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Post #19 (isolation #2) » Wed May 09, 2018 8:47 pm
Postby BuJaber »
Both.
We discuss and offer suggestions.
The leader chooses.
We vote on his choice.
If we get 4 or more "yes" votes it passes. 3 or more fails it doesn't go and the next leader chooses the team.
If no mission is approved 6 times in a row the spies get an automatic point.
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Post #24 (isolation #5) » Thu May 10, 2018 1:45 am
Postby BuJaber »
Actually yeah I'll definitely vote yes for any team
Even a fail round 1 is good for town if we just play the next mission(s) correctly. In fact I suspect with 6 players since there are only 2 spies and 4 resistance a first round fail would be really good because it narrows the possibilities significantly.
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Post #57 (isolation #11) » Fri May 11, 2018 9:54 pm
Postby BuJaber »
You guys have weird definitions of obvtown and obvscum.
If pine is obvtown this game I should at least be a townlean.
I don't want pine/TW. I don't trust them as a duo.
They suspect me for being eager to go but they're too eager to townread the other which is far worse. You know your own alognment you don't know anyone else's. Where's the healthy amount of doubt?
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Post #65 (isolation #17) » Sat May 12, 2018 12:28 am
Postby BuJaber »
Fine you can choose TW, pine.
If pine is spy and TW is resistance then Ico is most likely spy. Pine is wrong about me but he is not picking me for a reason. With Icon he just doesn't want him for what exactly?
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Post #70 (isolation #18) » Sat May 12, 2018 2:17 am
Postby BuJaber »
Because they are sacrificing a point if they pass the first mission. And unlike a 5 player game where there is only 1 combination of 3-player team that is all town, a 6 player game has 4. Town can much more easily find a winning combination for the 3 man missions.
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Post #119 (isolation #26) » Sun May 13, 2018 11:24 pm
Postby BuJaber »
You're wrong about how good 2 scum on mission 1 are.
Unless proven otherwise if you see one fail in mission 1 you have to play with the assumption that the other is town.
Also both pine and TW accused me of being spy. If both of them go together I wouldn't trust either of them. If I'm in the mission I know for a fact if pine fails it or not.
If you have reasons to think 2 spies are good tell me. But don't scumread me for having a different strategy.
Play with the assumption that I am conf scum.. don't vote for me for any mission after that. You will confirm me town when 2 missions fail that I wasn't a part of.
I wouldn't be surprised if it isn't icon/pine here and this is just an act.
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Post #125 (isolation #29) » Mon May 14, 2018 12:02 am
Postby BuJaber »
Pine's town does suggest that he got over his first impression of me amd changed his mind.
TW in theory shouldn't trust either of us. He sounds like he's going with the flow.
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Post #130 (isolation #31) » Mon May 14, 2018 12:49 am
Postby BuJaber »
Assuming mission 1 passes I'm fine with that team.
If mission 1 fails you can't pick me and pine so that IF mission 2 passes the player that didn't go on either mission is confirmed scum and if mission 2 fails that player is confirmed town.
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Post #168 (isolation #38) » Tue May 15, 2018 3:32 pm
Postby BuJaber »
I want that team sent. TW won't accept to be outside of a mission, that'd look suspicious. Nor would TGP. So we have to decline pick and skip to icon's turn. But we need a 4th person to agree to it too.
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Post #182 (isolation #43) » Tue May 15, 2018 8:58 pm
Postby BuJaber »
Yeah if we are right and us 3 are all town then the last town has to trust us and vote with us. Which is not something we can guarantee.
@brie - no brie let me explain it better
I have 2 propositions for team 2 that I think have a shot at being approved.
One is : pine/me/Icon. Because pine didn't fail mission 1 and he might be town just disgareeing with everything. So it has a good chance of passing and if not we pretty much know pine is scum. But this would require that TW or TGP voting for a mission they're not in as leaders so it won't happen. So we have to skip both until icon becomes leader. To do so we need someone's word that they will vote with us. (Assuming pine also agrees). Betrayal after giving us their word would be a scumclaim. So yes it's risky but gives us a silver lining.
Second option is TGP/Pine/TW - in this scenario I am hoping to send the team that contains both scum which means they have to signal to each other OR they get nervous and give us a free point OR they mess up and put down 2 fails.
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Post #186 (isolation #44) » Wed May 16, 2018 1:11 am
Postby BuJaber »
In post 185, TheBrie wrote:@BuJaber Makes sense now. The first option doesn't seem bad, but the second one is certainly easier to pull off. But since TW is scum-reading you, he's not necessarily going to pick that team. I may vote for another team if I like it. If the team isn't sent, we could see if TPG will send TGP/Pine/TW. If it goes on to Ico picking, then I will vote pine/BuJ/Icon.
I mean the beauty of the 2nd option is that it doesn't matter that he scumreads me unless he also thinks my partner is pine or TGP.
Once you remove me tgp and pine from his potential teams his options are limited. And I'm not sure any team without at least 1 of pine/me will be approved by anybody.
There is one team he could suggest which would require manipulating a townie into accepting a mission doomed to fail. If he picks it it will confirm a few reads for me so I'll just wait and see.
There is a small chance that he picks it while being town but if that was the case I'm hoping there'd be reasoning justifying the choice that makes sense from town pov.
If he does pick this worst case scenario team and his reasoning is bad then I'll know TW is scum.
Basically ball's in TW's court, but I also need to see who agrees with me on potential teams in case we need to skip his turn as leader.
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Post #189 (isolation #45) » Wed May 16, 2018 2:50 am
Postby BuJaber »
TW at this stage of the game with only one mission I cannot prove to you that I'm town.
But trust me when I say that I can always see other's perspective in resistance if I take the time to think about it. This is not the real life version. There is no danger of me losing my temper or having a personality clash that blinds me. I have all the time in the world to read and analyze every word you post.
If you do suggest the team in my head but actually provide a justification that makes sense as town I WILL be able to notice that and I will do my best to convince you to pick a different team.
You need to trust that if I am town my skill level and knowledge of this game is such that I won't tunnel. If I disagree with you it wouldn't be because I let my reads get the better of me. It would be because I compared both our perspectives and concluded mine is better.
And if I am scum it's not going to make a difference to you what I say about you, and frankly you have more charisma than me so that's a battle you're likely to win.
Pedit - TGP everything I said that game was honestly exactly what I thought was right for town. My whole strategy was dependent on irrelephant continuing to look like my enemy so that with wifom one of us would go to mission 5 and win us the game. I wasn't trying to win by convincing town to play suboptimally. I was trying to win by not exposing my partner so that one of us would be townread in the end. If you are reading me as scum based on that game then you're going to have a hard time reading me in resistance. This is my domain and my passion. I have spoken for literally hours on resistance strategy and I sound the same every time. I know this won't matter to you this game but if this keeps being played on mish mash you'll soon see that I talk this much and over analyze in every game of resistance.
I could endorse TGP's idea of him, TW, and Iconeum. I think it's a sabotage, but then we'd know that {TGP, Iconeum} contains a scum. That'll help.
So basically we gain nothing from the first mission passing?
In a 6p game:
If mission 1 fails you send all 3 new players for mission 2.
If mission 1 passes you have to send at least 1 of the mission 1 goers.
TGP/Icon/TW gives you 0 info about who's scum if it fails. Could be any of them. And doesn't help you sort the first 2 players any further.
You'd basically be banking on them passing the mission. Except you're not because you just said you expect it to fail.
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Post #193 (isolation #47) » Wed May 16, 2018 7:59 am
Postby BuJaber »
Sure I agree with the townpoint thing. That's why I didn't need to talk about it.
But your whole game state and strategy is shattered if even just 1 of me/TW is town. And yet you're making decisions that bet the entire game on you being right instead of ones that allow for a margin of error.
What's wrong with me/you/TW? You or your locktown friend can frame me with a sabotage. Or it's a townpoint that proves I'm town to you.
Good team for both scum!pine and town!pine.
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Post #198 (isolation #49) » Wed May 16, 2018 10:39 am
Postby BuJaber »
I just think scum give off a lot more clues when they have to win every point than when they don't.
They can't guarantee they win 3 in a row just because we don't know which of the 3 that passed mission 2 was actually scum. They can't guarantee they'll comvince town to vote with them.
The 6p game increases the margin of choosing a townie by random significantly. Even better odds with good reads and analysis. It is much riskier than 5p to give up 2 missions as scum.
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Post #201 (isolation #50) » Wed May 16, 2018 5:18 pm
Postby BuJaber »
Brie my team works with anyone. It just needs pine and me in it. TW is leader so it's his mission he gets to go. We have just as little info about him as we do about you, TGP and Icon
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Post #210 (isolation #52) » Thu May 17, 2018 9:01 am
Postby BuJaber »
TW I will vote for any team that TGP suggests.
I'm just gonna play in a way that confirms me town by mechanics not reads because they're still scumreading me.
Choose any combo you like TGP. And then choose any combo you like for mission 3 also. I will vote yes both times.
Do whatever you need to prove me town. Once you're done I'd like to take you on mission 5.