The Resistance #2 - 5P Game

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The Resistance #2 - 5P Game

Post Post #0 (ISO) » Sun Apr 22, 2018 12:21 pm

Post by brassherald »

--------------------------------------------------------------------------

THE RESISTANCE

DOWN WITH THE EMPIRE
--------------------------------------------------------------------------


Image

--------------------------------------------------------------------------


Current Score: Resistance 1 - Imperials 0


Welcome, Agents, to the distant future.

Corporations have subverted democracy and now rule the world under an oligarchic iron fist. To them, we are all pawns in their geopolitical games.

"The distant future."

Luckily, there is hope. We are all members of The Resistance, a highly trained espionage team to take down The Empire.

Our next 5 missions will determine the fate of the world as we know it.

But there are spies in our midst...

--------------------------------------------------------------------------


So what is The Resistance?
Adapted for MafiaScum by Mathdino


Spoiler: THE BASICS
The Resistance is inspired by Mafia, with the elimination mechanic removed, and win conditions replaced by a points system. The game is essentially centered around townhunting over scumhunting.

Depending on the number of players, there will be 2 or 3 Empire spies working together to sabotage The Resistance. Think of spies as scum, and Resistance as town.

If The Resistance successfully completes 3 "Missions" out of 5, The Resistance wins. If the spies successfully sabotage 3 Missions, The Empire wins.

tl;dr
: It's a Mafia game but you're voting for town.

Spoiler: GAMEPLAY (Different from board game)
Setup:
Pre-game, the mod will PM the players telling them if they are Resistance (town) or Spies (scum). See below for the number of spies for particular game sizes.
The Spies may not privately communicate.
(this is important)

Day phase:
The game is played in 5 rounds (day phases). During each round, the players will vote on a team of players that they want to go on the "Mission" (the mission is just flavour). Each round requires a different number of players for the Mission, ranging from 2 to 5, depending on the number of players.

Voting:
Votes will be cast and counted like in a mafia game. On a day requiring a 2-person team, for example, one might VOTE: Mathdino & northsidegal. When a simple majority is reached on a particular team, the thread will be locked and that day's team will "go on the Mission".

Night:
During this Mission (night phase), each player must PM the mod whether they want to pass the Mission, or sabotage it. Unless otherwise indicated, a mission requires every player on its team to "pass" in order to win.

If the Mission succeeds, the Resistance gain a point. If the Mission is sabotaged, the Spies gain a point. The next round then begins.

In the morning, the number of players who chose to sabotage is publicised.


Miscellaneous:
If the deadline (1 week) is reached on a round without reaching a majority, the Spies automatically gain a point, the Mission is skipped, and the next round begins.

All standard rules of mafia apply. While modding, I will be using my standard ruleset.


setupThere are 5 of you, so 2 are Imperial Spies, each mission below needs just 1 sabotaging spy for the Imperials to gain a point.


Mission 1 will need 2 operatives.
Mission 2 will need 3 operatives.
Mission 3 will need 2 operatives.
Mission 4 will need 3 operatives.
Mission 5 will need 3 operatives.


Playerlist
  1. TheGoldenParadox
  2. Mathdino
  3. Iconeum
  4. BuJaber
  5. Irrelephant11
Suggestions & NotesRemember that every player on a Mission must PM the mod for the "night phase" to end.


I will try to keep a consistent twice a day schedule for vote counts, like I do in my regular mafia game Open 721. Please always let me know if I make a mistake, or if I can improve things for your understanding and I will try to keep people happy
Last edited by brassherald on Mon Apr 23, 2018 1:19 pm, edited 1 time in total.
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Post Post #1 (ISO) » Sun Apr 22, 2018 12:43 pm

Post by brassherald »

Game begins when 4/5 have confirmed.

Currently, 1/5 has confirmed.
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Post Post #2 (ISO) » Sun Apr 22, 2018 11:14 pm

Post by brassherald »

SITE RULES


ALL Site Rules apply.
This is just like any game of mafia. You can reasonably assume Site Rules supercede My Rules. Specific Site Rules that are common issues are restated below.
Spoiler:
1.
No discussion of ongoing games.
This will be taken very seriously. Do not discuss this game outside of the game thread or other games outside of their game threads unless your role PM specifically states that you can. If you aren't sure whether something is okay to say, read the link or consult me.
2.
Do not use secret code, hidden text, or other such cryptography in the game thread
, as this constitutes discussion outside the game thread.
3.
Do not bring in outside influences into the game
such as bets, promises, trust tells, etc.
4.
Do not quote any communications with or from me, the moderator
. You may paraphrase. If you're not sure whether it's okay, ask me.
5.
Don't be a jerk.
Use common sense. Abusive behavior, game-irrelevant harassment, slurs, and threats will not be tolerated. You should play to win, but you should also be considerate to the other humans playing this game. Breaking this rule in particular can make things very unfun. I do not want to see that happen.


GAME-SPECIFIC RULES


1.
I am the mod.
I reserve the right to change or add rules, and will inform the players of this. I reserve the right to make the final decision in problematic circumstances and rules infractions, potentially including force replacements, or modkills with or without warning.
2.
I am a fair mod.
PM me ASAP if you see a mod error or a rules break. I will do my best to fix things. No matter what the flavor implies, I guarantee fairness and non-bastardness.
3.
Do not pretend to break the rules.
I will treat this as actually breaking a rule.
4.
If your account is not listed, do not post in the game thread.
If you post from the wrong account, I expect you to correct this ASAP.
5.
Do not edit your posts
. You will be force-replaced for this. I can fix broken tags.

ACTIVITY EXPECTATIONS


6.
This game is a commitment.
Please treat it as such. If you need to go V/LA, just let us know
in bold
and mark it in your profile. Otherwise, prods will be issued every 2-day period without game-relevant posting. If you don't respond or I keep having to prod you, I will replace you.
7.
Play the game.
"Prod-dodging" every 47.9 hours does not constitute treating this game as a commitment. I expect game-relevant posts and reasonable activity, and will give warnings and prods to players that do not appear to be playing the game in good faith.
8.
Do not spam or clutter the thread.
Please keep low-quality game-irrelevant posting to a minimum. If a large number of posts are irrelevant, it impacts me, other players, and potential replacements.
I am willing to give out warnings and replacements for excessive spam/clutter
. Multiposting is okay. Multiposting without substance to rack up your post count or claim a page top is not okay.

"DAY" AND "NIGHT" RULES


9.
The "Day phase" will last 7 real life days.
Extensions of up to 2 days for replacements.
10.
Voting
: Use the vote tags (VOTE: Mathdino and zoraster) or the bold tags (
Vote: Mathdino, northsidegal, and mith
). Misspellings, shortenings, and abbreviations are okay.
Broken tags and incorrect numbers of people won't count.
Don't test my willingness to count your vote.
11.
Unvoting
: Use the unvote tag (UNVOTE: ) or the bold tags (
Unvote:
). You do not need to unvote.
12.
Majority vote
. Missions will be sent upon strict majority. You may continue posting in a "Twilight" phase until I lock the thread.
13.
No Mission
: If there is no majority by the deadline, the "night phase" will be skipped, and the next "day phase" will start.
14.
The Mission will last until every Mission team member has PM'd me
. If any members do not PM me in 48 hours, I will find a replacement.
15.
You may change your mind if you resend your night action before everyone has PM'd me.


MISCELLANEOUS


16.
OOC Rockwell text will be my mod color
.
I may edit posts or post responses in the game thread like this to differentiate myself.
Do not use it!
17.
IF YOU NEED ME TO SEE SOMETHING, BOLD IT.
Ideally use
@Mod
or
@brassherald
. You may ask for vote counts, replacement, V/LA, prods on other players, BBCode fixes, and rules clarifications at any point within reason. I guarantee some kind of response.
18.
This is a game, remember to have fun!
Remember that as The Resistance is a social/debate game, it's okay to attack people's play, but it's never okay to attack the person. It's just a game. Play nice.
Last edited by brassherald on Mon Apr 23, 2018 8:13 am, edited 2 times in total.
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Post Post #3 (ISO) » Sun Apr 22, 2018 11:15 pm

Post by brassherald »

HOW RESISTANCE WORKS


- There are 2 Spies (scum) and 3 Resistance (town). Spies have 0 factional communication. The Spies know the identity of the other Spy.

- The game is played in 5 rounds (day/night cycles). The first faction to win 3 rounds wins the game.

- Every day, players must vote on a 2, or 3 player group depending on the day:
  • D1: 2 players
  • D2: 3 players
  • D3: 2 players
  • D4: 3 players
  • D5: 3 players
- At night, if
anyone
in the group chooses to sabotage the mission, Spies gains a point. If no one sabotages (or if the whole group is Resistance), the Resistance gains a point.

- Players are informed on daystart exactly how many players chose to sabotage.

- If a majority is not reached by deadline, the Mission is skipped and the Spies gain a point.

- The deadline is 7 days.

tl;dr
: It's a Mafia game but you're voting for town.
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Post Post #4 (ISO) » Sun Apr 22, 2018 11:19 pm

Post by brassherald »

With 4/5 confirmed, DAY 1 BEGINS


Vote Count 1.0- Mission Gregarious Rabbit
NOT VOTING (5)
: TheGoldenParadox, Irrelephant11, Mathdino, Iconeum, BuJaber

Day 1 ends in (expired on 2018-04-30 07:00:00).
Last edited by brassherald on Mon Apr 23, 2018 8:13 am, edited 1 time in total.
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Post Post #5 (ISO) » Sun Apr 22, 2018 11:32 pm

Post by BuJaber »

VOTE: bujaber and Iconeum
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Post Post #6 (ISO) » Sun Apr 22, 2018 11:36 pm

Post by Iconeum »

VOTE: Bujaber and Iconeum

i'm resistance, and anyone else of you will do.

Down with the empire!
Rawr!
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#Town!Ico.never.does.that.
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Post Post #7 (ISO) » Mon Apr 23, 2018 2:19 am

Post by Irrelephant11 »

Hello. Hmmm not sure on how I feel about you two being so gung-ho right off the bat. But also, round one is basically information-less. I'll wait for everyone to pop in before voting.

Also, I give the same warning to mafia games - don't expect more than a single post on weekends. Weekdays, though, I'm definitely here :)

Anyone here have any meta reads on each other that would influence this first vote? Who's a great liar, great town-tell-er, etc?
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Post Post #8 (ISO) » Mon Apr 23, 2018 2:24 am

Post by Iconeum »

No meta that's applicable.

I'm using my first-round board strategy where I try to be in the 2-player team with anyone willing.
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Post Post #9 (ISO) » Mon Apr 23, 2018 2:33 am

Post by Iconeum »

It also doesn't really matter that much.

If there's a sabotage, you have a 50/50 info on the first scum. If there's not, you don't have much info because the first mission is sometimes not sabotaged by scum for late game, but that grants town a point so yeah.

There is always gain for town in the first mission, in whatever combo you work with.
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Post Post #10 (ISO) » Mon Apr 23, 2018 2:42 am

Post by BuJaber »

Yup pretty much
Some variants introduce PRs and additional mechanics but in the standard game any 2 players for the first mission are fine.
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Post Post #11 (ISO) » Mon Apr 23, 2018 4:18 am

Post by Irrelephant11 »

I mean, I've played the board game and I guess I agree? But also it feels unfair to hammer here with two missing players so like I said, I'll wait.
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Post Post #12 (ISO) » Mon Apr 23, 2018 6:50 am

Post by Mathdino »

ideal for the first mission is finding 2 players who won't sabotage even if they're scum

obviously best case scenario is finding 2 town

also helps because if spies are on the first mission people will inherently trust those 2 players more and inevitably get betrayed by them later

SO

optimal first mission is me (who can obvtown as town by gamesolving) and someone who, as a spy, would be afraid of 1v1ing me for the next 4 rounds

VOTE: Mathdino, TheGoldenParadox

sheep this
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Post Post #13 (ISO) » Mon Apr 23, 2018 7:36 am

Post by TheGoldenParadox »

that's great since I know i'm town and dino is probably town from that first post i'm gonna sheep that
VOTE: MD, TGP
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Post Post #14 (ISO) » Mon Apr 23, 2018 7:44 am

Post by brassherald »

Gregarious Rabbit Vote Count

Vote Count 1.1
TheGoldenParadox+Mathdino (2) ~
Mathdino, TheGoldenParadox
BuJaber+Iconeum(2) ~
BuJaber, Iconeum

NOT VOTING (1)
: Irrelephant11

Day 1 ends in (expired on 2018-04-30 07:00:00).


Also, note the name means nothing, it may just end up being some of my favorite code names from Metal Gear Solid 5.
Last edited by brassherald on Mon Apr 23, 2018 8:04 am, edited 1 time in total.
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Post Post #15 (ISO) » Mon Apr 23, 2018 8:01 am

Post by Irrelephant11 »

I'm gonna follow the town feels and go with door #2

VOTE: Mathdino, TheGoldenParadox
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Post Post #16 (ISO) » Mon Apr 23, 2018 8:08 am

Post by brassherald »

Well, that's that

Gregarious Rabbit Vote Count

Final Vote Count
TheGoldenParadox+Mathdino (2) ~
Mathdino, TheGoldenParadox, Irrelephant11
BuJaber+Iconeum(2) ~
BuJaber, Iconeum

Day 1 ends in (expired on 2018-04-30 07:00:00).



Mathdino and TheGoldenParadox will bravely go on Mission Gregorious Rabbit to attempt to shut down an arms factory used to arm the police and has been used to hamper the Resistance for years with it's well crafted weapons.


Thread will be locked. Each participant will PM me whether they sabotage the mission or succeed at the mission, and Day 2 will begin. I'll make the flavor descriptions at the beginning of Day 2 instead, by the way.
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Post Post #17 (ISO) » Mon Apr 23, 2018 1:17 pm

Post by brassherald »

Day 2 begins, literally the same calendar day as Day 1 began.

You return to the base to find reports stating the mission was a complete success. The team quickly and quietly got in, sabotaged the weaponry and left. There are still weapons out there, but not as many.

The Resistance leads 1-0 in a best of 5.

Operation Rancid CrabAgents,

Good job sabotaging the weapons factory, I knew I could trust you with that mission. Today, you will be pursuing
Operation Rancid Crab
. An army is built on the soldiers, and the Imperial soldiers, like all others need to eat.

I need you to infiltrate a camp on the map located and poison their food and water supply. Hit them where it hurts. This is a three person mission, and all three of you need to work to the best of your ability to be successful. We hear rumors that there may be imperial spies. Stay alert, stay vigilant, but most of all, stay free.

-Silent Fox


Vote Count 2.1
Not Voting (5)~
BuJaber, Iconeum, Irrelephant11, Mathdino, TheGoldenParadox

Day 2 ends in (expired on 2018-04-30 20:20:00).
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Post Post #18 (ISO) » Mon Apr 23, 2018 2:11 pm

Post by Mathdino »

so for the record i don't actually think paradox is town

and his vote there super pinged me

that said the entire point was to come up with a group that wouldn't sabotage even as town so in that sense we succeeded

i'm not sure where to go from here. the 3rd mission is a gimme. outside of that, we have 3 chances to find the correct town out of 10 possibles.
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Post Post #19 (ISO) » Mon Apr 23, 2018 2:12 pm

Post by Mathdino »

my best guess right now is mathdino/irrelephant/iconeum

that said, one possible solution is purposefully trying to put both scum on the mission and watching for any communication (given no daytalk)
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Post Post #20 (ISO) » Mon Apr 23, 2018 6:07 pm

Post by BuJaber »

Oh wait I just realized there is no voting for the mission to go or not to go here.

How does this work it seems too random there will always be doubt and at best come mission 5 you will have a 50% chance of picking right even if you play optimally, unless you get lucky and just guess the correct team on mission 2.

The way I usually play this there is a pre defined order of who is mission leader (like clockwise for example) and then they pick who they choose with them and players vote yes or no for the mission. That way you get additional info that you can actually analyze.
It also adds a 2nd albeit rare win condition for spies which is if 5 mission are refused in a row.

I just fail to see how you can determine who your fellow townies are if we just vote randomly like this.

At any moment in time as towm any 3 player mission you are not a part if you know for sure that it includes 1 or even 2 spies. How do you know which? There aren't enough missions to conftown someone. Are we just hoping we get lucky and pick all 3 towm or pick 2 spies together and have them both fail it?
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Post Post #21 (ISO) » Mon Apr 23, 2018 6:10 pm

Post by Mathdino »

the mechanics of the IRL game are really just a formality

more fundamentally it's just "you need 3 players to agree to send a team on a mission", which is pretty similar to voting mechanics in mafia

the reason i don't use mission leader and simultaneous yes/no voting is because that makes it take an incredible amount of time for a forum game

and your question applies to the game of mafia in general :P

the point is to find town and find scum and vote for town

who's town
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Post Post #22 (ISO) » Mon Apr 23, 2018 7:23 pm

Post by BuJaber »

Yeah but with mafia there clues, associations, night actions.

If you could just imagine with me here.

What is the motivation for scum to vote yes for any 3 way mission they are not a part of?
If it's a success would you trust everyone in the mission?
Like a 3 way mission passing means you mechanically have to pick them again anyway for the next 3 man mission. So it just seems like you either get it right or you lose.

I guess we'll just have to play to the end and maybe I can see what happens. But really this reminds me a lot of the miss list game we played where there's a lot of wifom but even less info coz nobody dies and flips.

Anyway I want you and paradox to go again with me. Only way your mission goes is if icon and irrelephant vote with you. I can't see any reason why paradox would ever vote yes for a mission he isn't in.

VOTE: math, paradox and Buj
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Post Post #23 (ISO) » Mon Apr 23, 2018 7:28 pm

Post by Iconeum »

VOTE: math,paradox,iconeum
Rawr!
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Post Post #24 (ISO) » Mon Apr 23, 2018 7:33 pm

Post by Mathdino »

why the fuck do you guys think paradox is town
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