Pokemon X/Y Thread
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
So what is wrong with the panda now?In post 38, sirdanilot wrote:
It's not really cute, no. But at least it has only one spectrum of colorus, namely yellow to red. Its design is nice and simple.You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
With less resources demanded for raising a pokemon, people can focus more on the fun part of pokemon: battling, and figuring out how to battle well (team planning, battle strategy/tactics, etc). I don't think the game should become nothing more than a battle emulator, but I do think making IVs easier to discover is a huge improvement.You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
yesIn post 138, KingdomAces wrote:While I don't actually have the game, I've been stalking developments on it on Smogon/Showdown for a while now. I can't claim to actually be good at competitive battling, but I want to ask if anyone here is interested in that part of the game.You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
shuddupIn post 279, Matias wrote:
Err...no...but flying and grass are. You were probably playing with a grass/bug or a flying/bug pokemon.In post 278, Psyche wrote:I KNEW bugs used to be weak to ice.You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
What does the complexity of the problem have to do with the resolvability of the problem? Combinatorial explosions aren't really that big of a deal, because most factors can be ignored or examined heuristically. For example, the thousands of possible configurations of teams involving a totodile can all probably be ignored given a probability distribution modeling the OU tier.Not mathematically, if that's what you were thinking. Pokemon as a game is way too complex for that, as there are so many factors to consider. Even two teams with the same six pokemon can be completely different if you give the pokmemon different movesets, ev/natures and items.
Since there are no strong time limits on the answer (teams don't have be produced instantaneously), you could expect a program dealing with a minor combinatorial explosion to still finish in a matter of days.You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
Though I feel like a combinatorial explosion in general could be avoided completely if one just formalizes the heuristics you guys are currently using to judge and build teams.
The input to the program is, in fact, the state of the metagame. A probability distribution modeling what sorts of teams the team is likely to compete against is put in, and a team most suited to dealing with that metagame is output. The fact that there is a metagame actually makes the problem simpler: it reduces the number of possibilities that have to be considered.- Metagame. Not every move that a pokemon learns is used, often a pokemon is only used with a small amount of movesets. In addition, most pokemon have fixed movesets rather than just a random combination of 4 of its most-used moves. Now, statistics about which move is run on which pokemon are known, but moveset-statistics (e.g. whether Wish is run on Blissey more often in combination with IceBeam or ThunderBolt) are, to my knowledge, not available. This metagame changes continuously. Likewise, not every nature/ev spread/item is used with just any moveset. Though statistics on what natures and what items are used on what pokemon are known, this does not say anything about moveset-item combinations or moveset-ev spread combinations.
For example, in a simple case, the probability distribution could feature two teams, each 50% likely to occur: a team with a single magikarp (with no EVs and a neutral nature and no items) that knows splash, and a team with a single smeargle that knows splash. There's no reason to think it's impossible to determine what the best single-pokemon response to this distribution is: probably the pokemon that can deal the most damage to either of these pokemon in a single turn, on command.
It's definitely a hard problem once you introduce larger teams, factor in the strategies for these teams that are and are not being used, and so forth, but not unresolvable.
None of this has to do with randomness; it's all deterministic. And making decisions under uncertainty is what mathematical models are all about. If you can somehow design teams despite the "randomness" and unpredictability of the people you're playing, why couldn't a mathematical model?- Randomness and prediction. Person A using team 1 will battle differently than person B using the exact same team. Person A will also play differently, depending on what opponent he faces (does he know him or not? is he perceived to be good or not? what team does he run?). Because randomness is a key factor in Pokemon, the outcome of battles can't easily be predicted, even if the variable 'different teams' is ruled out.
Besides, the model doesn't have to predict anything. It just has to construct a best response, given the information at hand.
Pokemon is notIn short, Pokemon is way too dynamic, random and ever-changing to calculate mathematically.thatdynamic, random or ever-changing. If it were, you guys wouldn't be able to develop strategies or tactics for building and using teams. Nothing about your reasoning process is particularly sophisticated: you have evidence-driven theories about how well specific teams deal with the metagame as a result of these teams ability to 1) deal damage to other teams and 2) avoid or endure damage from other teams, given the sort of teams that your team is likely to face.
Your calculations are intuitive, but nothing about them can't be formalized. And by formalizing them, in fact, we can more easily explore how to improve them. The damage dealt by given moves by given pokemon with given stats and given items is publicly available knowledge. The sorts of teams and strategies that dominate the OU metagame are relatively invariant (compared to the sorts of teams that are available for use). While data collection issues might prevent a perfect picture of a metagame from being derived at a given moment, approximations can be made easily with either a reasonably sized sample or consultation with people deeply involved in that metagame.
In general, Pokemon is way less impenetrable a problem than mafia.You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
You think I'm an idiot.If you want to read the ins and outs of the game, and the strategies behind such, a good place to start is: http://www.smogon.com/bw/articles/You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
Outguessing occurs during the battle; team-building is what is clearly a solvable problem. We can still assume either the best, the average or the worst case in terms of skill at outguessing, and move from there.Know the ins and outs of the game.
Be able to outguess your opponent more than they can outguess you.
Only if a lot of people start using it. But if the metagame changes, that's a change in the the input, in the probability distribution of teams; a different team will thereby become optimal and the program, once shown the new probability distribution, will be able to output the most effective possible team for that distribution of opponents.And any choice that is considered the best will soon no longer be considered such because it will be labled as "too predictable"
The best team will not win all the time (not just because of random mechanics in battles), and will not be the best response to any given team, as it is constrained by a need to be able to do well in a majority of variegated cases.
The question is if there is a best team. If that best team got banned, there would simply be some other best team. Until a lot of teams are banned.Barring that- if there was a single team that could outright become unbeatable- it would be banned.
There's still probably a best response to that pool, assuming that some teams within the pool are more popular than others (and some are).There are, it's called tiers. The statistically best pokemon are at the top and the statistically worse pokemon are at the bottom. But instead of just one straight up team of 6, there is a slightly larger pool.
You don't think I already know about smogon?If you're offended that I linked to smogon, well I don't know of a more well put together site with information on the metagame.You can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
Taunt can't stop Destiny Bond?In post 570, Brandi wrote:the taunter will die to Destiny Bond, and the taunter can't switch out because of shadow tagYou can't step in the same river twice.-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
-
-
Psyche he/theySurvivorhe/they
- Survivor
- Survivor
- Posts: 10911
- Joined: April 28, 2011
- Pronoun: he/they
Copyright © MafiaScum. All rights reserved.