Micro 812 - The Arena II - Game Over

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #525 (ISO) » Mon Aug 06, 2018 2:34 pm

Post by Irrelephant11 »

I also enjoyed the setup and would play again. I suspect a large issue in this particular run was that you had a low-content set of players. That play style is not ideal for this setup. Maybe make that clear during signups, and then this would be less likely to be an issue?
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Post Post #526 (ISO) » Mon Aug 06, 2018 2:43 pm

Post by Something_Smart »

I think the setup is fairly scumsided due to the huge amount of control scum have, but I might play it again. I agree that this game suffered from a lack of discussion but the major restriction on voting probably contributed to that.

BNL, I saw you say in the dead thread that allowing gladiated people to vote would make no difference because they would always vote each other, but that's not necessarily true because in the me versus Mylo case both of us were close to advocating self-lynching, and the chance for a self-vote would have maybe sped the game up or made it more interesting at least.
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Post Post #527 (ISO) » Mon Aug 06, 2018 2:54 pm

Post by BNL »

The first game seemed to not have any activity issue despite the restricted voting.

I think self voting should not be allowed in games

I actually think that this setup is townsided despite the control, because it is still a 2:7 nightless after all.
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Post Post #528 (ISO) » Mon Aug 06, 2018 2:56 pm

Post by BNL »

Also I need to apologise to everyone for suddenly changing the prod timer mid-game, that was nothing but an impulse to abuse mod power on my part
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Post Post #529 (ISO) » Mon Aug 06, 2018 3:01 pm

Post by BNL »

So here's an idea I have for the next game:

I will give scum a vengekill so that they need less mislynches, and to reduce positive feedback.

On the other hand, I will open up another voting option: VOTE: Other to No Lynch and give scum a kill, but only usable on players outside the Arena. This makes the game less unplesant to play if everyone is confident it is TvT. I feel I will need to impose some limits on this, though
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Post Post #530 (ISO) » Mon Aug 06, 2018 3:48 pm

Post by Something_Smart »

There's no positive feedback... if town lynches one scum, it becomes way harder to lynch scum because a higher proportion of players are town. I'm opposed to the vengekill because I don't think the game just reduces to 7:2 nightless. If every player agreed on every read, then it would, but either (a) people are quiet about their reads and it's fairly likely that, due to the lack of communication, the town's collective biggest suspect is not in the arena (and they might not ever figure it out since people will only give their reads on those who ARE in the arena), or (b) people are open about their reads and the scum can fairly easily keep scum out of the arena.
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Post Post #531 (ISO) » Mon Aug 06, 2018 3:50 pm

Post by Dunnstral »

I think self voting makes this more town sided
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Post Post #532 (ISO) » Mon Aug 06, 2018 3:50 pm

Post by Dunnstral »

Scum won both times but I don't feel it's scum sided
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Post Post #533 (ISO) » Tue Aug 07, 2018 3:26 am

Post by Irrelephant11 »

In post 532, Dunnstral wrote:Scum won both times but I don't feel it's scum sided
Agreed, I think lylo is likely to happen by virtue of the easy townpoints for scum bussing but we almost won in lylo anyway. Like fmpov it was 50/50.

I think allowing self-voting would allow for lazier townplay. Players in the arena can advocate for their own lynch, but being able to choose who you want to challenge
is
the vote.

I want to congratulate Dunnstral and NM for having the funniest scum theater this game btw
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Post Post #534 (ISO) » Wed Aug 08, 2018 10:00 pm

Post by ZZZX »

Interesting game. Regret not being able to be around as much as I'd loved to but well done all.

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Post Post #535 (ISO) » Thu Aug 16, 2018 5:45 pm

Post by Micc »

:mrgreen:
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