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Post Post #4375 (ISO) » Wed Sep 06, 2017 8:43 am

Post by Thestatusquo »

I cut down to one drake in my list. It's just not very good against the decks I play most frequently at the top of the ladder. But you need at least one for the few times you get paired against pirates or aggro druid where one drake can win the game on the spot.
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Post Post #4376 (ISO) » Wed Sep 06, 2017 9:01 am

Post by JasonWazza »

Let me try to explain why i'm so annoyed at the wastefulness of this change.

Druid got nerfed, that's great, but the two nerfs were pretty damn minor, and honestly, if anything focused against making them lose more against Agro decks... and then nerfed said Agro decks.

And the Nerfs are in a way that honestly, you change out Innervate for a card that actually helps your game plan out more than the current version of innervate actually affects the game.

Honestly it probably ends up as a net gain for Druid, while completely screwing control Warrior in the ass, and not really making that big of a change to murlocs (the change affecting only a small amount of the decks that go up against it, one of these being Druid because Swipe is a thing).

Priest isn't going to be any bigger of a counter to Druid, The counter's to druid got nerfed, and none of the other decks that go into Druid really got much of a change in that matchup at all.
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Post Post #4377 (ISO) » Wed Sep 06, 2017 9:02 am

Post by Thestatusquo »

I disagree with some of the details of what you just said, but I definitely agree with the sentiment. I don't see these changes fixing the underlying problem.
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Post Post #4378 (ISO) » Wed Sep 06, 2017 11:02 am

Post by Shanba »

having played a fair amount of hunter recently, I am least on board with spreading plague nerf <.> Games where you'd go like alley cat into razormaw and he'd go coin wild growth into innervate spreading plague didn't exactly feel good.

But I agree I don't think this changes anything really.
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Post Post #4379 (ISO) » Wed Sep 06, 2017 11:04 am

Post by Thestatusquo »

I like playing against hunter.
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Post Post #4380 (ISO) » Mon Sep 11, 2017 5:57 am

Post by Thestatusquo »

Up to rank 4, which is funny because I haven't been playing that much.

Jade druid still stupid. I'm 27-3 in my last 30 games. :/
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Post Post #4381 (ISO) » Mon Sep 11, 2017 8:24 am

Post by Errantparabola »

what are you running shea?

I think there's an interesting thing to watch out for in the priest mirror in this meta-- Playing turn 4 Barnes has potential to lose you the game. I've won several mirrors from potion of madness their turn 4 lich king/statue/whatever.
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Post Post #4382 (ISO) » Mon Sep 11, 2017 8:30 am

Post by Thestatusquo »

Jade Druid. I think its the best deck by a wiiiiiiide margin.
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Post Post #4383 (ISO) » Mon Sep 11, 2017 11:04 am

Post by PJ. »

A cool thing about Jade is you can play it on both ladders and only change like...1 card.
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Post Post #4384 (ISO) » Wed Sep 13, 2017 3:25 am

Post by Thestatusquo »

I just lost to quest rogue so like...things r going p good. How r u?
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Post Post #4385 (ISO) » Thu Sep 14, 2017 12:27 am

Post by MTD »

re:priest mirror

let me just post my current silly list here too

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Post Post #4386 (ISO) » Thu Sep 14, 2017 1:14 am

Post by PJ. »

Shea, how do you play the jade mirror?
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Post Post #4387 (ISO) » Thu Sep 14, 2017 4:00 am

Post by Thestatusquo »

It depends on your draws. In my experience it either goes one of two ways:

1 player gets a very quick jade draw and is able to quickly tempo the other person out, or both players ramp and play jades at about the same rate and then it becomes a game of who can get to the end game the fastest, and by the end game I mean fandral and/or auctioneer + jade idol at the end of the game. If you get there first you can trade off everything and snowball a massive jade advantage and win. The first who gets there usually wins.

The first way is the quickest victory but also is very dependent on drawing exactly the right cards. You have to have like a turn 3 aya to win that way.
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Post Post #4388 (ISO) » Tue Sep 19, 2017 1:50 am

Post by JasonWazza »

Hearthstone is fun, but sometimes i feel really bloody unlucky.

Playing my Exodia/Freeze Mage, and so far today i have lost due to drawing a Pyroblast off babbling, drawing a Glacial Mysteries off babbling, and having a paladin draw eye for an eye off of the hydrologist right when i was able to play my combo with me being on 1 health.

I'm not sure if i should add more spells that generate spells into my deck, but it would probably help as right now i can get 7, or 8 with the coin, and one bad random roll and i'm screwed.

2 babblings, 2 Primordial's and a cabalist is what i'm running, anyone got suggestions for another spell generation?
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Post Post #4389 (ISO) » Tue Sep 19, 2017 3:16 am

Post by Thestatusquo »

There is literal no way that you lost those games simply because of that one thing except for the last one. The game is like 10+ turns long with that deck.
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Post Post #4390 (ISO) » Tue Sep 19, 2017 3:18 am

Post by JasonWazza »

Having one spell that is basically impossible to cast can easily lose one of the games, because i'm reliant on being able to cast 6 random spells that i pull (again out of a possible 7 for the deck i am running).
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Post Post #4391 (ISO) » Tue Sep 19, 2017 3:22 am

Post by Thestatusquo »

The deck sees so many spells that do that though? It has not been my experience that I lose the game from 1 bad hit.
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Post Post #4392 (ISO) » Tue Sep 19, 2017 4:15 am

Post by Thestatusquo »

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Post Post #4393 (ISO) » Tue Sep 19, 2017 4:35 am

Post by Thestatusquo »

Also if you log in today, you get 100 gold for "talk like a pirate day"

So uhhhh do that.
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Post Post #4394 (ISO) » Tue Sep 19, 2017 2:41 pm

Post by JasonWazza »

In post 4391, Thestatusquo wrote:The deck sees so many spells that do that though? It has not been my experience that I lose the game from 1 bad hit.
The issue is it doesn't end up being just 1 bad hit because of it, if you pull an 8+ mana spell, you have to WASTE a turn casting it to use it for quest, otherwise, it fills your hand, and Exodia mage has issues with having too much in their hand already (your required to keep 5 cards for the combo, plus a spell you can cast, plus the quest).

Add a spell that is (essentially) unplayable to that list and your in a world of hurt.
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Post Post #4395 (ISO) » Tue Sep 19, 2017 8:48 pm

Post by Draynth »

Shea do you mind If I ask for your decklist? I've been playing regular ramp druid and am enjoying it a lot but figured I'd try out jade druid while it's busted. Cheers ^^
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Post Post #4396 (ISO) » Tue Sep 19, 2017 11:58 pm

Post by PJ. »

It's no longer busted
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Post Post #4397 (ISO) » Wed Sep 20, 2017 12:37 am

Post by JasonWazza »

In post 4396, PJ. wrote:It's no longer AS busted
FTFY
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Post Post #4398 (ISO) » Wed Sep 20, 2017 2:54 am

Post by Thestatusquo »

Sure, my list is a little strange.

2 innervate
1 earthen scales
2 jade idol
2 wild growth
2 wrath
2 jade blossom
1 Fandral
1 jade spirit
2 mire keeper
2 swipe
2 nourish
1 starfall
1 aya
2 jade behemoth
2 spreading plague
1 bonemare
1 malfurion the pestilent
1 primordial drake
2 ultimate infestation
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Post Post #4399 (ISO) » Wed Sep 20, 2017 2:55 am

Post by Thestatusquo »

Also panzer is wrong. The deck is still completely busted.

The meta has shifted because everyone thought it would be bad but it actually feasts on all the decks everyone is playing right now.

It underscores my thought that these nerfs were not enough. Spreading Plague is still absurd at 6 mana in the right matchups.
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