Micro 989 - Never Trust Trees | Mafia Wins!

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #500 (ISO) » Thu Dec 24, 2020 2:13 am

Post by Vanderscamp »

In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.
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Post Post #501 (ISO) » Thu Dec 24, 2020 4:44 am

Post by Noraa »

In post 499, JacksonVirgo wrote:
In post 496, Isis wrote:I'm not sure I follow how that's an actual forced mech win. If the mafia goon is eliminated after mShady trueclaims partner, the town has two cracks at eliminating the traitor, and once they flip the traitor, when that itself doesn't end the game, the townies start voting Shady.
Am I missing anything?
No you didn't, I posted a followup on the actual setup thread. But if they flip the goon, they would likely be seen as Town until the Traitor gets flipped. In that time they can probably push to elim the actual flagbearer.

Not as foolproof as I originally thought but multiple playstyles are neat.
Basically they just get to be conftown yeah?
that's not anything too crazy and its quite a gambit actually since town doesn't have to listen to someone just bc they're conftown.
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Post Post #502 (ISO) » Thu Dec 24, 2020 4:46 am

Post by Noraa »

In post 500, Vanderscamp wrote:
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.

Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
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Post Post #503 (ISO) » Thu Dec 24, 2020 4:47 am

Post by Noraa »

In post 490, JacksonVirgo wrote:With 5 being hammer
Jacko pls stop scaring me :(
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Post Post #504 (ISO) » Thu Dec 24, 2020 5:17 am

Post by SirCakez »

gg this was an interesting setup but I don't think anyone was motivated (myself included)
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #505 (ISO) » Thu Dec 24, 2020 5:55 am

Post by Ythan »

I guess just don't toss out votes willy nilly at the beginning of lylo??
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Post Post #506 (ISO) » Thu Dec 24, 2020 5:56 am

Post by Ythan »

That's not at anyone specific I stopped paying attention to this and blocked how it happened from my memory after that hammer.
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Post Post #507 (ISO) » Thu Dec 24, 2020 6:04 am

Post by Momrangal »

glares
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Post Post #508 (ISO) » Thu Dec 24, 2020 6:07 am

Post by Momrangal »

I was as motivated as one could get this game
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Post Post #509 (ISO) » Thu Dec 24, 2020 11:25 am

Post by Vanderscamp »

In post 502, Noraa wrote:
In post 500, Vanderscamp wrote:
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.

Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
How is it pro-town?
Like, obviously, if town wins the 50/50 they need to win in order to not lose the game, it should be easier for town.
But unless it's a 100% lock for town if they win the 50/50, then the setup mathematically favors scum if they have any chance of winning after they lose the 50/50.
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Post Post #510 (ISO) » Thu Dec 24, 2020 11:37 am

Post by Noraa »

In post 509, Vanderscamp wrote:
In post 502, Noraa wrote:
In post 500, Vanderscamp wrote:
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.

Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
How is it pro-town?
Like, obviously, if town wins the 50/50 they need to win in order to not lose the game, it should be easier for town.
But unless it's a 100% lock for town if they win the 50/50, then the setup mathematically favors scum if they have any chance of winning after they lose the 50/50.
@_@ I dunno.
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Post Post #511 (ISO) » Thu Dec 24, 2020 2:08 pm

Post by Momrangal »

I agree the setup is town sided, but you can't make the flagbearer an effective IC because that will make it clear that were dealing with scum shady and scum will lose a wincon because we can't get the flagbearer lynched
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Post Post #512 (ISO) » Thu Dec 24, 2020 2:08 pm

Post by Momrangal »

Scum-sided*
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Post Post #513 (ISO) » Thu Dec 24, 2020 8:00 pm

Post by JacksonVirgo »



Waiting on Mafia to redact
"Am I a ghost like you, caught between the seams of two intertwining melodies?"


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Post Post #514 (ISO) » Fri Dec 25, 2020 5:35 am

Post by Noraa »

What a glorious dead pt :lol:
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Post Post #515 (ISO) » Fri Dec 25, 2020 12:07 pm

Post by MiniMegabyte »

In post 514, Noraa wrote:What a glorious dead pt :lol:
It really was
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Post Post #516 (ISO) » Fri Dec 25, 2020 3:34 pm

Post by JacksonVirgo »

"Am I a ghost like you, caught between the seams of two intertwining melodies?"


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Post Post #517 (ISO) » Fri Dec 25, 2020 3:50 pm

Post by Noraa »

What a glorious scum pt.
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Post Post #518 (ISO) » Sat Jan 02, 2021 5:44 pm

Post by Rockhopper »

In post 517, Noraa wrote:What a glorious scum pt.
It really was
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Post Post #519 (ISO) » Tue Mar 16, 2021 7:23 am

Post by Facebones »

I just wanted to get post #666660
Just because I'm paranoid doesn't mean they're not after me.
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Post Post #520 (ISO) » Tue Mar 16, 2021 7:26 am

Post by Facebones »

Woo!
Just because I'm paranoid doesn't mean they're not after me.
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Post Post #521 (ISO) » Tue Mar 16, 2021 7:27 am

Post by Facebones »

And
Just because I'm paranoid doesn't mean they're not after me.
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Post Post #522 (ISO) » Tue Mar 16, 2021 7:27 am

Post by Facebones »

Then
Just because I'm paranoid doesn't mean they're not after me.
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Post Post #523 (ISO) » Tue Mar 16, 2021 7:27 am

Post by Facebones »

Post
Just because I'm paranoid doesn't mean they're not after me.
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Post Post #524 (ISO) » Tue Mar 16, 2021 7:27 am

Post by Facebones »

Number
Just because I'm paranoid doesn't mean they're not after me.
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