SPYFALL Game #6 - GAME ON

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Post Post #50 (ISO) » Mon May 07, 2018 8:44 am

Post by the worst »

:lol:
who's scum? i haven't read up yet but like, it's me
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Post Post #51 (ISO) » Mon May 07, 2018 9:13 am

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Post Post #52 (ISO) » Mon May 07, 2018 9:17 am

Post by the worst »

sp00ky illuminati nsg is indeed the spy

and wins!! congratulations to nsg
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Post Post #53 (ISO) » Mon May 07, 2018 9:32 am

Post by Invisibility »

frick
Invisibility is actually AWESOME!
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Post Post #54 (ISO) » Mon May 07, 2018 9:34 am

Post by the worst »

How do ppl feel the 20 question list went?

@town--was it more interesting balancing discretion while still crumbing that you knew the location?

@mason buddy--was it too easy?
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Post Post #55 (ISO) » Mon May 07, 2018 9:36 am

Post by Irrelephant11 »

*headdesk*

We weren't crumbing, we were dropping loaves. My goodness.
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Post Post #56 (ISO) » Mon May 07, 2018 9:49 am

Post by Irrelephant11 »

I think it's too hard as town, though I don't think our town took into account the absolute necessity to misdirect and be vague. I also think it changes the most likely win condition for town from "vote for spy" to "get spy to say the wrong location", which I personally didn't realize till we lost. If we had collectively played the beach or a submarine, for example, we likely would have won. Hard to communicate that in game though, obviously.

@MOD: I don't want to be that person, but is nsg's win legitimate given how she asked a question out of turn? Regardless, I think she would have won, but that feels pretty cheap in retrospect.

I was a rock, btw.
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Post Post #57 (ISO) » Mon May 07, 2018 9:54 am

Post by northsidegal »

In post 56, Irrelephant11 wrote:MOD: I don't want to be that person, but is nsg's win legitimate given how she asked a question out of turn? Regardless, I think she would have won, but that feels pretty cheap in retrospect.
Didn't even realize this until you brought it up, honestly.

If it means anything I had the location solved before that and can show you my communication with the worst about it.
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Post Post #58 (ISO) » Mon May 07, 2018 9:55 am

Post by northsidegal »

In post 54, the worst wrote:@mason buddy--was it too easy?
Not sure how much the answer to this question actually relates to the 20 location version.
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Post Post #59 (ISO) » Mon May 07, 2018 9:59 am

Post by Irrelephant11 »

Yeah, I should have known you were spy at that point, actually - it was SO anti-town to be that obvious lol. But I was like "well nsg is annoying conftown"

Haha good game, anyway. I prefer the long list.
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Post Post #60 (ISO) » Mon May 07, 2018 10:07 am

Post by brassherald »

Maybe try a list of 30?
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Post Post #61 (ISO) » Mon May 07, 2018 10:51 am

Post by the worst »

In post 56, Irrelephant11 wrote:I think it's too hard as town, though I don't think our town took into account the absolute necessity to misdirect and be vague. I also think it changes the most likely win condition for town from "vote for spy" to "get spy to say the wrong location", which I personally didn't realize till we lost. If we had collectively played the beach or a submarine, for example, we likely would have won. Hard to communicate that in game though, obviously.

@MOD: I don't want to be that person, but is nsg's win legitimate given how she asked a question out of turn? Regardless, I think she would have won, but that feels pretty cheap in retrospect.

I was a rock, btw.
The "anyone seem fishy?" question?
If so yes it's legitimate. I would discourage directly asking players questions out of turn, but questions as a general discussion point to everyone are fine..

:)
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Post Post #62 (ISO) » Mon May 07, 2018 10:52 am

Post by the worst »

In post 58, northsidegal wrote:
In post 54, the worst wrote:@mason buddy--was it too easy?
Not sure how much the answer to this question actually relates to the 20 location version.
100%ly, do you think having a list of only 20 questions makes playing spy too easy? or is it more of a challenge being certain?
who's scum? i haven't read up yet but like, it's me
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Post Post #63 (ISO) » Mon May 07, 2018 12:07 pm

Post by northsidegal »

It really depends on the town. One townie can ruin it for everyone, so in that sense it reminds me less of mafia and more of assassin in the palace.

I guess increasing the location count would probably be a good thing, though.
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Post Post #64 (ISO) » Mon May 07, 2018 12:16 pm

Post by RadiantCowbells »

I feel like having the available list makes it so much easier for the spy?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #65 (ISO) » Mon May 07, 2018 12:17 pm

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In post 64, RadiantCowbells wrote:I feel like having the available list makes it so much easier for the spy?
whatcha thinkin rc?
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Post Post #66 (ISO) » Mon May 07, 2018 12:18 pm

Post by RadiantCowbells »

Why is there even a list of locations?

Maybe just give the spy the amount of letters in the word and they have to figure it out from there
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #67 (ISO) » Mon May 07, 2018 12:21 pm

Post by the worst »

That"s a nice take. List of locations is just carried over from irl spyfall.

Anyone have any objections to trialling that?
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Post Post #68 (ISO) » Mon May 07, 2018 12:33 pm

Post by RadiantCowbells »

I mean idk how town/scum sided it is rn

if it's scumsided that prolly helps

if it's just a bit scumsided then do like 30-40 words?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #69 (ISO) » Mon May 07, 2018 12:37 pm

Post by the worst »

It is p scumsided atm but yeah using the full location list risks becoming boring for the spy (its just a massive poe exercise unless town is literal fire emoji)

I'd be keen to try Spyfall a la RC
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Post Post #70 (ISO) » Mon May 07, 2018 12:48 pm

Post by brassherald »

Part of the issue of the limited list is that in person, you cannot go back and re-read questions and answers. Here, making it exactly like the original game makes it implicitly scum sided, so I think a longer list of locations is better, but not to the full list there was before.
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Post Post #71 (ISO) » Mon May 07, 2018 2:05 pm

Post by Invisibility »

weird idea
what if only a small number of locations out of the twenty chosen were posted in the thread and the mod slowly revealed the rest of them in a random order?
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Post Post #72 (ISO) » Mon May 07, 2018 3:36 pm

Post by Invisibility »

the town would know all of the locations but the spy would have to figure it out as the mod revealed them
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Post Post #73 (ISO) » Mon May 07, 2018 4:13 pm

Post by the worst »

I feel like that might cripple the fun for the Spy
Also makes it very very hard for them to win since there'd be no "pattern" in Q&As
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Post Post #74 (ISO) » Mon May 07, 2018 7:18 pm

Post by Iconeum »

#Spyconeum's opinion on this game:

Page 1 went well. I think we were doing good at hinting submarine, only inferno's 'little snacks' didn't fit in.
In post 34, northsidegal wrote:anyone seem fishy to you guys so far?
At this point, the game was already over as the spy was lolplaying us... I was truly slapping my computer around thinking why would he say that shit... but it makes so much more sense as spy lol :D

So what went wrong for town here, NSG? What hints got you to the correct answer so far? 'Going around in circles' combined with the 'little snacks'?


-----

MAYBE the list of locations is too small, but we were also a little fucked because Aquarium. There's not a whole lot of other locations that you can hint towards (submarine was most likely).
Rawr!
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