The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #19975 (ISO) » Thu May 17, 2018 5:19 am

Post by Klazam »

without exhaustive work involving recipe tweaking, you can "rush" anything, skipping nearly all other mods. That isnt a mod problem.
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Post Post #19976 (ISO) » Thu May 17, 2018 5:27 am

Post by Maestro »

In post 19974, EspeciallyTheLies wrote:WAILA or HWYLA?
HWYLA is updated for 1.12.2
(WAILA is not) and continues to stay on a much more frequent development schedule, has more configuration options, and is better optimized (this according to the author of WAILA, even).
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Post Post #19977 (ISO) » Thu May 17, 2018 5:33 am

Post by EspeciallyTheLies »

Ok that's what I thought.
In post 19975, Klazam wrote:without exhaustive work involving recipe tweaking, you can "rush" anything, skipping nearly all other mods. That isnt a mod problem.
Sure, I guess, but nothing can help you find draconic ore except flying around and looking with your own eyes.

Unless you have a digiminer.
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Post Post #19978 (ISO) » Thu May 17, 2018 5:57 am

Post by davesaz »

Regarding digiminer, the alternative on nether drac is rftools quarry, filter out useless stuff. IIRC that does require pearls which digiminer doesn't, which means that digiminer fills a necessary gap for me. Both kinds of quarry require you to go move it periodically, so even if "OP" in terms of sucking a chunk dry it's still labor intensive. Compare that to all the void miners which are set and forget... ;)

Honestly, most players are swimming in resources after a week or two of RL anyway. OP vs not-OP is only relevant during the startup phase. The key is oregen balanced so that those startup days/weeks are challenging without being a grind. Personally I hate having to manually mine cubic chunks in order to get enough diamonds and ore to progress, but I do want to manually mine
some
.

I like RFTDim because it has the potential for surface biome variety missing in other dimension mods. It also has the all cave biome that resembles nether with OW blocks. You can OP those but past the previously mentioned couple weeks of startup the OP-ness is what keeps certain players interested enough to stay on the server. On the Akliz servers, even with heavy exploration the lag has only been short term and not especially troublesome.
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Post Post #19979 (ISO) » Thu May 17, 2018 6:15 am

Post by EspeciallyTheLies »

I think I agree re: RF Dims. It's kind of like MystCraft when it comes to customizing your own dimensions. Disastrous if done wrong but awesome if done right.

Here's the starting list

Feel free to add to the suggestion tab. That's where I'll be working from this weekend. The basics are there already.

Regarding Forestry.... the Forestry "package" is so friggin bloated man... look at all the mods you have to add just for this one thing:
* Binnie's mods
* Forestry
* Gendustry
* JEI bees
* magic bees

BUT I KNOW YOU GUYS LIKE IT SO I GUESS I'LL PUT IT IN :P But if that's what we're doing, the dimension mods are going to be at a minimum. i.e. no aroma dim or others that will have forestry generation
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Post Post #19980 (ISO) » Thu May 17, 2018 6:19 am

Post by davesaz »

If you're worried about beehives in aroma -- aroma is almost all stone now and hardly anything generates there naturally.
Plus.. dimension whitelist/blacklist in config. :P
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Post Post #19981 (ISO) » Thu May 17, 2018 6:33 am

Post by EspeciallyTheLies »

In post 19980, davesaz wrote:If you're worried about beehives in aroma -- aroma is almost all stone now and hardly anything generates there naturally.
Plus.. dimension whitelist/blacklist in config. :P
Oh cooool..... mining dim might be great, especially if we need to adjust oregen.
But hopefully we all get a good idea of oregen before testing is over
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Post Post #19982 (ISO) » Thu May 17, 2018 7:00 am

Post by Maestro »

In post 19979, EspeciallyTheLies wrote:Regarding Forestry.... the Forestry "package" is so friggin bloated man... look at all the mods you have to add just for this one thing:
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Post Post #19983 (ISO) » Thu May 17, 2018 7:02 am

Post by EspeciallyTheLies »

In post 19982, Maestro wrote:
In post 19979, EspeciallyTheLies wrote:Regarding Forestry.... the Forestry "package" is so friggin bloated man... look at all the mods you have to add just for this one thing:
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FAT. BIG AS HELL. MORE THAN IS NECESSARY.
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Post Post #19984 (ISO) » Thu May 17, 2018 7:11 am

Post by EspeciallyTheLies »

Like who is gonna play forestry without all the BEE STUFF??
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Post Post #19985 (ISO) » Thu May 17, 2018 7:18 am

Post by davesaz »

I used to use the forestry farms... :shifty:
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Post Post #19986 (ISO) » Thu May 17, 2018 7:23 am

Post by EspeciallyTheLies »

i know i know.. i'm the only one who can live without forestry XD
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Post Post #19987 (ISO) » Thu May 17, 2018 7:25 am

Post by EspeciallyTheLies »

rc tools quarry doesn't need pearls to run i don't think
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Post Post #19988 (ISO) » Thu May 17, 2018 8:16 am

Post by Maruchan »

In post 19979, EspeciallyTheLies wrote:I think I agree re: RF Dims. It's kind of like MystCraft when it comes to customizing your own dimensions. Disastrous if done wrong but awesome if done right.

Here's the starting list

Feel free to add to the suggestion tab. That's where I'll be working from this weekend. The basics are there already.

Regarding Forestry.... the Forestry "package" is so friggin bloated man... look at all the mods you have to add just for this one thing:
* Binnie's mods
* Forestry
* Gendustry
* JEI bees
* magic bees

BUT I KNOW YOU GUYS LIKE IT SO I GUESS I'LL PUT IT IN :P But if that's what we're doing, the dimension mods are going to be at a minimum. i.e. no aroma dim or others that will have forestry generation
my inputs are in
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Post Post #19989 (ISO) » Thu May 17, 2018 8:17 am

Post by EspeciallyTheLies »

In post 19988, Maruchan wrote:my inputs are in
don't be meme-y. da vinci is already on the approved list.
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Post Post #19990 (ISO) » Thu May 17, 2018 8:18 am

Post by Maruchan »

I CTRL+F'd IT AND DIDN'T SEE IT

>anonymous narwhal
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Post Post #19991 (ISO) » Thu May 17, 2018 8:19 am

Post by EspeciallyTheLies »

In post 19990, Maruchan wrote:I CTRL+F'd IT AND DIDN'T SEE IT

>anonymous narwhal
It's still going on there.
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Post Post #19992 (ISO) » Thu May 17, 2018 11:13 am

Post by Oso »

RS vs AE2..Have an opinion but ultimately both do the same same thing. My personal preference is AE2 but I do like tinkering with things. The AE2 channels do make you think about your layout. But, as we all know both do the same thing. Given a choice I prefer AE2.

[To clarify, given both are in the pack I'm more likely to use AE2 than RS, personally :) ]
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Post Post #19993 (ISO) » Thu May 17, 2018 11:23 am

Post by Oso »

Oh, and if you are going to include Nuclearcraft please (Please) include Immersive engineering. I know a few player think IE' s Excavator is OP but seriously, NC's Thorium worldgen is not enough to sustain any sort of decent RF generation over time.

And by the above I mean, Uranium. It can be used as a primary source of fuel.
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Post Post #19994 (ISO) » Thu May 17, 2018 12:08 pm

Post by Maruchan »

Image

Within seconds of startup, MC eats the entire 8 gigs I dedicate to it. I don't know what's causing this. It *USED* to only eat the entire 8 gigs after leaving it open for like 4 or 5 days without closing it. Now it's immediate. How do I fix?
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Post Post #19995 (ISO) » Thu May 17, 2018 12:35 pm

Post by EspeciallyTheLies »

oso - nuclear craft is a hard no for me. much dislike. but ie is in.
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Post Post #19996 (ISO) » Thu May 17, 2018 1:58 pm

Post by davesaz »

You don't have to use the ones you don't like...
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Post Post #19997 (ISO) » Thu May 17, 2018 2:15 pm

Post by Oso »

Misunderstanding. I like Nuclearcraft. I think it is a pretty cool mod. The main point was if it is included, include a mod a mod that will let it work. Like IE. Otherwise turn up the world gen where it will work. As far as NC goes, I don't really care where it is included or not, but if it is, make it where it can actually work.
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Post Post #19998 (ISO) » Thu May 17, 2018 2:19 pm

Post by EspeciallyTheLies »

the main issue i had was the cluttered ore gen. i can definitely customize ore gen to where only certain ores generate at very specific y levels to avoid crowding if NC is a mod you all want to play with it would just take some research
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Post Post #19999 (ISO) » Thu May 17, 2018 2:24 pm

Post by davesaz »

Not much to fear on that score in terms of NC oregen -- it's already in layers. :)
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