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Playing
such games should happen in the Mish Mash forum, of course.
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Who
Who
Yes?
Who
Yes?
Yes?
Posts: 4794
Joined: March 22, 2013
Location: Third Base
Post
Post #2 (isolation #0) » Sun Oct 02, 2016 11:27 am
Postby Who »
Ego post.
I'm going Focused Conjurer, feats are SF/GSF/Heighten/Sculpt/MMSF. PrCs are Wiz5/PA2/FS4. Skills are yet to be determined, depends what everyone else does.
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Random clarifications and nerfs:
Spoiler: Nerfs
Archon familiars can only have one of each SLA active at a time. So no spamming aid on everyone. MCvE is indeed a magic circle which affects not just themselves.
Spoiler: Bans
Knock-down and other feats on the d20srd page labeled "Divine abilities and feats" are illegal 3.0. (Though most have 3.5 versions in other books)
Dungeonscape ACFs are illegal.
Raptorans are illegal.
Libris Mortis is illegal.
Metamagic Item infusion is illegal.
Prayer beads are banned.
Spoiler: Clarifications
Barbarian's "Powerful Grip" ability only applies during rage.
Metamagic Spell Trigger can only use one metamagic feat at a time.
The interpretation of persist spell's "fixed range" being used is "pretty much just personal things" (In particular, X+Y/level is NOT legal)
Sun School's teleport "adjacent to a foe" means "within melee range"
Spoiler: Other Rule changes
Crafting magic items does not require the prerequisite spell
Post
Post #37 (isolation #5) » Sun Oct 09, 2016 10:09 am
Postby Who »
In post 35, RadiantCowbells wrote:Intellect is knowing the magic power behind conjuring water.
Wisdom is making the call to drop the water on the electric beetles.
Actually no create water is divine.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #62 (isolation #9) » Mon Oct 17, 2016 7:06 am
Postby Who »
We sort of already discussed this in hobo, but so that we have a record:
I vote we do what she wants, the gem looks very shiny. I passed KArc and know about the creature, it also can teleport short distances 1/hour, it does exist.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #88 (isolation #14) » Wed Nov 02, 2016 1:26 pm
Postby Who »
The only possibly OP ones (the only ones worth using) are Construct Essence, Construct Essence Lesser, and Unseen Crafter.
The former two are buffs which only work on warforged, the latter allows you to craft while adventuring.
Edit: Unseen Crafter functions like Unseen Servant, which disappears if you go out of range. So craft while sleeping, but not adventuring.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #152 (isolation #18) » Sun Dec 11, 2016 11:16 am
Postby Who »
Loot:
13000 GP
5 armor/shields
+1 Mithral Chain Shirt
+1 Mithral Breastplate
+1 Full Plate of Fire Resistance
+1 Splint Mail
MW Full Plate
1 weapon
MW warhammer
Potion of Shield of Faith +4
Potion of Haste
10 rings
3 Ring of Protection +1
1 Ring of Jumping
1 Ring of Minor Fire Resistance
1 Ring of Protection +2
1 Ring of Wizardry (I)
1 Ring of Chameleon Power
1 Ring of Animal Friendship
1 Ring of Spell Storing, Minor
2 scrolls
Death Ward
Cure Critical Wounds
5 wondrous
Cloak of the Manta Ray
Necklace of Fireballs Type 2
Candle of truth
Ioun Stone (Pink rhomboid) (+2 Con)
Tome of Leadership and Influence
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #155 (isolation #20) » Sun Dec 11, 2016 12:01 pm
Postby Who »
Did the ring of spell storing have any spells in it to start? Also, can non-casters cast from the ring of spellstoring once a caster has cast a spell in?
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #194 (isolation #26) » Fri Dec 16, 2016 6:44 pm
Postby Who »
I liked the encounter with the ancient bug. Also we should go back and murder it now.
Also, GIF, spell list:
Spoiler:
Spells which can be learned when I need them:
Magic Circle against Good (L3)
Spells which can better be covered by scrolls but it's only like 2 scrolls before it was cheaper for me to learn it and make the scrolls:
Fly (L3)
Haste (L3)
Spells which will prevent me from becoming useless later (So will be very necessary but atm not that necessary):
Defenestrating Sphere (L4)
Assay Resistance (L4)
Spells which have many combat uses (Resilient isn't that useful yet due to lack of slots, will be very very useful and capable of saving many lives later, Shatter is good now and will keep being good):
Shatter (L2)
Resilient Sphere (L4)
Spells necessary for binding:
Magic Circle against Evil (L3) (Also just super useful in general)
Dimensional Anchor (L4)
Spells Brian also has but which require good initiative and I have better initiative and could be the difference between everyone dying and not everyone dying:
Energy Aegis (L3) (I am fine with not learning this, it's probably not going to save me)
Spells which counter specific things but which it's also possible to deal with/harder to counter:
Anticipate Teleportation (L4)
Globe of Invuln, lesser (L4) (Okay, these two I guess aren't really that good unless we know we're going to go up against someone they'll be good against)
Spells which keep me alive (I like staying alive):
Heart of Earth (L4)
Heart of Air (L2)
Spells which will counter specific things which are easier to counter than deal with:
Continual Flame (L2) - Counters all darkness spells of level below 5 for no action and also no spell slot. Note that this includes Assassin's Darkness, which is terrifying if we don't have a counter to it.
Discern Shapechanger (L3) - Counters shapehsifter plots, imagine if we'd had it last campaign
Tongues (L3) (Counters not knowing their language) (I can cast this spontaneously if I learn it, knowing language hopefully shouldn't be so immediate that they can't wait 1 standard action, Comprehend Languages (L1) could also be used instead in many situations and is probably better other than for making deals with random elementals)
Divination spells to be used before going to sleep:
Locate Object (L2)
Scrying (L4) (Yes, everyone else can also cast this, but I can cast it spontaneously, so if I have any L4s left before sleep I can scry anyone we want to find, also if an NPC goes missing and we need to find them but didn't know that before prepping spells)
Enduring Scrutiny (L3) (Allows for instantaneous but low bandwidth communication between party members over long distances, can be cast before sleeping so as not to use a spell slot)
Detect Scrying (L4) (Also fits into the above category about countering scrying)
Divination Spells for just in case:
Instant Search (L1)
Detect Thoughts (L2)
Arcane Eye (L4) (Okay this one isn't strictly necessary and can in most cases be covered by clairvoyance)
Divination Spells which could end up useful, given that I can cast it spontaneously it's better to learn it:
Spymaster's Coin (L2) (This has many uses, not all of which are for spying on people. In general if we can get a tiny object somewhere we want to see, it's a spell level cheaper than Clairvoyance and also gives sound)
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #197 (isolation #28) » Sat Dec 24, 2016 5:13 pm
Postby Who »
RC, how opposed would Cynbel be to the following plan?
Step 1: Cynbel summons some normal natural animal using SNA.
Step 2: Will polymorphs said animal into an unnatural abomination.
Step 3: Said unnatural abomination wrecks our enemies.
I'm not sure it would be worth it (In fact, at the moment I think it probably isn't. Polymorph can increase effectiveness but not by enough to justify the additional L4 spell slot it would take), but if it is would Cynbel agree to having his nature friends transformed into unearthly beasts?
Gif, how would Zenith feel if I temporarily forcibly prevented an evil being from doing evil while simultaneously putting its power towards keeping me alive while I pursued a righteous cause? More specifically, if I bound an evil mount and rode it around. Zenith isn't working with an evildoer, Zenith isn't doing anything evil, my mount isn't doing anything evil, they just happen to be kind of near each other without Zenith murdering it. (And Zenith could murder it. Easily)
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #235 (isolation #30) » Sun Jan 08, 2017 11:32 am
Postby Who »
Plan for dealing with the ravagers:
Step 1: Bind a succubus.
Step 2: Tell the succubus to go seduce the ravagers, kill them, and find their leader and bring them to us. Use a combination of bribes/threats, this should be pretty easy to convince her to do, especially if we offer her the ravagers' gear. (Yes, each individual isn't that rich, but they're not going to be capable of the DC21/22 will saves the succubus is throwing around, it's easy money. Even if she does get caught, greater teleport out, change form, try again)
Edit: This plan does not account for MFR.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #241 (isolation #31) » Sun Jan 15, 2017 1:05 pm
Postby Who »
Plan:
Step 1: Infiltrate RASA
Step 2: Dominate/kill all their leaders, seize control.
Step 3: Bind an army of Succubi.
Step 4: Kill the clergy. Replace inevitables with Succubi.
Step 5: Crown Midri queen.
Step 6: Use the succubi and RASA to diminish the power of the other families.
Step 7: Control Midri.
Step 8: Rule the city.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #248 (isolation #32) » Sun Jan 22, 2017 10:32 am
Postby Who »
Mizra is incredibly evil.
Loot:
+1 Handaxe
Very magical longsword (Almost artifact)
+1 scythe
+1 greatsword
Ring of waterwalking (MONEY)
2 scrolls that are arcane (Uknown until Will wakes up)
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #249 (isolation #33) » Sun Jan 22, 2017 11:20 am
Postby Who »
Summary of councilmembers:
Rakesh-Warriors: Warrior person, wants military leader. Probably best swayed to our side by taking out the ravagers with brute force.
Mullihan-Farmers: Wants democracy. Probably not very swayable.
Wayne-Miners: Is good with anything provided casinos become allowed in town square. Simplest to bribe.
Khazif-Merchants: Proposed anarchy but could probably swayed to anyone provided they were pro-merchant with rules and shit
Mizra-???: Seems to support Midri, intentions unknown, very very evil.
My opinions:
Anarchy would be an awful idea.
Democracy is too risky, especially given RASA. Also, even if we have democracy, then there's the question of whom to elect. If we're controlling things, less risky to just make them the leader in the first place.
Military leader/martial law would be annoying, and it would be preferable to avoid that.
Midri seems like she'd be an okay leader, and also we could control her. We need to take out Mizra, but she's the final boss so we can take her out once Midri rules.
Now that it's a new day and we have TPK immunity back let's go to the forest and see what's up.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #348 (isolation #57) » Wed Feb 15, 2017 6:24 am
Postby Who »
Time for lists of how sketchy people are!
Given how blatantly sketchy everyone this campaign is, I'll just list the people who have something vaguely not sketchy about them.
Midri: Seems like an idiot. Yes, the possibility exists that actually she's the one true evil, but it seems unlikely. Not trustworthy due to the aforementioned idiocy.
Lance: Seems like a legit trustworthy person. Not too much information exists about her, so she might still be evil, but given how everyone else is actively as sketchy as possible she comes out of it relatively trustworthy. Second most trustworthy person in the game.
Rakesh: Has suffered as a result of the Ravager's existence, thus is probably not linked to them. Appears to be a relatively simple person not capable of complex WIFOM. Yes, the possibility exists that ACTUALLY HE IS THE SAND WITCH, but it seems relatively unlikely. Most trustworthy person in the game.
Wayne: Not actively connected to the cult. Strongest connection is that he had a sword that they had at one point, but that's flimsy at best. Slightly less sketchy than the average NPC. (Note: Still sketchy in his own right, but the flimsiness of his connection to the cult is enough to include him on this list. Yes this is how sketchy this city is that that merits inclusion on the not sketchy list)
Mizra: Not actively connected to the cult. She met Morcien once, and Morcien is connected to the well and thus the cult, but we have no evidence that Mizra's on her side, she seems more vaguely against ish.
Rakesh's daughters: One of them could easily be the sand witch, we have no information about most of them, sketchy. But still less sketchy than everyone not on this list, and possibly less sketchy than Wayne.
Va-Roon: He seems so likely not to be the big bad that I kinda want to confirm it. By like, murdering him. But there's the possibility that he's someone's spy or something.
The Mullihans: We have no evidence of a connection to the cult. We also have no information on anything about them, and they seem sketchy. Also, they favored democracy. One way to win an election? Have a large cult following. I suspect that they're involved with the cult.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Post
Post #354 (isolation #59) » Sat Feb 18, 2017 9:42 pm
Postby Who »
If something allows you to "heal at twice your normal rate", does that double fast healing? If it does, do two such effects stack? Do they stack using D&D multiplier stacking (Two such effects gives you 3x fast healing), or does it go exponential?
Who said that?
Chamber. It's all a conspiracy.
Or is it?