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I stopped back when the Inca were new; when Scarchers ruled the world, a single properly promoted Legionnaire could Kill an empire, and human cities were neigh untake-able.
They've done a lot of balance fixes, however it's still better to get BNW.
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Post #226 (isolation #2) » Sat Feb 21, 2015 12:56 am
Postby wgeurts »
Maestro, the AI gets given a boost to points on harder levels, building wonders and cities is also a good way to rack up points. Founding a religion is another.
However points aren't really a good indicative of who's really winning, a small civ like polynesia/venice won't have many point but will still easily get away with a victory (Culture for Polynesia and Diplomatic for Venice.).
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Post #235 (isolation #3) » Fri May 22, 2015 8:36 am
Postby wgeurts »
I play it.
I've finally mastered Diety as Austria for Diplo, Assyria for Domination, Babylon for Science and Polynesia for Culture.
Trying the others now.
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Post #238 (isolation #4) » Fri May 22, 2015 7:43 pm
Postby wgeurts »
It's not too hard with to win BNW culture diety with polynesia, it basically consists of sitting around making easter islands heads (1 culture and gain +1 culture for each other one in a tile next to it, so you can get +4 culture tiles if lucky. They also give the same amount of gold as culture with the flight tech) and then stream-lining to hotels and the sorts to convert all the culture earned into tourism.
Also build a decent army to not look like a snack to the AI and you're set.
It's also really easy to discover the whole map early game as them as all their units start with the deep/shallow water sailing promotion because of their UA.
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Post #313 (isolation #16) » Tue Oct 27, 2015 8:20 am
Postby wgeurts »
I've been playing modded civ and the revolutions+cultural diffusion combo is amazing. Basically if your people now hate you they will actually strike, revolt or even start a revolution. Think your cities suddenly becoming city states and spawning units against you like buffed pikemen or them joining/supporting your enemies. It makes warring a challenge as no longer can you roflstomp a continent without having too many disadvantages besides growth. If you don't maintain stability you will be torn up from the inside.
Then there's a bunch of wonder/religion additions I added and some building/unit additions. The new Mercenary mod from JFD is also pretty neat and feels like something that could fit in as an expansion.
In post 343, wgeurts wrote:At least I have a religion and am not being crushed by barbarians 80 turns in >_>
This has never happened to me idk what you're trying to say here
/PrinceDifficulty
I tried to get it at Emperor but we ended up doing the one below. Currently MTD is being swamped with Egyptians, I'm just there snagging all the good wonders, and McMenno is burning.
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Post #355 (isolation #23) » Tue Jul 26, 2016 8:25 am
Postby wgeurts »
Thoughts on the artstyle?
The fog of war looks amazing, and the fact that the construction of things happens in many more stages, as well as map destructibility, is pretty cool. However I'm not too sure I'm a fan of the step towards the cartoon-like style, it makes the game feel less serious and could be seen as a step down from civ v.
Some of the hinted mechanics on the other hand sound great.
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Post #386 (isolation #24) » Sun Oct 23, 2016 9:49 pm
Postby wgeurts »
Okay, I've played this for about 10 hours now so I'm going to give my opinions.
People complained about the new art style they used seeing the pre-release photos of the game. It was accused of looking like a mobile game and being childish. I agreed for a while, but withheld opinion until release. After having played the game itself I can honestly say that it is anything but the above. The new fog of war is stunning, although took some getting used to at first. The sketched look of a distant civilisation across the ocean has captivated me a few times. The way cities are now so dynamic is also great, you see everything you build and it gives somewhat more of a sense that your city is progressing without only getting larger. It is also a lot lot easier to get a grasp of what is in front of you at a glimpse than compared to civilisation V. I am willing to say that I enjoy this look more than prior games, and you can tell the devs tried to add detail. The only complaints for me are the strategic view which although pretty and technically more simplified remains more confusing than the normal overview, which is almost an achievement in itself. The Tech and Civic tree also look a little bland and take some getting used to, but aren't confusing once you get a hang of the key.
Also, the new battle animations can be pretty brutal at times. Nothing can be anymore satisfying than watching your spearman stab your opponent in the stomach, haul them over their shoulder and carry on as if nothing happened.
Gameplay wise the new features and mechanics are well done, and after some balancing and tweaking will be excellent.
The district system forces players to think of each cities utility, as especially early game you simply won't be able to have each district in your city meaning you have to prioritise. Micromanagent is introduced without feeling overcomplicated to players, and that has added some depth to city management. New tactics are also brought along with the district's, being able to cripple a cities faith or science output by plundering a cities holy district or campus are examples of things you'll now have to take into consideration. The only thing I have a serious complaint on is that the harbour district, although intended to make naval war more accessible, has eliminated it. As you can now produce naval units as long as your city is near to the sea (after building a harbour district on the coast) the point of settling naval cities is eliminated. This in turn means mêlée naval units have lost their worth, as any player worth their salt won't settle naval cities as such. Denmark becomes practically useless and many unique units too. The best you can use a naval unit against other human players is to escort your military across an ocean to another continent.
Then we have the great people system. The fact each great person has different bonuses and can only be gained once per game by any single player adds some depth to them too. However the coat of any great person type raises the second any other civ gets one of that type, and this snowballs heavily early game. By the medical era I had one or two great people at best, one being a great prophet I had to focus everything on for a while as to get a religion (capable of now winning you the game literally). They need to tweak this somewhat, yet a foundation is there.
Then we have civics. Policies have basically been replaced with governments and a culture tech tree. Each government gives you a certain ammount of slots of certain types, and you earn policies through the civic tree (each policy having a certain type). You mix and match these policies throughout the game depending on your needs, and I love it. Having barbarian trouble? Choose to pick anti-barbarian civics. Killed all barbarians and need to build an economy? Focus on gold and production boosting civics and put aside your barbarian ones. Policies have become something dynamic and involving.
Speaking of barbarians, I swear they've become smarter and more buff. They seem to plunder less thank God (which by the way doesn't heal your health anymore, finally nerfing a broken action) but they are organised. I've seen groups of barbarian cavalry come along supported by horse archers at the back end of their front. They swooped through and in a suicidal manner that puts Bushido to shame simply destroyed my entire army (albeit a small army) and ran off plundering all my key districts. As soon as they came they left. And I was left wondering what the hell just happened.
This game is definitely worth getting, though if you're short on money I'd recommend waiting for a sale.
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Post #585 (isolation #37) » Tue Aug 01, 2017 8:48 pm
Postby wgeurts »
In post 583, Alisae wrote:Well I mean
I'm like the scum of the earth when it comes to this game
I get alhambra and push out Blitz Xcoms because that's fun.
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Post #590 (isolation #38) » Wed Aug 02, 2017 9:12 am
Postby wgeurts »
In post 589, Elbirn wrote:When me and my friends play civ we just ally each other and then kill any AI's that are around and then build happy little countries like a bunch of Bob Ross's painting happy little trees
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Post #611 (isolation #40) » Tue Jan 23, 2018 9:55 am
Postby wgeurts »
Also I have a modpack that works on multiplayer, which patches things such as:
The AI (They are significantly smarter thanks to the guys from CivFanatics)
The AI now actually sends you deals in multiplayer, and due to enhanced AI they can literally end up bribing you to war on opponents. They do this via pop-up boxes like the "You have a trade deal" notifcation balls to prevent diplomacy holding the game up.
You can capture great people.
You can capture other people's tiles in war (can be disabled, lots of fun with fluid borders though).
Afghanistan, Iceland and Mexico added.
uh
I think that's about everything. Aircraft animations are also 2x faster.
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Post #612 (isolation #41) » Tue Jan 23, 2018 9:57 am
Postby wgeurts »
Oh and an entire new era, the enlightenment era. A bunch of friends and I have been play-testing the heck out of this, and we've reached the point it's really stable. Odd crash every now and then but that happens in regular civ too. If we want to do this but also want to feel like civ V has a new free major DLC, I can provide everyone a dropbox link.
It really isn't. Mechanically it holds a tonne of potential, but as off now unless you're playing without AI and only human players the diplomacy is actually horrendous. The AI is awful at war, tends to be somewhat irrational about everything and doesn't play the game well in any sense. Firaxis has been really lazy with it, and as off now modders haven't been given access to the required code to do something about like they did in civ V, which with mods is many times a better game than civ 6. It's even possible to play modded civ v in mutliplayer, and as a result of that I\ve not been able to get into civ VI as in comparison it is really lacking.
The districts system is beautiful, and the game has a lot of great ideas that as off now just aren't fleshed out well enough. My main gripe remains the AI however.