Spoiler: Forgotton Realms D&D 3.5 Campaign
DM - Glork
Characters:
singersigner - Lia, Female Elf CLR 3
quadz - Rorin, Dwarf Male DRD 3 --- [Animal Companion - Knid, Small Monstrous Spider]
fro99er - Petra Serac, Female Human SRC
notscience - Kalabash, Male Elf MNK 3
These four characters hail from the Silver Marches (an area in the northwest of the continent Faerun), in or near a small hamlet named Sefildhir. The community consists mainly of humans, elves, and half-elves and sits near a densely wooded area in the northern portion of the North Woods, merely a couple of days' travel from from Citadel Felbarr in the Rauvin Mountains. To its west is the larger town of Quaevarr, which itself is just north of the metropolis Silverymoon.
At the onset of the campagin, a town hall meeting is held because merchant caravans to and from Sefildhir have been under attack from goblin raiders. Several traders have lost their lives, and caravans have been pillaged and/or destroyed by this sudden aggression from the goblins. Our four adventurers agree to pose as merchants in an attempt to lure the goblins into attacking. The operation is successful, as a trio of goblins and their dog companions attempt to ransack the "caravan," only to be defeated by the party. One of the goblins escapes, but leaves a trail of blood which the party is able to track towards the goblin camp. Along the way, they battle some wolves which attack them in the dense forest. As they work their way closer to the mountains and the land around them becomes hilly and sparse, they stumble upon the camp. Rorin's animal companion, Knid, sets out to scout about the camp, but the monsrous spider is spotted by two patrolling guards and is forced to retreat to the party, at which point a battle ensues. A quartet of goblins, a hobgoblin warrior, and a hobgoblin mage are the only inhabitants of the camp at the time, indicating another series of raids in progress. That said, after a lengthy and dangerous battle, the party emerges victorious. They loot the camp and put it to the torch. However, some of the loot provides a potentially alarming situation, which has them returning to town to consult their resident employer, Lord Wilfred du Schnozzle.
Upon returning to Lord du Schnozzle, the party discusses the loot they found. A pair of scrolls and a pair of potions, which normally wouldn't be much cause for concern, were found with the insignia of the nebulous Red Wizards. This magocratic organization is led by a number of powerful wizards, each of whom have different philosophies on how to run their nation of Thay. While Thay itself is very far away, the Red Wizards have a presence all over the continent, as they establish trading enclaves with countless towns and cities near and far. Through these enclaves, they produce potions, scrolls, and mundane items to trade. However, it is suspected that some of the more conquest-oriented members of this organization may be establishing the means to mass an unstoppable army of mages whose power can rule all of Faerun. The party seeks to find out how these goods fell into the hands of the goblins. Were they simply claimed as bounty from a previous caravan raid? Or have the Red Wizards of the Silver Marches entered into a nefarious agreement with the goblin horde which has become increasingly bold and aggressive in their raids in recent months?
At the start of the next sesesion, they will begin their journey to Quaevarr, where the nearest Red Wizard enclave stands.
Characters:
singersigner - Lia, Female Elf CLR 3
quadz - Rorin, Dwarf Male DRD 3 --- [Animal Companion - Knid, Small Monstrous Spider]
fro99er - Petra Serac, Female Human SRC
notscience - Kalabash, Male Elf MNK 3
These four characters hail from the Silver Marches (an area in the northwest of the continent Faerun), in or near a small hamlet named Sefildhir. The community consists mainly of humans, elves, and half-elves and sits near a densely wooded area in the northern portion of the North Woods, merely a couple of days' travel from from Citadel Felbarr in the Rauvin Mountains. To its west is the larger town of Quaevarr, which itself is just north of the metropolis Silverymoon.
At the onset of the campagin, a town hall meeting is held because merchant caravans to and from Sefildhir have been under attack from goblin raiders. Several traders have lost their lives, and caravans have been pillaged and/or destroyed by this sudden aggression from the goblins. Our four adventurers agree to pose as merchants in an attempt to lure the goblins into attacking. The operation is successful, as a trio of goblins and their dog companions attempt to ransack the "caravan," only to be defeated by the party. One of the goblins escapes, but leaves a trail of blood which the party is able to track towards the goblin camp. Along the way, they battle some wolves which attack them in the dense forest. As they work their way closer to the mountains and the land around them becomes hilly and sparse, they stumble upon the camp. Rorin's animal companion, Knid, sets out to scout about the camp, but the monsrous spider is spotted by two patrolling guards and is forced to retreat to the party, at which point a battle ensues. A quartet of goblins, a hobgoblin warrior, and a hobgoblin mage are the only inhabitants of the camp at the time, indicating another series of raids in progress. That said, after a lengthy and dangerous battle, the party emerges victorious. They loot the camp and put it to the torch. However, some of the loot provides a potentially alarming situation, which has them returning to town to consult their resident employer, Lord Wilfred du Schnozzle.
Upon returning to Lord du Schnozzle, the party discusses the loot they found. A pair of scrolls and a pair of potions, which normally wouldn't be much cause for concern, were found with the insignia of the nebulous Red Wizards. This magocratic organization is led by a number of powerful wizards, each of whom have different philosophies on how to run their nation of Thay. While Thay itself is very far away, the Red Wizards have a presence all over the continent, as they establish trading enclaves with countless towns and cities near and far. Through these enclaves, they produce potions, scrolls, and mundane items to trade. However, it is suspected that some of the more conquest-oriented members of this organization may be establishing the means to mass an unstoppable army of mages whose power can rule all of Faerun. The party seeks to find out how these goods fell into the hands of the goblins. Were they simply claimed as bounty from a previous caravan raid? Or have the Red Wizards of the Silver Marches entered into a nefarious agreement with the goblin horde which has become increasingly bold and aggressive in their raids in recent months?
At the start of the next sesesion, they will begin their journey to Quaevarr, where the nearest Red Wizard enclave stands.