In post 48, mith wrote:Forum is now closed to new topics. If you played in or ran one of the listed open setups (or another you feel should have been listed), please give your thoughts on the setup in this thread.
I ran the 8p Suicide Bomber/IC Game twice.
The first time it got screwed up by the guy blowing up a vt[this was d1]. Scum then NK'ed a VT, with the Vig No killing. Goon got lynched d2. I dont feel like it's accurate considering some major mess ups by the scum.
The second time the town almost lynched the vig, before he claimed. Then they moved on to the suicide bomber, who blew up the vig. Which IMO, is prob the correct play considering the IC can just die N1. So the goon killed the IC. Then he got lynched d2, however his lynch came down to the wire and they[serene] wanted to hammer the newb. I dont think it wouldve mattered though, as he prob wouldve died in LyLo. I felt like the second running worked well and if scum can avoid suiciding d1, they have a pretty good chance. The one change I've considered is making the suicide end the day, but I dont really want to do that as it would run the possibility for a 5p lylo with suicider.
The second setup I ran was the traitor. The traitor got lynched d1, so he was out of the picture really quick. The goon was able to get to mylo, bc the cop copped the nk, but then he scumslipped. I think there was a decent chance it would turn out differently though, had he not screwed up, idk. So I was pretty satisfied with its running.