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Post Post #404 (isolation #0) » Sat Jun 21, 2014 11:48 am

Post by Human Destroyer »

DestroyHuman#1926

Love this game, my highest rank was 9 in...Test Season 3 I think it was? Still play it often (used to play it daily, but then Mario Kart 8 began existing).

My personal favorite deck is Bloodlust Shaman. Slow and steady wins the race. :P
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Post Post #414 (isolation #1) » Wed Jun 25, 2014 4:37 am

Post by Human Destroyer »

This deck is so slow but so damn amazing. I've only lost like twice in the past 20 games or so.

Spoiler: Deck I'm Currently Using
1 mana:

2x Earth Shock (silences and deals 1 damage to a minion)
2x Lightning Bolt (3 damage, overload 1)
2x Rockbiter Weapon (give a friendly character +3 attack until the end of this turn)
2x Argent Squire (1/1, divine shield)

2 mana:

1x Stormforged Axe (2/3 weapon, overload 1)
1x Kobold Geomancer (2/2, spell power +1) <--This would be Bloodmage Thalnos (1/1, spell power +1, draw a card on death) if I had it
2x Flametongue Totem (0/3, gives adjacent minions +2 attack)

3 mana:

2x Feral Spirit (summons 2 2/3 taunters, overload 2)
2x Hex (turns a minion into a 0/1 taunt)
2x Lightning Storm (2-3 damage AoE, overload 2)
1x Mana Tide Totem (0/3, draws a card at the end of each turn)
2x Unbound Elemental (2/4, gains +1/+1 every time you play a card with overload)

4 mana:

1x Gnomish Inventor (2/4, draws a card on entry)
2x Violet Teacher (3/5, summons a 1/1 every time you cast a spell)

5 mana:

1x Doomhammer (2/8 weapon w/ windfury, overload 2)
1x Bloodlust (all minions get +3 attack until end of turn)
2x Azure Drake (4/4, draws a card on entry, spell power +1)

6 mana:

2x Fire Elemental (6/5, deals 3 damage to a target on entry)


Also AP you should craft Sunwalkers and replace your Lords of the Arena with them, Divine Shield > +2 attack.
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Post Post #415 (isolation #2) » Wed Jun 25, 2014 4:41 am

Post by Human Destroyer »

In other news, what do you guys think of the Naxxramas leaks?

(Yes it's an older version of the page, wowhead deleted the article for some reason, probably because it's actually legit)

I want to play the Hunter class challenge with only Webspinners :P
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Post Post #432 (isolation #3) » Fri Jun 27, 2014 4:37 am

Post by Human Destroyer »

In post 424, AngryPidgeon wrote:Does anyone know how the packs work? I have no idea if there is any concept of rarity in this game (Im sure there is).
The gem in the middle is the rarity.

Grey (Common) < Blue (Rare) < Purple (Epic) < Orange (Legendary)

A card becoming a Golden card is determined separately from these rarities.
In post 424, AngryPidgeon wrote:Is it possible to get more than 2 copies of a card (which would be useless)?
Yes but you wouldn't be able to use more than the first two; I personally d/e extras on sight, but some people wait till the cards in question get modified so they can get their full dust cost from disenchantment.
In post 424, AngryPidgeon wrote:Can some cards only be acquired through crafting?
Elite Tauren Chieftain and Gelbin Mekkatorque (gold versions are no longer obtainable)
In post 424, AngryPidgeon wrote:Do pack distributions guarantee a certain amount of rarities per pack?
At least one rare+ per pack.
In post 424, AngryPidgeon wrote:Why do I always lose to warlock decks?
Because Warlock is OP.

They're beatable, they're just really difficult if you don't have a pretty good card pool to work with.
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Post Post #433 (isolation #4) » Fri Jun 27, 2014 4:39 am

Post by Human Destroyer »

Currently in constructed I'm running Zoolock, Budget Midrange Mage, Budget Aggro Mage, and Budget Shaman

My card pool is crap. :(
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Post Post #442 (isolation #5) » Mon Jun 30, 2014 1:43 pm

Post by Human Destroyer »

In post 440, Hyperion wrote:I don't know if this is just because I rarely play ranked, but I never see anyone play a good warlock deck
Zoo?
Handlock?
Murlock (sorta)?
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Post Post #447 (isolation #6) » Wed Jul 02, 2014 7:20 am

Post by Human Destroyer »

In post 446, xRECKONERx wrote:is mage still stupid broken in arena
nah I think pally's dominating right now

mage is still strong though
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Post Post #461 (isolation #7) » Sun Jul 06, 2014 1:05 pm

Post by Human Destroyer »

In post 459, InflatablePie wrote:so I don't know if I have the free time to organize it
at the moment
, but what would everyone think about a commons-only Hearthstone league?

something like:
- you have to play 5 matches/week with a minimum of three different MS players. so you can play 3 matches w/ one player and 1&1 for the other two.
- matches are best-of-three, where the loser of the previous game can change their deck but the winner keeps theirs. you obviously can't edit decks between games in matches, but you don't have to keep the same decks throughout the league.
- you don't have to restrict yourself to three decks like the major tourneys do, since the league is mostly casual.
- no rares/epics/legendaries allowed. maybe making it 'peasant' and allowing one rare only per deck but idk.
- make a point system (one point per game win, bonus point if you win a match?) to score everyone and rank people weekly.
- naming a monthly champion or something else cheesy.
- potentially allowing players to earn a bonus point or two for taking down the previous weekly champion in a match, to keep things interesting. probably would have to put a penalty in place for anyone who doesn't play matches so one person can't dominate for three weeks and skip playing anyone the last week and win (not that I think anyone here would refuse a match to win a casual league, but it also motivates people to keep playing, sorta how the Song Contest gives penalties if people don't participate).

not sure if there's much interest or if said interest would die off after a bit, but I was just brainstorming. I'd also totally organize this but I have a game I'm modding offsite and one onsite coming up soon, so IDK if I'd have the time to do it solo. the rules I thought up were also made so that whoever was running it could participate (since you don't need to submit decklists like a major tourney); I know if I end up running this I'd also want to play. *shrug*

numbers can also be altered. maybe make it a bit less time-committing/easier to make time with peoples' schedules and make it three matches a week with all separate players, maybe adding that each week you need to play at least one different player than last week. could even do silly challenges for extra points (win a match using X card in your deck (e.g. Wisp, Magma Rager), or a Highlander deck (one of each card), etc.). lots of different things you could do with this.
commons only is going too far I think

managrind does rares and lower and it works pretty well for them though
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Post Post #462 (isolation #8) » Sun Jul 06, 2014 1:06 pm

Post by Human Destroyer »

anyway that wasn't why I wanted to post here

I decided to buy a bunch of packs

And I got a shitton of legendaries and dust

So now I have Ramp Druid

Whee~!
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Post Post #465 (isolation #9) » Sun Jul 06, 2014 1:53 pm

Post by Human Destroyer »

In post 463, InflatablePie wrote:Eh, I suggested commons-only to make it easier for those of us that have crappy decks and/or not many rares, since I know we have a few people here that are newish/more casual. Meta would be interesting, too (Miracle isn't a deck, no more Azure Drakes and Argent Commanders... most viable 'zoo' deck would be like, Shaman or Hunter? idk).
I'm actually wondering if I can make Thrallmar Farseer viable, now that I think about it.

I'd be willing to play.
In post 463, InflatablePie wrote:Also you're the worst type of person for playing ramp Druid :(
I actually don't think it's that amazing.
Getting Wild Growth and/or Innervate in the opening hand is horribly inconsistent and it's just weird to me to rely on getting a specific opening card to do well.
Maybe I just need to get used to it though.
In post 463, InflatablePie wrote:Unrelated sidenote, Kolento just hit #1 Legend with this Pally deck, so I can just build that and save my dust for a Ragnaros instead of getting a Wrath, and have an actual finisher for multiple decks. Yay smart decisions.
I like Kolento as a player, but his streams are not entertaining. He is an insanely good player though and he deserves respect.

Also he builds amazing decks.
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Post Post #467 (isolation #10) » Sun Jul 06, 2014 3:03 pm

Post by Human Destroyer »

you forgot 2 cenariuses lol EDIT: also I think I got another "the beast" today but I can't remember for sure (and honestly don't care because the beast sucks)

nonetheless I did have a really lucky pack run today, and crafted a few legendaries to go along with it! (tirion, grom, vancleef)
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Post Post #481 (isolation #11) » Mon Jul 07, 2014 7:33 am

Post by Human Destroyer »

In post 474, quadz08 wrote:can somebody explain how dust / crafting works to me? I got dust after finishing my first arena run, but I don't reeeeally understand what I'm doing with it.
You get 1/4 the dust for disenchanting a card (commons you only get 1/8 dust)

You can craft cards for the following costs:

Common - 40
Rare - 100
Epic - 400
Legendary - 1600

Disenchanting a golden card is worth the cost of a regular card of the same rarity (except Commons again, 50 dust there)

Golden cards can be crafted for double the cost of the regular card.
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Post Post #494 (isolation #12) » Mon Jul 07, 2014 3:11 pm

Post by Human Destroyer »

Kirin Tor + Counterspell is used in Control Mage, not Aggro Mage.
In post 493, Hyperion wrote:Same cost, same attack, it just depends on if you want it to have taunt or not, either way the opponent would probably go out of their way to attack it to reduce its attack anyway so its effectively similar to having taunt anyway
Unless I had hard removal/silence (or could somehow deal 14 damage) I would probably ignore it cause I'd probably gain more tempo from attacking the opponent.

Oasis Snapjaw is actually better in this situation than Mogu'shan Warden because it can't be hit by The Black Knight.

In terms of what to craft and when, I wouldn't craft commons or rares unless I was really close to a deck or had a ton of dust to spare. I'd save up for a legendary or maybe a good epic like Faceless Manipulator.

If you don't plan on spending money getting all the cards (or even a decent chunk of the cards) will be hell because of the relative rarity of epics and legendaries, but it's technically possible.

Someone calculated that the best way to complete your card collection is to not craft anything until you have enough dust to complete your collection from the cards you have. I have not (and do not plan to) experiment with this, however.
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Post Post #495 (isolation #13) » Mon Jul 07, 2014 3:21 pm

Post by Human Destroyer »

In post 484, InflatablePie wrote:Class-specific rare cards to craft (although plenty of classes use specific neutrals, such as Injured Blademaster in Priest & Shaman, Twilight Drake in Warlock etc.):
Druid - Keeper of the Grove
Hunter - Savannah Highmane, Eaglehorn Bow for control/trap Hunter, Flare if you really like Hunter/Kolento midrange.
Mage - Kirin Tor Mage & Counterspell for Mage-Aggro, Blizzard for control.
Paladin - Equality, Aldor Peacekeeper
Priest - Auchenai Soulpriest, ???
Rogue - SI:7 Agent, Blade Flurry(?)
Shaman - Feral Spirit, Lightning Storm, Mana Tide Totem (1)
Warlock - Doomguard
Warrior - Frothing Berserker, Armorsmith
I personally think neutrals are more important. I'd craft, most importantly:

[5] Azure Drake (4/4, battlecry: draw a card, spell power +1)
[4] Defender of Argus (2/3, battlecry: give adjacent minions taunt & +1/+1)
[2] Knife Juggler (3/2, deals 1 damage to a random enemy every time you play a minion)
[6] Sunwalker (4/5, taunt, divine shield)
[2] Sunfury Protector (2/3, battlecry: give adjacent minions taunt)
[3] Injured Blademaster (4/7, battlecry: deal 4 damage to itself)

That's all I can think of right now but I'm sure there's more
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Post Post #498 (isolation #14) » Tue Jul 08, 2014 12:57 am

Post by Human Destroyer »

In post 496, InflatablePie wrote:yeah, I gave some neutral examples above that part of the post >_>

also in a meta filled with Azure Drakes I'm surprised you suggested Injured over Argent Commander, especially considering I've only seen Injured used in Shaman and Priest.

I just forgot Argent Commander

Also I apparently couldn't read that you posted a neutrals list already
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Post Post #499 (isolation #15) » Tue Jul 08, 2014 2:49 pm

Post by Human Destroyer »

As of now I officially have all the cards!

This means of course that instead of building good decks like I intended I will be building ridiculously bad gimmick decks!
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Post Post #500 (isolation #16) » Tue Jul 08, 2014 2:55 pm

Post by Human Destroyer »

In post 478, quadz08 wrote:what does 'soul bound' mean?

In post 479, Hyperion wrote:THose are the ones you start with, you can't destroy them to get dust


Certain promos (Golden Gelbin Mekkatorque, Golden Elite Tauren Chieftain, Captain's Parrot, Old Murk Eye) and the upcoming
Curse of Naxxramas
cards are also soulbound.

Another important thing to note about Soul Bound cards is that they cannot be obtained in packs; they must be obtained through their prerequisites. Golden Gelbin and ETC are no longer obtainable (although idk if they'll hand out ETC again at Blizzcon this year), Captain's Parrot requires all "Pirate" cards, and Old Murk Eye requires all "Murloc" cards. (Golden versions of the latter two cards are obtained by obtaining the golden versions of "Pirate" cards and "Murloc" cards, respectively)

Lastly of note with crafting, the regular versions of Gelbin Mekkatorque and Elite Tauren Chieftain can
only
be obtained through crafting them for 1600 dust each. They do NOT appear in packs at all. I wouldn't recommend crafting them unless you're a completionist though, since they aren't really competitive cards by a longshot.
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Post Post #504 (isolation #17) » Wed Jul 09, 2014 7:03 am

Post by Human Destroyer »

Max amount of legendaries in a deck is (currently) 28. The other two slots are filled by Alarm-o-Bots.
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Post Post #510 (isolation #18) » Fri Jul 11, 2014 12:20 am

Post by Human Destroyer »

In post 509, InflatablePie wrote:again, not sure if I have the time to run it... plus I still have to put finishing touches and start writing role PMs for 999 Mafia and I don't wanna keep putting that off :s

I could maybe organize it in the next monthish?

I'd be willing to help you out if you need someone with more time.
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Post Post #515 (isolation #19) » Sat Jul 12, 2014 5:02 am

Post by Human Destroyer »

Currently trying to learn Shaman and how to manage Overloads effectively.

For this, I'm using the following deck:

[1] Earth Shock x2 (silence a minion, then deal 1 damage to it)
[1] Lightning Bolt x2 (deal 3 damage, overload 1)
[1] Rockbiter Weapon x2 (give a friendly character +3 attack this turn)
[1] Argent Squire x2 (1/1 divine shield)
[2] Acidic Swamp Ooze x1 (3/2, battlecry: destroy your opponent's weapon)
[2] Bloodmage Thalnos (1/1, spell damage +1, deathrattle: draw a card)
[2] Flametongue Totem x2 (0/3, adjacent minions have +2 attack)
[2] Mana Wraith x1 (2/2, ALL minions cost 1 more mana)
[3] Feral Spirit x2 (summon two 2/3 spirit wolves with taunt, overload 2)
[3] Hex x2 (turn a minion into a 0/1 frog with taunt)
[3] Lava Burst x1 (deal 5 damage, overload 2)
[3] Lightning Storm x2 (deal 2-3 damage to all enemy minions, overload 2)
[3] Mana Tide Totem x1 (0/3, at the end of your turn draw a card)
[4] Defender of Argus x2 (2/3, battlecry: give adjacent minions +1/+1 & taunt)
[4] Gnomish Inventor x1 (2/4, battlecry: draw a card)
[4] Sen'jin Shieldmasta x1 (3/5 taunt)
[5] Doomhammer x1 (2/7 weapon, windfury, overload 2)
[5] Azure Drake x1 (4/4, spell damage +1, battlecry: draw a card)
[6] Fire Elemental x2 (6/5, battlecry: deal 3 damage)
[8] Al'Akir the Windlord (3/5 windfury, charge, divine shield, & taunt)

It's similar to most generic Midrange Shaman decks but with some weird stuff in there like Mana Wraith (this wrecks Ramp Druid) and Acidic Swamp Ooze (wrecks the mirror, aggro hunter, pally, warrior, and can screw up miracle rogue). I'm currently at Rank 13 and haven't lost to a single Zoo deck with this, so whee.
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Post Post #517 (isolation #20) » Sat Jul 12, 2014 8:32 am

Post by Human Destroyer »

In post 516, InflatablePie wrote:Why Gnomish over Azure Drake #2? It does come down a turn earlier, but Drake is better against Priest (4atk) and gives you much-needed spellpower for Lightning Storm for 3.


Second Azure Drake makes the mana curve too high. If Priest burns Shadow Word: Pain on a Gnomish Inventor that's actually way better than them using it on something like Flametongue Totem or Al'Akir or Sen'jin. Thalnos and 1 Azure Drake has been enough spell power for me so far.

In post 516, InflatablePie wrote:I'm not a huge fan of double Argent Squire, but I tend to play against grindier decks where we're in topdeck mode the whole time and/or run it into Paladin/Warlock's Blood Knights. :s personal preference, though.


Argent Squire is anti-aggro since it kills 1 HP things without dying. It also combos insanely well with Rockbiter Weapon and Flametongue Totem.

Blood Knights are great Hex targets.

In post 516, InflatablePie wrote:Thoughts on using Rag or Alexstraza in Shaman? Alex seems good since Shamans lack heals or get to mid/lategame without doing much damage sometimes.


I think they come out too late game to work well for Shaman. Shaman is one of those classes that enjoys having lots of minions on the board (whether it be actual minions, hero power, or feral spirits) rather than having a few big minions. It's just generally too slow to be worth considering, I think.
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Post Post #519 (isolation #21) » Sat Jul 12, 2014 11:33 am

Post by Human Destroyer »

In post 518, pickemgenius wrote:question.

how does mana wraith in any form reck ramp druid?

it seems you have to be really lucky to draw it at the exact perfect time, hidden behind taunts or something AND you have to hope the druid doesnt draw any wild growths/innervates.

Like if theyre at 8 mana and youre at 6 mana wrath doesn't actually do anything. the only 8+ minion generally in ramp decks is cenarius, maybe rag in some versions??

like worst(best???) case is druid takes 4 damage from it by attacking it two turns.


It screws up their curve.

Druid ramps on Turn 2, you play Mana Wraith Turn 2. Now they can't play Chillwind Yeti (sans coin) or coin out Druid of the Claw. It basically negates their ramp and forces them to devote resources to removing Mana Wraith so they can return to playing on curve.
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Post Post #521 (isolation #22) » Sat Jul 12, 2014 1:09 pm

Post by Human Destroyer »

In post 520, pickemgenius wrote:by this logic it MESSES UP EVERY CURVE.

...yes?

I mean I'm not sure why this is a bad thing...considering the fact that the entire point of the card is to mess up the opponent's mana curve.

If you mean it messes up the deck's mana curve, that doesn't end up happening because it's so spell-heavy. The Mana Wraith itself doesn't really work on decks that really are based on spells (miracle rogue, shaman, I guess freeze mage? haven't seen that one recently) and hero powering (also shaman, warlock). Either way, it also serves as a 2/2 body and Shamans love bodies! (pun not intended)
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Post Post #531 (isolation #23) » Mon Jul 14, 2014 2:36 pm

Post by Human Destroyer »

we could always do something like "keep it within a certain dust cost"

but I prefer rares/commons/basics only because it's less legwork
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Post Post #533 (isolation #24) » Mon Jul 14, 2014 3:01 pm

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In post 531, Human Destroyer wrote:we could always do something like "keep it within a certain dust cost"

in fact this might be better

we could slowly increase the dust limit as time goes on to keep everyone at about the same power level without overshadowing the people who don't have as many cards
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Post Post #546 (isolation #25) » Tue Jul 15, 2014 1:32 pm

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we could do divisions by dust cost maybe?
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Post Post #548 (isolation #26) » Tue Jul 15, 2014 1:39 pm

Post by Human Destroyer »

In post 541, Glork wrote:So, on DEing cards you don't have 3 (or more) of....

I hear some people say to never do it, because collection and potential balance changes. Then I look at cards like Angry Chicken and realize they'll never be more than a dumb novelty thing that I don't care for.

Where would people draw the line as far as what to DE and what to keep? Given that I'm new and don't have any idea of the nerf/buff history of cards, or how frequently balance changes are made, I've not DE'd anything yet, but there are a few things I'd like to turn into something useful.

blizzard has said they won't be doing balance changes as often as they did during beta

I think the only balance changes they've made since beta are nerfing Nat Pagle to uncompetitive levels, destroying any semblance of usefulness tinkmaster overspark had, and nerfing Unleash the Hounds enough where Hunter can't really do well in the meta

when I was collecting I only d/e'd duplicates b/c generally d/eing a card is not worth the card you're losing because you end up losing so much dust in the process

you can probably d/e golden cards if you aren't planning on building a golden collection though, those ARE actually worth d/eing
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Post Post #553 (isolation #27) » Wed Jul 16, 2014 11:37 am

Post by Human Destroyer »

In post 551, kdowns wrote:Finally got my account back because of authenticator issues. But which decks are winning right now?


Recommended Reading
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Post Post #555 (isolation #28) » Wed Jul 16, 2014 1:03 pm

Post by Human Destroyer »

and then I played deathwing

and then he used mind control

>.>
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Post Post #563 (isolation #29) » Thu Jul 17, 2014 2:48 am

Post by Human Destroyer »

I just stole a Truesilver Champion with Thoughtsteal.

I didn't even know Priest
had
a weapon sound.
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Post Post #568 (isolation #30) » Thu Jul 17, 2014 3:12 pm

Post by Human Destroyer »

In post 566, Hyperion wrote:Naxxramas comes out on July 22nd!


We are very sorry to inform you that Curse of Naxxramas™ will not be released on schedule and has been postponed. We are also delaying our announcement that it has been postponed, so you do not know that it will be postponed until July 21st. We apologize for this inconvenience, and hope you will continue enjoying the stale metagame as it is now!
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Post Post #580 (isolation #31) » Sun Jul 20, 2014 2:33 am

Post by Human Destroyer »

My best is 10 wins, I average about 6-7 wins a run.
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Post Post #583 (isolation #32) » Mon Jul 21, 2014 1:23 am

Post by Human Destroyer »

Naxx tomorrow!!!!!!!!!!

So excited!

League signups will also be coming soon, so stay tuned for that as well!
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Post Post #589 (isolation #33) » Tue Jul 22, 2014 12:40 pm

Post by Human Destroyer »

BLIZZARD FIX YOUR SHITTY SERVERS
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Post Post #602 (isolation #34) » Wed Jul 23, 2014 3:30 am

Post by Human Destroyer »

I've beaten Heroic Anub'Rekhan (fairly easy with Ramp Druid) and Heroic Faerlina (extremely easy with Zoolock). Heroic Maexxna is still evading me, currently trying to beat her with Face Hunter but I don't think I have enough healing.
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Post Post #621 (isolation #35) » Wed Jul 23, 2014 12:54 pm

Post by Human Destroyer »

I BEAT HEROIC MAEXXNA YAY

(freeze mage was the answer)
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Post Post #625 (isolation #36) » Wed Jul 23, 2014 1:21 pm

Post by Human Destroyer »

In post 624, AngryPidgeon wrote:the trick to beating Heroic Anub is to hope he draws cards he can play so that he isn't opening turn 1/2 by spawning 4/4s on your ass.

or you can force him to draw them via naturalize

(yes I actually used naturalize)
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Post Post #647 (isolation #37) » Fri Jul 25, 2014 3:21 am

Post by Human Destroyer »

Water Elemental is for Miracle Rogue and Control Warrior so that they can't use their weapons

Azure Drake is for cycle & spellpower for faceburning
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Post Post #662 (isolation #38) » Sun Jul 27, 2014 2:30 pm

Post by Human Destroyer »

Finally pushed past Rank 13, dunno why it was giving me so much trouble.

Rank 12 has been going well so far, I'm already at 3 stars. Maybe I'll make it to the single digits by the end of this season!
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Post Post #665 (isolation #39) » Mon Jul 28, 2014 2:54 am

Post by Human Destroyer »

Did anyone else's music become a lot more upbeat recently, or is it just me?

EDIT: Rank 10 hype!
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Post Post #669 (isolation #40) » Tue Jul 29, 2014 3:02 pm

Post by Human Destroyer »

I still think releasing at exactly 11:59 AM on Tuesday just so they can say they released the Plague Quarter on Tuesday is bullshit (especially considering anyone who isn't on PST gets it on Wednesday anyway because time zone shenanigans)
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Post Post #681 (isolation #41) » Wed Jul 30, 2014 12:50 pm

Post by Human Destroyer »

The Hunter class challenge is glorious.
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Post Post #683 (isolation #42) » Wed Jul 30, 2014 2:39 pm

Post by Human Destroyer »

I think Loatheb might be bugged, he uses Poison Seeds before checking for lethal and in that way throws the game.
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Post Post #693 (isolation #43) » Fri Aug 01, 2014 1:48 am

Post by Human Destroyer »

In post 692, chamber wrote:can I sign up? what are the rules?

we're doing it mtg style, with swiss and top 8s

thread
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Post Post #699 (isolation #44) » Sat Aug 02, 2014 1:21 am

Post by Human Destroyer »

Wow...that's actually pretty amazing.

I think I'll grab that.
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Post Post #709 (isolation #45) » Sun Aug 03, 2014 8:40 am

Post by Human Destroyer »

I remember hearing a statistic that said like 50% of Arena runs go 3 or less wins but idk if it's true
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Post Post #716 (isolation #46) » Sun Aug 03, 2014 2:17 pm

Post by Human Destroyer »

Is there any deck that
won't
have Nerubian Egg forced into it?

I feel like even in the decks that it doesn't work people put it in anyway
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Post Post #717 (isolation #47) » Sun Aug 03, 2014 2:18 pm

Post by Human Destroyer »

In post 712, esuriospiritus wrote:I have seen the most ridiculous warlock decks lately.

One guy started out seeming to be typical zoo, and then just as I was getting board control and starting to beat his face in suddenly played big dudes, a Ragnaros, and a faceless targeting Ragnaros.

Another did T1 coin -> nerubian egg, T2 nerubian egg, T3 void terror in between the nerubian eggs. 2 4/4s and a 3/7 on turn three, probably should have conceded right then.

Rag and Faceless in Zoo is dumb and that person should feel bad

Nerubian Egg/Void Terror in Zoo is something that got popularized by some streamer recently (I think Massan?)
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Post Post #728 (isolation #48) » Mon Aug 04, 2014 11:53 am

Post by Human Destroyer »

In post 723, Moratorium wrote:
In post 721, Siveure DtTrikyp wrote:
In post 720, esuriospiritus wrote:but sludge belcher is a better taz


Uh, not really? Like, taz is one mana cheaper, and that mana does matter.

That said, sludge belcher vs fen creeper is 5 mana 3/5 into 1/2 vs 5 mana 3/6 - sludge is way better.


Belcher is rare, Creeper is common, so arena drafters will still be presented with more Fen's. Constructed could also still benefit with the higher health minion if it fits with the idea of the deck. I don't think it's so cut and dried that Sludge beats Fen in all circumstances or anything.


The problem with 6 HP is that it doesn't really avoid any removal that 5 HP doesn't (except Lava Burst which isn't seen often due to its awkward casting cost). That's why Sludge Belcher is so much better than Fen Creeper; you'll probably spend the same amount of removal to kill the actual minion, and then still have to kill the 1/2 after that.

Your point that Fen Creeper will be more common in Arena than Sludge Belcher is sort of flawed because there are a lot more common/free cards to choose from than rare cards and it isn't relevant to their power levels.
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Post Post #729 (isolation #49) » Mon Aug 04, 2014 11:56 am

Post by Human Destroyer »

In post 720, esuriospiritus wrote:Higher mana cost helps alleviate a lot of that, but sludge belcher is a better taz, maexxna is a bulkier emperor cobra... they can't make every card original so it's bound to happen at least a little bit.

Making a version of a card that is better for an increased mana cost is not power creep, at least not in the definition I'm familiar with.

Besides, Maexxna isn't better than Emperor Cobra in most decks. Sludge Belcher and Sen'jin Shieldmasta will probably be interchangeable (or people will even run both for lulz) as they fit the same niche.
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Post Post #732 (isolation #50) » Mon Aug 04, 2014 12:07 pm

Post by Human Destroyer »

Holy Fire is mana-inefficient (and also has the problematic property of being a Priest spell), Starfall isn't used often (though to be fair this is more for lack of deck space and not for being a bad card).

You also missed Starfire, which is--again--mana-inefficient.

EDIT: Okay Kill Command I'll give you
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Post Post #737 (isolation #51) » Mon Aug 04, 2014 12:15 pm

Post by Human Destroyer »

In post 733, Moratorium wrote:Explosive shot

isn't played
In post 734, Moratorium wrote:Arcanite reaper

death's bite means no one will use this (except for super-weapon decks)
In post 735, Moratorium wrote:Any creature with 5 power...

Loatheb, Sylvanas, and Guardian of Kings are the only three I can think of that are actually decent. I also don't generally consider threats removal.
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Post Post #746 (isolation #52) » Tue Aug 05, 2014 2:31 pm

Post by Human Destroyer »

Military Wing isn't even out in the US yet >.>
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Post Post #760 (isolation #53) » Sat Aug 09, 2014 2:49 pm

Post by Human Destroyer »

so trump hit legend #2 with priest

who's ready for a ladder full of priests?
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Post Post #761 (isolation #54) » Sat Aug 09, 2014 2:50 pm

Post by Human Destroyer »

(actually I'll probably be playing priest myself, but probably not the trump version)
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Post Post #765 (isolation #55) » Sun Aug 10, 2014 1:42 am

Post by Human Destroyer »

what did you like thoughtsteal a duplicate or something
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Post Post #767 (isolation #56) » Sun Aug 10, 2014 3:30 am

Post by Human Destroyer »

just lost a game to handlock because I accidentally used holy smite on myself

fml
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Post Post #768 (isolation #57) » Sun Aug 10, 2014 3:40 am

Post by Human Destroyer »

deck I'm climbing with:

Circle of Healing x2
Holy Smite x2
Power Word: Shield x2
Shadow Word: Pain x2
Wild Pyromancer
Shadow Word: Death x2
Emperor Cobra
Injured Blademaster x2
Auchenai Soulpriest x2
Chillwind Yeti x2
Azure Drake
Loatheb
Sludge Belcher x2
Holy Fire x2
Cabal Shadow Priest x2
The Black Knight
Ragnaros the Firelord
Ysera
Mind Control
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Post Post #774 (isolation #58) » Sun Aug 10, 2014 12:57 pm

Post by Human Destroyer »

In post 772, InflatablePie wrote:
In post 768, Human Destroyer wrote:deck I'm climbing with:

Circle of Healing x2
Holy Smite x2
Power Word: Shield x2
Shadow Word: Pain x2
Wild Pyromancer
Shadow Word: Death x2
Emperor Cobra
Injured Blademaster x2
Auchenai Soulpriest x2
Chillwind Yeti x2
Azure Drake
Loatheb
Sludge Belcher x2
Holy Fire x2
Cabal Shadow Priest x2
The Black Knight
Ragnaros the Firelord
Ysera
Mind Control


Double SW Pain
and
Cabal is interesting.


SW:P is a metagame call; Sludge Belcher, Violet Teacher, and Deathlord are all susceptible to it, to name a few.

Cabal Shadow Priest is just so much value. It's scary and hard to play around.

In post 772, InflatablePie wrote:Why not two Pyro? Worse against Eggs but does okay against Zoo otherwise and is amazing against Hunter.


Hunter is already an easy matchup and it actually isn't very good against Zoo since most of their minions have more than 1 Health (also, as you said, Nerubian Egg).

It's also partly because I only have one Golden Wild Pyromancer.

In post 772, InflatablePie wrote:Two Yeti is a solid choice, hard for other Priests to deal with. How's your Miracle matchup with only Sludge Belcher?


I haven't run into Miracle yet (too low on ladder probably) but I imagine Loatheb and Sludge Belcher making it a decent matchup, though not an amazing one.

In post 772, InflatablePie wrote:Have you tried Deathlord? And how are you liking Cobra? Sorry for all the questions, I've been bouncing between Priest and a few other classes, curious about some choices


I haven't tried Deathlord, but the downside scares me too much against control, especially when I see what happens when
I
kill one. If you wanted to put it in, I'd probably replace the SW:Ps, since they serve a similar purpose.

Emperor Cobra is nice because it's a pseudo-taunt in a pinch, but every now and then takes out something ridiculous like a Ragnaros (yes this actually happened and it was glorious). It's also great against Deathlord because of heals, btw.
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Post Post #777 (isolation #59) » Sun Aug 10, 2014 2:40 pm

Post by Human Destroyer »

In post 776, InflatablePie wrote:Also I just noticed your deck isn't playing Northshire? Do you have card draw issues between lack of Cleric and single Azure Drake? No Thoughtsteal makes sense because your deck looks more midrange-y, but that's also pseudo-card draw.

I actually haven't had any card draw issues. I always seem to have a decently sized hand and it's rarely completely unusable (unfortunately, unusable hands seem to be impossible to avoid with priest).

I went into topdeck wars once but it was a game I was already ahead in anyway.
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Post Post #785 (isolation #60) » Tue Aug 12, 2014 12:09 pm

Post by Human Destroyer »

I paid for the last 3 wings (had enough gold for the second wing and the first wing was obviously free)

arena's gotten a little boring now that I have the entire cardset and can make literally any deck I want
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Post Post #824 (isolation #61) » Wed Aug 20, 2014 2:01 pm

Post by Human Destroyer »

sapphiron was a joke, kel"thuzad was interesting but pretty easy
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Post Post #826 (isolation #62) » Thu Aug 21, 2014 12:48 am

Post by Human Destroyer »

I don't think Kel'Thuzad is very good, but it might be decent in that Reincarnate deck (I think he revives the minions you kill intentionally, right?)

Ancestral Spirit/Reincarnate/Reincarnate on Leeroy. Chaos shall ensue. (In fact, if my math is correct, that's 36 damage)

I also don't think Feugen and Stalagg are very good because you
have
to draw both of them for them to be good and Thaddius is extremely susceptible to hard removal as well as bounce effects like Sap and Freezing Trap (and Kidnapper). Although Feugen has a decent statline, Stalagg's is pretty bad since on Turn 5 it'll die to basically everything. If you had to take anything out for Kel'Thuzad, I'd look here (and add a second Faceless Manipulator).
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Post Post #827 (isolation #63) » Thu Aug 21, 2014 12:51 am

Post by Human Destroyer »

Rolkyr wrote:
8/15/14


  • A Deathrattle minion that has been affected by Silence will no longer trigger Baron Rivendare when destroyed
  • The activation of Voidcaller's Deathrattle while Baron Rivendare is on the battlefield will no longer lead to more than 7 minions in play.


Wait you could do these things? I missed all the fun, apparently.
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Post Post #829 (isolation #64) » Thu Aug 21, 2014 6:39 am

Post by Human Destroyer »

In post 828, xRECKONERx wrote:
In post 826, Human Destroyer wrote:I also don't think Feugen and Stalagg are very good because you have to draw both of them for them to be good and Thaddius is extremely susceptible to hard removal as well as bounce effects like Sap and Freezing Trap (and Kidnapper). Although Feugen has a decent statline, Stalagg's is pretty bad since on Turn 5 it'll die to basically everything. If you had to take anything out for Kel'Thuzad, I'd look here (and add a second Faceless Manipulator).

As a counterpoint to that, I'm usually happy drawing either on T5. People panic and use removal/silence stuff on them. Plus, a ton of decks are running Feugen now on the ladder, so even just having Stalagg means I get to combo off of their shit.

I would hate drawing Stalagg on T5 (Feugen would be fine).

Also why would they silence the first of the duo? I'm pretty sure you only need to silence the one that's actually summoning Thaddius (assuming they die at different times).

In terms of removal, Feugen is actually nice in that it's very difficult to remove (4/7 is amazing stats, see Injured Blademaster) but Stalagg is ridiculously frail and will probably die to Soulfire or Shadow Bolt or Spellpower Wrath/Frostbolt, not to mention that a lot of hard removal is made for high Attack minions rather than high Health minions.

I did forget that Feugen and Stalagg trigger off your opponent's Feugen and Stalagg though. That's too inconsistent for me to consider personally but it might work for some people I guess.
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Post Post #845 (isolation #65) » Fri Aug 22, 2014 12:43 pm

Post by Human Destroyer »

In post 843, Oman wrote:I am loving building my own mage secrets deck right now.

I think full secrets might cop a little nerf (duplicate to 4-drop maybe?)

a) What reck said
b) None of the secrets are worth 4 mana
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Post Post #851 (isolation #66) » Sun Aug 24, 2014 1:52 am

Post by Human Destroyer »

If you cast Ancestral Spirit on Kel'Thuzad, he dies, and Ancestral Spirit triggers...does he revive the older version of himself with the Ancestral Spirit on it?
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Post Post #854 (isolation #67) » Sun Aug 24, 2014 8:33 am

Post by Human Destroyer »


:lol:

kel'thuzad has officially become unkillable, gg
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Post Post #860 (isolation #68) » Mon Aug 25, 2014 1:55 am

Post by Human Destroyer »

In post 856, Dr Pants wrote:

lol 16/10 mana
something tells me this isnt legit

Nah it's a bug.

I don't remember exactly how it works but your mana pool gets screwed up when the game ends.
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Post Post #861 (isolation #69) » Mon Aug 25, 2014 2:02 am

Post by Human Destroyer »

Also it turns out Kel'Thuzad is bugged horribly and can revive himself if he dies to certain end-of-turn effects (including Ragnaros).
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Post Post #874 (isolation #70) » Sun Aug 31, 2014 12:23 pm

Post by Human Destroyer »

do you even golden deathwing though
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Post Post #880 (isolation #71) » Mon Sep 01, 2014 2:43 pm

Post by Human Destroyer »

In post 878, implosion wrote:I have come across possibly the most interesting/difficult arena pick I've gotten.

It's the 30th pick. I can show the rest of picks if desired, but the most notable is 2x savage roar.

I'm given the choice between ancient of lore, force of nature, sea giant.

Opinions?

Given this information I would pick Ancient of Lore(>Sea Giant>Force of Nature), but I'd need to see the entire deck to be truly sure.
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Post Post #898 (isolation #72) » Tue Sep 02, 2014 1:55 pm

Post by Human Destroyer »

Mage>Paladin>Druid>Rogue>Shaman [big gap] Warlock>Priest>Warrior>Hunter, for me.

According to the HearthStats July report (which is outdated because Naxxramas), Rogue>Mage [gap] Shaman>Paladin [big gap] Druid [gap] Warrior>Hunter>Warlock>Priest

Really the whole thing is up to personal preference. The nice thing about arena is that all the classes are playable.
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Post Post #903 (isolation #73) » Wed Sep 03, 2014 9:39 am

Post by Human Destroyer »

Feugen>Gruul>Stalagg

Stalagg's stats are just so
bad
(also it gets killed by Flamestrike)
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Post Post #942 (isolation #74) » Tue Sep 09, 2014 9:25 am

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still have every legendary

:P

I think I've been getting worse at this game though, I have to lrn2play again
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Post Post #963 (isolation #75) » Thu Sep 11, 2014 1:26 pm

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5 mana Starving Buzzard is...excessive, to say the least.

Sprint, of all things, is now more mana efficient AND more consistent.

Based on what we know of how the best decks are the ones that have the best draw engines...RIP hunters.
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