Setup design: callforjudgement
Moderator: callforjudgement
Backup moderator: If backup moderation is required for this game, please ask Micc to assign a backup moderator
yet, please do so. They're important, breaking them often ruins games, and nearly every game here includes all the site rules, including this one.
If you've played here before, you'll have a good idea of how games here normally work, and this one is much the same. If you want a refresher, or want to know the full details of all the rules I use, see
for a big long list of all the rules (site rules, Mafia mechanics, and my own rules) with explanations of the reasoning behind them.
And a quick reminder of the four most commonly broken rules, just so that there's no excuse for not being aware of them:
A1.
Players are expected to be active within the game.
A2.
Do not discuss Mafia games outside their game threads until they have finished.
A3.
Do not discuss the spelling, timestamps, etc. of any non-public communication.
A4.
Stay civil to the other players.
Special rules for this game
Factions
: 2 Town versus 1 Mafia
Phase Sequence
: Single Day
Deadlines
: This game has a deadline of 96 hours for the whole game.
Prod timers
: 24+12, 24+12
Voting method
: Majority
Daytalk
: No player in this game is capable of private communication.
Action limits
: Irrelevant in this setup
Unusual rules
: None!
Setup information
This is an Open game (The One I Cannot Kill), with the following role list:
1 Mafia Semi-Priest
2 Vanilla Townies
The Mafia Semi-Priest is in most respects a Mafia Goon. However, there is one specific town-aligned player that they cannot hammer (i.e. cannot cast the deciding vote against); if they attempt to do this, they will be modkilled. (They are allowed to hammer the other town-aligned player, and are allowed to vote for either player if doing so would not hammer them.)