Board Games!

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Post Post #2925 (ISO) » Fri Aug 18, 2017 4:50 pm

Post by chamber »

The biggest argument for that list not being absolute is the game in position 11. What a crap game.
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Post Post #2926 (ISO) » Fri Aug 18, 2017 7:47 pm

Post by GreyICE »

It's still bad.
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Post Post #2927 (ISO) » Sat Aug 19, 2017 2:41 am

Post by PJ. »

Ok, I haven't played it, but there's enough hype to justify wanting to.
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Post Post #2928 (ISO) » Wed Aug 23, 2017 9:25 am

Post by zoraster »

Looking for a suggestion for my family's yearly week long vacation. Need to add a
5 player game
(6 players is also great, but 5 is our most normal number of players). We play a lot of board games while on vacation, but it's been sort of particular on what games have found major success.

Here have been games that we've ended up playing a lot of:
1. 7 Wonders. By far our most played game, it involves strategy, the concurrently playing mechanic works nicely, it never feels too much like any individual player is "out of it,"
2. Ticket to Ride. We don't play this one any more because we overplayed it, but it was a good match.
3. Castles of Mad King Ludwig. In particular my wife likes this game.
4. Dominion. We've had fun with this, but even with 4 players it really moves too slowly.
5. Five Tribes. Inexplicably doesn't have five players.

We've played a lot of games that have been enjoyable but haven't really caught on like Smallworld.


Types of games that won't work:
1. Cooperative games. If the game ever risks having a quarterback, it won't work, with or without a traitor.
2. Thematic games (games that rely on their theme, story telling, etc. to make the game fun.)
3. "Silly" games like party games. It has to have some element of strategy.
4. Games that last longer than 2 hours, and it'd preferably be 60 or fewer minutes though it's not required.
5. Non-repeatable games. Likely goes along with thematic
6. Preferably no games with shifting alliances. I don't want to hear my father and his brother try and convince us to gang up on the other the entire game (e.g. no cosmic encounter).

I've thought about adding a worker placement game, but not sure that's the best road to go down.
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Post Post #2929 (ISO) » Wed Aug 23, 2017 10:05 am

Post by inspiratieloos »

We played Keyflower at the UK meet, that was pretty good. I don't really remember how long it took, 1-2 hours I think?

Edit: Also the BBG site advanced search allows you to filter games by mechanic/theme, might be useful if you have a bunch of requirements.
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Post Post #2930 (ISO) » Wed Aug 23, 2017 10:19 am

Post by implosion »

Some favorites of mine that fit are evolution and roll for the galaxy. Former goes up to six players, latter goes up to five. Evolution feels a bit slow around the five player mark but not to the two hour mark, and there's a (somewhat strategically inferior) fast play variant. Roll for the galaxy is a pretty fast (less than an hour, probably closer to half an hour once you know how to play) engine builder with great replay value. It probably fits all of the criteria you listed the best of anything I know. Off the top of my head at least. It also has largely concurrent play, but it is quite possible to feel like you're out of the game but it doesn't really matter since games aren't too long.
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Post Post #2931 (ISO) » Wed Aug 23, 2017 10:22 am

Post by hiplop »

Terraform mars!
Key flower!
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Post Post #2932 (ISO) » Wed Aug 23, 2017 10:29 am

Post by Cabd »

Are semi cooperative games where there's a single winner but a death means everyone loses of interest?
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Post Post #2933 (ISO) » Wed Aug 23, 2017 10:32 am

Post by zoraster »

In post 2932, Cabd wrote:Are semi cooperative games where there's a single winner but a death means everyone loses of interest?
uh probably not but maybe? what were you thinking?
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Post Post #2934 (ISO) » Wed Aug 23, 2017 10:34 am

Post by Lady Lambdadelta »

Zorotter, may I suggest
Lords of Vegas
?
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Post Post #2935 (ISO) » Wed Aug 23, 2017 10:34 am

Post by Lady Lambdadelta »

I'm retarded I thoguht that game went to 5 one second reevaluating
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Post Post #2936 (ISO) » Wed Aug 23, 2017 10:39 am

Post by Lady Lambdadelta »

How about
Escape! The Curse of the Temple?
That game doesn't allow quarterbacking in any sense despite being cooperative, given that everyone's desperately rolling dice.

More strategy heavy stuff could include
Argent: The Consortium
or maybe
Cyclades
.
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Post Post #2937 (ISO) » Wed Aug 23, 2017 10:41 am

Post by Lady Lambdadelta »

Libertalia too....
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Post Post #2938 (ISO) » Wed Aug 23, 2017 10:42 am

Post by Cabd »

Seconding escape.

Found one at gencon called "dungeon dwellers" where only one player can win but a party death means a total game loss for all.
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Post Post #2939 (ISO) » Wed Aug 23, 2017 10:42 am

Post by Lady Lambdadelta »

Spyrium
Actually might be my best answer, now that I think about it.
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Post Post #2940 (ISO) » Wed Aug 23, 2017 10:43 am

Post by Lady Lambdadelta »

In post 2938, Cabd wrote:Seconding escape.

Found one at gencon called "dungeon dwellers" where only one player can win but a party death means a total game loss for all.
I uh.....

https://boardgamegeek.com/boardgame/282 ... at-caverns

boy that sounds familiar....
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Post Post #2941 (ISO) » Wed Aug 23, 2017 10:43 am

Post by Lady Lambdadelta »

also fucking god damned wanted to be there afsd;;easdf
sd :(
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Post Post #2942 (ISO) » Wed Aug 23, 2017 10:43 am

Post by Cabd »

Escape also has the benefit of being on a real world five minute timer, so once the game is setup you can go multiple rounds safely.

It is also very easy to adjust the difficulty up or down pregame to make it fair for your play group.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2943 (ISO) » Wed Aug 23, 2017 10:43 am

Post by chamber »

In post 2928, zoraster wrote:Looking for a suggestion for my family's yearly week long vacation. Need to add a
5 player game
(6 players is also great, but 5 is our most normal number of players). We play a lot of board games while on vacation, but it's been sort of particular on what games have found major success.

Here have been games that we've ended up playing a lot of:
1. 7 Wonders. By far our most played game, it involves strategy, the concurrently playing mechanic works nicely, it never feels too much like any individual player is "out of it,"
2. Ticket to Ride. We don't play this one any more because we overplayed it, but it was a good match.
3. Castles of Mad King Ludwig. In particular my wife likes this game.
4. Dominion. We've had fun with this, but even with 4 players it really moves too slowly.
5. Five Tribes. Inexplicably doesn't have five players.

We've played a lot of games that have been enjoyable but haven't really caught on like Smallworld.


Types of games that won't work:
1. Cooperative games. If the game ever risks having a quarterback, it won't work, with or without a traitor.
2. Thematic games (games that rely on their theme, story telling, etc. to make the game fun.)
3. "Silly" games like party games. It has to have some element of strategy.
4. Games that last longer than 2 hours, and it'd preferably be 60 or fewer minutes though it's not required.
5. Non-repeatable games. Likely goes along with thematic
6. Preferably no games with shifting alliances. I don't want to hear my father and his brother try and convince us to gang up on the other the entire game (e.g. no cosmic encounter).

I've thought about adding a worker placement game, but not sure that's the best road to go down.
I think keyflower (perhaps key to the city: london given the desire for a faster game) and Race for the galaxy(you need the first expansion to go up to 5 players) could both be good fits.
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Post Post #2944 (ISO) » Wed Aug 23, 2017 10:44 am

Post by Cabd »

In post 2940, Lady Lambdadelta wrote:
In post 2938, Cabd wrote:Seconding escape.

Found one at gencon called "dungeon dwellers" where only one player can win but a party death means a total game loss for all.
I uh.....

https://boardgamegeek.com/boardgame/282 ... at-caverns

boy that sounds familiar....
Yeah it is similar but there's less direct focus on sabotage in this one. We definitely got a similar feeling from it though.
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And then, a Miracle, a Dance Game and a flight of fancy struck, one more game into the abyss
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Post Post #2945 (ISO) » Wed Aug 23, 2017 10:44 am

Post by Lady Lambdadelta »

https://boardgamegeek.com/boardgame/137269/spyrium

take a look at this and see if you ilke, Zorotter.
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Post Post #2946 (ISO) » Wed Aug 23, 2017 10:44 am

Post by Lady Lambdadelta »

In post 2944, Cabd wrote:
In post 2940, Lady Lambdadelta wrote:
In post 2938, Cabd wrote:Seconding escape.

Found one at gencon called "dungeon dwellers" where only one player can win but a party death means a total game loss for all.
I uh.....

https://boardgamegeek.com/boardgame/282 ... at-caverns

boy that sounds familiar....
Yeah it is similar but there's less direct focus on sabotage in this one. We definitely got a similar feeling from it though.
That's really sad because this is my favourite game. I
love
Cutthroat Caverns :( I own every expansion :(
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Post Post #2947 (ISO) » Wed Aug 23, 2017 10:45 am

Post by Lady Lambdadelta »

In post 2942, Cabd wrote:Escape also has the benefit of being on a real world five minute timer, so once the game is setup you can go multiple rounds safely.

It is also very easy to adjust the difficulty up or down pregame to make it fair for your play group.
10 minutes not 5 but yes also all the expansions make for a ton of fun
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Post Post #2948 (ISO) » Wed Aug 23, 2017 10:45 am

Post by Lady Lambdadelta »

Highly recommend that if you buy Escape you at MINIMUM buy Curses and Treasures, but the big box actually is the best value for sure.
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Post Post #2949 (ISO) » Wed Aug 23, 2017 10:46 am

Post by Cabd »

I guess we know what game you'll bring to Chicago meet two whenever it happens. Or AX.
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