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Post Post #812 (isolation #0) » Sun Aug 17, 2014 9:13 am

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Edwin can be good in a tempo rouge if you have enough card draw to sustain, but if you want a neutral card than I'd go for either Sylvanas or Cairne. Both dont have much use for a rouge, but are really good in control decks. Leroy is great if you can combo him with aoe like blade flurry or fan of knives but otherwise is a fireball that cant go through taunt and gives your opponent whelps
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Post Post #814 (isolation #1) » Sun Aug 17, 2014 9:20 am

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yeah, but if im playing a zoo deck then id rather have a doomgaurd or argent commander

hes mostly useful in a miracle rouge, but other than that there are better options
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Post Post #818 (isolation #2) » Sun Aug 17, 2014 9:39 am

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have you thought about swapping out the haunted creepers for shield masters? it would let you have a taunt on turn 4 into a turn 5 buzzard/hyena + hounds combo
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Post Post #819 (isolation #3) » Sun Aug 17, 2014 9:40 am

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lol nevermind, for some reason i was thinking fen creeper

haunted creeper is definitely better
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Post Post #836 (isolation #4) » Thu Aug 21, 2014 3:23 pm

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tbh it depends on how much you value loatheb and how consistently ethereal can snowball
personally Id swap ethereal and loatheb for rag and faceless
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Post Post #856 (isolation #5) » Sun Aug 24, 2014 5:08 pm

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lol 16/10 mana
something tells me this isnt legit
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Post Post #906 (isolation #6) » Wed Sep 03, 2014 10:45 am

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i had the luckiest arena draft yesterday, druid with 3 swipes, 2 druid of claws, and a leeroy
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Post Post #908 (isolation #7) » Wed Sep 03, 2014 11:25 am

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10 wins

it should have been 11 but i overexteneded a guarenteed win and lost to mind control tech
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Post Post #918 (isolation #8) » Fri Sep 05, 2014 8:48 pm

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how are the shadow word pains working out? also hows KT? typically I'd think a cabal shadow priest would fit the deck better since it takes board control, where as KT is only really useful if you've already won board control
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Post Post #959 (isolation #9) » Thu Sep 11, 2014 1:17 pm

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man the leeroy nerf was unnecessary, and while hunters are really annoying, they made starving buzzard unplayable. i would have much rather seen a 3 mana 2/2 starving buzzard

rip every rouge deck ever
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Post Post #960 (isolation #10) » Thu Sep 11, 2014 1:18 pm

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i just made a miracle rouge deck too :sad: so sad
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Post Post #973 (isolation #11) » Sat Sep 13, 2014 3:30 pm

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I'm thinking of making a ramp druid, any suggestions? this is the deck list so far:

2x Innervate
1x Mark of the Wild
2x Wild Growth
2x Wrath
1x Bloodmage Thalnos
2x Harvest Golem
2x Swipe
2x Sen'jin Shieldmasta
1x Chillwind Yeti
2x Keeper of the Grove
1x Spellbreaker
1x Azure Drake
2x Druid of the Claw
1x Faceless Manipulator
1x Loatheb
1x Sludge Belcher
2x Sunwalker
2x Ancient of Lore
2x Ancient of War

I don't have Rag or Cairne, but having faceless gives me more flexibility. I dont know if i need that many ancients, or if should swap 1 of them for something like a violet school teacher/power of the wild or FoN/Savage Roar.
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Post Post #974 (isolation #12) » Sat Sep 13, 2014 3:31 pm

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I also dont know if I should run 2 Shieldmasta/1 yeti or 1 Sheildmasta/2 yeti
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Post Post #978 (isolation #13) » Sat Sep 13, 2014 7:03 pm

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the real problem was that the card draw from buzzard was way too strong.

what if they made buzzard like pagle? its ability would be something like: "whenever you play a beast, you have a 50% chance to draw a card". that might have been a better change.
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Post Post #980 (isolation #14) » Sat Sep 13, 2014 8:05 pm

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having the hounds be non beasts doesnt solve anything. it would instead nerf uth, instead you would see a lot more low cost beasts like stonetusk, and a lot more chain draws from the hunter. the combo was needed to give hunters draw, but if you reduce the number of cards that are drawn, then its more balanced.

imagine this scenario: zoo v hunter. on turn 5, zoo has a strong board and 4 minions. hunter goes buzzard uth, and draws only 2 cards instead of 4. the hunter gets card draw and some clear, but not so massive of a card draw that the zoo would be punished for taking strong board control.
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Post Post #993 (isolation #15) » Mon Sep 15, 2014 10:45 am

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probably, but that would still be a seven mana combo

I wonder if hunter might go for a more value/control style since they wont be able to sustain rushdown without the card draw
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Post Post #1001 (isolation #16) » Tue Sep 16, 2014 7:22 pm

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any body have any ideas for how post nerf miracle might work out?
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Post Post #1002 (isolation #17) » Tue Sep 16, 2014 7:22 pm

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I've heard malagos miracle, but that just seems way too slow.
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Post Post #1004 (isolation #18) » Tue Sep 16, 2014 7:38 pm

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how is it being used? its 9 mana, best is see is malagos prep sinister prep sinister for 16, and on turn 9. that seems really restrictive
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Post Post #1006 (isolation #19) » Tue Sep 16, 2014 8:31 pm

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that makes sense, but how do you protect malagos from hard removal? if you save your conceal, you open up your auctioneers to hard removal and it kills your momentum
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Post Post #1007 (isolation #20) » Tue Sep 16, 2014 8:35 pm

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plus thats still much slower than leeroy double shadow step
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Post Post #1010 (isolation #21) » Wed Sep 17, 2014 7:41 am

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well yeah, but thats the whole reason why the leeroy combo was so powerful. I'd almost go for an ending combo like arcane golem + cold blood + faceless + double shadow step for a ten mana 24 damage combo, or no shadow steps for a 8 mana 16 damage combo
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Post Post #1016 (isolation #22) » Wed Sep 17, 2014 4:59 pm

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priests also typically run sylvanas, which sort of counts as hard removal

warrior of course has execute, shield slam, brawl, etc

many decks also run at least one form of silence

It also gets hard countered by loatheb. you setup malagos on a turn, opponent plays loatheb, now you can only play 1-2 spells
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Post Post #1017 (isolation #23) » Wed Sep 17, 2014 5:00 pm

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The only deck that wouldn't have a good response is druid, but druid is one of the weaker decks atm
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Post Post #1018 (isolation #24) » Wed Sep 17, 2014 7:31 pm

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ok here's my no-leeroy miracle attempt:

2x Backstab
2x Prep
2x Cold Blood
2x Conceal
2x Deadly Poison
1x Sinister Strike
1x Southsea Deckhand
1x Blade Flurry
2x Evicerate
2x Sap
1x Shiv
1x Bloodmage Thalnos
1x Edwin Van Cleef
1x Fan of Knives
1x Earthen Ring Farseer
2x SI:7
2x Azure Drake
1x Faceless Manipulator
2x Gadgetzan Auctioneer
1x Loatheb

It works essentially the same as miracle with leeroy, but the combo is different. 8 mana for southsea + 2 cold blood + faceless for 20 damage. In order to work, you need a weapon up so Southsea has charge, but you're a rouge, so thats standard. Shadow step is almost always used for leeroy so its gone, instead theres a sinister strike and an extra conceal. Faceless has interesting utility as well since it allows you to grab big midgame minions, or copy van cleef, as well as use it for a big end combo.
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Post Post #1019 (isolation #25) » Wed Sep 17, 2014 7:40 pm

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ive also had really strong results running a questing adventurer, if you can get it behind a conceal before you start doing your cycling, you can get it much bigger than van cleef
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Post Post #1026 (isolation #26) » Fri Sep 19, 2014 9:11 am

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zoo is probably going to resurface too. I'm seeing a lot of the demon/zoo in the ladder right now (6-8 rank)
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Post Post #1028 (isolation #27) » Fri Sep 19, 2014 10:12 am

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I ran into a warrior pirate deck the other day. Captain Greenskin is no joke when played early, suddenly I'm facing a 5/3 death's bite
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Post Post #1030 (isolation #28) » Sat Sep 20, 2014 5:39 pm

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With Jaraxxus suddenly appearing in every handlock deck, I think I might run a sacrificial pact from now on just for the lols
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Post Post #1034 (isolation #29) » Sun Sep 21, 2014 1:07 pm

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In post 1032, CultivationTheory wrote:Has anyone else been having issues with minions with targetted battlecries lately? I just habitually drag my cards when playing them, but lately when dragging a minion like Fire Elemental onto the field, the game will cancel playing the card. Normally, I can just drag it onto the field and then click again for the battlecry. What gives?

Also, I don't know what's up, but I feel like I became a thousand times better at this game overnight. I'm at a higher rank than I've ever been and gone from averaging four wins in an arena to seven or eight. Feels good, man. But now that I'm at the high ranks, I feel like I'm struggling due to not owning that many cards. Is it cool to ask for advice on spending my dust?


Zoo is the cheapest deck you can run, since it uses no legendaries or epics. You can run incomplete versions of some decks with out the legendaries, like Paladin, Priest, and Shaman. You could also save your dust for legendaries you might play in multiple decks, like Rag, Sylvanas, and Carine.

I'm running zoo at rank 6 right now and its working out pretty well. Alternatively, you could go for an "anti-meta" deck and rely on cheap cards that counter common meta decks.
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Post Post #1036 (isolation #30) » Sun Sep 21, 2014 4:00 pm

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Well Zoo is basically free, and a lot of the cards are the same as what you would use in Shaman. Go for cards that you'll use in multiple decks first, then fill in situation cards for either deck second. Since both Zoo and Shaman are more control than combo, not having specific cards is no where near as troubling as it might be in miracle rouge or handlock.

If you've done the first 2 wings of Nax, you're probably ok for a shaman deck. Not having Kel-Thuzad is fine, but you'll want Sludge Belchers. Some people will run undertaker, but as shamans have very little card draw lowering the curve of your deck can actually work out against you.
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Post Post #1038 (isolation #31) » Sun Sep 21, 2014 5:19 pm

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The only rare's typically run in zoo are Narubian Egg (free), Doomguard, Knife Juggler, and Argus. Compared to most meta decks, that's very cheap.
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Post Post #1042 (isolation #32) » Mon Sep 22, 2014 2:04 pm

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Shaman is great against handlock though!
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Post Post #1045 (isolation #33) » Tue Sep 23, 2014 6:41 am

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I only ran him in miracle, so I used him for giants and a BGH so I could play Handlock
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Post Post #1074 (isolation #34) » Fri Oct 03, 2014 1:42 pm

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its just a really slow card, and you cant afford to fall behind on the board early in arena. late game it can be really useful as its essentially the same as arcane intellect
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