gobbledygook's Large Normal Review, January 2020


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gobbledygook's Large Normal Review, January 2020

Post Post #0 (ISO) » Tue Jan 21, 2020 7:47 am

Post by implosion »

gobbledygook wrote:=== Rules ===
Rules

Totally and completely stolen from PenguinePower who stole his rules shamelessly stolen from various moderators.
General Rules1. All site rules apply here.
2. You may not quote private Moderator-supplied information (real or otherwise) of any kind
3. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
If someone contacts you outside the game, report it to me IMMEDIATELY

4. This game will start with a Day phase
5. No ciphers, encryption, extremely small text, or other similar tactics.
6. If you have the ability to edit, refrain from doing so.
7. It's your responsibility to read and understand all of the rules.

Activity1. Aim for one post every 48 hours at a minimum.
2. After 48 hours of no activity, I will prod the inactive player
3. A prodded player has 48 hours to respond to my prod with a
substantive post in game
, after which time a replacement search will begin. I abhor prodging.
4. A player who has been prodded 3 times will be subject to replacement with no further notice
5. If you plan on being inactive for more than 48 hours, PM the Mod to notify you plan on being V/LA.
6. If you plan to have regularly scheduled V/LA period (e.g. the weekend) please PM the mod to notify

Deadlines1. Days will last 10 days
2. Nights will last 48 hours
3. Extensions may be given out in extreme circumstances and is up to the discretion of the Mod
4. If you have a role with a Night action, your action is due to the Mod by the posted deadline. If no action is received by the posted deadline, you may forfeit your action(s). Players with a Night action may submit a "No Action" PM to indicate to the Mod you do not wish to perform your action.

Player Rules/Voting1. A simple majority of all living players must agree on one person (via voting) for a Lynch to occur (simple majority = ½ # of living players +1, rounded down). If no one has a simple majority of votes at deadline a No Lynch will occur.
2. Votes should use Vote Tags or they may not be counted

Code: Select all

[vote]Player[/vote]
. Use them.
3. Unvotes are helpful, but not required.
4. You may VOTE: No Lynch - a simple majority (as described above) of No Lynch votes will result in a No Lynch and a move to the Night phase.
5. Votes/Unvotes should be placed on a line all by themselves to make them easier for everyone to see, or they may not be counted. Do this.
6. Votes in quotes, spoiler tags or otherwise hidden will not be counted.
7. Votes that misspell or have other minor errors will be counted as normal as long as I understand what you are getting at.
8. Once a player has reached a simple majority of votes no further unvoting will change their fate. Tough.
9. When a player is lynched the game enters twilight until the Mod posts a death scene; all players may continue to post.
10. If you are killed (either via lynch or night kill) you may no longer post. No "Bah" posts.


Misc Rules1.
This
is my color. I don't like to share, so don't use it.
2. I'm perfect, but there may be an appearance of a mistake on occasion. This is intentional. Please PM me privately to address. I will correct any of these intentional mistakes where possible, but there may be situations that I cannot. Sorry. Be at peace knowing those were intentional as well.
3.
Bold all requests to the Mod so that I don't intentionally miss them.

4. Rule violations will be dealt with based upon severity at the sole discretion of the Mod or in conjuction with the relevant Listmod.
5. Any situation not specifically covered in the above Rules is subject to Mod discretion and will be handled as the Mod sees fit to address. Live with it.
6. Mafia have daychat


Spoiler: Sample Role PM
Vanilla TownieYou are a
Vanilla Townie


Abilities:

You have no abilities other than your voice and your vote.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


=== Setup ===

14 players

=== mafia ===
Mafia Goon
Neapolitan
Doctor

=== town ===
Jailkeeper
Rolecop
Gunsmith
Nurse
Innocent child
5 vanilla townies

=== serial killer ==-
1-shot bp
1-shot strongman


=== Role PMs ===

--- Mafia PMs ---
Mafia Goon
Mafia GoonYou are an
Mafia Goon


Abilities:

Mafia Chat - You have access to the Mafia Chat located here.
Night-kill - Your team has a factional night-kill. Each night your team can designate one teammate to perform this kill.

Win condition:

You win when either mafia control half the vote during a Day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Mafia Neapolitan
Mafia NeapolitanYou are a
Mafia Neapolitan


Abilities:

Neapolitan - Each night, you may target a player to learn if they are a Vanilla Townie. If successful, you will learn if that player is a Vanilla Townie. Your results will be "[player x] is a Vanilla Townie", "[player x] is not a Vanilla Townie", or "no result."
Mafia Chat - You have access to the Mafia Chat located here.
Night-kill - Your team has a factional night-kill. Each night your team can designate one teammate to perform this kill.

Win condition:

You win when either mafia control half the vote during a Day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Mafia Doctor
Mafia DoctorYou are a
Mafia Doctor


Abilities:

Doctor - Each night, you may attempt to protect one player in the game from any number of night-kills.
Mafia Chat - You have access to the Mafia Chat located here.
Night-kill - Your team has a factional night-kill. Each night your team can designate one teammate to perform this kill.

Win condition:

You win when either mafia control half the vote during a Day phase or when all townies are dead, or nothing can prevent one of these scenarios from happening.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


--- Town PMs ---

Vanilla Townie
Vanilla TownieYou are a
Vanilla Townie


Abilities:

You have no abilities other than your voice and your vote.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Jailkeeper
JailkeeperYou are a
Jailkeeper


Abilities:

Jailkeep - Each night, you may jailkeep a player in the game. You will simultaneously roleblock that player, and protect that player from any number of nightkills.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Rolecop
RolecopYou are a
Rolecop


Abilities:

Rolecop - Each night, you may target a player to learn their role. If successful, you will learn that player's role (but not their alignment).

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Gunsmith
GunsmithYou are a
Gunsmith


Abilities:

Gunsmith - Each night you may target a player to see if they have a gun. If successful, you will learn if that player has a gun. Your results will be "[player x] has a gun", "[player x] does not have a gun", or "no result."

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment

modnote: I will link this if they ask what would produce what result.

Nurse
NurseYou are a
Nurse


Abilities:

Nurse - If a doctor is in the game and dies while you are still alive, you will become a doctor.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


Innocent Child
Innocent ChildYou are an
Innocent Child


Abilities:

Innocent Child - At the start of the game, the mod will publicly declare that you are an innocent child aligned with the town.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment


=== 1-shot BP 1-shot Strongman Serial Killer ===

Serial Killer
Serial KillerYou are a
1-shot BP 1-shot Strongman Serial Killer


Abilities:

Kill - Each night, you may target a player. If your action is sucessful, that player will die.
Bulletproof - On one night only, you may choose to make yourself bulletproof. You will survive any number of night-kills (cannot be used with strongman).
Strongman kill - On one night only, you may make a strongman kill. This kill will bypass any protective or blocking roles (cannot be used with bulletproof).


Win condition:

You win if you are the last player alive (or if nothing can prevent the same).

Game Thread is located here.

Please confirm by responding to this PM with your role and alignment
Last edited by implosion on Mon Sep 12, 2022 5:47 am, edited 1 time in total.
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Post Post #1 (ISO) » Tue Jan 21, 2020 7:47 am

Post by implosion »

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Post Post #2 (ISO) » Tue Jan 21, 2020 12:00 pm

Post by gobbledygook »

Technically the gunsmith gets a guilty on the serial killer who most likely claims vig. Hmm..
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Post Post #3 (ISO) » Tue Jan 21, 2020 12:01 pm

Post by Flavor Leaf »

Why do they get a guilty on the serial killer? Usually SK’s come off as without a gun.
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Post Post #4 (ISO) » Tue Jan 21, 2020 12:01 pm

Post by Flavor Leaf »

I’d hate to be the SK that gets hit by the role cop.
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Post Post #5 (ISO) » Tue Jan 21, 2020 12:04 pm

Post by gobbledygook »

Because if the SK claims vig (which I think they always should, and it is plausible in 14p), the gunsmith will check them and get No Gun. Which would be weird. So it isn’t actually a guilty but if the town manages to rub two brain cells together, then they would know the SK is not a vig
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Post Post #6 (ISO) » Tue Jan 21, 2020 12:06 pm

Post by Flavor Leaf »

Oh, I get what you mean. I misread. I saw the setup earlier, I’m digesting it still, so I’ll give some thoughts a bit later when I have time to sit down.
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Post Post #7 (ISO) » Tue Jan 21, 2020 12:12 pm

Post by gobbledygook »

Take your time. My mini normal just started so I can’t run it for a while anyway

I really wanted to explore the space where town thinks the SK is a vig
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Post Post #8 (ISO) » Tue Jan 21, 2020 1:36 pm

Post by implosion »

Gunsmith should get no gun on an SK; things like this can't really be arbitrarily messed with in normals.
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Post Post #9 (ISO) » Tue Jan 21, 2020 2:21 pm

Post by RadiantCowbells »

I'll take a look a this tomorrow i'm completely wiped.

if you want to give the SK a gun is it not legal to give him a role with a gun?

even if i think we shouldn't do that
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Tue Jan 21, 2020 2:37 pm

Post by gobbledygook »

I think I am not explaining myself correctly here.

The setup I am proposing will always have the gunsmith receive a "No Gun" result on the SK.

What I am saying is that, optimal play I think in this setup is for the SK to claim vigilante. If the SK claims vigilante, and is then checked by the gunsmith, the No Gun result becomes incriminating because it doesn't make sense that a vigilante would
not
return a "Has a gun" result.
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Post Post #11 (ISO) » Tue Jan 21, 2020 3:22 pm

Post by RadiantCowbells »

yes that is true

looking for a response from implo on #9 though
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #12 (ISO) » Tue Jan 21, 2020 6:31 pm

Post by implosion »

o i c.

and yeah you could make a cop serial killer and they'd have a gun. it'd just be a tad silly.
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Post Post #13 (ISO) » Wed Jan 22, 2020 2:03 pm

Post by RadiantCowbells »

Ok I'm here

uh I kinda forgot how to determine balance with serial killers
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Post Post #14 (ISO) » Wed Jan 22, 2020 2:04 pm

Post by RadiantCowbells »

This is a somewhat hard game for town, not sure if it's out of normal range presently

the SK is a little strong?
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Post Post #15 (ISO) » Wed Jan 22, 2020 2:12 pm

Post by gobbledygook »

Balance it like a bad vig? :c

I was wondering how to balance around 3P too. I thought the town was underpowered too. But I’m not sure what it needs. More protections? Masons instead of IC?
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Post Post #16 (ISO) » Wed Jan 22, 2020 2:14 pm

Post by RadiantCowbells »

Personally I think the best solution is to cut the scumdoc cut the SK strongman and give Gunsmith informed that there are no mafia doctors or traitors.
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Post Post #17 (ISO) » Wed Jan 22, 2020 2:34 pm

Post by gobbledygook »

So no SK at all?
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Post Post #18 (ISO) » Wed Jan 22, 2020 2:37 pm

Post by RadiantCowbells »

No like cut his strongman
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Post Post #19 (ISO) » Wed Jan 22, 2020 4:09 pm

Post by Flavor Leaf »

Yeah, with 2 night kills going on anyways, SK doesn’t need the strongman.

I’m not too against gunsmith/scum doc, it’s like a light godfather situation, which I feel is what you were going for, in addition to the mafia being able to protect themselves from a SK kill, which I liked too.
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Post Post #20 (ISO) » Wed Jan 22, 2020 5:04 pm

Post by RadiantCowbells »

I think it makes the game too scumsided.

If you want to keep it I think town needs more power
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Post Post #21 (ISO) » Wed Jan 22, 2020 5:12 pm

Post by Flavor Leaf »

In post 20, RadiantCowbells wrote:I think it makes the game too scumsided.

If you want to keep it I think town needs more power
Fair. That’s a you choice then Gob.
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Post Post #22 (ISO) » Thu Jan 23, 2020 12:03 am

Post by gobbledygook »

What about if the IC was masons instead?

I am ok cutting the Strongman.

RC are you afraid of The Godfather situation with Scumdoc and Gunsmith?
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Post Post #23 (ISO) » Thu Jan 23, 2020 12:38 am

Post by Flavor Leaf »

I feel Gunsmith/Scum Doc is more accepted than Cop/Godfather. Cops should be able to get their 50/50 one or the other, Scum Doctor can be setup spec’d outside of other things, especially because you have a rolecop.

I think a pair of Masons and maybe one other PR could work? I’ll do some work on my white board for this tomorrow.
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Post Post #24 (ISO) » Thu Jan 23, 2020 1:59 am

Post by gobbledygook »

I think scum doc and gs is pretty yucky from a player perspective. I am ok with removing it if that’s what we agree on. I guess I would do masons + bp goon in that event
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