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[Evolving RPG]=[Gamma Squad]

Posted: Fri Nov 11, 2016 4:02 pm
by Allomancer
You know the drill. You're the 3rd party.
Party1. BS2000
2. Realeo
3. Frozen Angel
4. Aronis (2/3)
5. KuroiXHF
6. Varsoon (1/3)

Spreadsheet with information, includes the queue
Go!

Posted: Sat Nov 12, 2016 2:44 am
by Felissan
/ego

Posted: Sat Nov 12, 2016 4:14 am
by Allomancer
Is that a /in?

Posted: Sat Nov 12, 2016 4:29 am
by Felissan
I'm already in the original game, so I can't /in. Also, you should share the queue with the other ones.

Posted: Sat Nov 12, 2016 4:46 am
by Annadog40
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Sat Nov 12, 2016 5:00 am
by Allomancer
In post 4, Annadog40 wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2
Annadog's opponent rolls

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Posted: Sat Nov 12, 2016 5:01 am
by Allomancer
Annadog
dies.
KingdomAces
is up!

Posted: Sat Nov 12, 2016 5:37 am
by McMenno
don't think this is a good idea. before you know it we'll have a zeta squad

Posted: Sat Nov 12, 2016 5:57 am
by Allomancer
Well, both other squads aren't moving, so we needed it. If we get to zeta... idk what will be next. we could switch from greek to phoenician and use the Alep Squad, the Bet Squad, the Giml Squad, the Dalet Squad, etc.

Posted: Sat Nov 12, 2016 6:00 am
by Annadog40
Nah, use different languages like Russian

Posted: Sat Nov 12, 2016 7:13 am
by Felissan
Actually, omega's last.
I remember an incremental game where the numbers would get so high the game made up a really convoluted unit system for ultra-high numbers, that eventually involved the names of the keys on a keyboard.

Posted: Sat Nov 12, 2016 7:13 am
by Allomancer
Well you see, our language was based off Latin. We can't use Latin letters because their names are too similar to English letters. So we go back another generation. Latin was based off Greek, which is why we use Greek. Greek was based off Phoenician, so we will use that after Greek.

Posted: Sat Nov 12, 2016 7:13 am
by Allomancer
In post 10, Felissan wrote:Actually, omega's last.
I remember an incremental game where the numbers would get so high the game made up a really convoluted unit system for ultra-high numbers, that eventually involved the names of the keys on a keyboard.
What game is this?

Posted: Sat Nov 12, 2016 9:52 am
by KingdomAces
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Posted: Sat Nov 12, 2016 10:34 am
by Aronis
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Posted: Sat Nov 12, 2016 11:20 am
by McMenno
rip altomancer

Posted: Sat Nov 12, 2016 12:24 pm
by KingdomAces
I don't think that will affect this?

Posted: Sat Nov 12, 2016 2:47 pm
by Allomancer
In post 13, KingdomAces wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
KingdomAces'
opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
In post 14, Aronis wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
Aronis'
enemy rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Posted: Sat Nov 12, 2016 2:47 pm
by Allomancer
Both
KingdomAces and Aronis
advance!

Posted: Sat Nov 12, 2016 4:53 pm
by Aronis
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Posted: Sat Nov 12, 2016 5:55 pm
by KingdomAces
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Posted: Sun Nov 13, 2016 1:17 am
by Felissan
In post 12, Allomancer wrote:
In post 10, Felissan wrote:Actually, omega's last.
I remember an incremental game where the numbers would get so high the game made up a really convoluted unit system for ultra-high numbers, that eventually involved the names of the keys on a keyboard.
What game is this?
Infiroad. To give you an idea, the highest gold count I've reached in that game is somewhere around 1e9500.

Posted: Sun Nov 13, 2016 2:04 am
by Allomancer
In post 19, Aronis wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
Aronis'
enemy cries... but rolls
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
In post 20, KingdomAces wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
KingdomAces'
enemy rolls
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Posted: Sun Nov 13, 2016 2:05 am
by Allomancer
Aronis
only needs one more monster to level up.
KingdomAces
returns to the queue.
McMenno
is up!

Posted: Sun Nov 13, 2016 2:09 am
by McMenno
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4