Dwarf Fortress Thread.

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Kcdaspot
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Post Post #50  (ISO)  » Thu Feb 17, 2011 12:13 am

bumping for others.
A question that sometimes drives me hazy: am I or are the others crazy?

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Post Post #51  (ISO)  » Thu Feb 24, 2011 1:44 pm

last bump.
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Post Post #52  (ISO)  » Thu Feb 24, 2011 4:17 pm

Long-winded lead-up to a question..

I'm not quite to the succession-game experience level yet. I've only played like 2 or 3 small forts (usually moving on when they reach about 100, and I was very amused when the latest one caught an invading dragon in a trap).

The query earlier about low FPS when you only had 7 dwarves may have something to do with lots of creatures spawned on the map - not necessarily on surface level and not necessarily visible either. One of the maps I started turned out to be a really cool* locale, right by a horizontal gash in the earth that went from map-edge to map-edge, and led down all the way into hell, virtually all the way across the chasm. Really far. Halfway down I could see caverns anda narrow ledge thing bridging the abyss and connecting the north and south sides of the map. So I was pumped, it looked gorgeous for a randomly-generated vanilla map, couldn't wait to play it and dig down.

So I autosaved and started the map, and the moment I simulated one step, a ton of demons burst out of hell (with accompanying warning message of having 'hit' the hell layer) and stood at the bottom of the chasm staring up at me (I have no idea if they can fly or anything). And that immediately killed my FPS (I generally get 70-100 on regular maps, and it dips to just below 50ish depending on how busy the map is.) It took a minute or longer to simulate one single "turn" (not even one dwarf step), and seemed to be an ongoing thing.

My question is, is there a way to fix that to make that map playable? From what little research I did, it was possibly because the demons have a messy pathing algorithm thing that makes them constantly try to find a way into your fort and destroy your stuff, from below, though since it was barely 1 turn in I wasn't 100% sure on that. I don't know how it'd possibly be made playable again.. some editor to nuke the demons?

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Post Post #53  (ISO)  » Thu Feb 24, 2011 4:20 pm

man the bay12 forums would love to see that one..

also any screenies?
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Post Post #54  (ISO)  » Thu Feb 24, 2011 4:45 pm

Not at work.. I'll try to get one later at home. Not really sure what kind of screenie I should take to show it (since it was more of a multi level thing), as I'm still in the later stages of DF-newbie status, but I can probably throw the savegame file up somewhere if I can find it still, or see about learning to linking pictures/files on these forums.

And now I'm worried my memory exaggerated the layout, heh. But definitely not the bloody demons/FPS thing! Grr.

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Post Post #55  (ISO)  » Thu Feb 24, 2011 8:12 pm

Sorry, I don't really know how to turn a DF map into a good screenshot (something about some reveal.exe program and some mapping converter thing that I doubt I'll be able to master in short order). And I don't know which layer to print screen to give it justice. :)

I did find the entire savegame though, .rared it up, and it's now sitting on scummy Megaupload for lack of a better upload place if interested. 27.51mb, eesh. And it's a pre-game autosave, the demons burst out of hell the first time you unpause it. Mind the bad item/dwarf skill embark selection. :)

Don't know why the terrain got cut like that though! Oh, my DF is v0.31.18 and full vanilla (I've only used Dwarf Therapist for assigning jobs). And I don't think the map can be saved. :(

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Post Post #56  (ISO)  » Thu Feb 24, 2011 8:19 pm

alt + print screen.

copy to paint

save as PNG.

upload to your fav image hosting site.
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Post Post #57  (ISO)  » Thu Feb 24, 2011 8:22 pm

oh.. didn't read.. you can just take screenies of the important ones... your dawrfs, the top of the chasm and the bottom of the chasm.


did you use or leave on dfreveal?
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Post Post #58  (ISO)  » Thu Feb 24, 2011 9:10 pm

Sorry, I have no idea offhandedly what dfreveal is. One of the apps I haven't come across yet. I don't have a map reveal tool though, I think.

I shall take a few screenshots and get back to you.

---
Ok. Took a few zoomed out ones. Dwarf starting level (F1), Height -16, Height -42, Height -54, Height -144, and Height -165. There are a few more caverns on the way down that I didn't find screencap-worthy.

The bloody mountains to the south went up forever. Holy tuna! I didn't realise mountains went that high. Even at Height 400 and more than half of the southern half (so uh, a quarter of the map) was still "higher up" terrain. Some of it plateaued out in the mid 200s I think but even then. I kinda want to punt a dwarf from the top of that thing. :) I went up to Height 500 and stopped.. too laggy and don't know what the upper limit on the mountains are.

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Post Post #59  (ISO)  » Thu Feb 24, 2011 10:06 pm

okay wow...

post that here

they will love you.
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Post Post #60  (ISO)  » Thu Feb 24, 2011 10:37 pm

Urgh. Maybe sometime. Kind of wary of new forums; it took me forever to convince myself to sign up for this one. :P

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Post Post #61  (ISO)  » Thu Feb 24, 2011 10:41 pm

trust me.. the troll activity on that board is 5% or less.
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Post Post #62  (ISO)  » Thu Feb 24, 2011 10:48 pm

Hrm well okay. Next time I'm bored at work then, since I've at least now uploaded the file + screenies so I can technically access it there. :)

Thanks for the help! (I'll just re-post it there as my original question when the time comes.)

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Post Post #63  (ISO)  » Fri Apr 01, 2011 5:13 pm

Omg I love bees. I'm on year 3 of a fortress and already I have 142 hives.

I think I may have a problem.
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Post Post #64  (ISO)  » Mon Jan 20, 2014 6:33 pm

HYPER NECRO

anyone still play? once in a while?
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Post Post #65  (ISO)  » Mon Jan 20, 2014 9:26 pm

I've spent some time looking for a graphical upgrade that makes the game playable, but I have yet to find one.
Oh my gosh. Hold on to your hooves – I am just about to be brilliant!

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Post Post #66  (ISO)  » Tue Jan 21, 2014 9:15 am

Lazy Newb Pack

all of the graphics
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Post Post #67  (ISO)  » Tue Jan 21, 2014 9:28 am

Oh dwarf fortress, completely forgot about it. Should play it again some time soon. Though IMO you need to set some kind of goal to yourself to make it last as a fun thing, or some kind of mega project or something.

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Post Post #68  (ISO)  » Fri Jul 11, 2014 12:40 am

New version!
Yayyyyyy
Haven't played yet tho
Ha͈̜͇̦͚i̭̖͕̭͍̫l̥̲̯ ̱̦͚̤P͓̦͎̳i̟̱z҉͚͈̖̖z̳͡a̶l͈̞̦̙c͖̥͔̮͓̣͎ơ̼̬͚̦̫a͇̪̹̠t̨̲ļ͈͚̼̰.̝̱̦͉

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Post Post #69  (ISO)  » Sun Jul 13, 2014 10:43 am

Wow great !
I will wait a bit untill a more stable one comes out before playing though

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Post Post #70  (ISO)  » Tue Aug 19, 2014 9:05 pm

Well, the .08 bugfix is out already, this version is pretty stable by now (no more babies being born with knife in their hands)

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Post Post #71  (ISO)  » Mon Oct 27, 2014 1:38 am

... How did I just find this thread now?

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Post Post #72  (ISO)  » Mon Oct 27, 2014 3:52 pm

How did you find this thread period?
I need to play this game again, I miss my bee empire.
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Post Post #73  (ISO)  » Tue Oct 28, 2014 12:45 am

Just scrolling through the general discussion forum which I almost never check.

Toady actually made a minor release on Saturday, and it wasn't bugfixes.
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Post Post #74  (ISO)  » Wed Dec 02, 2015 12:30 am

So, necroing this thread because Toady posted a new DF version today :-)

Now you can have taverns and libraries in your fortress (who will be visited by interested parties) and other cool stuff.

Oh, and world generation often hangs at "placing civilizations"...

... but that's dwarf fortress for ya! :-D

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