First, I want to thank all of you for participating, and especially to JavaJoe24, Ranger and Ollie for replacing in and helping to keep the game flow going.
This game had a LOT going on.
All actual role information, initial picks, hidden action information and night actions are posted in the OP of the mod topic.
I was interested to see how the SK (KainTepes, Saw) was going to play the role. He had the ability to make a kill every other night, some bulletproof, and the PT. He just had to play it carefully. He did not, so that was a bit disappointing, but the other players in the trap escaped on that chance.
The amount of "other factions" in this game probably caused quite a bit of confusion, which was definitely the point. However, Guyett's role was an after thought, and his wincon change did not alter anything else for the rest of the game. He was essentiallly town and had a good chance to win. Unfortunately, he chose to full-claim, which brought his motives into question. I didn't think that was a good move, personally, and I probably would have played it differently.
The mafia went under the radar for pretty much the entire game, despite being unable to get off a kill 2 nights in a row. Town was hyper-focused on resolving the trap, and neglected to look at who was pushing what argument and why. I think there were a ton of great ideas though, and I really loved reading the logic behind everyone's conclusions regarding game mechanics.
The biggest lesson here is don't forget it's a bastard game I apologize if I frustrated anyone too much; it was definitely an evil experiment, and I had a good time watching/reading the game. I'm surprised that it made it to D4, to be honest, as most micro games are over on D3. This game actually had the potential to be over on N1, but the right combination of night actions allowed the town more time to figure out what was going on.
Please feel free to let me know your thoughts, criticisms, ideas, etc. on how you think the game went, what you thought of the mechanics/roles, and anything else you'd like to say.
Thanks again for participating!!
ALSO - a very special thank you to ANTIHERO for putting up with my dumb ass and helping me put this together. ♥
A comment that Jingle made, that Anti had also mentioned, was that this kind of a game would have been a great Large Theme, and I may look at doing that when school finishes for the semester. The mechanics involved here would play out a lot better with more players, for sure.
How did the tracking of the delayed jailer work? I pretty much bullshitted it when it came to trying to convince people but I was genuinely confused because I knew it was real since it prevented my kill and all
The mask thing played a bigggg part in us winning the game. Distracted the town by looking for something entirely unrelated. Confusion is always great for scum, and town overtheorised that and then accepted a thing as the truth and dropped all traditional scumhunting for looking for people by night actions. Fun game though, ETL and Anti, well done! Maybe some things could have been handled better but it was KainTepes' fault that he was being a dimwit, not yours.
Oh, and the Michael Meyers mask did nothing, and died with Guyett on D3. Its presence was merely intended for confusion. Several of the roles had abilities that did nothing (SirCakez legs for example)
If tracker targeted JK on the night the target was chosen, they would see them visit the target. If target on the night the action was in effect, they would not.
If voyeur target JK's target on the night the target was chosen, they would not see the action. If target was watched on the night the action was in effect, they would.
Think of it like a really slow person walking from their house to the target's house. The tracker begins at the JK's house and follows him half-way, thus surmising their intended target, or perhaps overhearing the person go "I'm going to jail Davsto tomorrow night, when I arrive there." The voyeur is at the target house, watching for anyone to come and visit. Well, he won't see anyone until the person arrives.
See, personally as a mod I'd have it all seen on one night or the other. I see it as them choosing a target on the first night, while they actually do the action the following night, unless it's something like Poisoner where they are seen "poisoning" (the actual action) on the first night, and the target dies the following night with no input from the "killer".
But that's just a matter of different mods doing different things
The first night they take the action, and the second night they complete the action. It's delayed
It's not that they decide N1 and then do it N2. I mean, I understand what you're saying, in that case it would be more of "future" action, rather than delayed, since the player actually sets the action in motion on the first night, but it gets delayed and takes effect the next night.
Shucks I really thought the two SKs was the solution. GG to Dav and Ollie for winning!
I really enjoyed this game even though it was very slow at times. The setup was really fun, agree that it would have made a cool Large Theme. Thanks to ETL for modding!
Fun fact - most of the games I mod, I end up not being able to keep up with the reading very closely due to time constraints, but the mechanics here and everyone's ideas about them were so fascinating, I read every word and followed along super closely. It's probably the first game I read completely that I wasn't actually playing in, so I definitely want to thank you all for keeping it entertaining!
Normally I love setup spec and get stuck into this
But in this game I was entirely aware that the confusion from role interactions was very much something to use to my advantage, more so than your average Micro or Theme.
The main thing that made me think there was only one scum left is we already had two dead scum. Didn't expect a 5v4, I did consider the possibility of group scum but decided against it.
Yeah, the lack of consideration for a mafia team certainly helped
If only because people weren't as careful on that last day as they could have been because they didn't realise it was lylo - if they had been more careful around it, I think that would have at least increased their chances of lynching scum
Seems like, in the long run, both of our nightkills failing worked in our favour
In post 1041, SirCakez wrote:The main thing that made me think there was only one scum left is we already had two dead scum. Didn't expect a 5v4, I did consider the possibility of group scum but decided against it.
As ETL said, Guyett slot wasn't scum. Like, at all. "Scum" is generally a term reserved for anti-town alignments.
Guyett slot was neutral at worst, pro-town at best. Hell, he was even initially town before changing alignments.
The Myers mask really screwed us up because we were flavor hunting instead of scumhunting yeah.
But I'm not even angry about losing this at least since the game was quite fun and the scumteam played well.
P-Edit: He was someone who could side against town at the least.
It's hard to change the scum you're looking for after you get into the habit of it, but when the scum faction stops making sense then it's time to look for another kind of faction. I've learned this the hard way before myself. I've also been in games where extra stuff was actually superfluous to the game so I don't think I'd have went mad over chasing the mask. It's easy for me to say though, I may just have went along with things! But I think those are two takeaways from this game for town.
In post 1040, Ollie wrote:Was that one shot cop ability el simo gained a normal cop ability or flavour cop or something?
It was a full cop, i.e. if he'd have targeted you or Dav, he would have received "Guilty." However, if Kain had still been alive, or if he'd copped Guyett, he'd have gotten "Innocent" as a cop only sees guilties on mafia.
In post 1040, Ollie wrote:Was that one shot cop ability el simo gained a normal cop ability or flavour cop or something?
It was a full cop, i.e. if he'd have targeted you or Dav, he would have received "Guilty." However, if Kain had still been alive, or if he'd copped Guyett, he'd have gotten "Innocent" as a cop only sees guilties on mafia.
Ah cool, if that was just a mafia finding cop that coulda been something town missed. & I didn't wanna ask that question in the thread just in case!
Someone definitely mentioned it, I forget who, but it was passed over rather quickly. I didn't actually expect him to get a chance to use it, but it was a very big hint that one of the factions was mafia.
Wow. Well done scum. The lack of night kills had definitely convinced me we weren't dealing with a mafia team. Unfortunately we realized too late that no one was fake claiming flavour or role.
"How very Rambo-esque of you." - Bazz
"If el simo + Internet Stranger end up being scum in this game, I'm going to openly weep when we lose." chkflip