Dwarf Fortress Thread.

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Knight of Cydonia
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Post Post #25  (ISO)  » Wed Jan 12, 2011 4:59 am

Population cap is a joke. A JOOOOKE, I tell you.
I only say that since I can comfortably handle 300 dorfs, but anyway.
I'd be down for this, assuming we're using most recent version?
Also, yeah, everyone should pay some other dorf lots of platinum to impersonate them so they can escape name a dorf after themselves.

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Post Post #26  (ISO)  » Wed Jan 12, 2011 7:48 am

More dwarves is always better - there is always a free axe in the military! :-P

That said, making sure everyone can actually RUN the damn fortress is an important point in a sucession fort, so everyone try to keep the population between 50 and 80 by the end of your turn... by whatever means necessary, mwahahaha!

Since there are no other prefs I'll probably pick a temperate/cold mountainside with a river and flux. Vanilla of Vanilla. I'll edit the world creation parameters as follows:
Cavern Openness: 60-100, passage density: 0-5 to prevent those ugly mazes of twisty passages. If you have any other requests, I will create the world in about 8-10 hours, after I return from work.

I'll post the 7 initial dwarves when I start, so you guys can pick your impersonations :-P

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Post Post #27  (ISO)  » Wed Jan 12, 2011 1:19 pm

Shotgun the carpenter.

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Post Post #28  (ISO)  » Wed Jan 12, 2011 2:06 pm

Pick the miner... What? so it's not original so what?
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Kcdaspot
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Post Post #29  (ISO)  » Wed Jan 12, 2011 2:07 pm

also temperate. make sure there are trees, lots of them. For beds and crafts.

oh and pop cap at 100... we need haulers
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UltimaAvalon
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Post Post #30  (ISO)  » Wed Jan 12, 2011 8:07 pm

Kcdaspot wrote:we need haulers

Kcdaspot wrote:we need haulers

Kcdaspot wrote:we need haulers

Kcdaspot wrote:we need haulers

Kcdaspot wrote:we need haulers

Kcdaspot wrote:we need haulers

Kcdaspot wrote:we need haulers
AlyG: If he's not a joke account then what is he? He starts bandwagons on himself and insults other people.

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Post Post #31  (ISO)  » Wed Jan 12, 2011 10:20 pm

UA: A simple "I agree" would be nice
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Post Post #32  (ISO)  » Thu Jan 13, 2011 5:24 am

I would /in for a succession game, but I've never figured out what to actually do.

which i would argue is better, but eh
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Post Post #33  (ISO)  » Thu Jan 13, 2011 6:00 am

No one really does, Drench!

BTW, I found a nice embark location, with lots of trees, snow, a river, two natural towers to build on, marble, limestone,

... and skeletal marmots!

I'll post updates as I play.

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Post Post #34  (ISO)  » Thu Jan 13, 2011 5:59 pm

This would be fun, if I know what the hell I was doing with DF.
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Knight of Cydonia
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Post Post #35  (ISO)  » Thu Jan 13, 2011 6:32 pm

Claus wrote:... and skeletal marmots!


Please... please tell me there's nothing else... skeletal about?

Also, we should get a turn listing sorted. I'm happy to go last on the rotation. Whoever killshas fun with a fortress has to start a new one?

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Post Post #36  (ISO)  » Thu Jan 13, 2011 8:30 pm

you know what? I think that the succession should be in mish mash. this should just be a discussion.
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Post Post #37  (ISO)  » Thu Jan 13, 2011 11:39 pm

Hey guys,

Sorry for the delay - my first embark, for some mysterious reason, was lagging like hell (30FPS for the 7 dwarves - WTF?), so I had to regen the world.

So no more undead livestock roaming the land - the new embark is still temperate forested (LOTS OF TREES!) with a small aquifer as the limitless source of water.

The play order is the order of people who said they wanted to play - I think this is the fairest.

Drench, Dizzy, please join! The fact that you don't know what you are doing just makes it better! :-P

I made a thread in Mishmash for the game:
viewtopic.php?f=10&t=16088&start=0

It's Nikanor's turn! Send me the savefile if you don't have a place to host it!

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Post Post #38  (ISO)  » Fri Jan 14, 2011 12:02 am

Okay, fine, /in, but I reserve the right to demand you disregard my save.
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Post Post #39  (ISO)  » Fri Jan 14, 2011 10:49 pm

so what do other peeps think of the game?
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Post Post #40  (ISO)  » Sat Jan 15, 2011 4:10 am

Just started a few days ago. Wouldn't have tried without the newb guide in the first post.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone

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Post Post #41  (ISO)  » Sat Jan 15, 2011 2:00 pm

Glad to help :)
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Post Post #42  (ISO)  » Sat Jan 15, 2011 2:39 pm

The hard parts at this point are:
1. knowing what the long-term things-to-do are
2. deciding how much defense is right - how about building a huge wall around the above ground map?
3. proper labor allocation
4. so many details... some can be researched on the wiki, some can't.

Maybe loading some of the save files from the sucession game will help.
Just because a majority of a group of people decide it's okay doesn't mean it's not murder. - Cobblerfone

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Post Post #43  (ISO)  » Sat Jan 15, 2011 3:42 pm

maybe, if we don't muck it up horribly. :p
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Post Post #44  (ISO)  » Sat Jan 15, 2011 5:08 pm

Herodotus wrote:The hard parts at this point are:
1. knowing what the long-term things-to-do are Whatever the fuck you want, preferably something you havent done before
2. deciding how much defense is right - how about building a huge wall around the above ground map? There is never too much defense
3. proper labor allocation half your pop as hauler, the other half in the military when they're not doing useful things like making beer or drinking beer
4. so many details... some can be researched on the wiki, some can't. Losing is Fun
AlyG: If he's not a joke account then what is he? He starts bandwagons on himself and insults other people.

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Post Post #45  (ISO)  » Mon Jan 17, 2011 1:04 am

A Thousand times what UA said.
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Post Post #46  (ISO)  » Fri Jan 21, 2011 5:34 pm

Wow, this game looks extremely complicated.

I really doubt I'd ever try to learn to play unless I was:
a) in the 80's and there really was nothing better
b) in prison with 56k, lots of time and no speed
c) drunk and on Vent with all my friends

Now, if c) is a possibility, let me know. Otherwise... sorry. :(
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Post Post #47  (ISO)  » Fri Jan 21, 2011 7:54 pm

I don't know HOW many times have I pointed to the links in the op... That newb guide will save you a ton of time... and cut the learning curve down to about a couple of hours if you pay attention.
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Post Post #48  (ISO)  » Sat Jan 22, 2011 7:52 am

Haters gonna hate :-P

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Post Post #49  (ISO)  » Thu Jan 27, 2011 2:52 am

I found this for any newbies.

pre-genned everything, comes with a tutorial. enjoy
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