yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.
If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see
for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.
And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.
Special rules for this game
Factions
: 7 Town versus 2 Mafia
Phase Sequence
: Day Start
Deadlines
: Days are initially 96 hours, but every player has a 1-shot deadline extension (see below); 48 hour nights
Prod timers
: 32+48, 32+36, 32+24, 32+12, 32+0
Voting method
: Majority
Daytalk
: Not available, the Mafia private threads is locked during Day phases
Action limits
: Irrelevant in this setup
Unusual rules
:
This game uses Callforjudgement's Micro Deadlines; Day deadlines start out at 96 hours long, but can be extended. Each player has a 1-shot deadline extender, that will extend the deadline by between 32 and 64 hours (depending on how many times the user has been prodded). You can use this by posting
Extend deadline
(or similar) bolded in the game thread. See the wiki link if you need exact details on how this mechanic works.
The prod timer is much faster than usual this game, as I've found that this is one of the best ways of keeping Micros moving. You should try to avoid being prodded if you can, but shouldn't feel too bad about it if you end up being prodded once or twice; I'll only replace a player for activity if they're prodded five times, prodded three times in the same Day, or fail to respond to a prod in time. Sometimes people get busy, or can't post at a weekend, or whatever, and that's OK as long as it doesn't happen too much. Note that you must respond to a prod with a substantive post; prod-dodges will be ignored.
Action resolution for this game: all kills resolve simultaneously, i.e. killing a killer will not prevent their kill going through. An ending in which everyone dies is a Mafia victory.
Setup information
This is an Open game, with the following role list:
2 Mafia Goons
1 Town Vigilante
6 Vanilla Townies
Sample role PMs
:
Last edited by callforjudgement on Thu May 03, 2018 3:01 pm, edited 1 time in total.
In post 13, northsidegal wrote:i mean, if you want some obvtown / lamist early game planning, i think if anyone is going to suggest a "vote on who to vig" thing, it'd be a bad idea.