This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the
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Post #66 (isolation #0 ) » Thu Feb 06, 2014 12:48 am
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by chamber » Thu Feb 06, 2014 12:48 am
In post 65 , xRECKONERx wrote: Warlock: 2 mana & 2 life = 1 card
Arcane Intellect: 3 mana = 2 cards
Battle Rage: 2 mana = 1+ card
Flare: 1 mana = 1 card
Mortal Coil: 1 mana = 1 card + 1 damage
You are looking at this wrong.
Warlock: 2 mana & 2 life = +1 card
Arcane Intellect: 3 mana = +1 card
Battle Rage: 2 mana = 1+ cards
Flare: 1 mana = +0 card
Mortal Coil: 1 mana = +0 card + 1 damage
I'm still not saying his ability is the best, but you were underselling it
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Post #641 (isolation #1 ) » Fri Jul 25, 2014 1:54 am
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by chamber » Fri Jul 25, 2014 1:54 am
In post 629 , Juls wrote: I did two arenas today and only got 3 wins each...bad decks
and a bad player
3/3 should be about average. It means you are winning half of your games.
I've tried to get into playing again, but the only competitive deck I have the cards for is quite boring.
http://www.hearthpwn.com/decks/45379-sa ... aggro-mage
I've been playing this mage aggro deck. So far I really don't understand the water elementals or drakes. Sad continuously with them in my hand.
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Post #643 (isolation #2 ) » Fri Jul 25, 2014 2:37 am
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by chamber » Fri Jul 25, 2014 2:37 am
I understand the value of the cards in the general, they seem terrible in this deck to me still.
Most of the time I win its by flooding the board early with creatures and then burning them out once they stabilize. They don't help with that plan at all, and actively impede it when I mulligan into them.
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Post #645 (isolation #3 ) » Fri Jul 25, 2014 3:05 am
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by chamber » Fri Jul 25, 2014 3:05 am
The freeze cards are almost always pointed at the head.
The draw feels a little goofy for sure. But not nearly as bad as the drakes and water elementals.
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Post #646 (isolation #4 ) » Fri Jul 25, 2014 3:10 am
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by chamber » Fri Jul 25, 2014 3:10 am
I'm only a 14 so far, It's possible the cards show their worth more at higher rankings?
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Post #648 (isolation #5 ) » Fri Jul 25, 2014 3:22 am
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by chamber » Fri Jul 25, 2014 3:22 am
Control Warrior face rolls me regardless.
Azure drake costs too much if that's all its doing(imo anyway).
I played both of the cards in a control mage deck during the beta, and they were some of the best cards in it (well 5 mana blizzard but~)
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Post #650 (isolation #6 ) » Fri Jul 25, 2014 4:36 am
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by chamber » Fri Jul 25, 2014 4:36 am
blargerer 1563
If anyone wants to add me.
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Post #659 (isolation #7 ) » Fri Jul 25, 2014 11:04 pm
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by chamber » Fri Jul 25, 2014 11:04 pm
level 50 seems insane to get to, I'm only high 30's on one character ._.
Knife juggler is a completely unfair card.
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Post #661 (isolation #8 ) » Sun Jul 27, 2014 4:19 am
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by chamber » Sun Jul 27, 2014 4:19 am
Are there any stats on median rank? I've notice it's gotten a lot harder to progress in the 7-8 range.
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Post #663 (isolation #9 ) » Sun Jul 27, 2014 10:42 pm
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by chamber » Sun Jul 27, 2014 10:42 pm
Are win streak bonuses not a thing at rank 5+?
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Post #675 (isolation #10 ) » Wed Jul 30, 2014 1:43 am
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by chamber » Wed Jul 30, 2014 1:43 am
That looks a step more aggroy than the zoo lists I've been seeing.
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Post #678 (isolation #11 ) » Wed Jul 30, 2014 7:57 am
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by chamber » Wed Jul 30, 2014 7:57 am
The first wing non-heroic was too. I feel like you have to be paying for the cards more than the adventure
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Post #692 (isolation #12 ) » Fri Aug 01, 2014 1:15 am
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by chamber » Fri Aug 01, 2014 1:15 am
can I sign up? what are the rules?
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Post #705 (isolation #13 ) » Sun Aug 03, 2014 8:20 am
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by chamber » Sun Aug 03, 2014 8:20 am
I'm super shit at arena (though I've heard frostbolts are more important for mage decks).
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Post #707 (isolation #14 ) » Sun Aug 03, 2014 8:28 am
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by chamber » Sun Aug 03, 2014 8:28 am
I get blown out by random shit so often.
Whats your actual strategy for consistently hitting 7-8. I was able to in the beta but not anymore.
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Post #710 (isolation #15 ) » Sun Aug 03, 2014 8:44 am
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by chamber » Sun Aug 03, 2014 8:44 am
Yes. That has to be true.
Every time you win someone else loses. So for you to get 3 wins someone has gotten 3 loses.
I think I'm better than average at constructed though, so comparatively shit at arena.
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Post #714 (isolation #16 ) » Sun Aug 03, 2014 1:33 pm
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by chamber » Sun Aug 03, 2014 1:33 pm
I have 1 void terror in my zoo.
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Post #722 (isolation #17 ) » Sun Aug 03, 2014 6:29 pm
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by chamber » Sun Aug 03, 2014 6:29 pm
Rotating formats, new classes, new mechanics.
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Post #747 (isolation #18 ) » Wed Aug 06, 2014 1:35 am
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by chamber » Wed Aug 06, 2014 1:35 am
that 3 mana 2/8 taunt wrecks my mage deck. RIP mage deck.
Edit: the card just seems way too good vs aggro in general :/.
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Post #759 (isolation #19 ) » Sat Aug 09, 2014 1:59 pm
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by chamber » Sat Aug 09, 2014 1:59 pm
Silence effects have gotten much stronger imo with some of these nixx cards.
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Post #762 (isolation #20 ) » Sat Aug 09, 2014 2:52 pm
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by chamber » Sat Aug 09, 2014 2:52 pm
Already feeling it.
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Post #771 (isolation #21 ) » Sun Aug 10, 2014 5:37 am
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by chamber » Sun Aug 10, 2014 5:37 am
I once fireballed myself because I was trying to change my sequencing and didn't quite drag it all the way back to my hand >_>.
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Post #779 (isolation #22 ) » Sun Aug 10, 2014 4:28 pm
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by chamber » Sun Aug 10, 2014 4:28 pm
I think you just have to mull /not play them on tun 3 vs decks that can easily 1 shot them and have scary shit.
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Post #781 (isolation #23 ) » Tue Aug 12, 2014 8:45 am
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by chamber » Tue Aug 12, 2014 8:45 am
You don't say.
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Post #798 (isolation #24 ) » Sat Aug 16, 2014 2:16 pm
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by chamber » Sat Aug 16, 2014 2:16 pm
Yeeeeah miracle rogue.
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Post #820 (isolation #25 ) » Sun Aug 17, 2014 10:00 am
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by chamber » Sun Aug 17, 2014 10:00 am
Your zoo list is card for card the same as mine. I like it a fair bit.
Your hunter deck is quite similar to mine, though not exact. I agree that face hunter is the better hunter deck atm, so I stopped working on/playing it until I can get a leeroy.
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Post #821 (isolation #26 ) » Mon Aug 18, 2014 10:21 am
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by chamber » Mon Aug 18, 2014 10:21 am
Does anyone have any guides or know any advice for 5+, the lack of win streaks really holds me down, I float between 6 and 4.
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Post #846 (isolation #27 ) » Fri Aug 22, 2014 1:07 pm
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by chamber » Fri Aug 22, 2014 1:07 pm
They could easily give mage a set of 4 mana secrets and tweak one or 2 of the existing ones to be at that cost instead. This would likely be a future expansion idea. right now it might be 1 for paladin 2 for hunter and 3 for mage, but there is no reason mage/hunter couldn't get a wider range of secret costs as long as their are multiple options at each.
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Post #857 (isolation #28 ) » Sun Aug 24, 2014 8:11 pm
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by chamber » Sun Aug 24, 2014 8:11 pm
It's so hard to move up in rank 5+.
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Post #859 (isolation #29 ) » Sun Aug 24, 2014 10:17 pm
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by chamber » Sun Aug 24, 2014 10:17 pm
I was at rank 4, 5 stars twice today, lost close games both times now I'm back to like 2 or 3 stars.
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Post #865 (isolation #30 ) » Mon Aug 25, 2014 5:27 pm
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by chamber » Mon Aug 25, 2014 5:27 pm
HS is a fairly simple game, so once you are at like rank 10- it's probably best just to assume the other person did what they did for a reason, and figure out what card(s) make it make sense.
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Post #887 (isolation #31 ) » Mon Sep 01, 2014 9:32 pm
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by chamber » Mon Sep 01, 2014 9:32 pm
If you consider that the arena games could be regular games, where 6 wins gets you 20 gold, you don't actually turn any profit until 7 wins, you are often losing gold with less than 6.
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Post #897 (isolation #32 ) » Tue Sep 02, 2014 1:34 pm
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by chamber » Tue Sep 02, 2014 1:34 pm
I really like warlock in arena. And I think paladin has the best class ability for arena. everything else looks about right though. I suspect they were just stating personal preferences though.
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Post #926 (isolation #33 ) » Tue Sep 09, 2014 1:48 am
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by chamber » Tue Sep 09, 2014 1:48 am
What rank are you oman?
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Post #945 (isolation #34 ) » Wed Sep 10, 2014 11:04 pm
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by chamber » Wed Sep 10, 2014 11:04 pm
I don't think that secret is all that strong tbh. It's fine I guess?
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Post #949 (isolation #35 ) » Thu Sep 11, 2014 8:20 am
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by chamber » Thu Sep 11, 2014 8:20 am
that makes buzzard unplayable leeroy should be fine at 5.
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Post #950 (isolation #36 ) » Thu Sep 11, 2014 8:21 am
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by chamber » Thu Sep 11, 2014 8:21 am
The problem card is really unleash the hounds not buzzard.
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Post #954 (isolation #37 ) » Thu Sep 11, 2014 8:57 am
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by chamber » Thu Sep 11, 2014 8:57 am
I know that nerfing buzzard helps fix uth, but buzzard was fine at 2 mana, the problem was its interaction with UTH, and in that pairing UTH is the broken card, just get rid of or completely rework it.
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Post #967 (isolation #38 ) » Thu Sep 11, 2014 3:37 pm
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by chamber » Thu Sep 11, 2014 3:37 pm
You can disenchant for full cost after a nerf typically.
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Post #985 (isolation #39 ) » Sun Sep 14, 2014 2:53 pm
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by chamber » Sun Sep 14, 2014 2:53 pm
7-8.
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Post #997 (isolation #40 ) » Mon Sep 15, 2014 1:22 pm
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by chamber » Mon Sep 15, 2014 1:22 pm
The main point is that it wouldn't really nerf the combo with UTH at all (which was the issue) while possibly situationally making it weaker or stronger outside of that.
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Post #1011 (isolation #41 ) » Wed Sep 17, 2014 9:27 am
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by chamber » Wed Sep 17, 2014 9:27 am
In post 1009 , xRECKONERx wrote: thing because that's going to be a thing no matter what with any card unless it has charge or battlecry
Yeah but most don't cost 9.
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Post #1013 (isolation #42 ) » Wed Sep 17, 2014 10:43 am
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by chamber » Wed Sep 17, 2014 10:43 am
some hunters, priests, rogues too.
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Post #1037 (isolation #43 ) » Sun Sep 21, 2014 4:39 pm
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by chamber » Sun Sep 21, 2014 4:39 pm
zoo isn't really free. Has a lot of rares. My most expensive deck by a lot (but I have no legendaries that I use).
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Post #1072 (isolation #44 ) » Fri Oct 03, 2014 12:27 pm
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by chamber » Fri Oct 03, 2014 12:27 pm
Thoughtsteal is a pretty meh card imo.
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Post #1078 (isolation #45 ) » Sat Oct 04, 2014 9:14 pm
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by chamber » Sat Oct 04, 2014 9:14 pm
It's random as far as I can tell.
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Post #1123 (isolation #46 ) » Sun Oct 12, 2014 8:37 pm
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by chamber » Sun Oct 12, 2014 8:37 pm
In post 1120 , xRECKONERx wrote: I'm climbing the ladder with the new aggro mage deck and I'm at a100% winrate up to level 14 right now...
Whats the list?
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Post #1139 (isolation #47 ) » Tue Oct 14, 2014 9:20 pm
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by chamber » Tue Oct 14, 2014 9:20 pm
rogues hero power being shit is probably the biggest downside, it's waaaay weaker than mages, possibly the weakest hero power in arena imo (warriors is also poop).
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Post #1142 (isolation #48 ) » Wed Oct 15, 2014 12:08 am
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by chamber » Wed Oct 15, 2014 12:08 am
Really? I take that card fairly high when I choose to play rogue.
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Post #1144 (isolation #49 ) » Wed Oct 15, 2014 12:54 am
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by chamber » Wed Oct 15, 2014 12:54 am
In post 1143 , Siveure DtTrikyp wrote: The thing with anubar ambusher is it's slow as hell, so if you have a tempo advantage you dont want to play the ambusher turn 4.
If you have a tempo advantage and play it, whats the worst that can happen? They waste a hard removal spell on your 4 drop and bounce a 3 drop? And that's pretty rare. More likely you can trade off your lower drops and abuse the fact that your 4 mana 5/5 eats every other 4 drop.
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Post #1161 (isolation #50 ) » Sun Oct 19, 2014 3:27 pm
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by chamber » Sun Oct 19, 2014 3:27 pm
How many of the 4 mana 3/4 with deathrattle but a demon into play?
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Post #1163 (isolation #51 ) » Mon Oct 20, 2014 2:03 am
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by chamber » Mon Oct 20, 2014 2:03 am
Yeah, seems like too many then. You don't eve want multiples in your hand when it comes time to play them. 2-3 tops I'd think.
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Post #1166 (isolation #52 ) » Tue Oct 21, 2014 2:35 am
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by chamber » Tue Oct 21, 2014 2:35 am
I really think in arena your emphasis should be on card quality first and curve 2nd. Curve still matters but making sure the 3 drops you get are the good three drops tends to matter more than how many you get (Imo) if you are picking between two shitty cards just take the cheap one as long as it does something is my rule to stop my curve from getting unruly.
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Post #1208 (isolation #53 ) » Tue Nov 11, 2014 2:01 pm
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by chamber » Tue Nov 11, 2014 2:01 pm
In post 1207 , theelkspeaks wrote: In post 1203 , AngryPidgeon wrote:
Actually there wre recent stats posted on reddit indicating that Mad Bomber appears proportionately more in 12 win arena decks than any other card.
Maybe (read: probably) I'm just still bad at this game, but I feel like the risk of Mad Bomber killing your 1HP minion or putting it in range of something nasty (Tazdingo in range of Flamestrike, Ooze in range of Mage Hero Power, etc.) is too high to justify playing it, so when I draft it, it often sits in my hand. How do you use it well/why is it so strong?
?
It's just as good as any other 3/2 on turn 2 (which is to say, quite good). Play it when the opponent has minions at 1 Hp or that you can trade with if they lose 1 hp. If you have 1hp guys trade them off first. helps if you are someone like mage to enable killing 2hp guys etc.
Edit: the main points are that it's a good 2 drop on turn 2 and not useless on turn 5-6 if you sculpt the board a bit which you should have control to do. Lots of 2 drops aren't so hot by then.
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Post #1238 (isolation #54 ) » Fri Dec 05, 2014 5:27 pm
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by chamber » Fri Dec 05, 2014 5:27 pm
Similar deck to mine.
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Post #1302 (isolation #55 ) » Tue Dec 23, 2014 4:00 am
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by chamber » Tue Dec 23, 2014 4:00 am
In post 1301 , zoraster wrote: I assume arena uses matchmaking, so presumably if it's got your true matchmaking value 3/3 is the most likely result
I can basically guarantee arena doesn't use any player based match making. Record based for sure though. The average is still 3-3 but if you are good you can do consistently better than that.
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Post #1318 (isolation #56 ) » Wed Dec 24, 2014 5:52 pm
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by chamber » Wed Dec 24, 2014 5:52 pm
In post 1317 , zoraster wrote: On my
sixth
seventh win in arena. Last game was the only one where I felt the guy was actually kind of good. Are you sure there isn't some behind the scenes mmr?
I do consistently better than 3/3. Thats my only actual evidence. (my average is probably like 5 wins, though I know of some streamers that always seem to break 7).
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Post #1425 (isolation #57 ) » Thu Jan 08, 2015 8:02 pm
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by chamber » Thu Jan 08, 2015 8:02 pm
You probably played like shit. I do that all the time. I think I have a monster so I play like shit round 1 because I don't think I need to take my opponent seriously.
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Post #1441 (isolation #58 ) » Mon Jan 12, 2015 1:13 am
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by chamber » Mon Jan 12, 2015 1:13 am
Blessing of might is terrible.
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Post #1443 (isolation #59 ) » Mon Jan 12, 2015 11:40 pm
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by chamber » Mon Jan 12, 2015 11:40 pm
In post 1442 , hasdgfas wrote: Blessing of Might is fine as a way to make your hero power dudes work as a removal spell. It's nothing special, but it does a job if it needs to.
The card he picked it over is better at doing that in most instances.
Taking a break from the site.
chamber
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Cases are scummy
chamber
Cases are scummy Cases are scummy
Posts: 10703 Joined: November 20, 2005
Post
Post #2205 (isolation #60 ) » Tue Aug 25, 2015 2:59 pm
Post
by chamber » Tue Aug 25, 2015 2:59 pm
Saraad doesn't seem all that good to me? Haven't played enough HS recently to be sure but it has meh stats for 5 and doesnt do anything right away,
Taking a break from the site.
chamber
chamber
Cases are scummy
chamber
Cases are scummy Cases are scummy
Posts: 10703 Joined: November 20, 2005