Micro 766 Your Grand Idea Mafia! GAME OVER

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #275 (ISO) » Tue Dec 26, 2017 9:15 am

Post by mozamis »

lol the lesson of this game is not to play such a ludicrous game
but thanks mod, the idea was fun, picking the roles was fun!
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Post Post #276 (ISO) » Tue Dec 26, 2017 9:16 am

Post by mozamis »

even tho i got vt lol
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Post Post #277 (ISO) » Tue Dec 26, 2017 9:20 am

Post by mozamis »

i think i am maybe missing the point.
But sure, we follow hopkirk and win.
It was 5 alive, 3 to lynch, should we have not gone through the formality? seems a bit harsh on the remaining scum?
or is it a maths thing that i dont undrestand, as so often?
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Post Post #278 (ISO) » Tue Dec 26, 2017 9:50 am

Post by McMenno »

this sure was a game that happened
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Post Post #279 (ISO) » Tue Dec 26, 2017 9:55 am

Post by mozamis »

i did lol at the tree stump, sorry
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Post Post #280 (ISO) » Tue Dec 26, 2017 10:04 am

Post by mozamis »

In post 277, mozamis wrote:i think i am maybe missing the point.
But sure, we follow hopkirk and win.
It was 5 alive, 3 to lynch, should we have not gone through the formality? seems a bit harsh on the remaining scum?
or is it a maths thing that i dont undrestand, as so often?
hang on, it was the morphing thing, right?
as in, we could have done "tomorrow", scum mislynch. Shit, we're dont to 3 town, one scum. But then Hopkirk reappears and tells who scum is, game over?
yeah, i realise hopkirk probably already said all this but i'm old :P :P
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Post Post #281 (ISO) » Tue Dec 26, 2017 10:12 am

Post by mozamis »

In post 280, mozamis wrote:But then Hopkirk reappears and tells who scum is, game over?
yeah, i realise hopkirk probably already said all this but i'm old
no that doesnt make sense, scum could just nk the zombie again.
i dont get it, we shoulhd have had the opportunity to lynch scum.
waht if something bad had happened IRL, like Hopkirk was ill.died etc, or the site crashed mid day phase - then the game should be forfeit etc
think i would grumpy if i was scum.
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Post Post #282 (ISO) » Tue Dec 26, 2017 10:20 am

Post by Lucky2u »

There was no remaining scum Moz. You lynched Elmo the last scum player, making hopkirk become a serial killer for the night phase. He night killed cheeky and became town so the remaining 5 players were all town
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Post Post #283 (ISO) » Tue Dec 26, 2017 10:21 am

Post by mozamis »

AH HA SHIT LOL
sorry completely forgot it was a micro!
understood lol :)
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Post Post #284 (ISO) » Tue Dec 26, 2017 11:25 am

Post by Lucky2u »

MOD THOUGHTS:

So obviously this game turned out to be a bit of a dud. I designed the "Your X Idea" game setup to work for the more standard Great/er/est lists of roles. Grand Idea, even run normally, can be super swingy and broken. Doing it this way where the role power list is narrowed to 30 (of mostly the players choice) seems like it invites a swingy or broken setup even moreso. I think I could probably run this again and get a more interesting game out of it, but I haven't decided. Even though this game ended up broken, it was actually closer to being a bit more playable had certain conditions not happened.

This game broke because all the following had to have happened:

Someone submitted The Role Swap Power.
The Person who got the Role Swap option, decided NOT to take a scum role.
The Reroll of that person's role ended up with a role that could win with town.
The two scum roles that were in the game had very obvious vote qualities/restrictions
Town had to trust Hopkirk was not committing a gambit.

That last part is why running the game was necessary and not a total formality. Town can be paranoid, and since the nature of the Role Swap power mathmatically would have a higher chance of being scum (either by picking one of the exisitng to swap with or randomizing another), lynching Hopkirk was not out of the equation. The rest of you didn't know if he was maybe on a 3 person or 2 person scum team. You had no idea what the other roles were that made it. He could have swapped with mafia and been pointing you to UCV because UCV was a threat to a mafia win, that would get him town points. Town chose correctly, to follow hopkirk.

I think the lesson of this game is, beware what you wish for. You just might get it.
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Post Post #285 (ISO) » Tue Dec 26, 2017 11:32 am

Post by Hopkirk »

A sixth point is that the confirmed town treestump submitted the Morphling role rather than anyone nonconfirmed.
If anyone else had submitted morphling then they could have been my partner gambiting.
Given I claimed Morphling then confirmed town verified it existed, it was very unlikely I was lying.
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Post Post #286 (ISO) » Tue Dec 26, 2017 11:34 am

Post by Lucky2u »

On the topic of the UCV tree stump submission. While he may or may not have done so intentionally with this in mind. Had this been a good game, and Hopkirk not been able to ID him, eliminating 1 town before the game even started was a great payoff for UCV as scum.
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Post Post #287 (ISO) » Tue Dec 26, 2017 11:56 am

Post by Archwing »

Lol what a game. Thanks to Lucky for modding! Was fun! Would love to play another game like this... They're fun.
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Post Post #288 (ISO) » Wed Dec 27, 2017 9:07 am

Post by Assemblerotws »

A sample setup with the Role Maddener that could actually work:
Mafia Pink Goo Post Restrictor (Werewolf Enchanter)
Town Jack-of-all-Trades Role Swap (Village Adept)
Werewolf Reflavorer Dexter Morgan (Psycho Werewolf)
Town Soul Exchanger Mason-Monkifier (Village Mystic Monk)
Town Orange Thermometer Blank Vigilante (Village Temperature-Sensing Monastic Huntsman)
Mafia Cupid Role Maddener (Werewolf Mad Cupid)
Town Loyal Jailkeeper Dead Utilizer (Village Necromancer Monk)
Morphling Role Caller (Spying Morphling)
Town Amplifier-Vortex Inquisitor (Village Amplifying Monastic Inquisitor)
Additional power in play because of the Role Swap and Role Maddener:
Innocent One-Shot Dayvig Blitzer (Innocent only applies if it is given to Town). (Village Known Human Quick Striker or Werewolf Quick Striker)
Initial Adept role PM:
Spoiler:
Hello, BBBB. You are the
Village Adept
.
You know that the following roles are in the game:
(Show all role PMs here)
You may either claim the abilities of the Enchanter, the Psycho, or the Mad Cupid and force them to gain another power, or you may choose to roll and gain another power.
You may also use each of the following abilities once per game:
Elder: The first night you would be attacked, you do not use any other abilities and instead survive all attacks against you.
Friendly Neighbor: The player you target learns that you are a Villager.
Wizard: Your target is protected but unable to do anything for that night.
Curse: If your target is investigated by any powers which check in the form of [example/not example], they investigate as a positive result.
You may only use one ability per night.
You win when all Werewolves are dead.


Morphling and non-Adept Town role PMs:
Spoiler:
Hello, DDDD. You are the
Village Mystic Monk
.
When you die, you may revive a Dead player of your choice.
You know that GGGG is not a Werewolf, and they know the same about you. You may talk
here
.
You also know that there is another pair of Monks.
You win when all Werewolves are dead.


Hello, EEEE. You are the
Village Temperature-Sensing Monastic Huntsman
.
At the beginning of the game, each player has a temperature of 100 degrees. Each time a player performs an action/ability that is not voting or talking, they lose 10 degrees. At the end of each night, you learn the temperature of each player. Performing the factional kill only lowers temperature for the player who performed it.
You may also attempt to kill one player per night.
Finally, you know that IIII is not a Werewolf, and they know the same about you. You may talk
here
.
You win when all Werewolves are dead.

Mod notes: His kill will always fail.

Hello, GGGG. You are the
Village Necromancer Monk
.
Once per night, you may cast a spell on a living player. If they are a Villager, they will be protected from attacks but will be unable to perform any actions.
Each night, you may target a dead player. Their corpse is burned, preventing any other abilities from interacting with them for the rest of the game, and you gain their abilities for the next day and night.
You know that DDDD is not a Werewolf, and they know the same about you. You may talk
here
.
You win when all Werewolves are dead.


Hello, HHHH. You are the
Spying Morphling
.
You know the following roles are in the game:
(insert all role PMs here)
Each time a player dies, you gain their alignment and abilities. You do not lose any abilities. If multiple people die in a night, which alignment you inherit is determined randomly, and you will be told your current alignment.
Until a player has died, you are a Survivor, and you win if you are alive when another faction achieves their win condition.


Hello, IIII. You are the
Village Amplifying Monastic Inquisitor
.
At the end of each night, there is a 24-hour Dawn phase. During this phase, you learn which actions have been used against you and may use two copies of each such action on other players.
Each night, you may attempt to kill a player. If that player does not die and you are not Roleblocked, their alignment changes to match yours.
You know that EEEE is not a Werewolf, and they know the same about you. You may talk
here
.
You win when all Werewolves are dead.


Adept and WW PMs if the Adept swaps with the Enchanter:
Spoiler:
Hello, BBBB. You are the
Village Adept
.
Anyone who targets you becomes your Lover. If any of your Lovers die,
you die. If you die due to a cause other than a Lover dying, all of your Lovers die. All players who are Lovers are informed of who their Lovers are.
You also may, each night, establish a post restriction on up to half the remaining playerlist (not counting you), counted down. The moderater reserves the right to reject any post restrictions they feel are gamebreaking, in which case you will have to select another restriction.
You may also use each of the following abilities once per game:
Elder: The first night you would be attacked, you do not use any other abilities and instead survive all attacks against you.
Friendly Neighbor: The player you target learns that you are a Villager.
Wizard: Your target is protected but unable to do anything for that night.
Curse: If your target is investigated by any powers which check in the form of [example/not example], they investigate as a positive result.
You may only use one ability per night.
You win when all Werewolves are dead.


Hello, AAAA. You are the
Werewolf Quick Striker.

Once per game, during the day, you may kill another player.
Your role causes the game to operate in Blitz deadlines (72-hour day, 24-hour night). This continues even once you are dead.
Your Werewolf pack consists of CCCC, the Psycho Werewolf, and FFFF,
the Werewolf Mad Cupid. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, CCCC. You are the
Psycho Werewolf.

Any and all players who would have been Mafia are instead Werewolves, and the entire game takes on a Werewolf flavor.
You know that the following killing roles are in the game: the Werewolf Enchanter, the Werewolf Mad Cupid, the Village Temperature-Sensing Monastic Huntsman, and the Village Amplifying Monastic Inquisitor. Once per night, you may randomly kill one other killing role.
If an investigative role would learn something about you, you learn what they found out.
You may only vote twice per day; any attempts to vote beyond this will be ignored.
If a Healer protects you, they will learn your alignment.
You cannot be killed except by lynching or the death of your Lover, if you should have one. You will be informed if you have a Lover.
Two players are aware that your role is in the game.
Your Werewolf pack consists of AAAA, the Werewolf Quick Striker, and FFFF, the Werewolf Mad Cupid. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, FFFF. You are the
Werewolf Mad Cupid.

During night 1, you may choose two players to become Lovers. They are told that they are now Lovers.
Every player has two abilities. This is one of yours.
Your Werewolf pack consists of CCCC, the Psycho Werewolf, and AAAA,
the Werewolf Quick Striker. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Adept and WW PMs if the Adept swaps with the Psycho:
Spoiler:
Hello, BBBB. You are the
Village Adept
.
Any and all players who would have been Mafia are instead Werewolves, and the entire game takes on a Werewolf flavor.
You know that the following killing roles are in the game: the Werewolf Enchanter, the Werewolf Mad Cupid, the Werewolf Quick Striker, the Village Temperature-Sensing Monastic Huntsman, and the Village Amplifying Monastic Inquisitor. Once per night, you may randomly kill one killing role.
If an investigative role would learn something about you, you learn what they found out.
You may only vote twice per day; any attempts to vote beyond this will be ignored.
If a Healer protects you, they will learn your alignment.
You cannot be killed except by lynching or the death of your Lover, if you should have one. You will be informed if you have a Lover.
You may also use each of the following abilities once per game:
Elder: The first night you would be attacked, you do not use any other abilities and instead survive all attacks against you.
Friendly Neighbor: The player you target learns that you are a Villager.
Wizard: Your target is protected but unable to do anything for that night.
Curse: If your target is investigated by any powers which check in the form of [example/not example], they investigate as a positive result.
You may only use one ability per night.
You win when all Werewolves are dead.


Hello, AAAA. You are the
Werewolf Enchanter.

Anyone who targets you becomes your Lover. If any of your Lovers die,
you die. If you die due to a cause other than a Lover dying, all of your Lovers die. All players who are Lovers are informed of who their Lovers are.
You also may, each night, establish a post restriction on up to half the remaining playerlist (not counting you), counted down. The moderater reserves the right to reject any post restrictions they feel are gamebreaking, in which case you will have to select another restriction.
Your Werewolf pack consists of CCCC, the Werewolf Quick Striker, and FFFF, the Werewolf Mad Cupid. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, CCCC. You are the
Werewolf Quick Striker.

Once per game, during the day, you may kill another player.
Your role causes the game to operate in Blitz deadlines (72-hour day, 24-hour night). This continues even once you are dead.
Your Werewolf pack consists of AAAA, the Werewolf Enchanter, and FFFF,
the Werewolf Mad Cupid. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, FFFF. You are the
Werewolf Mad Cupid.

During night 1, you may choose two players to become Lovers. They are told that they are now Lovers.
Every player has two abilities. This is one of yours.
Your Werewolf pack consists of CCCC, the Werewolf Quick Striker, and AAAA, the Werewolf Enchanter. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Role PMs if the Adept swaps with the Mad Cupid:
Spoiler:
Hello, BBBB. You are the
Village Adept
.
Every player has two abilities. This is one of yours.
You may also use each of the following abilities once per game:
Elder: The first night you would be attacked, you do not use any other abilities and instead survive all attacks against you.
Friendly Neighbor: The player you target learns that you are a Villager.
Wizard: Your target is protected but unable to do anything for that night.
Curse: If your target is investigated by any powers which check in the form of [example/not example], they investigate as a positive result.
Cupid: You may target two players, causing them to become Lovers. They will be told that they are now Lovers. Only usable Night 1.
You may only use one ability per night.
You win when all Werewolves are dead.


Hello, AAAA. You are the
Werewolf Enchanter.

Anyone who targets you becomes your Lover. If any of your Lovers die,
you die. If you die due to a cause other than a Lover dying, all of your Lovers die. All players who are Lovers are informed of who their Lovers are.
You also may, each night, establish a post restriction on up to half the remaining playerlist (not counting you), counted down. The moderater reserves the right to reject any post restrictions they feel are gamebreaking, in which case you will have to select another restriction.
Your Werewolf pack consists of CCCC, the Psycho Werewolf, and FFFF,
the Werewolf Quick Striker. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, CCCC. You are the
Psycho Werewolf.

Any and all players who would have been Mafia are instead Werewolves, and the entire game takes on a Werewolf flavor.
You know that the following killing roles are in the game: the Werewolf Enchanter, the Werewolf Quick Striker, the Village Temperature-Sensing Monastic Huntsman, and the Village Amplifying Monastic Inquisitor. Once per night, you may randomly kill one other killing role.
If an investigative role would learn something about you, you learn what they found out.
You may only vote twice per day; any attempts to vote beyond this will be ignored.
If a Healer protects you, they will learn your alignment.
You cannot be killed except by lynching or the death of your Lover, if you should have one. You will be informed if you have a Lover.
Two players are aware that your role is in the game.
Your Werewolf pack consists of AAAA, the Werewolf Enchanter, and FFFF,
the Werewolf Quick Striker. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, FFFF. You are the
Werewolf Quick Striker.

Once per game, during the day, you may kill another player.
Your role causes the game to operate in Blitz deadlines (72-hour day, 24-hour night). This continues even once you are dead.
Your Werewolf pack consists of AAAA, the Werewolf Enchanter, and CCCC,
the Psycho Werewolf. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Adept and WW PMs if the Adept does not swap:
Spoiler:
Hello, BBBB. You are the
Village Adept
.
At the beginning of the game, you are publicly revealed to be aligned with the Town.
Once per game, during the day, you may kill another player.
Your role causes the game to operate in Blitz deadlines (72-hour day, 24-hour night). This continues even once you are dead.
You may also use each of the following abilities once per game:
Elder: The first night you would be attacked, you do not use any other abilities and instead survive all attacks against you.
Friendly Neighbor: The player you target learns that you are a Villager.
Wizard: Your target is protected but unable to do anything for that night.
Curse: If your target is investigated by any powers which check in the form of [example/not example], they investigate as a positive result.
You may only use one ability per night.
You win when all Werewolves are dead.


Hello, AAAA. You are the
Werewolf Enchanter.

Anyone who targets you becomes your Lover. If any of your Lovers die,
you die. If you die due to a cause other than a Lover dying, all of your Lovers die. All players who are Lovers are informed of who their Lovers are.
You also may, each night, establish a post restriction on up to half the remaining playerlist (not counting you), counted down. The moderater reserves the right to reject any post restrictions they feel are gamebreaking, in which case you will have to select another restriction.
Your Werewolf pack consists of CCCC, the Psycho Werewolf, and FFFF,
the Werewolf Mad Cupid. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, CCCC. You are the
Psycho Werewolf.

Any and all players who would have been Mafia are instead Werewolves, and the entire game takes on a Werewolf flavor.
You know that the following killing roles are in the game: the Werewolf Enchanter, the Werewolf Mad Cupid, the Village Adept, the Village Temperature-Sensing Monastic Huntsman, and the Village Amplifying Monastic Inquisitor. Once per night, you may randomly kill one other killing role.
If an investigative role would learn something about you, you learn what they found out.
You may only vote twice per day; any attempts to vote beyond this will be ignored.
If a Healer protects you, they will learn your alignment.
You cannot be killed except by lynching or the death of your Lover, if you should have one. You will be informed if you have a Lover.
Two players are aware that your role is in the game.
Your Werewolf pack consists of AAAA, the Werewolf Enchanter, and FFFF,
the Werewolf Mad Cupid. You all win if you cannot be prevented from killing all other players. Talk with them
here
.


Hello, FFFF. You are the
Werewolf Mad Cupid.

During night 1, you may choose two players to become Lovers. They are told that they are now Lovers.
Every player has two abilities. This is one of yours.
Your Werewolf pack consists of CCCC, the Psycho Werewolf, and AAAA,
the Werewolf Enchanter. You all win if you cannot be prevented from killing all other players. Talk with them
here
.
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"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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Post Post #289 (ISO) » Wed Dec 27, 2017 2:55 pm

Post by Vaxkiller »

GG everyone. I think I kind of fucked that up by submitting that role. sry!
Vaxkiller is not anti-vaccine, he is a killer of Vax machines.

Games played.
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Post Post #290 (ISO) » Sat Jan 27, 2018 4:22 am

Post by Aristophanes »

He's just a boy
And I'm just a girl
Can I make it any more obvious

We are in love
Haven't you heard
How we rock each others world
Half meme, Half real, All Aristophanes ;)
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Ari has appeared way too competent for me to even pretend to know what they're thinking
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it wouldn’t be an ari sig unless it takes up half the screen on mobile - Vonflare
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