Creature (extended deadline)
Allomancer (prodded once D1)
Dongempire (prodded once D1, extended deadline)
Ruby Red (prodded twice D1 and once D3, extended deadline)
ceejayvinoya
Apollo Khione (Clemency + Elsa Jay) (prodded once D1, extended deadline)
hawkleader3 (extended deadline)
Not_Mafia
The Great Wall (Volxen + Auro + LolWagons + Thor665) (prodded once D1, extended deadline)
yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.
If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see
for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.
And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.
Special rules for this game
Factions
: 6 Town versus 2 Mafia
Phase Sequence
: Day Start
Deadlines
: Days are initially 96 hours, but every player has a 1-shot deadline extension (see below); 48 hour nights
Prod timers
: 32+48, 32+36, 32+24, 32+12, 32+0
Voting method
: Plurality
Daytalk
: Not available, the Mafia private thread is locked during Day phases
Action limits
: Irrelevant in this setup
Unusual rules
:
This game uses Callforjudgement's Micro Deadlines; Day deadlines start out at 96 hours long, but can be extended. Each player has a 1-shot deadline extender, that will extend the deadline by between 32 and 64 hours (depending on how many times the user has been prodded). You can use this by posting
Extend deadline
(or similar) bolded in the game thread. See the wiki link if you need exact details on how this mechanic works.
The prod timer is much faster than usual this game, as I've found that this is one of the best ways of keeping Micros moving. You should try to avoid being prodded if you can, but shouldn't feel too bad about it if you end up being prodded once or twice; I'll only replace a player for activity if they're prodded five times, prodded three times in the same Day, or fail to respond to a prod in time. Sometimes people get busy, or can't post at a weekend, or whatever, and that's OK as long as it doesn't happen too much. Note that you must respond to a prod with a substantive post; prod-dodges will be ignored.
This game uses the Lynchpin setup. This means that in order to win, the Mafia have to endgame a specific Town-aligned player (they can choose who that is pregame, and the town won't know who it is); if that player should die some other way, Town wins.
Setup information
This is an Open game (Lynchpin), with the following role list:
The game will start once all 8 players have confirmed, and scum have chosen a Lynchpin. (As such, please try to confirm quickly and (if applicable) make a Lynchpin choice quickly, so that you don't hold up the game for the other players.)
Holy crap I just noticed the deadline. Well, I guess we signed up for a fast game but that's ridiculously speedy in comparison to anything I've encountered on the site. Guess we should skip the RVS stuff and get straight to business. I post joke posts out of RVS anyway.
So, Gamma, do ya think that if we're close to deadline that a simple NotMafia lynch will suffice? Hopefully it doesnt come to that but hey, it seems like something to lay out on the table. That and I'm trying to coach Clem to actually be a good townie and if we get lynched day 1 he'll hold it against me for awhile.
- Khione
Clem hates tigers for some reason. That's why our background is Maf!Tiger. Don't pity him, this is funny. -Elsa Bambs
Keep in mind people also have deadline extends they can self-initiate
But I think NM is okay as a deadline lynch if it comes to that
also I think you two have similar playstyles tbh
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”