Legends of Runeterra
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there's a tendency for them to get levelled up in control and the base forms to get used in aggro I think"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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There is draft, but the drafting process is below average in enjoyability imo
Let me figure out a percentile, I've played so many digital CCGs.
MTGArena
Artifact
Kingdoms CCG
Eternal
Hearthstone
Legends of Runeterra
Solforge
I don't remember duelyst draft quite well enough, which may mean it was also worse than Legends of Runeterra draft.
You're kind of propped up by the gameplay decisionmaking in LOR being better than the gameplay decisions in most of the games in that list. The packet and surgical replacement drafting system doesn't make me a happy panda though"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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It's counterintuitive for sure. I'm not sure I object to it as a design choice though. There's this element of, "your attack was completely unchallenged, what more do you want?" Overall it's going to decrease the aggressiveness of the game and healthbased creature combat games are gonna be overly aggressive as a starting point I think."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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it's very very optimal to go deep on one specific synergy."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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I think the convention Legends of Runeterra uses is to use "to" to create a "must happen or fizzles" relationship between two effects of the spell. Since Golden Aegis says "give a unit Aegis. Rally", without using the word "to", that relationship isn't set up. Since Glimpse Beyond says "Kill an allytodraw two" as a different example, removing the target from the game before the spell resolves makes the game look at that "to" relationship to see whether it was satisfied and cancel the order for 2 cards."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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heimer is so funn"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Expedition mode getting cut with no replacement draft mode"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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I'm having trouble netdecking"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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I found netdecks.
Viego is dumb"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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I'm annoyed by how they name all the decks after the champions even when the champion isn't really the source of the deck identity"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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I've been playing some LoR got to gold on ladder"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Do you like playing an aggro deck that uses the mulligan feature to offset an entire "color" pair's shortage of playable one drops? Do you like trolling people with a very situational doom blade effect your opponents were correct not to play around because it requires a champion dupe in your list? Do you like seeing itemized receipts for why you dealt lethal? Do you like attacking with a champion that has weirdly worded trample and getting to see your opponents try to "block n sac" it only to take damage anyway? Do you like making roughly one nontrivial decision per game? Do you like bears and guns?
I have a deck for you"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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The whole game is short on one drops tbf"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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