Micro 755: The Hero We Deserve (Game Over)

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Micro 755: The Hero We Deserve (Game Over)

Post Post #0 (ISO) » Tue Nov 14, 2017 3:10 am

Post by callforjudgement »

Moderator:
callforjudgement
Backup Moderator:
if something happens to me, Aristophanes will be able to appoint a backup

Playerlist:


chesskid3
Archwing
Lucky2u
Flubbernugget
ActionDan
The_Jester
UC Voyager

Spoiler: Living players, prods, and deadline extenders left
A deadline extender is shown using a ➕ sign.
A prod is shown using a ⚠ sign.

➕⚠⚠⚠⚠Flubbernugget
⚠⚠⚠⚠ActionDan
⚠UC Voyager


Spoiler: Eliminated players, and when they were eliminated
The_Jester
, Vanilla Townie, lynched Day 1
chesskid3
, Town Vigilante, died Night 1
Lucky2u
, Mafia Goon, died Night 1
Archwing
, Mafia 1-Shot Automatic Roleblocker, lynched Day 2


Night start posts:
Last edited by callforjudgement on Wed Nov 29, 2017 12:50 pm, edited 18 times in total.
scum
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Post Post #1 (ISO) » Tue Nov 14, 2017 3:45 am

Post by callforjudgement »

Rules


First, if you haven't read the yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.

If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.

And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.


Special rules for this game


Factions
: 5 Town versus 2 Mafia
Phase Sequence
: Day Start
Deadlines
: initially 48 hours, but every player has a 1-shot deadline extension (see below)
Prod timers
: 24+60, 24+48, 24+36, 24+24, 24+0
Voting method
: Majority
Daytalk
: Not available, the Mafia private threads is locked during Day phases
Action limits
: Irrelevant in this setup
Unusual rules
:

This game is trying out an experimental prodding mechanic. I'll be giving out prods much more often than usual (after just 24 hours + however long it takes me to get online), but players shouldn't feel that they necessarily have to completely avoid being prodded; I've reduced the consequences for prods considerably (with very lenient response times if a player hasn't been prodded much already, and not replacing players until their fifth prod). Sometimes people get busy, or can't post at a weekend, or whatever, and that's OK as long as it doesn't happen too much.

This game is also trying out an experimental deadline mechanic. The deadline for each phase starts at just 48 hours. However, each player has a 1-shot deadline extension. When used, this will increase the Day deadline by 84 hours, minus 12 hours for each time the person using the deadline extension has been prodded. To use this, boldpost
Extend deadline
(or similar) in the main game thread; each
player
can only do this once, but if a player is replaced, the replacement will always have an extension available. Because of this mechanic, there will be no automatic extensions when a player replaces in (contrary to my normal rules).

Tiebreak rules for screwy endgame situations: 2:2 with both town power roles alive = play on; 1:1 = Mafia win.


Setup information


This is an Open game, The Hero We Deserve:
  • 1 Mafia Goon
  • 1 Mafia 1-Shot Automatic Roleblocker
  • 1 Town Vigilante
  • 1 Even-Night Bulletproof Townie
  • 3 Vanilla Townies
Sample role PMs
:

Welcome to Micro 755! You are a
Mafia Goon
.

Each night, one member of your faction may shoot another player (post your choice of target and shooter in your factional communication thread); that player will be eliminated.
Your partner is [REDACTED]; you may communicate with them overNight (and during confirmations) [REDACTED].
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all townies are dead (or will inevitably die).

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are a
Mafia 1-shot Automatic Roleblocker
.

Each night, one member of your faction may shoot another player (post your choice of target and shooter in your factional communication thread); that player will be eliminated.
The first time you personally perform the factional kill, your target will not be able to activate abilities that night.
Your partner is [REDACTED]; you may communicate with them overNight (and during confirmations) [REDACTED].
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all townies are dead (or will inevitably die).

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are a
Town Vigilante
.

Each night, you may shoot another player (PM me with your target); unless you are blocked, that player will be eliminated. Note that if you wish to
not
use this ability for some reason, you should send me a PM indicating this (rather than simply sending nothing).
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are an
Even-Night Bulletproof Townie
.

You cannot die overnight on even-numbered nights.
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 755! You are a
Vanilla Townie
.

You have no special powers but a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.
scum
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Post Post #2 (ISO) » Tue Nov 14, 2017 3:46 am

Post by callforjudgement »

Current game status
: With 6 out of 7 players confirmed, the game has now started! (The remaining player has also now confirmed.)

Vote Count
Not voting
(7): chesskid3, Archwing, Lucky2u, Flubbernugget, ActionDan, The_Jester, UC Voyager

With 7 players alive, 4 votes are required to lynch.
The deadline
can be extended
, but if it isn't, day will end on Thursday 16 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-16 17:30:00)
)
Last edited by callforjudgement on Sun Nov 19, 2017 7:37 am, edited 2 times in total.
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Post Post #3 (ISO) » Tue Nov 14, 2017 6:29 am

Post by The_Jester »

I AM THE WALRUS

VOTE: chesskid3

hi
Why'd the clown drive over the cup?
He wanted to crack him up!
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Post Post #4 (ISO) » Tue Nov 14, 2017 6:37 am

Post by chesskid3 »

In post 2, callforjudgement wrote:
Current game status
: With 6 out of 7 players confirmed, the game has now started! (The remaining player will be replaced unless they confirm within 48 hours.)

Vote Count
Not voting
(7): chesskid3, Archwing, Lucky2u, Flubbernugget, ActionDan, The_Jester, UC Voyager

The deadline
can be extended
, but if it isn't, day will end on Thursday 16 November, 17:30:00 UTC (
automatic countdown: (expired on 2017-11-16 17:30:00)
)
VOTE: The_Jester

this can die
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
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Post Post #5 (ISO) » Tue Nov 14, 2017 6:38 am

Post by chesskid3 »

Idk how that quote got there
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Post Post #6 (ISO) » Tue Nov 14, 2017 6:48 am

Post by UC Voyager »

Hello peoples
so...i don't get enough sleep
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Post Post #7 (ISO) » Tue Nov 14, 2017 7:02 am

Post by ActionDan »

hi
I'll give you a moment to let that sink in
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Post Post #8 (ISO) » Tue Nov 14, 2017 7:06 am

Post by chesskid3 »

also anyone who extends deadline is a scummilionaire
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Post Post #9 (ISO) » Tue Nov 14, 2017 7:13 am

Post by ActionDan »

I might do it out of spite D1. If for some reason I feel like being a dick.

Also PSA for the Vig who may or may not be me ofc:

Don't shoot N1

[/PSA]
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Post Post #10 (ISO) » Tue Nov 14, 2017 7:21 am

Post by chesskid3 »

all I'm hearing is definitely shoot dan n1
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Post Post #11 (ISO) » Tue Nov 14, 2017 7:22 am

Post by chesskid3 »

and if its u dan u have to shoot urself
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Post Post #12 (ISO) » Tue Nov 14, 2017 7:29 am

Post by UC Voyager »

In post 9, ActionDan wrote:I might do it out of spite D1. If for some reason I feel like being a dick.

Also PSA for the Vig who may or may not be me ofc:

Don't shoot N1

[/PSA]
Why should the big not shoot night one?

Here is what I think

If we lynch scum, then the vig should shoot

If we lynch town, then vig should not shoot

If we no lynch, the vig should only shoot if he is 90%+ sure of who the scum is
so...i don't get enough sleep
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Post Post #13 (ISO) » Tue Nov 14, 2017 7:29 am

Post by UC Voyager »

In post 10, chesskid3 wrote:all I'm hearing is definitely shoot dan n1
Is this RVS talk?
so...i don't get enough sleep
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Post Post #14 (ISO) » Tue Nov 14, 2017 7:31 am

Post by chesskid3 »

lmao obvs
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Post Post #15 (ISO) » Tue Nov 14, 2017 7:32 am

Post by UC Voyager »

In ToS. The vigelante dies of guilt if he shoots townie. :P
so...i don't get enough sleep
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Post Post #16 (ISO) » Tue Nov 14, 2017 7:39 am

Post by ActionDan »

In post 12, UC Voyager wrote:Why should the big not shoot night one?

Here is what I think

If we lynch scum, then the vig should shoot

If we lynch town, then vig should not shoot
The same reasoning applies if we lynch scum or town D1. Why do you think the former scenario is different to whatever logic you applied for the latter?
I'll give you a moment to let that sink in
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Post Post #17 (ISO) » Tue Nov 14, 2017 7:43 am

Post by chesskid3 »

we aren't no lynching either lul
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Post Post #18 (ISO) » Tue Nov 14, 2017 8:42 am

Post by Lucky2u »

VOTE: flubber

Because "flubber" sounds gross.
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Post Post #19 (ISO) » Tue Nov 14, 2017 8:43 am

Post by Lucky2u »

Wait... UCV are you actually suggesting a no lynch as a possibility? How does that benefit us?
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Post Post #20 (ISO) » Tue Nov 14, 2017 9:20 am

Post by UC Voyager »

In post 19, Lucky2u wrote:Wait... UCV are you actually suggesting a no lynch as a possibility? How does that benefit us?
I'm not saying we should, but I have seen it happen where town didn't realise the day was about to end.
so...i don't get enough sleep
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Post Post #21 (ISO) » Tue Nov 14, 2017 10:10 am

Post by Archwing »

VOTE: chesskid

I was never any good at chess.
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Post Post #22 (ISO) » Tue Nov 14, 2017 10:46 am

Post by Lucky2u »

In post 20, UC Voyager wrote:
In post 19, Lucky2u wrote:Wait... UCV are you actually suggesting a no lynch as a possibility? How does that benefit us?
I'm not saying we should, but I have seen it happen where town didn't realise the day was about to end.
While our deadlines are super tight, I don't think that will happen. Anyone here has the ability to help us avoid that with an extension
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Post Post #23 (ISO) » Tue Nov 14, 2017 10:50 am

Post by UC Voyager »

wow! that is a tight deadline!

lets try and get out of RVS fast!
so...i don't get enough sleep
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Post Post #24 (ISO) » Tue Nov 14, 2017 10:54 am

Post by The_Jester »

VOTE: UCV
Why'd the clown drive over the cup?
He wanted to crack him up!
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