=[Evolving RPG]=: Beta Squad

This subforum is for additional threads for ongoing Mish Mash games. If a game has multiple active threads at once, all but the first one should be made in this forum.
mastin2
The Second Coming
 
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Post Post #0  (ISO)  » Wed Sep 28, 2016 4:11 pm

Main thread.
You six are the second adventuring team.

As per the main thread, the RPG will evolve with time. For now, you have a simple goal: live as long as you can!

The Current Party
  1. randomidget
  2. animorpherv1 (Level 1; facing 1/5)
  3. McMenno
  4. Radja
  5. mhsmith0 (1/3)
  6. KingdomAces


The Queue
  1. inspiratieloos
  2. BS2000
  3. Realeo
  4. Frozen Angel
  5. Aronis
  6. KuroiXHF
  7. Gamma Emerald
  8. Tatsuya Kaname
  9. Annadog40


Death Count
  • Gamma Emerald: Three deaths total. 3 deaths at Level 0.
  • Annadog40: Three deaths total. 3 deaths at Level 0.
  • mhsmith0: Two deaths total. 2 deaths at Level 0 (One at 2/3 victories).
  • inspiratieloos: Two deaths total. 2 deaths at Level 0 (2/3 victories).
  • Aronis: Two deaths total. 2 deaths at Level 0 (One at 1/3 victories).
  • KuroiXHF: Two deaths total. 2 deaths at Level 0.
  • Tatsuya Kaname: Two deaths total. 2 deaths at Level 0.
  • animorpherv1: One death total. 1 death at Level 0 (1/3 victories).
  • McMenno: One death total. 1 death at Level 0.
  • Radja: One death total. 1 death at Level 0 (1/3 victories).
  • KingdomAces: One death total. 1 death at Level 0.
  • BS2000: One death total. 1 death at Level 0 (1/3 victories).


Level 0:
Each player holds with them a 1d6 die. They will fight an enemy, who also has a 1d6 die. If the player is lower, they die. If the player is higher, they win. If the rolls are identical, you go again.
You need to win three fights in order to level-up!

Level 1:
swyellowtail unlocked this level.
Each player now has 10 HP.
Each enemy they face will have 6 HP.
For this level, players will randomly roll a 1d6 against an enemy, also rolling a 1d6, as before.
HOWEVER, this time, the loser will lose 1 HP. Nothing happens upon a tie.
After each fight, a player's HP will be restored to maximum.

A player needs to win five fights in order to level-up.
This is a local upgrade: In order to use the Level 1 rules, a player MUST reach level 1.
Last edited by mastin2 on Sat Oct 08, 2016 4:13 pm, edited 11 times in total.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!

Felissan
Goon
 
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Post Post #1  (ISO)  » Wed Sep 28, 2016 4:24 pm

/ego
"If I win, I get to be a king. If I lose, I get to be a legend." - Tarquin, The Order of the Stick

"Dammit Felissan, making someone lose the game is NOT NICE" - DeathRowKitty
"blame felissan!" - lalaladucks

Gamma Emerald
Survivor
 
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Post Post #2  (ISO)  » Wed Sep 28, 2016 4:25 pm

Well.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Weeb-nerd with a motor-mouth, and no class whatsoever.
"Don't bother getting up. You'll be back on the floor in just a few moments."
Earthbound Mafia has one pre-/in remaining!

animorpherv1
Honey Trap
 
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Post Post #3  (ISO)  » Wed Sep 28, 2016 5:43 pm

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
I am as swift as the wind and as sturdy as a boulder. I flow with the rapids and have trained for many years. You cannot break me.

mhsmith0
Balancing Act
 
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Post Post #4  (ISO)  » Wed Sep 28, 2016 6:23 pm

[
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
]
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Let's see if I got that right
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mhsmith0
Balancing Act
 
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Post Post #5  (ISO)  » Wed Sep 28, 2016 6:23 pm

lol I thought that [] was like doing code brackets lolol
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JDGA
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Post Post #6  (ISO)  » Wed Sep 28, 2016 7:18 pm

I'll take mhsmith's first roll.

Gamma Emerald's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


animorpherv1's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


mhsmith0's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
Goon
 
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Post Post #7  (ISO)  » Wed Sep 28, 2016 7:19 pm

Gamma Emerald dies.
animorpherv1 and mhsmith0 each win their first fight! Second battle for the two of you...

inspiratieloos replaces Gamma Emerald.
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

animorpherv1
Honey Trap
 
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Post Post #8  (ISO)  » Wed Sep 28, 2016 7:24 pm

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
I am as swift as the wind and as sturdy as a boulder. I flow with the rapids and have trained for many years. You cannot break me.

JDGA
Goon
 
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Post Post #9  (ISO)  » Wed Sep 28, 2016 8:32 pm

animorpherv1's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
Goon
 
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Joined: October 13, 2007
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Post Post #10  (ISO)  » Wed Sep 28, 2016 8:33 pm

animorpherv1 dies. Annadog40 to play!
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

animorpherv1
Honey Trap
 
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Post Post #11  (ISO)  » Wed Sep 28, 2016 9:09 pm

EVERY. TIME. I ROLL 5.
I am as swift as the wind and as sturdy as a boulder. I flow with the rapids and have trained for many years. You cannot break me.

mhsmith0
Balancing Act
 
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Post Post #12  (ISO)  » Wed Sep 28, 2016 9:34 pm

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Glgl
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mhsmith0
Balancing Act
 
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Post Post #13  (ISO)  » Wed Sep 28, 2016 9:34 pm

:D
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mastin2
The Second Coming
 
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Post Post #14  (ISO)  » Thu Sep 29, 2016 2:02 am

mhsmith0's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!

mastin2
The Second Coming
 
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Post Post #15  (ISO)  » Thu Sep 29, 2016 2:02 am

That's two!
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!

BS2000
Goon
 
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Post Post #16  (ISO)  » Thu Sep 29, 2016 2:08 am

here we go

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
i was going to learn the keyboard and write several ballads
But i went to a barbeque and got lost by the tater salad

inspiratieloos
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Post Post #17  (ISO)  » Thu Sep 29, 2016 2:40 am

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

JDGA
Goon
 
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Post Post #18  (ISO)  » Thu Sep 29, 2016 3:48 am

BS2000's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


inspiratieloos's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
Goon
 
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Joined: October 13, 2007
Location: Tasmania
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Post Post #19  (ISO)  » Thu Sep 29, 2016 3:49 am

One each!
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

Annadog40
All Work and Roleplay
 
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Post Post #20  (ISO)  » Thu Sep 29, 2016 6:03 am

Dice in attack mode!

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

mhsmith0
Balancing Act
 
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Post Post #21  (ISO)  » Thu Sep 29, 2016 6:17 am

Crossing fingers

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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mhsmith0
Balancing Act
 
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Post Post #22  (ISO)  » Thu Sep 29, 2016 6:17 am

:(
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JDGA
Goon
 
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Post Post #23  (ISO)  » Thu Sep 29, 2016 6:48 am

Annadog40's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


mhsmith0's opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

JDGA
Goon
 
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Joined: October 13, 2007
Location: Tasmania
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Post Post #24  (ISO)  » Thu Sep 29, 2016 6:48 am

That's unfortunately two more biting the dust.
Aronis and KuroiXHF are up!
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.

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