Micro 774: Upick: Pick Their Poisons Game End

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #250 (ISO) » Mon Feb 12, 2018 4:46 am

Post by ZZZX »

NicoRobin : Gamma Emerald, RedFlavor, Jodaxq (L-0)
Gamma Emerald :
RedFlavour :
Jodaxq :

NicoRobin was lynched

They were
NicoRobin the Town Tracker


Night 4 (expired on 2018-02-13 11:46:28)
Implosion: I see ZZZX was
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Post Post #251 (ISO) » Wed Feb 14, 2018 9:52 am

Post by ZZZX »

Apologies for delay, there was one thing I had to check.

This game will open tomorrow morning in (expired on 2018-02-15 04:52:07)
Implosion: I see ZZZX was
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Post Post #252 (ISO) » Thu Feb 15, 2018 5:56 am

Post by ZZZX »

None Died!

Day 5 starts.
Implosion: I see ZZZX was
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Post Post #253 (ISO) » Thu Feb 15, 2018 7:00 am

Post by ZZZX »

Lock as I might've did a small mistake
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Post Post #254 (ISO) » Thu Feb 15, 2018 7:03 am

Post by ZZZX »

Gamma has died!

He was
Town Commuter with 1-shot Vig


Jodax
Third Party Reflective Killer
has won!

This game has not at all unfolded the way I wanted it to be . Pretty disappointed so meh..
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Post Post #255 (ISO) » Thu Feb 15, 2018 7:04 am

Post by Gamma Emerald »

did I just end up killing myself
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #256 (ISO) » Thu Feb 15, 2018 7:07 am

Post by Gamma Emerald »

lmao I won the game for the 3p f me
<Embrace The Void>


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Post Post #257 (ISO) » Thu Feb 15, 2018 7:08 am

Post by ZZZX »

In post 255, Gamma Emerald wrote:did I just end up killing myself
Thats such a
Yang
thing to happen
Implosion: I see ZZZX was
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Post Post #258 (ISO) » Thu Feb 15, 2018 7:21 am

Post by Hopkirk »

Yay, we won.
I thought Red was going to be the last anti-town there, lying slightly about my role.
My win condition was win with mafia, or find and pm Red. If I managed to contact Red, I win and my partner dies.
There's no reaching. I've become enlightened.
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Post Post #259 (ISO) » Thu Feb 15, 2018 8:14 am

Post by Vaxkiller »

Damn, GG everyone. I was not comfortable enough to use my desperado before I died. :(
Vaxkiller is not anti-vaccine, he is a killer of Vax machines.

Games played.
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Post Post #260 (ISO) » Thu Feb 15, 2018 9:32 am

Post by Hopkirk »

If you remove the mafia influence (one kill then both being removed from relevance), that was effectively a 5v1 role madness game- with the lone role not having a kill.
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Post Post #261 (ISO) » Thu Feb 15, 2018 10:39 am

Post by Gamma Emerald »

I lost the game by shooting the scum
game was cool though, kinda bastard but fun
<Embrace The Void>


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Post Post #262 (ISO) » Thu Feb 15, 2018 11:35 am

Post by Jodaxq »

I'm glad I won but I wish I had to work harder for it. I was Arya Stark. I killed anyone who tried to kill me and I was investigation immune. I was told that I would investigate as "Town - No One" so I figured that was what Gamma was commenting on when he asked about visiting no one.

Too bad this game died the way it did. It seemed like a really fun setup.
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Post Post #263 (ISO) » Thu Feb 15, 2018 11:37 am

Post by Gamma Emerald »

lolno
I was ascetic so I thought Nico got a wrong result via blocked trackers getting no result
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Post Post #264 (ISO) » Thu Feb 15, 2018 10:55 pm

Post by Not Known 15 »

In post 691, Aristophanes wrote:Upick: Pick Their Poisons
Non-bastard
In post 569, ZZZX wrote:Bastard?: No, Ninjas and redirectors can exist however
Sorry, but this game was not only horribly swingy, it was also clearly bastard. The mod did not do their job properly:
There was an extremely swingy minigame: It could result in the removal of all mafia(which it did) or in an extra town death.
With a Day 1 mislynch and the extra town death:
Day 2 possibly:3v2v1. That should not happen. Worse, with a Night 1 vig against the reflector: 2v2v1. The town should not, ever, be held hostage by Day 1 and night actions to lose. WITH THE FAKE KILL EVEN 1v2v1(with one revive next day)
With a Day 1 mafia lynch after the town extra kill, and vig shooting the reflector:3v1v1.
WITH THE FAKE KILL EVEN 2v1v1 AFTER A MAFIA LYNCH!!!!!(which crosses the red line of day play(town not having majority after only scum lynches is absolutely not acceptable for any game named mafia, no matter how bad the night play is))
These are outliers? Sure, but such outliers should not have this effect, ever.

There was a clear bastard role(in a game announced as not bastard): The reflector.
This is clearly a jester-type role here, and it played out as such.
It punished the town and the mafia for normally correct night actions. A bomb or PGO punishes Mafia and vigs, too... but they at least get rid of the enemy as a 1v1(a trade). A mafia PGO exposes themselves when breadcrumbs exist. Here the normally correct play resulted in a selfkill and nothing else!
The vig shot scum, and that's why town lost. Does this sound like a good thing?
If mafia ever shot the competing scum that would make them unable to win without the help of the town. Does that all sound like non-bastard?

No.
This was a ridicously swingy bastard game(despite being announced as non bastard) that even crossed the red line for setups and I blame the mod for that.
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Post Post #265 (ISO) » Fri Feb 16, 2018 7:55 am

Post by ZZZX »

In post 264, Not Known 15 wrote:Sorry, but this game was not only horribly swingy, it was also clearly bastard. The mod did not do their job properly:
There was an extremely swingy minigame: It could result in the removal of all mafia(which it did) or in an extra town death.
With a Day 1 mislynch and the extra town death:
Day 2 possibly:3v2v1. That should not happen. Worse, with a Night 1 vig against the reflector: 2v2v1. The town should not, ever, be held hostage by Day 1 and night actions to lose. WITH THE FAKE KILL EVEN 1v2v1(with one revive next day)
Let me go through this part by part. Because yes, the setup was a bit too much, But this happens often with Upicks.

Anyhow it is very difficult for this situation to happen as the town had ways to not have the happen, the only way for it to happen is for the roles to use that in the wrong time and the wrong way.

The entire "mini game" aspect required everyone to participate from both town and mafia side to work at it, If the town players decided its not worth the risk or the mafia decided not to try to work on it then its invalidated, Anyhow It was a bit over the top of a concept and I might work on making a few changes on it. But I wouldn't consider that part really bastard. Moving on:
Implosion: I see ZZZX was
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Post Post #266 (ISO) » Fri Feb 16, 2018 7:55 am

Post by ZZZX »

In post 264, Not Known 15 wrote:There was a clear bastard role(in a game announced as not bastard): The reflector.
reflector is just a fancy name for a modified PGO which is not bastard
Implosion: I see ZZZX was
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. For shame, people. For shame.
The Bulge: ZZZX is ZZZX
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Post Post #267 (ISO) » Fri Feb 16, 2018 7:59 am

Post by ZZZX »

In post 264, Not Known 15 wrote:It punished the town and the mafia for normally correct night actions. A bomb or PGO punishes Mafia and vigs, too... but they at least get rid of the enemy as a 1v1(a trade). A mafia PGO exposes themselves when breadcrumbs exist. Here the normally correct play resulted in a selfkill and nothing else!
The vig shot scum, and that's why town lost. Does this sound like a good thing?
If mafia ever shot the competing scum that would make them unable to win without the help of the town. Does that all sound like non-bastard?
both the town and the scum had abilities which disable that effect, Additionally I'd say the reflector role is UNDERPOWERED as you have a third-party which basically has no nightkill. Infact the town would've lost much earlier if the 3rd party had a nightkill there.

Anyhow, I understand your frustration and I see that the setup had some issues, But overall Its not as bad as you descriped imo.

Any plus, Micros are very swingy by nature, I've seen micros end in 1 day or 2, This game just ended up much longer, And imo the inactivity of the game is one part of what killed it. (Imagine trying to find a crumb from the "minigame" in 50 pages without making it obvious)

The setup was swingy, Unbalanced maybe. But it did not cross the bastard line.
Implosion: I see ZZZX was
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Post Post #268 (ISO) » Fri Feb 16, 2018 11:09 am

Post by Hopkirk »

I was only able to win how I did because Bu assumed it was another town person who had to contact Red, and consequently overlooked a comment that made it obvious if you realized the designated person could be mafia. If Bu had realized this, mafia would have both been alive after n1.

I think Jod was also our bottom killpick by a fair margin.
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Post Post #269 (ISO) » Fri Feb 16, 2018 8:20 pm

Post by bonch »

I'm sorry town, I didn't play well. gg scum.
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Post Post #270 (ISO) » Fri Feb 16, 2018 8:28 pm

Post by Not Known 15 »

In post 266, ZZZX wrote:reflector is just a fancy name for a modified PGO which is not bastard
That's wrong.
A modified X-shot (Bulletproof PGO) isn't bastard.
A full bulletproof third party Kill PGO(both passive) is bastard.
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Post Post #271 (ISO) » Fri Feb 16, 2018 10:13 pm

Post by ZZZX »

In that case, Today I learned. Haven't really read anything about it in the wiki before.
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Post Post #272 (ISO) » Wed May 16, 2018 2:49 pm

Post by Scummies »

Image

Congratulations to the victors!


The game has drawn to a close, the jig is up! Some of you have lost, but others have won!

Take a few days, think about the game. Recognize what was best in your teammates and opponents, and consider nominating them for a Scummy! Players and mods in this game may be eligible for one of the following awards:


BODY OF WORK AWARDS

Best Mafia Catcher
: Also known as the Paragon of Mafia Hunters, this award is given to the single town player who, across all of their games for the year, exhibited the best ability for nailing those dirty scumbags and bringing the bad guys to justice while playing as a pro-town role.
Rising Star
: This award is given to the player that is a rising star in the game of mafia, showing great promise to join the elite echelon of mafia players. This award replaces both the Best Newbie award and Most Improved Player awards, and judges may consider elements of both those previous awards in deciding this award.
Excellent Moderation
: Also known as the “The Modfather” Award. This award is given to the moderator who, over the course of the past year, exemplifies the best qualities of a moderator in the operation of the game, including but not limited to quality and frequency of vote counts, organization of the game, dealing with issues that arise, keeping players active, and so forth. Judges may consider how challenging the games a moderator ran were, but they shall not penalize a moderator for only running more basic games. A mod must run at least 3 games to completion in the calendar year to be considered for this award.
SINGLE GAME - PLAYER

Most Cunning Manipulator
: Also known as the “Don Corleone” Award. Awarded to the player who has the strongest single game performance as mafia. In rare cases, where a player feels an entire scumteam gelled to create a strong cohesive scum performance, multiple members of a team may be nominated.
Best Performance Third Party
: Also known as the “Hannibal Lecter” Award. Awarded to the player or players that performed the most impressively in winning their game as a third party.
Most Memorable Event
: Also known as the “Kodak Moment” Award. Awarded to the player or players who were involved in the most memorable event in a game of mafia. Fake claims, funny claims, awesome exchanges, etc. may all be considered for this award
SINGLE GAME - MODERATOR

Best Setup
: Also known as the “Rube Goldberg” Award. Given to the moderator who designed the best setup. Judges may consider the roles involved in a game, how those roles interacted, how balanced a setup was, whether it furthered any particular theme, how the setup interacts with a mechanic, or any other factors the judges deem relevant. This award is distinct, however, from the “Best Mechanic” award in that it does not consider how good or bad any change to the basic way a Mafia game is played.
Best Flavor Text
: Also known as the “Paperback Writer” Award. Given to the moderator who wrote the most compelling flavor text. Judges should consider the flavor text of all parts of the game, including Role PMs and Day/Night scenes. Where appropriate, Judges may consider how well the flavor works with the announced theme.
Best Mechanic/Mutation
: Also known as the "Mad Scientist” Award. Given to the moderator who figured out the most compelling way to change the basic mechanics of the game of mafia, and/or created the most compelling new role or adaptation to increase player enjoyment. Judges shall consider both the basic idea behind the game as well as how well it was executed, and the uniqueness and quality of the role/adaptation.
SITE AWARDS

Game of the Year
: Also known as the “Player’s Choice” Award. This award is given to the moderator of a game. It is given in recognition of the overall excellence of a game. The Game of the Year award is a "catch all" award for the best overall game throughout the entire year, considering all aspects of the game from moderator quality, to the excellent design and composition of the game, to the performance and cohesion of the playerlist. A Game of the Year is meant to be the game that we can all point to later and say "This game was the best game the site could offer that year in terms of Design, Playerlist, and moderating capability." This is a PUBLIC VOTE. [/color]

The
2018 Scummies thread
is located here.
You may nominate a player or moderator for an award using this form.
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Post Post #273 (ISO) » Tue Jul 31, 2018 3:59 pm

Post by Micc »

:mrgreen:
"To hide a tree, use a forest" -Ninja Boy Hideo
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