Hearthstone- Heroes of Warcraft (Enter Your ID!)

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Post Post #66 (isolation #0) » Thu Feb 06, 2014 12:48 am

Post by chamber »

In post 65, xRECKONERx wrote:Warlock: 2 mana & 2 life = 1 card
Arcane Intellect: 3 mana = 2 cards
Battle Rage: 2 mana = 1+ card
Flare: 1 mana = 1 card
Mortal Coil: 1 mana = 1 card + 1 damage
You are looking at this wrong.


Warlock: 2 mana & 2 life = +1 card
Arcane Intellect: 3 mana = +1 card
Battle Rage: 2 mana = 1+ cards
Flare: 1 mana = +0 card
Mortal Coil: 1 mana = +0 card + 1 damage

I'm still not saying his ability is the best, but you were underselling it
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Post Post #641 (isolation #1) » Fri Jul 25, 2014 1:54 am

Post by chamber »

In post 629, Juls wrote:I did two arenas today and only got 3 wins each...bad decks
and a bad player


3/3 should be about average. It means you are winning half of your games.

I've tried to get into playing again, but the only competitive deck I have the cards for is quite boring.

http://www.hearthpwn.com/decks/45379-sa ... aggro-mage

I've been playing this mage aggro deck. So far I really don't understand the water elementals or drakes. Sad continuously with them in my hand.
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Post Post #643 (isolation #2) » Fri Jul 25, 2014 2:37 am

Post by chamber »

I understand the value of the cards in the general, they seem terrible in this deck to me still.

Most of the time I win its by flooding the board early with creatures and then burning them out once they stabilize. They don't help with that plan at all, and actively impede it when I mulligan into them.
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Post Post #645 (isolation #3) » Fri Jul 25, 2014 3:05 am

Post by chamber »

The freeze cards are almost always pointed at the head.

The draw feels a little goofy for sure. But not nearly as bad as the drakes and water elementals.
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Post Post #646 (isolation #4) » Fri Jul 25, 2014 3:10 am

Post by chamber »

I'm only a 14 so far, It's possible the cards show their worth more at higher rankings?
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Post Post #648 (isolation #5) » Fri Jul 25, 2014 3:22 am

Post by chamber »

Control Warrior face rolls me regardless.

Azure drake costs too much if that's all its doing(imo anyway).

I played both of the cards in a control mage deck during the beta, and they were some of the best cards in it (well 5 mana blizzard but~)
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Post Post #650 (isolation #6) » Fri Jul 25, 2014 4:36 am

Post by chamber »

blargerer 1563

If anyone wants to add me.
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Post Post #659 (isolation #7) » Fri Jul 25, 2014 11:04 pm

Post by chamber »

level 50 seems insane to get to, I'm only high 30's on one character ._.

Knife juggler is a completely unfair card.
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Post Post #661 (isolation #8) » Sun Jul 27, 2014 4:19 am

Post by chamber »

Are there any stats on median rank? I've notice it's gotten a lot harder to progress in the 7-8 range.
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Post Post #663 (isolation #9) » Sun Jul 27, 2014 10:42 pm

Post by chamber »

Are win streak bonuses not a thing at rank 5+?
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Post Post #675 (isolation #10) » Wed Jul 30, 2014 1:43 am

Post by chamber »

That looks a step more aggroy than the zoo lists I've been seeing.
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Post Post #678 (isolation #11) » Wed Jul 30, 2014 7:57 am

Post by chamber »

The first wing non-heroic was too. I feel like you have to be paying for the cards more than the adventure
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Post Post #692 (isolation #12) » Fri Aug 01, 2014 1:15 am

Post by chamber »

can I sign up? what are the rules?
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Post Post #705 (isolation #13) » Sun Aug 03, 2014 8:20 am

Post by chamber »

I'm super shit at arena (though I've heard frostbolts are more important for mage decks).
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Post Post #707 (isolation #14) » Sun Aug 03, 2014 8:28 am

Post by chamber »

I get blown out by random shit so often.

Whats your actual strategy for consistently hitting 7-8. I was able to in the beta but not anymore.
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Post Post #710 (isolation #15) » Sun Aug 03, 2014 8:44 am

Post by chamber »

Yes. That has to be true.

Every time you win someone else loses. So for you to get 3 wins someone has gotten 3 loses.

I think I'm better than average at constructed though, so comparatively shit at arena.
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Post Post #714 (isolation #16) » Sun Aug 03, 2014 1:33 pm

Post by chamber »

I have 1 void terror in my zoo.
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Post Post #722 (isolation #17) » Sun Aug 03, 2014 6:29 pm

Post by chamber »

Rotating formats, new classes, new mechanics.
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Post Post #747 (isolation #18) » Wed Aug 06, 2014 1:35 am

Post by chamber »

that 3 mana 2/8 taunt wrecks my mage deck. RIP mage deck.


Edit: the card just seems way too good vs aggro in general :/.
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Post Post #759 (isolation #19) » Sat Aug 09, 2014 1:59 pm

Post by chamber »

Silence effects have gotten much stronger imo with some of these nixx cards.
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Post Post #762 (isolation #20) » Sat Aug 09, 2014 2:52 pm

Post by chamber »

Already feeling it.
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Post Post #771 (isolation #21) » Sun Aug 10, 2014 5:37 am

Post by chamber »

In post 767, Human Destroyer wrote:just lost a game to handlock because I accidentally used holy smite on myself

fml


I once fireballed myself because I was trying to change my sequencing and didn't quite drag it all the way back to my hand >_>.
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Post Post #779 (isolation #22) » Sun Aug 10, 2014 4:28 pm

Post by chamber »

I think you just have to mull /not play them on tun 3 vs decks that can easily 1 shot them and have scary shit.
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Post Post #781 (isolation #23) » Tue Aug 12, 2014 8:45 am

Post by chamber »

You don't say.
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Post Post #798 (isolation #24) » Sat Aug 16, 2014 2:16 pm

Post by chamber »

Yeeeeah miracle rogue.
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Post Post #820 (isolation #25) » Sun Aug 17, 2014 10:00 am

Post by chamber »

Your zoo list is card for card the same as mine. I like it a fair bit.

Your hunter deck is quite similar to mine, though not exact. I agree that face hunter is the better hunter deck atm, so I stopped working on/playing it until I can get a leeroy.
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Post Post #821 (isolation #26) » Mon Aug 18, 2014 10:21 am

Post by chamber »

Does anyone have any guides or know any advice for 5+, the lack of win streaks really holds me down, I float between 6 and 4.
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Post Post #846 (isolation #27) » Fri Aug 22, 2014 1:07 pm

Post by chamber »

They could easily give mage a set of 4 mana secrets and tweak one or 2 of the existing ones to be at that cost instead. This would likely be a future expansion idea. right now it might be 1 for paladin 2 for hunter and 3 for mage, but there is no reason mage/hunter couldn't get a wider range of secret costs as long as their are multiple options at each.
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Post Post #857 (isolation #28) » Sun Aug 24, 2014 8:11 pm

Post by chamber »

It's so hard to move up in rank 5+.
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Post Post #859 (isolation #29) » Sun Aug 24, 2014 10:17 pm

Post by chamber »

I was at rank 4, 5 stars twice today, lost close games both times now I'm back to like 2 or 3 stars.
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Post Post #865 (isolation #30) » Mon Aug 25, 2014 5:27 pm

Post by chamber »

HS is a fairly simple game, so once you are at like rank 10- it's probably best just to assume the other person did what they did for a reason, and figure out what card(s) make it make sense.
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Post Post #887 (isolation #31) » Mon Sep 01, 2014 9:32 pm

Post by chamber »

If you consider that the arena games could be regular games, where 6 wins gets you 20 gold, you don't actually turn any profit until 7 wins, you are often losing gold with less than 6.
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Post Post #897 (isolation #32) » Tue Sep 02, 2014 1:34 pm

Post by chamber »

I really like warlock in arena. And I think paladin has the best class ability for arena. everything else looks about right though. I suspect they were just stating personal preferences though.
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Post Post #926 (isolation #33) » Tue Sep 09, 2014 1:48 am

Post by chamber »

What rank are you oman?
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Post Post #945 (isolation #34) » Wed Sep 10, 2014 11:04 pm

Post by chamber »

I don't think that secret is all that strong tbh. It's fine I guess?
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Post Post #949 (isolation #35) » Thu Sep 11, 2014 8:20 am

Post by chamber »

that makes buzzard unplayable leeroy should be fine at 5.
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Post Post #950 (isolation #36) » Thu Sep 11, 2014 8:21 am

Post by chamber »

The problem card is really unleash the hounds not buzzard.
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Post Post #954 (isolation #37) » Thu Sep 11, 2014 8:57 am

Post by chamber »

I know that nerfing buzzard helps fix uth, but buzzard was fine at 2 mana, the problem was its interaction with UTH, and in that pairing UTH is the broken card, just get rid of or completely rework it.
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Post Post #967 (isolation #38) » Thu Sep 11, 2014 3:37 pm

Post by chamber »

You can disenchant for full cost after a nerf typically.
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Post Post #985 (isolation #39) » Sun Sep 14, 2014 2:53 pm

Post by chamber »

7-8.
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Post Post #997 (isolation #40) » Mon Sep 15, 2014 1:22 pm

Post by chamber »

The main point is that it wouldn't really nerf the combo with UTH at all (which was the issue) while possibly situationally making it weaker or stronger outside of that.
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Post Post #1011 (isolation #41) » Wed Sep 17, 2014 9:27 am

Post by chamber »

In post 1009, xRECKONERx wrote:thing because that's going to be a thing no matter what with any card unless it has charge or battlecry


Yeah but most don't cost 9.
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Post Post #1013 (isolation #42) » Wed Sep 17, 2014 10:43 am

Post by chamber »

some hunters, priests, rogues too.
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Post Post #1037 (isolation #43) » Sun Sep 21, 2014 4:39 pm

Post by chamber »

zoo isn't really free. Has a lot of rares. My most expensive deck by a lot (but I have no legendaries that I use).
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Post Post #1072 (isolation #44) » Fri Oct 03, 2014 12:27 pm

Post by chamber »

Thoughtsteal is a pretty meh card imo.
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Post Post #1078 (isolation #45) » Sat Oct 04, 2014 9:14 pm

Post by chamber »

It's random as far as I can tell.
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Post Post #1123 (isolation #46) » Sun Oct 12, 2014 8:37 pm

Post by chamber »

In post 1120, xRECKONERx wrote:I'm climbing the ladder with the new aggro mage deck and I'm at a100% winrate up to level 14 right now...


Whats the list?
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Post Post #1139 (isolation #47) » Tue Oct 14, 2014 9:20 pm

Post by chamber »

rogues hero power being shit is probably the biggest downside, it's waaaay weaker than mages, possibly the weakest hero power in arena imo (warriors is also poop).
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Post Post #1142 (isolation #48) » Wed Oct 15, 2014 12:08 am

Post by chamber »

Really? I take that card fairly high when I choose to play rogue.
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Post Post #1144 (isolation #49) » Wed Oct 15, 2014 12:54 am

Post by chamber »

In post 1143, Siveure DtTrikyp wrote:The thing with anubar ambusher is it's slow as hell, so if you have a tempo advantage you dont want to play the ambusher turn 4.


If you have a tempo advantage and play it, whats the worst that can happen? They waste a hard removal spell on your 4 drop and bounce a 3 drop? And that's pretty rare. More likely you can trade off your lower drops and abuse the fact that your 4 mana 5/5 eats every other 4 drop.
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Post Post #1161 (isolation #50) » Sun Oct 19, 2014 3:27 pm

Post by chamber »

How many of the 4 mana 3/4 with deathrattle but a demon into play?
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Post Post #1163 (isolation #51) » Mon Oct 20, 2014 2:03 am

Post by chamber »

Yeah, seems like too many then. You don't eve want multiples in your hand when it comes time to play them. 2-3 tops I'd think.
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Post Post #1166 (isolation #52) » Tue Oct 21, 2014 2:35 am

Post by chamber »

I really think in arena your emphasis should be on card quality first and curve 2nd. Curve still matters but making sure the 3 drops you get are the good three drops tends to matter more than how many you get (Imo) if you are picking between two shitty cards just take the cheap one as long as it does something is my rule to stop my curve from getting unruly.
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Post Post #1208 (isolation #53) » Tue Nov 11, 2014 2:01 pm

Post by chamber »

In post 1207, theelkspeaks wrote:
In post 1203, AngryPidgeon wrote:
In post 1202, theelkspeaks wrote:
In post 1201, AngryPidgeon wrote:My extremely official prediction is madder bomber will be in its own top tier in arena.


Mad Bomber is hard enough to use. Madder Bomber is just going to be utter chaos.

Actually there wre recent stats posted on reddit indicating that Mad Bomber appears proportionately more in 12 win arena decks than any other card.


Maybe (read: probably) I'm just still bad at this game, but I feel like the risk of Mad Bomber killing your 1HP minion or putting it in range of something nasty (Tazdingo in range of Flamestrike, Ooze in range of Mage Hero Power, etc.) is too high to justify playing it, so when I draft it, it often sits in my hand. How do you use it well/why is it so strong?
?


It's just as good as any other 3/2 on turn 2 (which is to say, quite good). Play it when the opponent has minions at 1 Hp or that you can trade with if they lose 1 hp. If you have 1hp guys trade them off first. helps if you are someone like mage to enable killing 2hp guys etc.


Edit: the main points are that it's a good 2 drop on turn 2 and not useless on turn 5-6 if you sculpt the board a bit which you should have control to do. Lots of 2 drops aren't so hot by then.
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Post Post #1238 (isolation #54) » Fri Dec 05, 2014 5:27 pm

Post by chamber »

Similar deck to mine.
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Post Post #1302 (isolation #55) » Tue Dec 23, 2014 4:00 am

Post by chamber »

In post 1301, zoraster wrote:I assume arena uses matchmaking, so presumably if it's got your true matchmaking value 3/3 is the most likely result


I can basically guarantee arena doesn't use any player based match making. Record based for sure though. The average is still 3-3 but if you are good you can do consistently better than that.
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Post Post #1318 (isolation #56) » Wed Dec 24, 2014 5:52 pm

Post by chamber »

In post 1317, zoraster wrote:On my
sixth
seventh win in arena. Last game was the only one where I felt the guy was actually kind of good. Are you sure there isn't some behind the scenes mmr?


I do consistently better than 3/3. Thats my only actual evidence. (my average is probably like 5 wins, though I know of some streamers that always seem to break 7).
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Post Post #1425 (isolation #57) » Thu Jan 08, 2015 8:02 pm

Post by chamber »

You probably played like shit. I do that all the time. I think I have a monster so I play like shit round 1 because I don't think I need to take my opponent seriously.
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Post Post #1441 (isolation #58) » Mon Jan 12, 2015 1:13 am

Post by chamber »

Blessing of might is terrible.
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Post Post #1443 (isolation #59) » Mon Jan 12, 2015 11:40 pm

Post by chamber »

In post 1442, hasdgfas wrote:Blessing of Might is fine as a way to make your hero power dudes work as a removal spell. It's nothing special, but it does a job if it needs to.


The card he picked it over is better at doing that in most instances.
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Post Post #2205 (isolation #60) » Tue Aug 25, 2015 2:59 pm

Post by chamber »

Saraad doesn't seem all that good to me? Haven't played enough HS recently to be sure but it has meh stats for 5 and doesnt do anything right away,
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Post Post #2224 (isolation #61) » Wed Aug 26, 2015 6:47 am

Post by chamber »

Whats the best budget deck atm?
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Post Post #2227 (isolation #62) » Wed Aug 26, 2015 7:27 am

Post by chamber »

In post 2225, Ellibereth wrote:Patron


I don't really think of that deck as being budget.
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Post Post #2229 (isolation #63) » Wed Aug 26, 2015 7:38 am

Post by chamber »

In post 2228, Ellibereth wrote:no epics one nonpack legendary?
How do you define budget then?


Me not needing 700 gold for the solo adventure.
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Post Post #2231 (isolation #64) » Wed Aug 26, 2015 7:40 am

Post by chamber »

In post 2230, Ellibereth wrote:do you have naxx?


Only naxx cards I have are the first group that cost no gold.
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Post Post #2234 (isolation #65) » Wed Aug 26, 2015 7:46 am

Post by chamber »

I'm playing warlock already. I have an old zoo list from after naxx. Was wondering if their was a cheap new deck I could get for a few thousand dust.
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Post Post #2243 (isolation #66) » Wed Aug 26, 2015 3:17 pm

Post by chamber »

I built oil rogue, I have no idea what i'm doing.
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Post Post #2245 (isolation #67) » Wed Aug 26, 2015 6:29 pm

Post by chamber »

In post 2243, chamber wrote:I built oil rogue, I have no idea what i'm doing.


~20 Games later, I don't think I like this deck all that much. The games where it draws well it crushes but some seem completely unsalvageable.
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Post Post #2250 (isolation #68) » Thu Aug 27, 2015 1:30 am

Post by chamber »

In post 2246, Ellibereth wrote:hmmm, can i see your list?
add me in bnet, I'll obs you when I have time.

Image

only budget choice I made was assassinate over the 4 cost epic that kills a random guy and has combo to kill a weapon too.
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Post Post #2265 (isolation #69) » Sat Aug 29, 2015 5:54 am

Post by chamber »

why leper gnomes in that list?

Edit: also assassinate hasn't felt like even close to the worst card in that list to me.
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Post Post #2268 (isolation #70) » Sat Aug 29, 2015 6:06 am

Post by chamber »

Abusive Sargent seems way better at the very least.
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Post Post #2285 (isolation #71) » Sun Aug 30, 2015 6:34 am

Post by chamber »

Image

Like how am I supposed to play this hand?
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Post Post #2287 (isolation #72) » Sun Aug 30, 2015 9:40 am

Post by chamber »

The question was rhetorical. It was a statement about how bad the hands in the deck can be.
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Post Post #2289 (isolation #73) » Sun Aug 30, 2015 9:55 am

Post by chamber »

It does nothing proactive in a matchup where I'm most certainly the aggro.
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Post Post #2292 (isolation #74) » Sun Aug 30, 2015 10:01 am

Post by chamber »

In post 2291, Venmar wrote:A Blade Flurry makes it good if you were against an aggro pally.


It's a great hand against an aggro deck. I was playing vs control warrior so the hand did literally nothing.
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Post Post #2309 (isolation #75) » Mon Aug 31, 2015 4:24 pm

Post by chamber »

should be somewhere between 10 and 6, 5+ should be an epic.
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Post Post #2424 (isolation #76) » Thu Sep 10, 2015 10:34 am

Post by chamber »

In post 2407, popsofctown wrote:the only times I can think of cases where decks get nerfed and they don't nerf it by attacking the card draw component is when it's a Warlock deck,


They nurfed freezemage back in the day by increasing the cost of cone of cold and blizzard by 1 each.
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Post Post #2457 (isolation #77) » Tue Sep 15, 2015 8:33 am

Post by chamber »

In post 2455, popsofctown wrote:On curve play is the most important aspect of a minion. A good arena deck is picking the minimum number of 2's, 3's, and 4's you need to curve out consistently, and then after hitting that minimum drafting nothing but ogres because ogres have better card efficiency.

But, I mean, we can talk about how a 4 mana 5/6 with "Battlecry: Frost Shock a friendly minion" is a great card on turn 8 if you want to.


I don't think hungry dragon is the best 4 drop, but I think in the majority of decks its way better than refreshment vendor.
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Post Post #2462 (isolation #78) » Tue Sep 15, 2015 12:35 pm

Post by chamber »

I've had terrible loss streaks before, just happens sometimes.
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Post Post #2464 (isolation #79) » Tue Sep 15, 2015 2:24 pm

Post by chamber »

In post 2463, popsofctown wrote:It also feels terrible to win against patron warrior.


I normally feel pretty good when I win against patron. Can be tricky to play against it at times. Rewarding when it works out.
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Post Post #2481 (isolation #80) » Tue Sep 22, 2015 12:27 pm

Post by chamber »

New sets will become increasingly irrelevant unless they introduce a method of card rotation or let power creep run out of control.
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Post Post #2483 (isolation #81) » Tue Sep 22, 2015 2:47 pm

Post by chamber »

I've been running the 2 mana 3/2 beast and 5 mana 3/3 if you have a beast summon a random beast in my midrange hunter too. I don't actually think the deck is all that good though.
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Post Post #2497 (isolation #82) » Tue Sep 29, 2015 12:13 am

Post by chamber »

In post 2495, popsofctown wrote:
In post 2493, xRECKONERx wrote:
In post 2491, popsofctown wrote:It's what happens when you design a game with 2-3 nontrivial decisions per 30 minute match.

uh what are you playing that is taking 30 minutes

I play very average game length decks like Mechmage and Secretadin. I'm just awful at making time estimates. I stand corrected here.


Those decks, especially mechmage, have almost no decisions and just count on cancer draws. Don't complain about lack of decision points if thats what you are playing?
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Post Post #2535 (isolation #83) » Thu Oct 08, 2015 1:58 am

Post by chamber »

You can't tell Japanese Chinese and Korean apart?
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Post Post #2553 (isolation #84) » Wed Oct 14, 2015 1:49 am

Post by chamber »

Does Nat Pagle see play in anything? Just opened a gold one and very tempted to cash it in for a different legendary.
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Post Post #2557 (isolation #85) » Wed Oct 14, 2015 4:57 am

Post by chamber »

Richard Garfield has an excellent speech about the different elements someone can draw fun from in a game like magic (for which HS can apply) I'll try and find it.
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Post Post #2558 (isolation #86) » Wed Oct 14, 2015 5:14 am

Post by chamber »

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Post Post #2563 (isolation #87) » Wed Oct 14, 2015 10:49 am

Post by chamber »

I didn't read the rule before playing. All game I was trying to figure out wtf was changing the costs. Eventually I out luck my opponent and win, read the rule is completely random. ._. (at one point I had malygos and antonidas in play). What a silly format.
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Post Post #2582 (isolation #88) » Sat Oct 24, 2015 1:47 pm

Post by chamber »

I don't think it's a bug.
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Post Post #2596 (isolation #89) » Wed Nov 04, 2015 10:48 pm

Post by chamber »

whats expensive in midrange hunter other than boom?
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Post Post #2608 (isolation #90) » Thu Nov 05, 2015 5:44 pm

Post by chamber »

Depending on when you last checked their value they could either be worth a lot more or a lot less. Extended isn't even a format anymore.
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Post Post #2611 (isolation #91) » Thu Nov 05, 2015 7:09 pm

Post by chamber »

I still think the biggest issue (and it's biggest strength over competitors as a casual game) is that you can't do anything on your opponents turn.
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Post Post #2613 (isolation #92) » Thu Nov 05, 2015 7:16 pm

Post by chamber »

That problem should mostly self correct given time though? As they print more cards, there will be better options at each cost for every strategy, which might make the aggro decks more powerful, but if they are already consistent, they wont get more consistent, where as the control decks still can.
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Post Post #2624 (isolation #93) » Fri Nov 06, 2015 11:00 pm

Post by chamber »

In post 2620, PJ. wrote:
In post 2608, chamber wrote:Depending on when you last checked their value they could either be worth a lot more or a lot less. Extended isn't even a format anymore.



Dude, I found out Horizon canopy's were going for like 30 dollars and like freaked out cause I have like 10 of them.


More like 60
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Post Post #2626 (isolation #94) » Sat Nov 07, 2015 3:20 am

Post by chamber »

I mean, what other good 7 drops are even trying to compete though? Sprint? antonidas? They just need to raise the power in that slot across the board I think.

edit: chillmaw, ancient of lore
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Post Post #2646 (isolation #95) » Sun Nov 08, 2015 8:23 pm

Post by chamber »

I'm not even sure it's that over tuned. It could be a 5/5 and still be the best neutral 7. The neutral 7's are just way below where they need to be as a whole.
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Post Post #2676 (isolation #96) » Fri Nov 20, 2015 4:48 am

Post by chamber »

If you are playing ranked its a legitimate strategy to just concede against some classes or with sufficiently poor hands. Number of games player is a big factor in climbing.
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Post Post #2678 (isolation #97) » Fri Nov 20, 2015 7:56 am

Post by chamber »

if you have a 10:90 matchup, getting better and making it 12:88 isn't going to substantially effect how well you climb, and that would be a marked improvement. If you are dodging everything that's even a little unfavorable you will never climb cause you'll be dodging like half your games.
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Post Post #2680 (isolation #98) » Fri Nov 20, 2015 8:20 am

Post by chamber »

Time matters more.
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Post Post #2681 (isolation #99) » Fri Nov 20, 2015 8:21 am

Post by chamber »

If I'm playing an aggro deck that just loses to control warrior, I can finish multiple other matches in the time it takes me to probably lose to the warrior anyway.
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Post Post #2683 (isolation #100) » Fri Nov 20, 2015 11:29 am

Post by chamber »

I don't know the current meta. When I played the most (post naxx pre dragons) I ran a budget aggro mage list. had about 10% vs control warrior. Just started conceding when I saw warrior, don't regret it.
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Post Post #2690 (isolation #101) » Sat Nov 21, 2015 9:33 pm

Post by chamber »

Secret Paladin has a lot of interaction imo.
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Post Post #2721 (isolation #102) » Tue Nov 24, 2015 5:05 am

Post by chamber »

Resource denial doesn't need to be land destruction. It can also be targeted discard.
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Post Post #2753 (isolation #103) » Wed Dec 02, 2015 6:20 pm

Post by chamber »

That's what it was trying to be but I think it failed horribly.

All the cards are designed with a certain mana:card economy in mind, this completely changes that ratio by giving you 5 cards a turn no matter what. Anything that costs 5 or more is basically trash, if you don't get given the option of good cheap cards you just lose.
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Post Post #2775 (isolation #104) » Tue Dec 08, 2015 3:27 am

Post by chamber »

I finally got enough dust/cards to run a version of freeze mage. Either my budget choices are terrible or I'm god awful with this deck.
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Post Post #2779 (isolation #105) » Tue Dec 08, 2015 6:11 am

Post by chamber »

I really still don't think mad scientist is necessary. Heres the list
Spoiler:
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Post Post #2782 (isolation #106) » Tue Dec 08, 2015 6:23 am

Post by chamber »

I mean, I know the cards I substituted. I don't have any adventure cards or I'd be running them, that includes Thaurissan and mad scientist.
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Post Post #2902 (isolation #107) » Fri Dec 11, 2015 6:56 pm

Post by chamber »

Kill them before they draw/play it. Holding back damage to give you better burst doesn't actually accomplish much. They can still just play the reno and gain 13 instead of 18 or w/e it would have been. Do you find the games where they play reno coming down to 5 life? Cause that hasn't been my experience.

The only time as aggro I even withhold damage is against handlock.
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Post Post #2916 (isolation #108) » Sun Dec 13, 2015 9:27 am

Post by chamber »

I think Paladin is easily the best arena class, probably followed by mage and rogue?
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Post Post #3927 (isolation #109) » Wed Sep 14, 2016 3:29 am

Post by chamber »

If you want a less random game, don't play hearthstone. There is a lot of randomness in it even outside of very blatant cases like that, for instance, drawing your late game cards early, or only ever drawing early game cards, or etc.
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Post Post #3929 (isolation #110) » Wed Sep 14, 2016 3:44 am

Post by chamber »

A card game doesn't have to have that problem though, magic and hearthstone do, but you could have cards with multiple modes, 1 for early and 1 for late. Magic even has some effects like this, for instance kicker.
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Post Post #3938 (isolation #111) » Thu Sep 15, 2016 3:05 am

Post by chamber »

Yogg isn't even that bad of a random effect.
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Post Post #3944 (isolation #112) » Fri Sep 16, 2016 12:31 am

Post by chamber »

I think Cabalist Tome is an extremely balanced card, that fixes an issue with the game (control vs control coming down to fatigue)
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Post Post #3946 (isolation #113) » Fri Sep 16, 2016 2:21 am

Post by chamber »

I just don't think 5 mana draw 3 useable cards is some absurdly strong effect. It's inline with pricing in magic. I would expect 4 mana for that effect, but scaling around there is slightly different in hearthstone cause you can't miss lands.
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Post Post #3962 (isolation #114) » Fri Sep 16, 2016 10:41 pm

Post by chamber »

I can't help but wonder if it isn't some massive selection bias that makes you guys feel that card is too strong. You see and remember when they get the card that blows you out off of it, you don't see the cases when they get shit. You also see when they are ahead enough on board to play it, you don't see the cases where it's a dead card in their hand. Obviously a draw 3 is good when you're ahead of board.

The notion that's it's too strong because you can't play around it is silly. If that added as much value as you think it does, people would already be adding random ass spells to their decks. How much of that do you see?
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Post Post #3968 (isolation #115) » Sat Sep 17, 2016 3:03 am

Post by chamber »

I mean, there are other considerations this early. You might just be running into more mage still. Also they can always nerf things harder.
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Post Post #4164 (isolation #116) » Wed Feb 22, 2017 11:41 am

Post by chamber »

Arena moving to standard is the best HS news I've ever heard.
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Post Post #4171 (isolation #117) » Fri Feb 24, 2017 4:04 am

Post by chamber »

There are still likely to be picks like that. But at least they will be different.
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Post Post #4173 (isolation #118) » Fri Feb 24, 2017 4:59 am

Post by chamber »

In post 4172, Lady Lambdadelta wrote:
In post 4171, chamber wrote:There are still likely to be picks like that. But at least they will be different.
I mean, sure, the meta will converge again at some point, but given that no new cards are being currently added, just subtracted, it's reasonable to say that the power level will drop, which is nice.
I agree with your conclusion but not the reason for it. If the old cards were weaker and you subtracted them new decks would be substantially more powerful. I think power levels more or less peaked at goblins vs mechs though. What you said would only be true for a constructed environment.
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Post Post #4177 (isolation #119) » Sat Feb 25, 2017 10:35 am

Post by chamber »

If you are good you should want interesting choices. It will mean you win more. Everyone knows piloted shredder is a great card. Everyone takes it. No room for an edge in drafting (obviously there are in other areas of the draft but this increases them)
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Post Post #4231 (isolation #120) » Tue Apr 18, 2017 4:06 am

Post by chamber »

I think the issue with discover is in arena. Unless I'm crazy it doesn't seem to be weighted by rarity there, so common discover cards are a way to get ridiculous class cards at higher rarities.
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