Danmaku!! - Game Over

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Danmaku!! - Game Over

Post Post #0 (ISO) » Tue Mar 21, 2017 6:04 pm

Post by KittyMo »

Last edited by KittyMo on Tue Jun 06, 2017 8:04 am, edited 102 times in total.
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Post Post #1 (ISO) » Tue Mar 21, 2017 6:05 pm

Post by KittyMo »

"In Danmaku!!, players take on characters from the Touhou Project series of games. Every player has a role card, each with its own goal. In the beginning, only the Heroine is revealed. Based on who attacks whom, players must figure out who is on their team and work together to achieve a common goal, or risk being taken down one at a time."

-- Danmaku!! Game Rules

Winning

To win, players need to stay alive long enough to defeat certain other players per their individual goal. The game ends as soon as at least one player meets their goal. If everyone dies simultaneously, the game is a draw.

Life

Players begin with 4 life by default. They may lose life by (a) being successfully attacked by another player, (b) indirect effect, or (c) paying life to activate an effect. One can pay life so long as they are not reduced below 0 life.

When a player loses life for any reason, they draw one card for each life lost.

Defeat

When a player's life reaches 0, they are not defeated immediately; players have the opportunity to play certain Reaction cards, such as 1Up. If there are any ongoing Action cards, players may continue to respond to that Action or any other cards played, even if their current life is 0. Once all players have indicated that they have no responses to the ongoing Action card, all players at 0 life are simultaneously defeated, and cannot gain life thereafter. Defeated players are not considered active, do not take turns, and are not counted when determining distance from one player to another. Once a player is defeated, that player discards all cards in hand and Item cards in play. Then their role card is revealed.

Attacking

Some cards and abilities allow a player to attack another player. Unless the defending player avoids the attack, the defending player loses 1 life. Players cannot attack themselves.

Each player has a certain
distance
from each other living player, based on order of the player list +- any distance modifiers. (e.g. if a group of players is seated in alphabetical order, Players A and E are considered to have 2 distance from Player C.) Some attacks require that the target player be in
range
, meaning that the distance between the attacker and the target is less than or equal to the attacker's range. The default range is 1. Range cannot be reduced below 1, though modifiers may increase range.

Sequence of Play


Setup
  • Each player is randomly assigned a Role.
  • Each player is randomly assigned two Character choices and chooses one to play as; the other is discarded.
  • Characters are simultaneously revealed, as is the Heroine's Role card. Each player begins with 4 life, except for the Heroine, who has 5.
  • Each player draws cards from the Main Deck equal to their max hand size. The default max hand size is 4 cards. (The Heroine's default max hand size is 5 cards.)
  • Play begins with the Heroine's turn.
Turn Order
  • Start of Turn: Any effects for that player that last "until your next turn" end. Limits on how many cards of certain types a player can play reset at the start of their turn.
  • Incident Step:
    • At the beginning of the Incident Step, if there is no incident card in play, put the top card of the Incident Deck into play.
    • Whether or not a New Incident card was played this turn, the current player then performs and actions listed that take place during the Incident step.
    • If the current Incident card is resolved during the Incident Step, do not play a new Incident card until the next player's Incident step.
  • Draw Step: The current player draws for the turn. By default, players draw two cards per turn from the Main Deck.
  • Main Step: Most interaction happens on the main step.
    • Players can play Action cards or Item cards only on their own Main Step.
    • There is no limit to the number of cards a player can play on their turn, with two exceptions:
      • By default, players can only play one Danmaku card per round.
      • Players can only ever activate one Spell Card per round. This includes activating your own Spell Card, or another player's Spell Card. There are no effects that increase this.
  • Discard Step: During each player's discard step, ALL players discard down to their max hand size. This is the only time players must discard due to max hand size.
  • Then it's the next player's turn.

Roles

Roles are kind of like alignments in mafia; they determine your goal (win condition) independently of your Character.

Spoiler: Example
Image


"Outright announcing your role unless it is revealed is considered bad manners and is against the spirit of the game. Keeping your role secret while still suggesting to others which team you're on is part of the fun of the game."
-- Danmaku!! Game Rules

Spoiler: Summer Roles
Heroine (4+ players)
  • Start with this role revealed.
  • Goal: Defeat all Stage Bosses (Autumn roles) and Extra Bosses (Winter, plus a revealed Ex Mid-Boss)
  • Plot Armor: You have +1 max life and max hand size.


Rival (8 players)
  • Goal: Defeat the Heroine, then defeat all Stage Bosses (Autumn roles) and Extra Bosses (Winter roles, plus a revealed Ex Mid-Boss).
  • Special:The game does not end the first time the Heroine is defeated. When the Heroine is defeated, reveal this role, take Heroine role card, and gain 1 life.


Spoiler: Autumn Roles
Stage Boss (4+ players)
  • Goal: Defeat the Heroine.


Challenger (5+ players)
  • Goal: Defeat the Heroine after the Extra Boss (Winter roles) has been defeated.


Final Boss (5+ players)
  • Goal: Defeat the Heroine after at least one Partner (Spring roles) has been defeated.


Anti-Heroine (5+ players)
  • Goal: Defeat the Heroine after at least one other Stage Boss (Autumn roles) has been defeated.


Spoiler: Winter Roles
Extra Boss (4+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • True Form: At any time, if at least one other player has been defeated, you may reveal this role. If you do, replace it with the EX Boss Revealed role card and gain 1 life.


Phantom Boss (4+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Sinister Plan: At any time, if at least one other player has been defeated, you may reveal this role. If you do, replace it with the True Phantom Boss role card and gain 1 life.


Extra Boss Revealed
  • Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Final Form: You have +1 max life, and +1 max hand size. Draw an extra card during your draw step.


True Phantom Boss
  • Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Mastermind: You have +1 max life. At the start of your turn you may resolve the current incident. If you do, search the Incident deck for a card, shuffle it, then put the chosen card on top of it. You may skip your Incident step.


Spoiler: Spring Roles
Partner (5+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles) and the Extra Boss (Winter roles, and a revealed Ex-Mid Boss). Protect the Heroine.
  • Shared Fate: When you are defeated, the Heroine must discard all Item cards in play, then choose up to two cards in her hand and discard the rest.


Ex Midboss (5+ players)
  • Goal: Defeat all Stage Bosses (Autumn roles), then defeat the Heroine.
  • Special: If the Extra Boss is defeated, reveal this card. You count as both an Extra Boss and Partner for other players' goals.


One True Partner (7+ players)
  • Goal: Defeat all other Partners (Spring roles), Stage Bosses (Autumn roles), and the Extra Boss (Winter roles, and a revealed Ex-Mid Boss). Protect the Heroine.
  • Shared Fate: When you are defeated, the Heroine must discard all Item cards in play, then choose up to two cards in her hand and discard the rest.


Setups

The number of players determines which Roles are handed out.
  • 4 players:
    1 Heroine, 2 Stage Bosses, 1 Winter role {Extra Boss, Phantom Boss}
  • 5 players:
    1 Heroine, 1 Spring role {Partner, Partner, Ex Midboss}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
  • 6 players:
    1 Heroine, 1 Spring role {Partner, Partner, Ex Midboss}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
  • 7 players:
    1 Heroine, 2 Spring roles {Partner, Partner, Ex Midboss, One True Partner}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
  • 8 players:
    1 Heroine, 1 Rival, 2 Spring roles {Partner, Partner, Ex Midboss, One True Partner}, 3 Autumn roles {Stage Boss, Stage Boss, Stage Boss, Challenger, Anti-Heroine, Final Boss}, 1 Winter role {Extra Boss, Phantom Boss}
Characters

One's character in Danmaku!! is comparable to one's
role
in Mafia (as opposed to one's
alignment
). Everyone's choice of character is revealed at the start of the game.

Spoiler: Example
Image


Each character has:
  • A name, picture, subtitle, and season.
  • A passive Ability (top panel) that is always in effect.
  • A Spell Card (bottom panel), which must be activated by invocation. When activated, all of the Spell Card's effects are performed in order. Spell Cards may be actions (in which case they must be activated during the player's main step) or reactions (the specific spell card will state when the Spell Card can be activated).

Main Cards

The Main Deck contains cards that make up a player's hand and that are played to perform actions in the game.

Spoiler: Examples
Image Image Image


Card Types

Image
Actions
are played during one's own Main Step when no other card is being resolved.
Image
Reactions
and reaction Spell Cards can be played during any player's turn but only when specific conditions are met. Any number of players may react any number of times to a single event; some reactions may create additional effects that can be reacted to. Players add their reactions in clockwise fashion. Reaction effects are resolved in last-in-first-out order.
Image
Items
are played during one's own Main Step when no other card is being resolved. They provide a constant effect for that player.
Image
Invocation
cards allow a player to activate a character's Spell Card. Whether invocation is an action or reaction is dependent on whether the Spell Card in question is. A player can only activate one Spell Card per round, even if the activation is canceled or avoided by another player.
Image
Danmaku
cards allow a player to attack another player. By default, players have a limit of using one Danmaku card per round, regardless of whether the use of the Danmaku card is canceled or avoided.
Image
Dodge
cards allow a player to avoid an attack.
Image
Powerups
are a subtype of Items. When a player is hit by an attack, they must choose a Powerup card to discard (if applicable).
Image
Artifacts
are a subtype of Item. A player may only control one Artifact at a time, and must immediately discard one of their choice upon acquisition of another.
Image
Split
cards are split into two panes. The player chooses which to resolve and completely ignores the other pane.

Incident Cards

Spoiler: example
Image

Incident cards are drawn throughout the game and provide a constant change to the game's rules as long as they are in play. A new Incident is drawn when at the start of the Incident Step, no Incident is in play. The effects of an Incident last until the Incident is resolved.

Some Incidents resolve after "Collecting" a certain number of particular cards from the Main Deck. Cards that match what is being collected (e.g. Autumn Image cards) are placed into a separate collection pile until enough are collected to resolve the Incident. The collection pile is then shuffled back into the discard pile.

Other Terminology


Skipping Turns

If a player's turn is skipped, all phases are skipped except for the Start of the Turn phase. Players cannot have two turns skipped in a row; the effect is ignored completely in this case and their turn is taken as normal.

Canceling

If a card is canceled by another card, none of its effects are resolved.
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Post Post #2 (ISO) » Sat Mar 25, 2017 7:40 pm

Post by KittyMo »

Game Start!!

GuyInFreezer, Patchouli Knowledge, is revealed as the Heroine
. Play begins with the Heroine's turn.

The updated board and character cards for each player is now updated in the first post.
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Post Post #3 (ISO) » Sat Mar 25, 2017 7:47 pm

Post by KittyMo »

GuyInFreezer/Patchouli's start of turn has taken place.

Incident StepImage

Great Fairy Wars
enters play.

Firstly, all other players besides GuyInFreezer/Patchouli must discard a Danmaku card or lose 1 life. Please discard publicly in the thread (e.g. "
Discard [Danmaku card title] (season)
".

This step will last a maximum of (expired on 2017-03-27 11:45:06).


Following that, GuyInFreezer/Patchouli must discard a Danmaku card or lose 1 life. GIF may queue this action in PM to speed this along.



As a general note, when playing or discarding a card, if you hold more than one of the same card with the only difference being the season, I will randomize the season of the card you are using if you do not specify it.
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Post Post #4 (ISO) » Sat Mar 25, 2017 7:57 pm

Post by Mewtaph »

Discard: Shoot (autumn)
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Post Post #5 (ISO) » Sat Mar 25, 2017 8:25 pm

Post by JDGA »

Discard: Seal Away (Summer)
Fickle, cold and harsh or caring and warm
Strongly opinionated or barely invested, but a constant
You know the wind will always come back.
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Post Post #6 (ISO) » Sat Mar 25, 2017 8:59 pm

Post by Gammagooey »

Discard: Shoot (autumn)
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Post Post #7 (ISO) » Sat Mar 25, 2017 9:49 pm

Post by pieguyn »

/shrugs loudly and takes the hit for 1 life
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Post Post #8 (ISO) » Sun Mar 26, 2017 12:38 am

Post by GuyInFreezer »

8 cards feel glorious
Show
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The true enlightenment was realizing that they are the same thing."
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Post Post #9 (ISO) » Sun Mar 26, 2017 3:05 pm

Post by Blackberry »

Discard: Seal Away
???

#IsLost
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Post Post #10 (ISO) » Sun Mar 26, 2017 7:35 pm

Post by KittyMo »

GuyInFreezer discarded a Shoot (winter).

Spoiler: Incident Collection Pile (5/9)
Image


GIF's Incident Step is complete.

GIF draws 2 cards on his Draw Step. His updated hand has been sent to him. His Draw Step is complete.

Now it is GIF's Main Step. He can play actions and/or items at this time.

Image
Last edited by KittyMo on Sun Mar 26, 2017 7:41 pm, edited 1 time in total.
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Post Post #11 (ISO) » Sun Mar 26, 2017 7:39 pm

Post by KittyMo »

In post 9, Blackberry wrote:
Discard: Seal Away
???

#IsLost
If your confusion is about the seasons, if you look at the Incident discard pile in my last post, there's symbols in the top left that reflect the seasons. The leaf is autumn, the snowflake is winter, the sun is summer, and the flower is spring. Why this might matter is that there are some items and incidents that are impacted by the seasons of main deck cards (e.g. like
Great Fairy Wars
collects 9 Danmaku cards and then is completed, other incidents collect cards of a certain seasons).

If you have another question feel free to ask publicly or privately
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Post Post #12 (ISO) » Mon Mar 27, 2017 6:56 am

Post by KittyMo »

GIF's Main StepGuyInFreezer plays Supernatural Border.

Image


As everyone is at or under their max hand limit, GIF's Discard step is complete.




Gammagooey's/Sakuya's Start of Turn has commenced.

Gammagooey's Incident StepGammagooey must discard one Danmaku card or lose one life.
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Post Post #13 (ISO) » Mon Mar 27, 2017 5:43 pm

Post by Gammagooey »

Lose a life and use Grimoire
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Post Post #14 (ISO) » Mon Mar 27, 2017 5:57 pm

Post by KittyMo »

In post 13, Gammagooey wrote:
Lose a life and use Grimoire
Gammagooey does not discard.

He draws two cards on his draw step.

As the start of his main step, he plays Grimoire and draws two more cards.

Spoiler: Grimoire
Image


Image

It is still Gammagooey's Main Step. He may continue to play any actions and/or items.
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Post Post #15 (ISO) » Mon Mar 27, 2017 6:11 pm

Post by Gammagooey »

eheheh

Play "Borrow", stealing GIF's supernatural border

Shoot GIF twice
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Post Post #16 (ISO) » Mon Mar 27, 2017 6:30 pm

Post by KittyMo »

Gammagooey plays
"Borrow" (spring)
and takes control of GIF's Supernatural Border (don't think there's any relevant possible reactions to this).

Image

To be resolved 1st: Gammagooey plays
Shoot (winter)
directed at GuyInFreezer.

Image

(expired on 2017-03-29 01:30:44) max to respond; I will post responses in clockwise order of the board (so GIF actually responds last). If you're capable of responding and would like to pass let me know. Feel free to queue a response to Gamma's 2nd shoot privately if you so desire to help speed things along.
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Post Post #17 (ISO) » Tue Mar 28, 2017 9:13 am

Post by KittyMo »

The first Shoot
Grazes
(played by GIF).
Image




Gammagooey shoots GuyInFreezer again.
Image

No response; GIF loses 1 life.




Gammagooey plays the item
Power
.

Image




Gammagooey plays the action
Tempest
.
Image


Spoiler: Gamma's Discards
Image

Spoiler: Blackberry's Discards
Image

Spoiler: Mewtaph's Discards
Image

Spoiler: JDGA's Discards
Image

Spoiler: pie's Discards
Image

Spoiler: GIF's Discards
Image


That's enough Danmaku cards collected to resolve
Great Fairy Wars
.




Image

It is still Gammagooey's Main step. Sending out new hands for everyone.
Last edited by KittyMo on Tue Mar 28, 2017 12:56 pm, edited 3 times in total.
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Post Post #18 (ISO) » Tue Mar 28, 2017 11:26 am

Post by Gammagooey »

My discard was a Graze actually, not another Tempest

Shoot GIF, then Melee GIF
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Post Post #19 (ISO) » Tue Mar 28, 2017 11:40 am

Post by GuyInFreezer »

I thank you for that tempest actually.
Show
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
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Post Post #20 (ISO) » Tue Mar 28, 2017 12:09 pm

Post by Gammagooey »

you're welcome
pewpewpewpew

edit: Kitty you changed both the tempest and the graze to a graze
Last edited by Gammagooey on Tue Mar 28, 2017 12:11 pm, edited 1 time in total.
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Post Post #21 (ISO) » Tue Mar 28, 2017 12:10 pm

Post by GuyInFreezer »

I swear I'll see you dead for this.
I'm already sad that my
waifu
character got stolen ;A;
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The true enlightenment was realizing that they are the same thing."
~fferyllt

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WHO THE FUCK DOES THAT"
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Post Post #22 (ISO) » Tue Mar 28, 2017 12:59 pm

Post by KittyMo »

Gammagooey's Main Step, ContinuedGammagooey shoots GuyInFreezer.

Image

Gammagooey then intends to melee GuyInFreezer.

Image

(expired on 2017-03-29 19:59:30) to respond to both* (*unless complicated shit starts happening); again, responses happen clockwise, so GIF responds last.

If you can respond but are choosing to pass plz let me know
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Post Post #23 (ISO) » Thu Mar 30, 2017 6:40 am

Post by KittyMo »

Gamma Main Step, ContinuedThe shot grazes (GIF plays Graze)

Spoiler:
Image


Melee attack is canceled (GIF plays Bomb)

Spoiler:
Image


Everyone is below their max hand limit, so the Discard step is complete.

It is Blackberry's start of turn.

Blackberry's Incident StepImage

Endless Party
enters play. Blackberry will draw an extra card on his draw step.



Blackberry draws 3 cards on his draw step.

Blackberry's Main Step commences. He may play items and/or actions.
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Post Post #24 (ISO) » Thu Mar 30, 2017 6:53 am

Post by Gammagooey »

Isn't Endless Party everyone drawing a card each incident step, not just Blackberry getting an extra?
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