Pathfinder? Pathfinder.
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
Timezones seem to be as follows
MTD, Menno: [utc +1]
Troub, rc: est so gmt-5
Me, fb, caled, charles, ep: gmt -8
Rb: on the other side of the world from everyone.
I think the easiest group to schedule would be ep, me, charles, fb, troub, and RC cause timezones are all the same or real close with Caled'sSometimes a sandwich is just a sandwich.-
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
The truth? If I were in your shoes, I'd cut this bitch down to 4 and have the other 6-7 figure out their own shit.
Edit: you could go 5 to make your game "flake-proof" without having a full group be unmanageable.
Edit2: Anecdotally, only time I've played with 6 was an MS group and there were a couple players who seemed to takeover a large portion of the 2 sessions we did(mostly the RP part) while most of the group seemed to sit idle for a couple hours. I basically muted my mic and played fifa for both sessions until the fighting because my character was the only one built with usable fighting skills (2 people spec'd with the wrong stats/gear - also 2 of the more vocal RPers). In short, I definitely wouldn't recommend a group of 6 or more especially online where people are in their homes with things to be better occupied by in between turns/speaking. I don't even think the DM was bad, they were actually pretty good, it's just really difficult to keep 6 people engaged over the Internet. It might even be worth considering going with the 3 people you trust to show up every time without fail in order to ensure all 3 players are fully engage, just tweak the campaigns downward. Obviously the biggest problem is if you have a group of 3, 1 flake means no game that day.
Edit3: keep in mind that every player is an additional voice you have to keep track of in discord/skype.Last edited by PJ. on Sat May 06, 2017 8:58 pm, edited 2 times in total.Sometimes a sandwich is just a sandwich.-
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
Is it? Sounds real dumb. Caled obviously wouldn't be dm of both. If there was a second dm, a second group would be viable and make sense(given that there are roughly 10 players trying to get in her game). Also if a second group pops up, caled could theoretically drop to the number she feels most comfortable(instead of even having to think of running 7 and probably not either), thus making it easier on her, not harder.
So, is there a second, willing dm to take on a group of willing adventurers?Sometimes a sandwich is just a sandwich.-
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
In post 131, caledfwitch wrote:awkward changing but 6 am pdt instead? it works for more people
that sounds like a nightmare.
I hope it works out for you Caled.
Good luckSometimes a sandwich is just a sandwich.-
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PJ. Hell in a Cell
- Hell in a Cell
- Hell in a Cell
- Posts: 4601
- Joined: January 5, 2007
- Location: somewhere better than you =*
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