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Post Post #1925 (isolation #0) » Sat May 09, 2015 5:30 pm

Post by Shinobi »

Shinobi #1130

I've had Hearthstone for a while but only started playing it recently during downtime at my college buddy's house. Got to rank 20 with a Mage deck that I built some time ago and forgot about, which got me kind of interested and now I'm actually playing the game instead of just turning it on and off every once in a while.
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Post Post #2049 (isolation #1) » Sun Jun 28, 2015 12:02 pm

Post by Shinobi »

In post 2048, Sudo_Nym wrote:Finally broke down and bought a bunch of packs to play constructed with. Got a Ysera and a Harrison Jones. Are those good?


Harrison is an excellent card if you're fighting lots of rogues/warriors/paladins.
Ysera is great in control decks.

Both are strong legendaries.
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Post Post #3052 (isolation #2) » Thu Dec 24, 2015 12:58 pm

Post by Shinobi »

I heard something about a Hearthstone tournament.
I'm in.
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Post Post #3365 (isolation #3) » Tue Feb 02, 2016 7:41 pm

Post by Shinobi »

In post 3345, SirCakez wrote:This is going to be good for the game in the long run. It's just a shock really that so many cards we're all used to using for so long will all disappear so quickly.


Yeah I was wondering when they'd start rotating stuff - the current sets were so strong and could only last for so long before they had to start cutting stuff.

Minibot, Muster, and Coghammer all disappearing are going to hurt me the most - I mained Paladin before MC was a thing and at least two of those three have been a staple in almost every one of my decks.
I'm still excited to see what comes next though.
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Post Post #3387 (isolation #4) » Wed Feb 03, 2016 8:19 am

Post by Shinobi »

Classic cards have to be banned eventually - if not the entire base set, then at least the most meta defining cards.
Standard can only stagnate for so long.
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Post Post #3412 (isolation #5) » Wed Feb 03, 2016 11:16 am

Post by Shinobi »

Tbh I kinda hope the druid combo dies out so we can do stuff like play big scary dudes that don't immediately get wrecked by BGH.

Druid is always going to be a "one big thing a turn" type of class, but the combo is pretty much the only thing that really defines it at the current state and there's simply no feasible way it can stay like that for a long period of time.
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Post Post #3413 (isolation #6) » Wed Feb 03, 2016 11:18 am

Post by Shinobi »

In post 3408, Sudo_Nym wrote:Nerfing the combo takes out possibly four cards, but that still leaves 12 cards from basic/classic that are auto-includes in druid, which still feels like a lot. Druid isn't going to stop playing Innervate, Wild Growth, Wrath, Swipe, Druid of the Claw, or Ancient of Lore. In a deck that can only have 30 cards, locking down 12 of them feels like a lot, still.


The combo can/should disappear, but these cards not leaving the format isn't really a terrible thing.
That's like taking all ramp spells out of Green in MtG - that's simply what the class is.
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Post Post #3424 (isolation #7) » Wed Feb 03, 2016 4:22 pm

Post by Shinobi »

After thinking about it for a little bit, Innervate should probably be another card that gets the axe along with the rest of the Druid combo.
Sudo is right in saying that no Druid will ever not run it - it's simply too good to ignore.

The rest of the cards will have variants but Innervate likely won't.
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Post Post #3431 (isolation #8) » Wed Feb 03, 2016 6:53 pm

Post by Shinobi »

In post 3425, Venmar wrote:What? Every single class has a card that's run in almost every single deck archetype, it's not fair to single out Innervate.


Oh sure, but we were talking about Druids - not every other class.
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Post Post #3469 (isolation #9) » Wed Feb 10, 2016 7:38 pm

Post by Shinobi »

Spoiler: Warning - Angry Man Ahead
Image


What a lovely individual.
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Post Post #3631 (isolation #10) » Wed Apr 27, 2016 10:18 am

Post by Shinobi »

Opened a Fandrel Staghelm.
Is he used in anything or no?
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Post Post #3643 (isolation #11) » Sat Apr 30, 2016 6:39 am

Post by Shinobi »

I also just opened a golden Ragnaros, Lightlord.
Apparently the game wants me to keep playing Paladin lmao.
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Post Post #3719 (isolation #12) » Sat May 28, 2016 6:50 pm

Post by Shinobi »

In post 3713, Sudo_Nym wrote:Now that the rotation is mostly settled, would there be any interest in retrying the mafiascum tournament? Probably in standard.
I'd do it.
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Post Post #4232 (isolation #13) » Wed Apr 19, 2017 7:42 pm

Post by Shinobi »

In post 4223, vonflare wrote:taunt warrior beats quest rogue
Does it though?
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Post Post #4294 (isolation #14) » Fri Aug 18, 2017 8:14 am

Post by Shinobi »

Love this expansion.
Opened Scourgelord Garrosh and got Gul'dan from the prologue - Garrosh is underwhelming but Gul'dan is fantastic and I'm playing both Wild and Standard using him.

Does the meta seem like it's settled yet? I've got 2k dust lying around and I want to know if I should craft Kazakus or the Lich King to play Warlock in either format. I'd just go for it normally but Priest seems sort of ridiculous in Wild right now and I'm the kind of baby that needs assurance that I'm crafting cards that I'll get a lot of mileage out of.
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Post Post #4297 (isolation #15) » Sat Aug 19, 2017 3:21 am

Post by Shinobi »

I crafted Kazakus a little while ago.
I am angry at myself for not doing this sooner - he's amazing.

Good tips ty.
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Post Post #4691 (isolation #16) » Mon Jan 29, 2018 10:08 am

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In post 4685, Sudo_Nym wrote:Looks like we're getting some nerfs next month! Short version:
- Bonemare cost increased to 8
- Corridor Creeper's attack reduced to 2
- Patches loses Charge
- Raza reduces hero power cost to 1
Pathetic.
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Post Post #4693 (isolation #17) » Mon Jan 29, 2018 11:10 am

Post by Shinobi »

It took me way too long to put my feelings into words but I'm going to do the best I can.

I hate that Patches and Raza were so close to retiring peacefully into wild and the standard whiners had to go and ruin those cards for everyone.
I hate that aggro has even less tools to bridge the gap with greedy control decks. Creeper I can kind of understand but that Patches nerf was so unnecessary and could have easily just been moved to the Hall of Fame a little earlier than standard rotation allowed.

Basically this just sets a precedent that the value of Wild cards is completely irrelevant and Blizzard will nerf literally anything into the ground if people complain loud enough. This just reads like the downside of being able to nerf cards - that everything and anything can be changed whenever the company feels like and our cards hold no inherent value.

Someone correct me if I went too overboard but this set of nerfs made me angrier than it probably should have.

Pedit - Patches doesn't really dominate wild - he helped bridge the gap between Aggro and Control and he found his way into a lot of fast decks because he's a free 1/1 with charge. Raza priest was the best deck (and still might be? I'm terrible at the deck so idk) and Patches being good did little to deter that outside of being a relatively good piece in decks that countered it.
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Post Post #4695 (isolation #18) » Mon Jan 29, 2018 11:20 am

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In post 4694, Thestatusquo wrote:Patches nerf is totally necessary. It warped the whole god damned meta. There are priest lists running fucking southsea captain for gods sakes.
I've never heard of this but I'd like to see it, if you wouldn't mind showing me.
I also disagree that a nerf was called for - I think a ban would have served the same purpose because he didn't seem broken or meta warping in Wild and the nerf only served to make the gap between Aggro and Control even wider.

I haven't played enough Standard recently to comment on what facilitates his removal in the first place so I'm just sticking to what I know.
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Post Post #4697 (isolation #19) » Mon Jan 29, 2018 11:29 am

Post by Shinobi »

Why is that a bad thing, exactly?

EDIT: Also, is Patches having charge really the selling point of the whole deck? Just from a glance it looks like his being summoned for free is more important than him having charge.
Last edited by Shinobi on Mon Jan 29, 2018 11:33 am, edited 1 time in total.
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Post Post #4699 (isolation #20) » Mon Jan 29, 2018 1:04 pm

Post by Shinobi »

In post 4698, Thestatusquo wrote:When a neutral card is appearing in literally every class, causing those classes to play in a way completely contrary to the strengths they would typically have, its a gigantic smell. It tells you that something about the power level of the neutral cards being played is too high. It shouldn't be worth it to say "ehhhh fuck it, I don't need that" to your classes hero power for one neutral card. If it is, it means the neutral card is too strong.

Patches has been too strong for quite some time now.
I disagree, both in terms of how Patches would be considered broken and in terms of how he contradicts Priest’s typical strengths, but that’s a giant essay for when I’m home in a few hours. I’ll just edit this post later.
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Post Post #4703 (isolation #21) » Mon Jan 29, 2018 4:38 pm

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Thestatusquo wrote:pls don't waste your breath.

as someone who plays a lot of games very seriously, and has been playing almost exclusively standard at ranks 5-legend over the last 4-5 months, I'm gonna go ahead and say that you're not going to convince me that patches isn't busted in half.

you're entitled to your opinion, it's just clearly wrong.
This wasn't the argument that I was making but sure, I'm okay with not having this conversation anymore.
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