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Edwin can be good in a tempo rouge if you have enough card draw to sustain, but if you want a neutral card than I'd go for either Sylvanas or Cairne. Both dont have much use for a rouge, but are really good in control decks. Leroy is great if you can combo him with aoe like blade flurry or fan of knives but otherwise is a fireball that cant go through taunt and gives your opponent whelps
have you thought about swapping out the haunted creepers for shield masters? it would let you have a taunt on turn 4 into a turn 5 buzzard/hyena + hounds combo
how are the shadow word pains working out? also hows KT? typically I'd think a cabal shadow priest would fit the deck better since it takes board control, where as KT is only really useful if you've already won board control
man the leeroy nerf was unnecessary, and while hunters are really annoying, they made starving buzzard unplayable. i would have much rather seen a 3 mana 2/2 starving buzzard
I'm thinking of making a ramp druid, any suggestions? this is the deck list so far:
2x Innervate
1x Mark of the Wild
2x Wild Growth
2x Wrath
1x Bloodmage Thalnos
2x Harvest Golem
2x Swipe
2x Sen'jin Shieldmasta
1x Chillwind Yeti
2x Keeper of the Grove
1x Spellbreaker
1x Azure Drake
2x Druid of the Claw
1x Faceless Manipulator
1x Loatheb
1x Sludge Belcher
2x Sunwalker
2x Ancient of Lore
2x Ancient of War
I don't have Rag or Cairne, but having faceless gives me more flexibility. I dont know if i need that many ancients, or if should swap 1 of them for something like a violet school teacher/power of the wild or FoN/Savage Roar.
the real problem was that the card draw from buzzard was way too strong.
what if they made buzzard like pagle? its ability would be something like: "whenever you play a beast, you have a 50% chance to draw a card". that might have been a better change.
having the hounds be non beasts doesnt solve anything. it would instead nerf uth, instead you would see a lot more low cost beasts like stonetusk, and a lot more chain draws from the hunter. the combo was needed to give hunters draw, but if you reduce the number of cards that are drawn, then its more balanced.
imagine this scenario: zoo v hunter. on turn 5, zoo has a strong board and 4 minions. hunter goes buzzard uth, and draws only 2 cards instead of 4. the hunter gets card draw and some clear, but not so massive of a card draw that the zoo would be punished for taking strong board control.
that makes sense, but how do you protect malagos from hard removal? if you save your conceal, you open up your auctioneers to hard removal and it kills your momentum
well yeah, but thats the whole reason why the leeroy combo was so powerful. I'd almost go for an ending combo like arcane golem + cold blood + faceless + double shadow step for a ten mana 24 damage combo, or no shadow steps for a 8 mana 16 damage combo
It works essentially the same as miracle with leeroy, but the combo is different. 8 mana for southsea + 2 cold blood + faceless for 20 damage. In order to work, you need a weapon up so Southsea has charge, but you're a rouge, so thats standard. Shadow step is almost always used for leeroy so its gone, instead theres a sinister strike and an extra conceal. Faceless has interesting utility as well since it allows you to grab big midgame minions, or copy van cleef, as well as use it for a big end combo.
ive also had really strong results running a questing adventurer, if you can get it behind a conceal before you start doing your cycling, you can get it much bigger than van cleef
In post 1032, CultivationTheory wrote:Has anyone else been having issues with minions with targetted battlecries lately? I just habitually drag my cards when playing them, but lately when dragging a minion like Fire Elemental onto the field, the game will cancel playing the card. Normally, I can just drag it onto the field and then click again for the battlecry. What gives?
Also, I don't know what's up, but I feel like I became a thousand times better at this game overnight. I'm at a higher rank than I've ever been and gone from averaging four wins in an arena to seven or eight. Feels good, man. But now that I'm at the high ranks, I feel like I'm struggling due to not owning that many cards. Is it cool to ask for advice on spending my dust?
Zoo is the cheapest deck you can run, since it uses no legendaries or epics. You can run incomplete versions of some decks with out the legendaries, like Paladin, Priest, and Shaman. You could also save your dust for legendaries you might play in multiple decks, like Rag, Sylvanas, and Carine.
I'm running zoo at rank 6 right now and its working out pretty well. Alternatively, you could go for an "anti-meta" deck and rely on cheap cards that counter common meta decks.
Well Zoo is basically free, and a lot of the cards are the same as what you would use in Shaman. Go for cards that you'll use in multiple decks first, then fill in situation cards for either deck second. Since both Zoo and Shaman are more control than combo, not having specific cards is no where near as troubling as it might be in miracle rouge or handlock.
If you've done the first 2 wings of Nax, you're probably ok for a shaman deck. Not having Kel-Thuzad is fine, but you'll want Sludge Belchers. Some people will run undertaker, but as shamans have very little card draw lowering the curve of your deck can actually work out against you.
its just a really slow card, and you cant afford to fall behind on the board early in arena. late game it can be really useful as its essentially the same as arcane intellect