Micro 801: 2 Mafia, 1 Vigilante, 6 Townies (Game Over)

callforjudgement
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Post Post #0  (ISO)  » Thu May 03, 2018 8:06 pm

Setup designed by: mith
Moderator: callforjudgement
Backup Moderator: Please contact Nexus if backup moderation is required for this game

Playerlist:

northsidegal
GuiltyLion
Invisibility
CheekyTeeky Fumuki
Hiraki
shaddowez
ceejayvinoya
RadiantCowbells
the worst

Spoiler: Flips and game results
Invisibility, Vanilla Townie, was lynched Day 1
Hiraki, Vanilla Townie, was killed Night 1
shaddowez, Mafia Goon, was killed Night 1
Fumuki, Mafia Goon, was lynched Day 2
northsidegal, Town Vigilante, survived
GuiltyLion, Vanilla Townie, survived
ceejayvinoya, Vanilla Townie, survived
RadiantCowbells, Vanilla Townie, survived
the worst, Vanilla Townie, survived


Night start posts:
Last edited by callforjudgement on Wed May 09, 2018 4:51 am, edited 8 times in total.
scum · scam · seam · team · term · tern · torn · town

callforjudgement
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Post Post #1  (ISO)  » Thu May 03, 2018 8:20 pm

Rules

First, if you haven't read the sitewide rules yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.

If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see Callforjudgement's Standard Rules for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.

And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1. Players are expected to be active within the game.
A2. Do not discuss Mafia games outside their game threads until they have finished.
A3. Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4. Stay civil to the other players.


Special rules for this game

Factions: 7 Town versus 2 Mafia
Phase Sequence: Day Start
Deadlines: Days are initially 96 hours, but every player has a 1-shot deadline extension (see below); 48 hour nights
Prod timers: 32+48, 32+36, 32+24, 32+12, 32+0
Voting method: Majority
Daytalk: Not available, the Mafia private threads is locked during Day phases
Action limits: Irrelevant in this setup
Unusual rules:

This game uses Callforjudgement's Micro Deadlines; Day deadlines start out at 96 hours long, but can be extended. Each player has a 1-shot deadline extender, that will extend the deadline by between 32 and 64 hours (depending on how many times the user has been prodded). You can use this by posting Extend deadline (or similar) bolded in the game thread. See the wiki link if you need exact details on how this mechanic works.

The prod timer is much faster than usual this game, as I've found that this is one of the best ways of keeping Micros moving. You should try to avoid being prodded if you can, but shouldn't feel too bad about it if you end up being prodded once or twice; I'll only replace a player for activity if they're prodded five times, prodded three times in the same Day, or fail to respond to a prod in time. Sometimes people get busy, or can't post at a weekend, or whatever, and that's OK as long as it doesn't happen too much. Note that you must respond to a prod with a substantive post; prod-dodges will be ignored.

Action resolution for this game: all kills resolve simultaneously, i.e. killing a killer will not prevent their kill going through. An ending in which everyone dies is a Mafia victory.


Setup information

This is an Open game, with the following role list:
  • 2 Mafia Goons
  • 1 Town Vigilante
  • 6 Vanilla Townies

Sample role PMs:

Welcome to Micro 801! You are a Mafia Goon.

Each night, one member of your faction may shoot another player (post your choice of target in your factional communication thread); that player will be eliminated.
Your partner is [REDACTED]; you may communicate with them overNight (and during confirmations) [REDACTED].
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all townies are dead (or will inevitably die).

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 801! You are a Town Vigilante.

Each night, you may shoot another player (PM me with your target); that player will be eliminated.
Note that if you wish to not use this ability for some reason, you should send me a PM indicating this (rather than simply sending nothing).
Additionally, you have a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.

Welcome to Micro 801! You are a Vanilla Townie.

You have no special powers but a 1-shot deadline extension (see the second post).

You win when all Mafia are dead, if a townie is still alive.

Confirm by replying to this PM with a summary of your role.
Last edited by callforjudgement on Thu May 03, 2018 9:01 pm, edited 1 time in total.
scum · scam · seam · team · term · tern · torn · town

callforjudgement
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Post Post #2  (ISO)  » Thu May 03, 2018 8:20 pm

Current game status: With 8 out of 9 players confirmed, the game has started! (The remaining player has also now confirmed.)

Vote CountNot voting: northsidegal, GuiltyLion, Invisibility, CheekyTeeky, Hiraki, shaddowez, ceejayvinoya, RadiantCowbells, the worst

With 9 players alive, 5 votes are required to lynch.
The deadline can be extended, but is currently Tuesday 8 May at 05:10 UTC (automatic countdown: (expired on 2018-05-08 05:10:00))
Last edited by callforjudgement on Fri May 04, 2018 1:49 am, edited 1 time in total.
scum · scam · seam · team · term · tern · torn · town

northsidegal
Best Mechanical Play/Excellent Moderation/Best Setup
 
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Post Post #3  (ISO)  » Fri May 04, 2018 12:10 am

VOTE: Invisibility

RadiantCowbells
Best Performance:Town
 
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Post Post #4  (ISO)  » Fri May 04, 2018 12:12 am

VOTE: Invisibility
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

the worst
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Post Post #5  (ISO)  » Fri May 04, 2018 12:13 am

VOTE: RadiantCowbells

missed u
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RadiantCowbells
Best Performance:Town
 
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Post Post #6  (ISO)  » Fri May 04, 2018 12:19 am

VOTE: the worst

chainsaw defending his scumbuddy invisibility
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

the worst
Snuggly Duckling
 
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Post Post #7  (ISO)  » Fri May 04, 2018 12:24 am

Did you hack my inbox again?
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RadiantCowbells
Best Performance:Town
 
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Post Post #8  (ISO)  » Fri May 04, 2018 12:26 am

he just admitted it boys

let's ring 'er up
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

RadiantCowbells
Best Performance:Town
 
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Post Post #9  (ISO)  » Fri May 04, 2018 12:28 am

I really want to poke NSG so I can read her but I should wait until there's actual content
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

northsidegal
Best Mechanical Play/Excellent Moderation/Best Setup
 
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Post Post #10  (ISO)  » Fri May 04, 2018 12:29 am

:]

RadiantCowbells
Best Performance:Town
 
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Post Post #11  (ISO)  » Fri May 04, 2018 12:30 am

how have you not obvtowned and it's already 11 posts into the game?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

northsidegal
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Post Post #12  (ISO)  » Fri May 04, 2018 12:31 am

RadiantCowbells wrote:because I am scums >:[

northsidegal
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Post Post #13  (ISO)  » Fri May 04, 2018 12:31 am

i mean, if you want some obvtown / lamist early game planning, i think if anyone is going to suggest a "vote on who to vig" thing, it'd be a bad idea.

the worst
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Post Post #14  (ISO)  » Fri May 04, 2018 12:32 am

nsg definitely vig playing it low profile :shifty:
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the worst
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Post Post #15  (ISO)  » Fri May 04, 2018 12:32 am

In post 13, northsidegal wrote:i mean, if you want some obvtown / lamist early game planning, i think if anyone is going to suggest a "vote on who to vig" thing, it'd be a bad idea.

Actually +1 hugely in this setup
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RadiantCowbells
Best Performance:Town
 
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Post Post #16  (ISO)  » Fri May 04, 2018 12:33 am

i think we should vote on who to vig
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

northsidegal
Best Mechanical Play/Excellent Moderation/Best Setup
 
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Post Post #17  (ISO)  » Fri May 04, 2018 12:33 am

In post 14, the worst wrote:nsg definitely vig playing it low profile :shifty:

scumslip, knows i'm town

VOTE: the worst

northsidegal
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Post Post #18  (ISO)  » Fri May 04, 2018 12:33 am

In post 16, RadiantCowbells wrote:i think we should vote on who to vig

explain why?

RadiantCowbells
Best Performance:Town
 
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Post Post #19  (ISO)  » Fri May 04, 2018 12:34 am

because you said otherwise :P
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

the worst
Snuggly Duckling
 
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Post Post #20  (ISO)  » Fri May 04, 2018 12:34 am

:lol:

Doubles chance of running up the vig fmpov
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RadiantCowbells
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Post Post #21  (ISO)  » Fri May 04, 2018 12:35 am

I don't really take a strong stance as long as vig and mafia don't both kill me n1
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

CheekyTeeky
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Post Post #22  (ISO)  » Fri May 04, 2018 12:47 am

Sup VOTE: NSG

RadiantCowbells
Best Performance:Town
 
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Post Post #23  (ISO)  » Fri May 04, 2018 12:48 am

hi cheeky don't be scum please
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.

CheekyTeeky
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Post Post #24  (ISO)  » Fri May 04, 2018 12:48 am

I'm rather sick of rolling scum D:

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