Battlegrounds!!!!!
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zoraster He/HimDisorganized CrimeHe/Him
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zoraster He/HimDisorganized CrimeHe/Him
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starting to feel better about this. It's definitely one of those games where you kind of have to be happy with how you perform with only a loose connection to your finishing spot. I finished 13th today and it was probably the best I played. Kind of regretting all those games I played before my new PC where I'd crash out as my rating is taking forever to get up.
Still not super fast on looting, which remains a weak point. Frustrating going to like 12 houses and finding zero sights or scopes. I've been playing entirely solo so far. Feel like it'd be a way different game duo or with a squad. For one thing I'm really careful about how much I use vehicles in this game, but I think a duo or squad would offer more possibilities for vehicles.
I very much look forward to first person mode, though I'm getting better at being able to peak people in third..-
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zoraster He/HimDisorganized CrimeHe/Him
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zoraster He/HimDisorganized CrimeHe/Him
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nice!
One thing that's definitely been a problem for me is being able to find vehicles. I imagine a lot of it will just come with time knowing where they spawn, but yesterday I found myself in a couple of situations where the circle was way away from me and I couldn't for the life of me find a vehicle to get me there. I actually died out of circle on one of them. It was like... 10 minutes of me running and healing only to die..-
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zoraster He/HimDisorganized CrimeHe/Him
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did you know that the final circle isn't the end? that if you wait long enough it collapses? I found that out as I and 2 others engaged in a standoff. Apparently it does and everyone had to run to where it was collapsing to, leading to a frantic end. I ended up getting one guy but losing to the other. sigh..-
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there wasn't really a panic. it was either run toward where it was collapsing or be the first to die. That last circle does enough damage that nothing can heal you before the time it takes to use the med kit or whatever.
I think i did exactly as well as I could have in that scenario. Knowing that it collapses I might try using a painkiller or something to try and get a tick more health than everyone else, but it wouldn't have helped here.
Frustrating to end up 2nd, but still feels pretty good..-
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Obviously this is a joke, but I'll use it as an opportunity to talk about something related: pubg will be a very secondary spectating experience in terms of professional gaming (assuming we mean competitive professional gaming and not streaming). Shooters often suffer because the action is too fast to catch. CSGO makes up for that by having a best of 30 with very quick rounds. And because there are only 5 people a side, it's not impossible for production to find and play a replay when it feels relevant.In post 79, SleepyKrew wrote:zor go pro
PUBG isn't like that at all. 96 people comprising 24 teams (assuming squads are used) is tough to follow. Obviously late game gets more manageable, but you're still left in a scenario where milliseconds decide a fight. And the game will last 30min or so. So the amount of fighting shown is limited. One of the appeals of watching streamers is that you're in the dark with the streamer. PUBG is an experienced game, whether playing or watching. Pro competitions necessarily remove that lack of information.
Additionally, there's a reason why competitive professional sports are all 2 sides competing. It sounds great to have basically an entire tournament of teams in one single game (and for fun it is!) but it's too hard to follow a narrative for any individual team. Which brings me to the point about tournaments. Tournaments tend to be the capstone experience of any sport or league. Whether it's a playoffs with 6 teams or the World Cup with its soon to be 48 teams, this is a great experience for fans. How do you organize a tournament in a game that essentially has every team already in it? How do you move teams on to a new round?
As for the competitive aspect (rather than the broadcasting or spectating), a lot of sports have tournaments and competitions with multiple repetitions to reduce the chance of the better team getting unlucky. The NBA, MLB and NHL all use Best of 7 series, for example. League of Legends uses best of 5. DOTA2 and CSGO (I think) use a double elimination system. PUBG is really hard to do that with because only 4% of your teams actually end up winning. I suppose you could do something like say "the tournament is won by the team that wins two games" but then you're left wondering if you'll broadcast 2 games or 25. You could make up some advanced formula to determine a winner (e.g. assign each place a point and the first team to X points wins), but that's complicated and unsatisfying to a viewer.
Anyway, I know there will be "professional" competitive play at some level. Any time people play something competitively they'll want to test each other in an organized fashion (I did play "professional" Battlefield 2142 way back in the day... where the reward was $250 a person to the top team). But where the game works wonderfully for streamers (for reasons I could go into but this is getting long already), I don't think it'll ever challenge top games as a professional competitive experience.
Is there a clip of that? Because that would be an awesome reaction to have.In post 80, Porochaz wrote:I've managed a few 2nd's and 3rds (I like 7th quite a lot) but my only win is still my 2nd ever game. I've only ever gone off solo when I've been playing on stream (where I killed one of the three streamers with a crossbow)..-
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i've had some surprisingly fun games just going on the /r/pubattlegrounds discord server and asking for a duo/squad. I just say that I'm bad and have mostly gotten really nice guys. The guy I played with today on a Duo had just gotten the game so wasn't very good (even compared to me), but it was fun anyway. If I were concerned about my Duo rating I suppose I would care, but at this point I don't..-
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In post 83, Glork wrote:I *try* not to be concerned about rating, but I do like winning.
I find that in solo I tend to get a bit more stressed out than in duo/squad. When I play with friends it's just fun, even if stupid things happen.
yeah. i've mostly been focused on my solo rating though. If I had a group of people i played with regularly or what not i'd probably care more about duo/squad ratings, but for now just trying to get to a halfway decent point solo..-
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have you guys seen this tool? http://www.planepath.net/
Basically at the start of the round you drag an arrow across the map that your plane is taking. it shows you the likely drop zone of people (also has the guaranteed vehicles). If you do it right when the game starts it also tracks the lowest health when you can use your first aid kit, but I haven't found that as helpful. And obviously it's most helpful if you use a second monitor.
Nothing game shattering, but I found it really handy for reminding me where is likely to be looted and active..-
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we went 3 to a squad and the random person does not disappoint. vaguely racist and refuses to heal himself from 10% health but is quite entertaining otherwise. https://www.twitch.tv/zorasterful.-
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This information is available elsewhere, but because it helps to put it in one place I've made a spreadsheet about circles:
The damage mitigation columns are about how much of the damage taken by the blue circle is mitigated at each boost bar. So if you drink an energy drink, you'll mitigate almost a third of the damage you take at first in the first circle.
Some insights:
1. You can actually outheal the circle 1 damage from only boosts, although only Boost 4 does that.
2. Circles are roughly 50% of the previous one EXCEPT for the second circle is roughly two thirds of the first.
3. damage increases in a weird way. The 2nd increases by roughly half again the first, the third a third again the second, the fourth a quarter again of the third. So you might think the 5th would be 20% of the 4th. But instead it's THREE TIMES as much as the fourth.
4. In other words, the 5th circle is where the game stops screwing around and tells you that you'd better be in the circle at the right time or it's going to kick your ass.
5. You can outrun even the MAX blue circle closing in on the 6th circle and afterwards if you're unarmed (or with pistol/grenade/melee) and running directly at the white circle. However, if you're running with an assault rifle the blue circle will pass you in that situation. But keep in mind that this is only for the max distance, which won't be the case in most situations, so you'll likely be able to outrun the 6th circle with an AR..-
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1. The popularity feeds itself. And not in a bad way. If you want a game with 100 people in each and you don't want the people to be the same, you need a large player-base.In post 99, Radical Rat wrote:So what makes this game different from the billion other hunger games survival-murder games?
I've seen its explosion in popularity, but as someone who never really could get into the subgenre, what makes this one special?
2. It has a hundred people and a map that feels (and is) very large to accomodate them. It leads to varying situations. Games can be similar to each other, but it's fairly rare that they play out exactly the same. On a related note, particularly in duo and squad games situations occur that I find hilarious with regularity.
3. The circle mechanic: essentially as the game goes on, a circle slowly closes on the players, forcing them into a smaller and smaller area. This means that the action can vary between fast and slow but always involves an element of suspense
4. The games are short: 35 minutes for a full game, and that's only experienced by a few people.
5. Winning is HARD. In a solo game you have a 1% chance of winning if everyone won by being random. So it feels GOOD to finish highly. The only "chicken dinner" (i.e. winning game: "winner, winner chicken dinner") I've had felt amazing. Relatedly, while dying in the top 10 can be frustrating, overall I never feel as frustrated (even when hiplop kills me) as I ever do in other games simply because my expectation of winning is so low.
6. You can use so many different playstyles to be effective at the game.
It's a game with PLENTY of flaws, some that are about being in early access and some built in. But overall the experience is one that is fun, addicting, and challenging..-
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how to bind jump crouch. Don't overthink it! Just do it! https://clips.twitch.tv/CourteousSmooth ... olStoryBro been using it for a week now and it makes jumping through windows (don't need to shoot them out, remember) and what not about four times easier..-
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so if you didn't watch it, it was a predictably mixed bag:
1. The casters were pretty good I thought
2. The camera work/production was attrocious. Had a very hard time showing action. Sometimes they'd actually cut out away from action, which was infuriating.
3. TSM_Break won the first game. He got 11 kills, but he did so by camping one of those little shacks. The first game had an action filled finale and was probably my favorite. Evermore, a Korean overwatch player, took a boat to spawn island and came all the way back.
4. The second game ended up on the south shore of the main island and was pretty fun. Evermore let two other people fight it out and then came in to win.
5. The final game ended up in the rural part of Military Island. Evermore had gone ALL the way to spawn island and came back. Unfortunately most of the last part of the game was overshadowed by the fact that Evermore was basically forced to just med up to survive as long as possible... and did so until he finished 8th and secured the win over the whole thing.
To me, it highlights that the blue zone needs to be adjusted to make looting outside of it for extended periods more punishing. My solution is to debuff healing outside the blue zone, but increasing damage would also do that. Evermore was merely the most successful person at avoiding contact until late in the game, but LOTS of people used this strategy and for good reason.
I really hate to add onto the flames of Third person vs. First, but for esports, first person seems way more compelling. It's a shame we'll only get one of the four days with it..-
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Two good results today in squads, but both ended with the shrinking circle. The first was a win:
It ended 4v1 (I was in the 4) and the last guy was stuck in a sliver of a house with a window. Technically he could have tried to shoot us all but we knew where he was.
That was my first squad win.
The second ended on ferry pier (the actual pier), 2v1. I was on one side and the other team was on the other. And it closed on them so I was screwed.
I don't know if you can really tell, but despite having far more of the circle on my side of the pier, it actually collapsed on their position... which was maybe 3% of the circle's space.
A win is a win, but the shrinking circle end always feels a bit of a letdown to me either way.
EDIT: Actually I see my teammate got a nade kill to end the first! I assumed it was the circle because the timer ended..-
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Nice!
Unrelated: has everyone set up crouch-jump bind? I mention this because right now it's the single biggest thing you can do to improve things. It's likely that you already try to crouch jump already, but if you aren't hitting 95% of the possible jumps (particularly through windows [including windows WITH glass in it]) then a crouch jump bind will be incredibly helpful. There's basically no excuse for not doing it. The only slight downside is that everrry now and then you end up crouching when you thought you were standing.-
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I really think they need to remove or revamp the redzone. It's both too dangerous and not dangerous enough, for one thing. If you're in most situations, the best probablistic thing to do is to run through the redzone and take your risks because probably 80% of the time you won't get hit. But if you DO get hit, it's round ending. But more than that, the red zone just doesn't serve a purpose. The circle obviously is a good thing as it narrows the playing field and keeps action coming. The red zone... does what exactly? Gives us explosions I guess..-
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Was it tpp? Because I think fpp is still unrankedIn post 183, Glork wrote:A summary of my recent PUBG luck:
Did a couple of squads with some friends last night. Last one of the night, one of my buddies ran into a tree while we were driving into blue, knocking out himself and me. Other two couldn't get to us in time, so we die before the second circle finishes closing. I bid them goodnight because I have to work early, disconnect and go to bed.
Wake up to find that the other two earned chicken dinner. So I got killed by a teammate through no fault of my own, left to go to bed because it wasn't worth finishing out the round since I had to work, and consequently missed out on the BP and ratings for winning. (I know ratings reset today, but I'm still salty about that.).-
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