this was probably a great learning experience for your next bastard game, and I look forward to playing it!
I don't mean to sound so "bah! negative", I just felt like we/I had no chance
probably was stupid of me to kill dunnstral but I was afraid that if I killed one of the rezzed that they WOULD flip town even though in my deeper brain I was like "there is no way it is possible they can be town", I had a lot of thoughts about their flips being lies and then I was going to have NO chance to sell commknight as scum the next Daybalance among all things- CommKnight
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Hehe, no offense, but you had no chance of selling me as scum. I mean you could've got my lynch due to the others being anti-town as well, but definitely would not make sense for me to leave the lovers alive and kill my own partner. I was sitting there laughing when I was arguing you that point. Because being realistic, if I were scum, I could've endgamed the town if it was me and Yu and I had the abilities that I did.In post 560, drealmerz7 wrote:ZZZX, I think this was probably a great learning experience for your next bastard game, and I look forward to playing it!
I don't mean to sound so "bah! negative", I just felt like we/I had no chance
probably was stupid of me to kill dunnstral but I was afraid that if I killed one of the rezzed that they WOULD flip town even though in my deeper brain I was like "there is no way it is possible they can be town", I had a lot of thoughts about their flips being lies and thenI was going to have NO chance to sell commknight as scum the next Day- Cerberus v666
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Yeah, what commknight said. Any chance of getting him lynched required that the lovers pair be removed and shown to contain scum. At that point, the entirety of his defense falls apart.
And yeah, you should have shot one of the revived, that's what I was expecting since it was the last thing I had suggested, but I hadon't made it completely clear which member of the set of interconnected slots I thought you should shoot.
@Mcmenno: I know there were only two zombies, but once one flipped as a zombie both dunnstral and rhe other zombies alignment would have been called into question, since Dunn could have been a necromancer who raised some people as zombies.GTK a me, currently live, this may be your only chance!
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This game was fairly balanced until the zombies showed up; But it was really interesting and i will sign up if you mod another one!
Was kinda hoping Drealm would win after royally killing all my chances of winning, but once Comm sets his eyes on you, and he has a good PR, you stand almost no chance. The only chance we had was to lynch him when i RB'ed him, but you missed it and this is the result.
Also my role wasn't really anti-town, because my win con was to either kill everybody, or finish a number of quests if i understood correctly.
@Mod:Can you post our random modifiers and how our roles would change if it was +4/-4 ?- ZZZX
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As I said I will post everything soon.In post 563, Charloux wrote:This game was fairly balanced until the zombies showed up; But it was really interesting and i will sign up if you mod another one!
Was kinda hoping Drealm would win after royally killing all my chances of winning, but once Comm sets his eyes on you, and he has a good PR, you stand almost no chance. The only chance we had was to lynch him when i RB'ed him, but you missed it and this is the result.
Also my role wasn't really anti-town, because my win con was to either kill everybody, or finish a number of quests if i understood correctly.
@Mod:Can you post our random modifiers and how our roles would change if it was +4/-4 ?
Also yes. your role can actually win with both scum and town depending on missions. Especially A/S rank missionsImplosion: I see ZZZX wasredacted. For shame, people. For shame.
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I wanted Charloux to be more of a wildcard. And get the chance late game to pick a side if I gets good questsImplosion: I see ZZZX wasredacted. For shame, people. For shame.
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This left a bad taste in my mouth after i learnt your alignment.In post 332, momo wrote:
Dang this is fake. I am sorry but I really do not want this happening right now. No more surprises or anything.In post 331, Charloux wrote:I wanted to see you flustered before i die, but since i have to sleep, i have to say my last words now.
There is no deathroulete or anything, i am a 3rd party absolute king and i kicked the bucket first which is a pity.
I seriously didn't cause the black wind on D1, my guess is that Dunn caused it(fits his role anyway), and that really screwed me up. It's also likely the two he resurrected are his minions now, so i suggest to check him out tonight if there are any investigative roles.
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