It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
In our room, you asked three questions. You got answers. Then, when asked for your own thoughts, you dodged, saying that you've lost interest in mafia because you have other things going on.
In post 208, Gamma Emerald wrote:I’m of the mind the 3-man should be splitting out to find single partners and the leftovers from that should form another 3-man
So I agree with this in theory but since none of them are stepping up to proactively avoid being last man out again, I'm going to assume they just don't care that much.
In post 215, Plotinus wrote:I'm going to assume they just don't care that much.
I'm too busy IRL to be in a dozen neighborhoods. If I knew that would be expected, I wouldn't have signed up for this game. The setup language - "if players are engaging in an annoying argument or if you just want a neighbourhood with your friends" - certainly doesn't indicate that.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
I was asked what I thought of plot. To paraphrase, I said:
- His first post is bad. I get using rooms for a reason. But, just making rooms to make rooms eventually sows confusion, and that benefits scum.
- Then I noted that I didn't like the reason given for the dunn vote in 140 because:
- It's not unusual for people to talk about novel mechanics at the start of a game.
- In 141, plot then addresses me and doesn't show suspicion, when I had expressed the same thoughts about rooms as dunn did.
- Again in 141 - "I am excited about the opportunity to apply graph theory to this coordination problem but we could scumhunt instead." But at that point, plot had mostly been talking about mechanics and had done very little scum hunting.
Then in 143 - "Clemency, you've disappeared. What are your reads?" This struck me as plot thinking
Oh yeah, I haven't been scum hunting either, better throw some in
In post 221, tris wrote:I don't understand this part. Why would making a bunch of rooms sow confusion?
- I'd want to compare and contrast what a person said in a single room with me to what they say in a room with a third person and in the general thread. As threads multiply, that's got to get difficult.
- I would think that all these rooms would eventually lead to cases of he said/she said. Personally I think three person rooms are good for that reason. Unless two scum get in, what happens can be verified.
I didn't mention it in the previous post, but I also think the rooms tend to create apathy in the main thread. It's gotten pretty slow.